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Found 882 results

  1. Hello to all. So, the old company from {grof communty} is back,this time away from that clan.We are operating by ourselves and we have opened a new dayz mod epoch server! https://steamcommunity.com/groups/kirterpos And we want you to join us and have fun! It runs 24/7 Server IP: 144.76.99.158:2600 Name: Kir Terpos Playground Epoch|DAY/NIGHT|Startkit|Custom events Map: Chernarus Slots: 30 Location: Germany -------- In order to join the server, you need to download through DZlauncher these files: dayz Epoch 1.0.6.2 and of course ARMA 2OA beta patch (obsolete) through STEAM. and arma2oa beta version from steam options! --------------- Server will restart every 6hours (no notification yet). Server will backup database every 8hours. Server has custom random events. Server has day/night circle (UTC+6) You start with custom gear,ready for PVP with a shiny m9SD and some surprises as well. @Sandbird is an extra feature to this server --- Discord for you: https://discord.gg/684KQH Welcome all,and we hope you like it. kir terpos aka kir menios aka xtrmsnpr
  2. Happy to announce the launch of our new custom server. DayZ Epoch Chernarus To connect search for "v666" in your DayZ Launcher Server Modes/Mods/Addons Romero Style Zombies Snow & Cold Weather Effects (temp+breath) Custom Intro Radio Broadcast Spawn Location Options Safe Trader Areas Roaming/Driving/Flying AI Excursions AI Mission System Random Events Auto Re-fuel at any Gas Station Day/Night Cycle w/6 Hourly Reboots ++Many more to come! Want something added? Request it here Don't forget to register here for your own custom load-out and access to our community forums Note: This server is both PVP and PVE. We dont believe in giving players rules but cheating in any way will result in lifetime ban from whole community.
  3. sjd6795

    SJDayz

    Hey guys I use to have my own server about 4 years ago and had an awesome time running it, it was small player base maybe 7-8 people online at all times but I still had a blast. I really missed the game and tinkering with scripts and decided it was time to come back and start up a new server, I'm not super great at scripting I have a lot of learning to do but I see myself being here for while and willing to learn. I want to create this not only for advertisement but also to get to know the community better behind the EPOCH mod, I want to tailor my server to what the people want, I also want to get suggestions on cool script ideas and ways to improve the server. I'm super busy with work lately and don't have a lot of interaction time in-game with the few people I have seen on, I use DaRT Rcon and have noticed them asking question in-game and I'm unable to answer because by the time I'm home they are already offline. I'll post my server information below and will continue to add and improve to this thread as I think of things over time. Server name: SJDayz Server IP/Port: 216.244.93.100:6302 Mod type: Dayz Epoch 1.0.6.2 Current scripts: KH-Refuel, WAI missions, DZAI, Zabns take clothes, ZSC(single currency), Axe house lights. Discord server name: SJDayz (if I need to provide more info for you to join discord let me know, never used it before). Additional information: The server will primarily be PVE based meaning you can progress and obtain loot and currency quickly in the game without needing to interact with other players, however PVP is still encouraged so be aware.
