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  1. Hey, Im looking for a way to automaticly restart my Dayz Epoch server after a few hours. I already looked at some tutorials/scripts and stuff. But there all talking about this scheduler.xml file, but i dont have that. Do i need to create it myself? or can some one link me to an updated BEC restarts tutorial? Thank you for your time Greets -EditedSnowHD
  2. Hello! How to change the mapping of traders or 1.0.6.1 ?
  3. How can i add to server Vault Management
  4. NOTICE For those who want to use this in 1.0.6 The tools are partially updated for the new release. Most features are working so far and it can be downloaded from here (follow the readme for install): https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch IMPORTANT: Under NO circumstances should you download this tool from a different source. I have been notified of numerous virus downloads listed as my work (usually second page of google and farther). I have petitioned to have all of the ones I know of blacklisted and have sent virus profiles to all major antivirus companies. If you find a .exe in any work claiming to be mine, it is a virus and should be shredded. Please only download from MY github link or the links in this post. My github repo will NEVER be removed and if I leave the project and someone wishes to take over, they will be given rights to the repo. Features: For help with Administration: Multiple Admin levels Spectate players "Display code" for locked vaults/doors "Create key" for vehicles with lost keys Force lock and unlock vehicles without keys Base Destruction - Destroy all buildables/vehicles within a customizable radius Spawnable crates with weapons, items, and supplies Spawn locked or temporary vehicles via the menu or a custom-made graphical vehicle menu (screenshot) Other features: Godmode Teleport self (or others to you) Flying Invisibility Delete and repair/refuel vehicle on crosshairs ESP - display players, zombies, safes, tents, vehicles, and AI on the map ...and more! Installation, changes, additional information, FAQ, credits, issues and everything else can be found at the project page on Github: Epoch Admin Tools on GitHub Click here for an install tutorial video for the tool I have been informed that some places block GitHub, so here are direct links hosted by me: Newest full release: https://www.dropbox.com/s/pjvj07u5yemo7we/Epoch-Admin-Tools-master.zip?dl=0 Beta build: https://www.dropbox.com/s/xm6t1k3gvp3t8ex/Epoch-Admin-Tools-TestBranch.zip?dl=0 If you have an improvement you would like to add, make a pull request and make these tools even better! Error Reporting: BEFORE posting an issue on Github or on this forum: If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial Try reinstalling the tool. You more than likely missed something important. Do a quick search on this forum for a fix to your problem. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If your problem persists after doing the above: Open your arma2oaserver.rpt file in a text editor and copy/paste the RPT log into Pastebin and post your issue in this forum with the rpt log. If you post something like "It doesn't work" I will not acknowledge you. Not giving all possible details in the first post simply makes it take longer to resolve and will waste everyone's time. I am hard pressed for time these days so if you won't take the initiative to provide information, I won't ask for it either. I am not trying to be mean, but I am quite tired of getting 5 or less word posts that provide no information other than this person has some kind of problem somewhere on their server that may or may not be related to this mod. If the problem you are posting is a bug and not a general install problem then post it to this forum AND to the github issues page. I have been asked by someone if they can donate to the project so I am adding the link here. I have invested a good deal of time into this so if you find it useful please give a little donation. (DONATE) I also accept Crypto Currency: Bitcoin: 1GkzMzwnVwVpnUCVFaAyLDsgD9cqSfigdm Litecoin: LbUrUxXzA557VeTWXM8jP7hNf3uZHEqW5b A sincere thanks to those who made a monetary contribution to this project: calamity, CRHASH, BMovieQueen, zixxel, 8BitSigdom, Anarior, f3cuk, Caveman1, Nathan, [member=WootyWoop], [member=Terrance Smith] A huge thanks to those who make the community a better place by answering questions on this project: @juandayz, @EditedSnowHD Please leave your name in a note if you donate so that I can list you above.
