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thomashirt

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  1. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    thx for help
  2. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    Hi use the new version [blckeagls] Loading version 8-13-17 9:00 PM Build 6.61 Build 71" The base and ai disappear too fast
  3. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    Exile mod tanoa map Blckegls mission system Ver 6.58 Build 48
  4. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    I use a script where the time is faster in the game (time.sqf) but through your mission script is no longer correct in the older version has caused no problem
  5. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    EXILE MOD Tanoa Map 23:38:02 Error private: Type code, expected Array,String 23:38:02 File q\addons\custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf, line 14 23:38:52 "[blckeagls] missionSpawner:: (298)end of mission: _cords [6061.31,7626.56,0] : _markerClass RedMarker1 : _aiDifficultyLevel red _markerMissionName Bandit Camp" 23:38:52 "_fnc_addLiveAIToQue:: -->> _aiList = [R Graveyard:11,R Graveyard:9,R Graveyard:3,R Graveyard:8,7bde0080# 1701950: b_fullghillie_f.p3d,R Graveyard:5,R Graveyard:4,7b8e6040# 1701990: basicbody.p3d,R Graveyard:13,R Graveyard:2,R Graveyard:7,R Graveyard:12,7c334080# 1702034: o_fullghillie_f.p3d,R Graveyard:6,7e134080# 1702243: basicbody.p3d,7e02a040# 1702256: b_gen_soldier_f.p3d,R Graveyard:10,7e04e040# 1702383: basicbody.p3d] || _timeDelay = 1200"
  6. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    Looks good no more error message thank you for your good work
  7. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    In the game ran everything as with the previous version but in the RPG log is a entry but since you know better
  8. [CONTINUED] blckeagls' AI Mission Version 6.71 build 77

    Hello the skrypt installed as the old version but now comes this error message And a problem I had before the current version that if one to the loot crate comes all ai disappear without the one kills them and they disappear under 1 min where one has arrived at the crate. That's all for exile mod. Are still a few eboch helicopter in exile // Unarmed Helis provided for reference. // ["B_Heli_Transport_03_unarmed_EPOCH","O_Heli_Light_02_unarmed_EPOCH","I_Heli_Transport_02_EPOCH"]; Sorry for my english
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