  4. This Topic will give you all default options you can change in your init.sqf/variables.sqf to personalize your server without putting any script in. If I made any mistakes, please clearify and I will change it! Simple add the line in the top half of your init.sqf to change values (unless stated otherwise) Selfbloodbag DZE_SelfTransfuse = false; // default value TRUE: Allows player to right click on a bloodbag to use a bloodbag on himself. Selfbloodbag values DZE_selfTransfuse_Values = [12000, 15, 300]; // default value If DZE_SelfTransfuse is set to true, this will define the value of that bloodbag, 1st value is the ammount of blood you get from the bag; 2nd value is the infection chance in % 3th value is the cooldown in seconds Max Animals dayz_maxAnimals = 5; Amount of animals per player. They will despawn like zombies if no one is there. timezoneswitch timezoneswitch = 0; Changes the murdermenu times with this offset in hours. Zombie settings dayz_maxLocalZombies = 40; Max number of zombies spawned per player. dayz_maxGlobalZombiesInit = 40; Starting global max zombie count, this will increase for each player within 400m (Default: 40) dayz_maxGlobalZombiesIncrease = 10; This is the amount of global zombie limit increase per player within 400m (Default: 10) dayz_maxZeds = 500; Total zombie server limit dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; Zombies spawn from a vehicle (if a player is in it) dayz_spawnAirCount = 0; NO CLUE. dayz_zedsAttackVehicles = true; Zombies attack vehicles or not. Player Zombie DZE_PlayerZed = true; Allows the player zo spawn as a zombie when he died of an infection. GODMODE Bases DZE_GodModeBase = false; Buildables will be indestructable from the NEXT restart they were placed if set to true. DayZ Epoch Debug For Servers DZEdebug = false; If set to true, the server RPT file will have alot more info on what happends on the server. ( For debugging). Wiki explenation: DZE debug damage DZEDebug_Damage = true; Dont really know, i guess that nothing gets damage when Debug = true? Vehicle parachute trading DZE_TRADER_SPAWNMODE = false; Enable purchased vehicle parachute spawning setting this to true. Tame Dogs dayz_tameDogs = false; If true, you can tame dogs ( with cooked meat right?). Sell Distance LAND Vehicle dayz_sellDistance_vehicle = 10; Ammount in meters how far an LAND vehicle has to be from trader to be sellable. Sell Distance SEA Vehicle dayz_sellDistance_boat = 30; Ammount in meters how far an SEA vehicle has to be from trader to be sellable. Sell Distance AIR Vehicle dayz_sellDistance_air = 40; Ammount in meters how far an AIR vehicle has to be from trader to be sellable. Para Spawn Player dayz_paraSpawn = false; If true, players will spawn in the air, dont forget to open your parachute! Position dayz_minpos = -20000; dayz_maxpos = 20000; The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. Does this also affect the radiation you get when passing these places ( I dont think so)? BuildingLimits DZE_checkNearbyRadius = 30; Distance where the building limits will look for objects. DZE_BuildingLimit = 150; Ammount of builables allowed in this distance. DZE_BuildOnRoads = false; Allow/Disallow building on roads. DZE_DamageBeforeMaint = 0.09; Ammount of damage a builable must have before being able to be maintained. DZE_StaticConstructionCount = 0; Ammount of animations you have to do before something gets build. ( always +1) so number 0 = 1 step, number 1 = 2 steps) DZE_PlotPole = [30,45]; 1st value is the radius of a plotpole 2nd value is the radius where the next plot can be build. DZE_maintainRange = ((DZE_PlotPole select 0)+20); If you maintain this is going to be the range where it maintains. Default: (plotradius + 20 meters) DZE_requireplot = 1; 1= Need a plot to build, 0 = you can build anywhere. DZE_AntiWallLimit = 3; Not really sure about this. Amoount of tries u can get to get trough a wall before u get killed ? Humanity Showing DZE_HumanityTargetDistance = 25; The distance where it becomes visible if a player is bandit or hero ( blue red names). Friendls Saving DZE_FriendlySaving = true; Save the friend to the database or not. Custom loot tables. DZE_MissionLootTable = false; Set to true of you want to use own loot tables ( include them in description.ext ofcrouse) Config traders DZE_ConfigTrader = false; Set to true if you want to use config traders. Include them in your description.ext) LootSpawnTimer DZE_LootSpawnTimer = 10; Not really sure. The time that takes to start spawning loot in an area? Heli Lift DZE_HeliLift = true; Allow/disallow default epoch heli lifting Full moon nights dayz_fullMoonNights = false; If true nights wont be pitch black, moonlight will make it doable. Vehicle Ammo Saving DZE_vehicleAmmo = 0; 0 : amo in vehicles weapons will reset on restart. 