  5. Hello in my last Topic "infistar problem" solved in 50% In dayz_server.pbo, go to system>scheduler then edit sched_sync.sqf have only it sched_sync = { objNull }; if died or relog have few sec day and changed to night, all firend at the same time have night (only players who died or relog have few sec day and changed to night)
  6. Hello who can help me with problem Anti glitch wall if get out from vehicle have "Another object is blocking the vehicle exit", only with bike can ghitch, plz help if you can.
  7. I have been looking at different Ai scripts but none seem to work for 1.0.6.1/131129 of dayz epoch. If someone can put me in a direction that I can atleast start on ,or know a script that I can use then let me know. I have tried Wicked and DZAI realease for 1.0.6.1 but I keep getting errors when I try to get it to run on my server or my server just will not load.
  8. DEPLOYABLE BIKE 2.8.2 all of this information is available in an easier-to-read format on github pages>> version 2.8.2 updates the code to work with Epoch Mod 1.0.6. Thanks @ebaydayz! version 2.8.1 should hopefully fix the long-standing non-moving-bike problem! Thanks @SchwEde! FYI: 2.8.0 adds the _condition and _ammo parameters to the config array so you will need to add a value for these parameter in each record of the DZE_DEPLOYABLES_CONFIG array in the appropriate spot if you are upgrading from 2.6 Out of the box, it adds a deployable bike with a right click action on a toolbox and a couple other neat deployables. Really, it can be used to deploy just about anything. See the configuration section below. For some samples of what it can do, check out this gallery on imgur Installation download the files extract the addons and overwrites folder from the downloaded zip file into your mission file root find this line in your mission file init.sqf (warning: if you have a custom compiles file, find that line instead of the one below!) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; place this line directly after the line you found call compile preprocessFileLineNumbers "addons\bike\init.sqf"; edit addons\bike\config.sqf to change some options or add different deployables (see configuration section for more info) Warning: due to the way the way arma handles numbers and the way addon is coded, using the save-to-database option may not allow you to re-pack some objects if you have Character ID's over 500,000 (which I don't think will be an issue for 99.99% of people). Adding Your Own Custom Actions If you use another right click method like extra_rc.hpp and want to switch to my method, see my click actions configuration github page. The click actions script is included in the deploy script as part of the core, so you don't need to download anything, just follow the instructions for adding your own actions. * note: before attempting to troubleshoot issues with adding your own actions, make sure you are using the most recent version of the addon. Configuration This addon is highly configurable, you can deploy just about anything, not just bikes. open addons\bike\config.sqf and edit the array to add your own deployables. DZE_DEPLOYABLES_CONFIG format -- (note no comma after last array entry) DZE_DEPLOYABLES_CONFIG = [ [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [_clickItem,_deployOffset,_packDistance,_damageLimit,_packAny,_cargo,_hive,_plot,_simulation,_deployables,_near,_parts], [...more stuff here...] ]; DZE_DEPLOYABLES_CONFIG array values (view on github to read easier): parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _clickItem | class name of the item to click on | string | "ItemToolbox" _deployOffset | [_side,_front,_up] array to offset the deployable when buiding | array | [0,2,1] _packDistance | how close does the packer need to be to pack the object? | number | 5 _damageLimit | item can't be repacked if damage is > this. (-1 = no re-packing) | number | 0.1 _packAny | can anyone repack the deployable? | bool | false _cargo | clear the cargo of the deployable? | bool | false _ammo | should vehicle ammo be cleared? (does not persist through restart) | bool | true _hive | write deployable to database? | bool | false _plot | require a plot from the owner to build the deployable? | bool | false _simulation | enable simulation (movement/damage) for the object? (true for cars) | bool | true _road | enable road building for this object? | bool | true _deployables | array of class names that can be deployed with this method | array | ["MMT_Civ"] _near | array of items required nearby to build (workshop/fire/fueltank) | array | [] _parts | array of parts required to build (will be taken from player) | array | ["ItemToolbox"] _condition | string of code to evaluate to determine whether action is shown | string | "!