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Vistor

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Vistor last won the day on September 25

Vistor had the most liked content!

About Vistor

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    Fresh Spawn

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  1. he-man customized your version of the ai misisons, would you like it for reference? ai bodies fall to the ground, no ai despawn, and no rpt errors
  2. Bodies still despawn when you walk up to them after killing them.
  3. No AI spawn at all now. Here is my RPT in case you wanted to have a gander.
  4. Bodies still despawning even after the latest exp patch, sorry to say.
  5. Ignatz Epoch Ignatz Epoch has been transferred to new ownership, therefore I (the new owner) want to let people know there are changes happening on Ignatz and it would be awesome if people can come check those changes out. To list a few of the changed features: Increased loot spawn in city and military areas added high-end vehicle spawns increased view distance 2500 up from 1200 increased number of spawn points increased number of building parts to 300 max Got rid of auto vehicle deletion at base spots Allow menu level 2 to be purchased with crypto increased missions adding SEM which has convoys and bandit camps increased loot at missions Craft quad without materials This is just a few of the changes that have happened to the server, many more are planned, but will come in due time. Please come have a look! IP Address: 176.57.141.174:2302 Discord: Ignatz Discord
  6. having an issue, AI bodies despawn the second you walk up to them. They also die in a weird way, when you kill an AI his bodies freezes in the movement he was shot in, the body does not fall to the floor. been having this issue a while, wondered if there was a solution
  7. As he-man said in the post, changing from 1 to 0, not 0 to 1 fixes it! misread it or something
  8. If you haven't fixed this issue yet, I found a solution. Go to tradermenu.sqf and comment out ALL the log calls such as "//diag_log format["%1",_x];" AND change TO Hope this helos.
  9. Thank you to the wonderful He-Man for helping me solve. The mission.sqm needed a little editing, the ghost players were too far from the spawn points.
  10. I can not get this to work with Tanoa, what's the secret? I have tried your version Ghostrider and a hybrid of mine and yours and nothing seems to work. The issue is when you walk up to the booth to spawn, nothing happens. I have tried the edit int he latest exp branch of Epoch and that allows me to spawn, but only at a designated trader the spawn menu still doesn't show up. any suggestions/tips/methods? Greatly appreciated! P.S. - It works fine in any other map!
  11. Features Black Market Traders with every in-game item available for purchase Loot++ Spawn Cars++ BLCKEagles Mission Cap Points WAI Mission (customised by DB) Militarized Cinder bases are indestructible friendly staff and players willing to help Contact DLC items R3F Towing/Lifting/Loading Players are genuinely listened to and changes are implemented quickly 500 part base limit FPS++ Spawn and pack quad/jetski through dyna menu Battleye and infiSTAR protected Reduced weapon recoil and sway Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC) Halvs spawn select system Vehicles stay locked for 24 hours JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed New traders Custom Safezones Pay check system Remote garage door opener Vehicle flip option Virtual Garage Incoming missile warning Safe hacking Adjustable view distance via dyna menu Server IP: 164.132.207.106:2302
  12. This server is still up but in new form. Its running the Chernarus Isles Map and can be found at IP address: 145.239.205.78:2610. No OP armed vehicles Custom Missions from BLCKEagles and WAI, as well as cap points edited by He-Man New CONTACT DLC items in game RHSUSAF and RHSAFRF deployable quad upon spawn and much more come check us out! Required mods: RHSUSAF+AFRF DS houses Chernarus Isles CUP Terrains Cor + Maps
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