1:ammo will save and respawn on restart. Access backpack in trader area. DZE_BackpackGuard = true; If true, it closes the gear menu when close to another player in trader area's CleanNull DZE_CleanNull = false; No idea. Customize Death Messages Enables global chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgGlobal = true; Enables side chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgSide = true; Enables global title text messaging of player deaths. DZE_DeathMsgTitleText = true; Vehicles allow without ObjecId and ObjectUID DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; // EDIT THIS INSIDE THE VARIABLES.SQF , otherwise overwritten Force Save vehicles DZE_AllowForceSave = false; If true players get a scroll wheel option to force a save of a vehicle to database. Cargo Check DZE_AllowCargoCheck = true; Allow a player to check cargo on a vehicle. ForceNameTags DZE_ForceNameTags = false; If true it forces YES on the question to show name or not on players close to you. DZE_ForceNameTagsOff = false; Forces the answer NO. DZE_ForceNameTagsInTrader = false; Forces name tag on in trader zones. HALO JUMP DZE_HaloJump = true; Allow Halo Jumps from air vehicles Weight DZE_R3F_WEIGHT = true; Enable, disable the epoch weight system. Surrender DZE_Surrender = true Able to surrender, which drops all weapons and places hands on head ( Default "/" keybind) OldHeliCrash (1.0.1.5+) Re-enable old heli crash method with OldHeliCrash = true; OldHeliCrash = true; spawnShoremode Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1) spawnShoremode = 1; spawnArea Controls how large of an area to search for a suitable spawn location. (Default: 1500) spawnArea = 1500; MaxVehicleLimit Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. MaxVehicleLimit = 50; DynamicVehicleDamageHigh Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) DynamicVehicleDamageHigh = 100; DynamicVehicleDamageLow DynamicVehicleDamageLow = 10; // Default: 0 Lowest damage on a spawned vehicle. DynamicVehicleFuelLow Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) DynamicVehicleFuelHigh = 100; Dynamic Debris To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf. MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100) Customize fresh spawn loadout Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackItems = [""]; // which accepts both weapons and magazines.// DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; //Default player skin for fresh spawns, selected randomly Ore Veins MaxMineVeins = 150; // Max Ore Veins Defines the ammount of oreveins that spawn on the map Ammo boxes MaxAmmoBoxes = 25; // Max Ammo boxes Defines the ammount of ammoboxes next to road. Database events Damage for maintain -- ---------------------------- -- Event structure for setDamageOnAge -- ---------------------------- DROP EVENT IF EXISTS `setDamageOnAge`; DELIMITER ;; CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) ; DELIMITER ; This will "damage" walls, floors, etc every day so they can be maintained. If i forgot anything please post it here so we can complete this information topic.
  5. I was playing on this server for many hours now. I just can say its the best server for playing tanoa epoch. everything is running so stable and there is enought loot to find everywhere. they have many cars spawning over the whole map. zombies and ai-hunter will cross your way to kill you so you always have to watch out. of course the new apex stuff is available. the basebuilding system is revolutionary.missions are fun to solve. there are many traders and gas stations where you can modify almost every type of vehicle and equipmment. Its a new server so there are not so many players at the moment. thats why its limited to 60 player only. I talked to the admin and he told me if they have a stable number of players they will set the server up to 100 player. I would love to see that. The admins are very nice guys from swiss and they all speak good english and always listen to players problems. I hope that you will take a look inside and see how good it is and tell your friends so the server will get more full. hope to see you there check out their website: www.zombielandepoch.clan.su Babbaz server IP: 85.195.251.180 or arma.no-ip.info Port: 2302 required mod: epoch 0.3.9.0 http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 optional mod: jsrs4 http://www.armaholic.com/page.php?id=27827
  6. Hi, This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works". Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure. GitHub link with install instructions: https://github.com/oiad/ZSC Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi. To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking Install: This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible. This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.
  7. neverwinter80

    AxeCops Elevators in 1.0.6.1

    Hello Epoch Community i have installed AxeCops fantastic elevator mod and it works great with some tweaking on 1.0.6.1, what my issue is if i keep using MetalFloor_Preview_DZ as the stop class they disappear. My question is has the name of this item changed in the update, or is there a setting that disallows this item to remain persistent? i have not seen anything in InfiStar that is blocking it either.