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}" DZE_DEPLOYABLE_NAME_MAP array -- allows you to rename the deployable (on the right click/messages) format (note no comma after last array entry) DZE_DEPLOYABLE_NAME_MAP = [ [_class,_name], [_class,_name], [... more ...] ]; array parameters parameter | description | type | example --------------|---------------------------------------------------------------------|--------|-------- _class | class name of the item you want to replace the name of | string | "Notebook" _name | new name to display when right clicking | string | "Macbook Pro" Change Log version | change --------|------- 2.8.2 | updates for 1.0.6! Thanks @ebaydayz! 2.8.1 | fix from SchwEde that should fix bike not moving. Thanks @SchwEde! 2.8.0 | option to clear vehicle ammo 2.7.1 | better exit reasons 2.7.0 | option to add condition for showing action in config 2.6.1 | fix for unrideable bikes 2.6.0 | road building options, deployable name mapping 2.5.1 | fix a bug where preview items would sometimes disappear 2.5.0 | now uses a modified epoch building system to deploy the objects 2.4.3 | better click actions build conflict detection 2.4.2 | updated for new click actions handler build 2.4.1 | fixed deployables spawning in locked after restart 2.4.0 | multi-part deployables. yay! 2.3.1 | big fix on packing temp objects 2.3.0 | optional saving to database with post-restart memory of deployed items (see warning below about this) | configurable damage limits on re-packing | admin list for packing/deploying instantly & being able to remove all deployables 2.2.1 | positioning fix for deployed items 2.2.0 | option for clearing cargo of spawned items 2.1.0 | change way dependency call is made, only one line needed in init.sqf now for setup 2.0.0 | major update, allow multiple deployables, pretty much any class 1.1.0 | configuration options / code optimization 1.0.0 | release Issues/FAQ 1) people are getting kicked for createvehicle restriction when building a stone wall open your battleye filter createvehicle.txt and change this line 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" to this: 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" != "Fort_StoneWall_EP1" 2) I am using "A Plot For Life" and this is not working!
  9. CHERNARUS ENHANCEMENTS - Stary -------------------------------------------------------------- Redeveloped Stary Email: [email protected] Steam: http://steamcommunity.com/profiles/76561198104994458/ Download----) http://www.mediafire.com/file/0x09b36xslba3bg/stary+trader.rar
  10. I'm looking for a script crafting in hand, bacpack, vehicle, add to favorite i have my old script but if crafting all items have name "any"
  11. Hi I have just started a new server called [OJ]Epoch 1061 Semi-Militarized/Coins/Banks/Classes/Active Admins. This server has many addons such as semi-militarization, advanced trading, groups, build vectors, snap build, lift and tow and many more. Also many more to come such as a custom high loot map and virtual garages. The IP is: 82.119.66.179, and the port is 2302. The first 5 people that join will get 250,000 coins and a vehicle of their choosing, Thank you!
  12. Hi I have just started a new server called [OJ]Epoch 1061 Semi-Militarized/Coins/Banks/Classes/Active Admins. This server has many addons such as semi-militarization, advanced trading, groups, build vectors, snap build, lift and tow and many more. Also many more to come such as a custom high loot map and virtual garages. The IP is: 82.119.66.179, and the port is 2302. The first 5 people that join will get 250,000 coins and a vehicle of their choosing, Thank you!