  8. sjd6795

    Epoch event schedule

    Having issues with the epoch events, I don't seem to be getting my correct schedule timing the way I have it setup I should be getting an event spawn at 5 minutes and then another event spawn every 30, 5, and 20 minutes right? EpochEvents = [["any","any","any","any",5,"event1"],["any","any","any","any",35,"event1"],["any","any","any","any",5,"event2"],["any","any","any","any",10,"event2"],["any","any","any","any",5,"event3"],["any","any","any","any",25,"event3"]]; So with event number 2 it seems to spawn the first one around 5 minutes and then the other one around 10 minutes but it doesn't continue to spawn after the first two initial ones.
  9. [HGW]Fast Crafting|WAI|Coins|Overpoch|SemiMili| SERVER IP: 37.10.100.196:2302 Features: infiSTAR Anticheat High FPS R Alt for menu Coins System & Bank WAI Missions Fast Crafting Starter Kit Key Maker Lottery Advanced Trading Custom buildings Remote lock/unlock vehicle Changing code for lockboxes/safes/doors Staff: Kunta Kinte, JDSlayer, PokerJoker
  10. DEPLOYABLE BIKE 2.8.2 all of this information is available in an easier-to-read format on github pages>> version 2.8.2 updates the code to work with Epoch Mod 1.0.6. Thanks @ebaydayz! version 2.8.1 should hopefully fix the long-standing non-moving-bike problem! Thanks @SchwEde! FYI: 2.8.0 adds the _condition and _ammo parameters to the config array so you will need to add a value for these parameter in each record of the DZE_DEPLOYABLES_CONFIG array in the appropriate spot if you are upgrading from 2.6 Out of the box, it adds a deployable bike with a right click action on a toolbox and a couple other neat deployables. Really, it can be used to deploy just about anything. See the configuration section below. For some samples of what it can do, check out this gallery on imgur Installation download the files extract the addons and overwrites folder from the downloaded zip file into your mission file root find this line in your mission file init.sqf (warning: if you have a custom compiles file, find that line instead of the one below!) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; place this line directly after the line you found call compile preprocessFileLineNumbers "addons\bike\init.sqf"; edit addons\bike\config.sqf to change some options or add different deployables (see configuration section for more info) Warning: due to the way the way arma handles numbers and the way addon is coded, using the save-to-database option may not allow you to re-pack some objects if you have Character ID's over 500,000 (which I don't think will be an issue for 99.99% of people). Adding Your Own Custom Actions If you use another right click method like extra_rc.hpp and want to switch to my method, see my click actions configuration github page. The click actions script is included in the deploy script as part of the core, so you don't need to download anything, just follow the instructions for adding your own actions. * note: before attempting to troubleshoot issues with adding your own actions, make sure you are using the most recent version of the addon. Configuration This addon is highly configurable, you can deploy just about anything, not just bikes. open addons\bike\config.sqf and edit the array to add your own deployables. DZE_DEPLOYABLES_CONFIG format -- (note no comma after last array entry) DZE_DEPLOYABLES_CONFIG = [ [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [...more stuff here...] ]; DZE_DEPLOYABLES_CONFIG array values (view on github to read easier): parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _clickItem | class name of the item to click on | string | "ItemToolbox" _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1] _packDistance | how close does the packer need to be to pack the object? | number | 5 _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1 _packAny | can anyone repack the deployable? | bool | false _cargo | clear the cargo of the deployable? | bool | false _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true _hive | write deployable to database? | bool | false _plot | require a plot from the owner to build the deployable? | bool | false _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true _road | enable road building for this object? | bool | true _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"] _near | array of items required nearby to build (workshop/fire/fueltank) | array | [] _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"] _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}" DZE_DEPLOYABLE_NAME_MAP array -- allows you to rename the deployable (on the right click/messages) format (note no comma after last array entry) DZE_DEPLOYABLE_NAME_MAP = [ [_class,_name], [_class,_name], [... more ...] ]; array parameters parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _class | class name of the item you want to replace the name of | string | "Notebook" _name | new name to display when right clicking | string | "Macbook Pro" Change Log version | change --------|------- 2.8.2 | updates for 1.0.6! Thanks @ebaydayz! 