  13. I'm looking for a script drop from wreck vehicles but no from locked
  14. is there a way to install 1.0.6.1 epoch on linux
  15. Where can i find script for start money for new players
  16. Pretty much every Asset from Arma2OA is inside, but NO: tanks, TWS, or other gamebraking shit! Well balanced, team-based PVP made from Epoch Veterans for Epoch Veterans! A bit harder than the rest, a bit more to explore and alot more to build! Build your own Aircraft-Carrier if you want to! Welcome to DNG Epoch Napf! Server IP : 83.167.187.117 Port: 3333 Join our Forum: DNG.wtf Join our Teamspeak: ts.DNG.wtf The Best Hardware! Right now we are on a 8 Core Xeon Dell Blade, 3,8Ghz on turbo, Database is in a RAMDISK, 10Gbit Connection from UK. Powered by Redrawinternet.com - thank you guys to make this possible again! The Best Software! Pretty much every script has been tested in the last 3 years, from random Nukes over AI-sectors on Aircraftcarriers - we had them all. Besides some own coding, only the best stuff is inside now, everything is well BALANCED to get the best epoch-moments you can imagine with this stoneold game. The Focus in Development was always PERFORMANCE, so you will get the best FPS here, trust us. Even Serverside; up to 10.000 objects with no problem (we would never waste a database this much) ,expect arround 6.000 objects in a few months - - we try to never let it getting higher than this to always have a LAGFREE and performant gameplay for everyone! Expect continued work over the whole phase - balancing will be always watched and corrected if we need to. Automated DB-backups every 5 Minutes, always the last antihack and also support over teamspeak or website nearly 24 hours a day. The Best Community! We had Youtubers, streamers, coders, big-clans and lone wolfs. 3000 Players a month on the old hardware. May you remember our old name... We are about to build that up again! Expect more Games, Mods and other content soon on DNG.wtf The most Admins are from Germany but we also have some from Sweden/Czech Republic/Russia, at least 20 years old and we all have 1000+ hours on our Arma2. Server language is usaly english, but you are free to speak whatever you want (we autotranslate everything anyway). NO DONATION CRAP! Yes, youve heared right; NO LOADOUTS, NO PERKS, NO BASEKITS, NO NOTHING but Epoch for Veterans! (fixed max viewdistance for EVERYONE, grass for EVERYONE (still much fps, try us), no "starterkits" - cmon its epoch) And now a boring list of the features, but you may will read it anyway: Radiation Zone: One Zone on the map is is fucked up due a nuclear fallout! There is also AI which have a chance to get the rare item for blow up safes! Day/Night: We have around 3h day and 1h night. Deploy Anything: Deploy Bike/Gyro/Jetski/StaticM2 Surprisecrate: Can be anything from building material to gold. Spawnselect: ESSV3 by Ebay, well selected points and no parachute to keep the DayZ-feeling. Groupmanagement: Persistent over restart. Advanced Trading: Faster, lighter, better! Missions: WAI/DZAI in good random locations and in Cities. Plus: they also have 12000 Blood, like you! Rockets against Vehicles included. They wont drop the LMGs they have, without them its to easy and dropping them would ruin the balancing. ClassSystem: Diffrent loadouts based on humanity. Lift/Tow: Balanced lift/tow! Plot4Life: Plot only removeable by Owner/Friends. Virtual Garage: To keep the map fresh and the server fast; store your vehicles safe! Thanks GZA David! Service Points: Autorefuel and Repair (costs Gold) on every fuelstation. Alchemical: Its called "CRAFT MORE" here to keep the confusing down, nearly every buildable item has been added! 800+ Buildables! Snap/Vectorbuild: You should know the script. Simply awesome what you can build now. 1StepBuild: You dont have to wait when you wanne build something. Better be patient on setting up an anbush! Colors: Dont like the high-colored default colorfilter? Choose another one from rightclick the mapitem. Selection will be SAVED! (and dont copy my script from the missionfile, copycat - this is really fishy) Drops: Different Suppy-drops, type, ammount and loot is choosen automaticly by playercount to get it balanced every time. All markers do respawn after death. FastZeds: They belong to epoch and should be in! Blow Up Safe: With a Safebomb you are able to crack a safe! Bicycle Break: No more "accidents" due some hill driving; use the space key to break. Indestructible: Is only CINDER, METAL, and of course all indestructible-category items in the CRAFT MORE Rearmed: Armed Mv22 (yes, armed), rearmed Ka52 (just pkm), An2 with M134, F35 PKM and more! NoAmmoOnSpawn: No vehicle will spawn with ammo, you have to find or buy it if you wanne have fun with the big toys. Earplugs: on F1 key Coins: No bank on our server, thats to easy. You can store coins at your safe or lockbox! Heli Crashes: Windschelm, the Arma3 Propilot, is flying arround... gg Windschelm Custom Cleanup: Wrecks and deployed bikes will despawn when nobody is near to get more fps. Nitro: DZE_4 Vehicles (tuned ones can be bought at every trader city) can use Nitro to drive faster. (no Redbull needed) NoRadar: Armed vehicles, lets say the KA52, are rearmed to PKM only and have and overlay over the radar, so no armed radar vehicles at all. There are still radar vehicles available, there is the Pchela1T and the An2 Civ. Both unarmed ofc. +++ Expect very well made balancing, made from epoch-vets for epoch-vets, to keep you busy for 1000 hours - if you really want to!