2.8.1 | fix from SchwEde that should fix bike not moving. Thanks @SchwEde! 2.8.0 | option to clear vehicle ammo 2.7.1 | better exit reasons 2.7.0 | option to add condition for showing action in config 2.6.1 | fix for unrideable bikes 2.6.0 | road building options, deployable name mapping 2.5.1 | fix a bug where preview items would sometimes disappear 2.5.0 | now uses a modified epoch building system to deploy the objects 2.4.3 | better click actions build conflict detection 2.4.2 | updated for new click actions handler build 2.4.1 | fixed deployables spawning in locked after restart 2.4.0 | multi-part deployables. yay! 2.3.1 | big fix on packing temp objects 2.3.0 | optional saving to database with post-restart memory of deployed items (see warning below about this) | configurable damage limits on re-packing | admin list for packing/deploying instantly & being able to remove all deployables 2.2.1 | positioning fix for deployed items 2.2.0 | option for clearing cargo of spawned items 2.1.0 | change way dependency call is made, only one line needed in init.sqf now for setup 2.0.0 | major update, allow multiple deployables, pretty much any class 1.1.0 | configuration options / code optimization 1.0.0 | release Issues/FAQ 1) people are getting kicked for createvehicle restriction when building a stone wall open your battleye filter createvehicle.txt and change this line 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" to this: 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" != "Fort_StoneWall_EP1" 2) I am using "A Plot For Life" and this is not working!
  11. Greetings! I'm new to all the arma 2 server config thing and after getting Epoch to run I added WAI + ZCS to the server, followed all the instructions just as required but came to a dead end. I installed WAI and ZSC according to their respective configuration files. I launched the server, joined (for some reason I'll solve later probably mission doesn't start until a player joins) and this error showed up on the RPT log, multiple times, leaving the player stuck in "Waiting for server to start authentication". Any solution for it? Attaching screenshots.
  12. Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 1.0.6.2 server. Winter Gaming is a project created with passion – for players from players. On our server, the rules are equal for all players – no Pay2Win, no benefits for donating. Server IP: 164.132.203.240:2302 Discord: discord.me/wintereu Website: http://www.wintergaming.eu Forum: http://www.wintergaming.eu/forums Server Configuration: Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 350 Objects Max Base Height - 30m Features: Plot Management Door Management Snap and Vector Building Coin System Running Zombies Ai Missions Ai Convoys High FPS Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more! I hope to see You on the server!
  13. GenesisPC Epoch Server 178.239.166.90:2402 Auto refuel Self Blood Bag Tow & Lift Vehicle Salvage Vector & Building Snap Group Management Advanced Trading Deploy Bike Repair & Rearm Stations ElectroPLUS Klen Castle Black Forest Base Bor Outpost Checkpoint Charlie Dishina Outpost Skalisty Ai Fortress UN Ai Vehicle Convoys Custom Buildings Custom Airfields Custom Crashsites Starting Loadouts 133 Missions Bountys Top Hero Top bandit Player voted events New Player Starter Packs 8 Levels of Humanity Based Spawns Teamspeak Server Active Admins Anti Hack Great Community of Players Can you survive here ? Can you Dance ? Server Website www.suckitupprincess.org Teamspeak3 Server 85.236.100.124:11097
  14. webbie

    Vehicle Flip

    Hi all, Ive been looking for a while now for a vehicle flip script for a single player. Ive tried stuff ive used on previous servers but its not allowing the option so im guessing epoch has something that interferes with it. If anyone knows of a simple script to allow players to do this could you link it to me please, Thanks in advance. PS. Im aware the jacks flip vehicles but I actually find this to be incredibly painstaking unless theirs a trick to it.
  15. Hi, Here's my version of @OtterNas3 vehicle key changer. It was subsequently modified by @Grahame for epoch 1.0.6. This adds support for briefcases, gems and coins as well as using the epoch vehicle upgrade system to do the key changing/claiming. * original discussion url: https://epochmod.com/forum/topic/5972-release-vehicle-key-changer-for-making-masterkey-v-14-updated-06152014/ * updated discussion url: https://epochmod.com/forum/topic/43048-release-vehicle-key-changer-for-making-masterkey-v-141-updated-for-epoch-106/ Github link with install directions: https://github.com/oiad/vkc **EDIT* Link to a working locate Vehicle script that is able to find multiple vehicles per key:
  16. Ghostrider-GRG

    Extended Base Objects for Epoch V 0.1

    For a while now I have wanted to put together an addon that makes available additional storage containers and, in the future, other craftable items like heli pads, additional lights and so forth. To that end, and with quite a lot of help from Grahame, I offer V 0.1 of Extended Base Objects for Epoch. It offers a variety of additional storage containers and an easy method for installation. Installation: download from my github here: https://github.com/Ghostrider-DbD-/EB4E Subscribe on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1475332817 Unpack your mission.pbo using PBO manager or its equivalent. Copy all files from the mapname.epoch folder to the folder created by unpacking your mission. Repack your mission. Copy @EB4E to the same folder containing @Epoch and @epochhive on your server. Copy the key found in @EB4E\Key to the \keys folder on your server. Add "EB4E" to the -mods="@Epoch;blahblah;" parameter for server startup. Players can subscribe to the mod here: https://github.com/Ghostrider-DbD-/EB4E
  17. To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf Find if (_allowDamage) then { Just above that, add this A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  18. Hello, I am apart of the Global Chaos Gaming community. We currently are hosting a modified Arma 3 Epoch server, we have very active staff aswell as active community members, I urge you to stop by and check us out! TeamSpeak: ts.globalchaos.net Website : http://www.GlobalChaos.net
  19. We are back! Ranked 7th overall in 2014! Classic DayZ Epoch PvP Server!! No stupid start bonus, no heavy military. Just classic Epoch gameplay with new updates! - Top of the Line Hardware - Overclocked 8700k servers with SSDs. Super high FPS!! - XP System & XP Trader - Acquire handy Perks, Skills, and Permits with our XP system! - Custom Traders - Totally custom traders unique to this server! - Military Bases - High Loot areas perfect for gearing up. - Custom Map Content - Aircraft Carriers, Secret Military Bases, New Towns, and more! - All The Major Mods - All the major mods like Coin System, Heli Evac, Hide from Zeds, and many more. - Lots of AI Missions - Challenging AI missions color-coded by difficulty. - Custom AI Missions for Groups - Static missions with super high difficulty and major loot rewards! - Realistic Loot Spawns - You wont find high-powered weapons while hunting for loot, realistic loot spawns. - No Heavy Weapons, Tanks, Attack Choppers, Jets - Just the classic Epoch vehicles with a few new additions! - Lots of Vehicles - Lots of vehicles scattered around the map. Some are ready to go, others need to be fixed first! - Base Building - Fully modular base building system with unique build items and crafting recipes. - Full Day/Night Cycle - Realistic day and night cycle, no stupid 24 hours daylight!! - Full Weather System - Rain, thunderstorms and snow in the winter!! - Destructible Base/Garage Doors - Base raiding without losing your whole base! Just the doors are destructible. - Abandoned Safes/Lockboxes - Abandoned bases will have their safes unlocked for you to raid!! - Fresh Server, All The Best Base Locations Still Available! - No more wipes, server is done and all progress will be saved. - Regular Updates/Suggestions Considered - Pass along ideas to the admin staff. We consider all changes. - Admin Events - Events with High Loot and great times! See pic below. - Active Admin Staff - Find us on Discord anytime or by email! Connect to us on DayZ Launcher or directly: [SHG]ClassicEpoch|XPSystem|CustomTraders|CustomAImissions|Coins|FPS++ 144.217.62.76:2302 Discord: http://xn--discrd-zxa.com/join.php?v=OXHD95 Email: [email protected] Website: Under construction