  17. GenesisPC Epoch Server 178.239.166.90:2402 Auto refuel Self Blood Bag Tow & Lift Vehicle Salvage Vector & Building Snap Group Management Advanced Trading Deploy Bike Repair & Rearm Stations ElectroPLUS Klen Castle Black Forest Base Bor Outpost Checkpoint Charlie Dishina Outpost Skalisty Ai Fortress UN Ai Vehicle Convoys Custom Buildings Custom Airfields Custom Crashsites Starting Loadouts 133 Missions Bountys Top Hero Top bandit Player voted events New Player Starter Packs 8 Levels of Humanity Based Spawns Teamspeak Server Active Admins Anti Hack Great Community of Players Can you survive here ? Can you Dance ? Server Website www.suckitupprincess.org Teamspeak3 Server 85.236.100.124:11097
  18. Hey guys, so I saw that there are lot of people asking how to get an GUI looking like this: This is not my work, I'm only posting a tutorial on how to do it. This is from user Cen who was so nice to share it with us. All credits go to: Cen Tutorial: 1.) First download these files and extract them in the root of your mission folder or mission.pbo. Download Link or Attached files. 2.) Add this to the bottom of description.ext class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; #include "dayz_code\gui\ATD_Hud.h" 3.) Add this line to a custom compiles.sqf or overwrite the path in the existing compiles.sqf (depends how you call yours). I will not do a tutorial on how to add custom compiles as there are plenty of them already out here on this forum. player_updateGui = compile preprocessFileLineNumbers "dayz_code\compile\player_updateGui.sqf"; 4.) Edit ATD_Hud.h to your liking. And that should be it! If you have any questions or problems with it, please post down below and I'll try to get back to you as soon as possible or send me a PM. Let me know how I did for my first tutorial and thanks again to Cen for the HUD and letting me post a tutorial on this. ATD-HUD-FILES.zip
  19. I was playing on this server for many hours now. I just can say its the best server for playing tanoa epoch. everything is running so stable and there is enought loot to find everywhere. they have many cars spawning over the whole map. zombies and ai-hunter will cross your way to kill you so you always have to watch out. of course the new apex stuff is available. the basebuilding system is revolutionary.missions are fun to solve. there are many traders and gas stations where you can modify almost every type of vehicle and equipmment. Its a new server so there are not so many players at the moment. thats why its limited to 60 player only. I talked to the admin and he told me if they have a stable number of players they will set the server up to 100 player. I would love to see that. The admins are very nice guys from swiss and they all speak good english and always listen to players problems. I hope that you will take a look inside and see how good it is and tell your friends so the server will get more full. hope to see you there check out their website: www.zombielandepoch.clan.su Babbaz server IP: 85.195.251.180 or arma.no-ip.info Port: 2302 required mod: epoch 0.3.9.0 http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 optional mod: jsrs4 http://www.armaholic.com/page.php?id=27827
  20. Hello Epoch Users, i (RHE24) & Stefan have a simple Admin Menu for your Epoch Server. We are Admins on the Gigacraft A3 Epoch Server. Its based on Arma3 Wiki and fusion13 and AltisLife Features Teleport Godmode Vehicle Spawn Weapon Spawn Group Spawn ESP Heal self and Players Spectate You can Download the 7z Archive https://sourceforge.net/projects/gama3epoch/files/latest/download Install: , extract to our Mission Folder. Insert this in your init.sqf //Gigacraft Admin Menu [] execVM "gigacraft_admin_menu\admin\activate.sqf"; [] execVM "gigacraft_admin_menu\admin\loop.sqf"; then in tools.sqf and activate.sqf search this if ((getPlayerUID player) in ["####", "####", "####", "####", "####", "####", "####"]) then { //all admins and in activate.sqf if ((getPlayerUID player) in ["####", "####", "####", "####", "####", "####", "####"]) then { ; replace "####" with your Admin UIDS, like 76xxxxxxxxxxx thats all, repack your to pbo and have a Menu :) --------------------------------------------------------------------- presentet by RHE24 & Stefan, we are Admins on our Arma3 Epoch Server. Server IP: gigacraft.de:2302