  20. NOTICE For those who want to use this in 1.0.6 Instead of using this one, I suggest visiting the following thread for game version 1.0.6 and up The tools are partially updated for the new release. Most features are working so far and it can be downloaded from here (follow the readme for install): https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch IMPORTANT: Under NO circumstances should you download this tool from a different source. I have been notified of numerous virus downloads listed as my work (usually second page of google and farther). I have petitioned to have all of the ones I know of blacklisted and have sent virus profiles to all major antivirus companies. If you find a .exe in any work claiming to be mine, it is a virus and should be shredded. Please only download from MY github link or the links in this post. My github repo will NEVER be removed and if I leave the project and someone wishes to take over, they will be given rights to the repo. Features: For help with Administration: Multiple Admin levels Spectate players "Display code" for locked vaults/doors "Create key" for vehicles with lost keys Force lock and unlock vehicles without keys Base Destruction - Destroy all buildables/vehicles within a customizable radius Spawnable crates with weapons, items, and supplies Spawn locked or temporary vehicles via the menu or a custom-made graphical vehicle menu (screenshot) Other features: Godmode Teleport self (or others to you) Flying Invisibility Delete and repair/refuel vehicle on crosshairs ESP - display players, zombies, safes, tents, vehicles, and AI on the map ...and more! Installation, changes, additional information, FAQ, credits, issues and everything else can be found at the project page on Github: Epoch Admin Tools on GitHub Click here for an install tutorial video for the tool I have been informed that some places block GitHub, so here are direct links hosted by me: Newest full release: https://www.dropbox.com/s/pjvj07u5yemo7we/Epoch-Admin-Tools-master.zip?dl=0 Beta build: https://www.dropbox.com/s/xm6t1k3gvp3t8ex/Epoch-Admin-Tools-TestBranch.zip?dl=0 If you have an improvement you would like to add, make a pull request and make these tools even better! Error Reporting: BEFORE posting an issue on Github or on this forum: If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial Try reinstalling the tool. You more than likely missed something important. Do a quick search on this forum for a fix to your problem. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If your problem persists after doing the above: Open your arma2oaserver.rpt file in a text editor and copy/paste the RPT log into Pastebin and post your issue in this forum with the rpt log. If you post something like "It doesn't work" I will not acknowledge you. Not giving all possible details in the first post simply makes it take longer to resolve and will waste everyone's time. I am hard pressed for time these days so if you won't take the initiative to provide information, I won't ask for it either. I am not trying to be mean, but I am quite tired of getting 5 or less word posts that provide no information other than this person has some kind of problem somewhere on their server that may or may not be related to this mod. If the problem you are posting is a bug and not a general install problem then post it to this forum AND to the github issues page. I have been asked by someone if they can donate to the project so I am adding the link here. I have invested a good deal of time into this so if you find it useful please give a little donation. (DONATE) I also accept Crypto Currency: Bitcoin: 1GkzMzwnVwVpnUCVFaAyLDsgD9cqSfigdm Litecoin: LbUrUxXzA557VeTWXM8jP7hNf3uZHEqW5b A sincere thanks to those who made a monetary contribution to this project: calamity, CRHASH, BMovieQueen, zixxel, 8BitSigdom, Anarior, f3cuk, Caveman1, Nathan, [member=WootyWoop], [member=Terrance Smith] A huge thanks to those who make the community a better place by answering questions on this project: @juandayz, @EditedSnowHD Please leave your name in a note if you donate so that I can list you above.