  21. Who can help me with script refund materials (default when deconstruct no parts found).
  22. Hi, With Axe Cops permission I am releasing my updated version of his amazing Service Points script. This includes support for original briefcases, gems (from epoch 1.0.6.1) and coins. (original github url: https://github.com/vos/dayz/tree/master/service_point) (original install/discussion url: https://epochmod.com/forum/topic/3935-release-vehicle-service-point-refuel-repair-rearm-script/) **** *REQUIRES DAYZ EPOCH 1.0.6.1* **** Major Changes: This version adds support for both single currency and gems (from the epoch 1.0.6 update) as well as the original epoch briefcase currency system. Instead of pricing things like the original way, prices are now done on a "worth" similar to how coins are done. The price value of items are below. If you are using coins, I would recommend using the _currencyModifier variable since coins typically are 10x the value of briefcase based currency (1 brief == 100,000 coins) (You can either set this _currencyModifier variable to 1 then set the proper value or use the modifier, the modifier is mainly for dual currency servers) 1 silver = 1 worth 1 10oz silver = 10 worth 1 gold = 100 worth 1 10oz gold = 1,000 worth 1 briefcase = 10,000 worth Please see dayz_code\configVariables.sqf for the value of gems (DZE_GemWorthArray) and their relevant worth if they are enabled. Example config settings for _refuel_costs, _repair_costs and _rearm_costs: All 3 sections can either be made free, disabled or a specifc price with the following examples: ["Air","free"] will make the vehicle config class of "Air" free for the specific action. ["Air","disabled"] will make the vehicle config class of "Air" disabled for the specific action. ["Air",2000] will make the vehicle config class of "Air" have a worth of 2000 for the specific action. ["Armored_SUV_PMC",2000] will make the specific vehicle have a worth of 2000 for the specific action. ["Armored_SUV_PMC","free"] will make the specific vehicle be free for the specific action. ["Armored_SUV_PMC","disabled"] will make the specific vehicle be disabled for the specific action. Valid vehicle config classes as an example: "Air", "AllVehicles", "All", "APC", "Bicycle", "Car", "Helicopter", "Land", "Motorcycle", "Plane", "Ship", "Tank" Visit my Github page to download and read the README.MD : https://github.com/oiad/service_points
  23. Hi, This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works". Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure. GitHub link with install instructions: https://github.com/oiad/ZSC Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi. To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking Install: This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible. This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.
  24. Hi, I have a chernarus and lingor server, both with 1.0.6.1 and custom loot is installed and working. However as the changes on loot in new epoch, I have noticed that in buildings of same type, one building can have loot and one totally empty. I have militarized so in the barracks I would love to have at least some loot in all of them. Is it something Im missing in the settings here or is it supposed to be like this ? On 1.0.5.1 I managed to get every barrack to have loot.. Would be happy if someone can help me explain this :)