  21. Hello all, My name is Joseph. I am looking for active members on Arma 2-Overpoch to join a Team. You must have some knowledge in playing the game and you must have a working mic (No Echo). We will be playing on a server that has recently started up but has big hopes for its self. The staff/Admins are really helpful and have helped to create other servers in the past. We will be working together as a team to attend and capture missions also Helping with base building ECT. How you play is entirely up to you if you (this meaning if you want to be a bandit or a hero) You must be over the ages of 16 and have a strong sense of humor. ------------------------------------------------------------------------------------------------------------------------------------------------ Please ensure you have one of the following programs: ------------------------------------------------------------------------------------------------------------------------------------------------ Team-speak Skype Discord ------------------------------------------------------------------------------------------------------------------------------------------------ Please fill in this form if you are interested in joining us. ------------------------------------------------------------------------------------------------------------------------------------------------ Age- Name SteamName- SkypeName- DiscordName- Playtime- And last one: Are you from the UK?- ------------------------------------------------------------------------------------------------------------------------------------------------ If you would like to contact me Discord: Joseph_Richards#3973
  22. I know of some questions in the forums regarding custom loot crates with available missions systems. I have managed to create a custom loot crate thanks to @DAmNRelentless help, that randomizes items and weapons from user customizable arrays and integrate this with the mission system. This for the time being works for DZAI on Epoch 1.0.6.2. Following is my custom lootcrate.sqf , all the classnames used is from the official epoch 1.0.6.2 github repo with thanks to @salival found >here< From here I have added the following script to my custom DZAI spawns found in \z\addons\dayz_server\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_panthera2.sqf. Obviously you will use the sqf appropriate to your map etc. ["staticspawn",10,2,true] call DZAI_spawn_units; if {DZAI_spawn_units && DZAI_despawnWait == true} then { execVM "\z\addons\dayz_server\custom\lootcrate.sqf"; }; This method might need some tweaking and someone else might have a more effective way of doing this, but for me this works perfectly. Fully tested with random loot spawns after new AI group spawned.
  23. Can anyone familiar with DZAI help me with a way to time my custom crates to respawn with DZAI custom static AI. I have the randomized crate spawn at server startup, and essentially will be looted once the base has been cleared from all AI. Currently it will "refill" the crate based on a sleep timer. I would like to have the crate refill once the next round of AI spawns based on these values set: DZAI_respawnTimeMin = 300; DZAI_respawnTimeMax = 600; Any help will be appreciated. This is my current loot crate configuration. Thanks for @DAmNRelentless who guided me in creating this script.
  24. i have seen a lot of people looking for epoch 1.0.6.2 class names with very little information available on where to find the full lists if you are planning on doing some custom loot crates for static mission spawns. I found on the Epoch Github Repo all the items available to 1.0.6.2. I hope that others find it as useful as I have. >Full lists here<
  25. Yes we are backed! Ranked #7 overall back in 2014 on Gametracker. We are a CLASSIC Epoch inspired server. We pride ourselves on actually being a SURVIVAL server. No starting money... no spawn selection... no parachute spawn... no heavy military... Classic Epoch.... period! Where AS50s and M107 sniper rifles are rare. Where Vodniks and Blackhawks are rare. Where building a base takes TIME! Here is what we do have! Snap Building & Vector Building. Single Currency System (Coins). Full Day/Night Cycle with Active Weather. Custom Trader Locations Including a Hunting Trader & Black Market Trader. Custom Military Bases and Airfields for looting. Junkyard for used vehicles, great for new spawns to get a car! Dynamic AI missions. Custom static AI missions with high loot. We have an Aircraft Carrier!! Custom View Distances. Deploy bike, motorbike, mozzie. Destructible Base & Garage Doors. Heli Evacuations. Auto Refuel at Gas Stations. Smoke and grow narcotics. Claim vehicles and change/copy vehicle keys. Hide from Zombies by smearing guts on yourself. Tow & Lift. Active admin staff! Discord Channel! Website under construction! Updated weekly!! I am the main server admin and I am constantly updating the server. I love suggestions from my players and we vote for new features and changes on our Discord server. Server connection Info: 144.217.62.76 Port: 2302 Discord connection info: https://discord.gg/kP3gJwS Respectfully, Tricks Slaughterhouse Gaming DayZ Epoch Classic Survival Connection Info: 144.217.62.76 Port: 2302 Discord - https://discord.gg/kP3gJwS
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