Jump to content


Popular Content

Showing content with the highest reputation since 12/09/21 in all areas

  1. 2 points
    The Last Frontier – Frost Survival – IP Arma 2 Epoch Hello, fellow survivors! We are a couple of DayZ/Epoch/Origins mods superfans that has spent a lot of time creating a server that we really want to play on. Originally, we had so many ideas and visions that it felt more like a dream of a server than an actual real server. My Canadian friend “Canadian” had some very valuable knowledge and really good ideas, and I, “Kane”, made crazy map mods for Epoch (that I never released) and spent an unhealthy amount of time playing the game and making some YouTube videos that actually, to my surprise, got views and even some subscribers, even though I sometimes struggle with my spoken English… About a year ago we found a very, very talented American scripter, called “Bomb” who could actually help us turn our crazy ideas into reality. And this fall we released our first server (first of several I hope) under the name “The Last Frontier Winter Survival” which is on the Winter Chernarus map. We are very enthusiastic about our server. We will add more stuff, fix problems, mod mods and have events as we go along and we hope players show up, even if the numbers playing Arma 2 is not what it used to be. We are experienced Arma 2 players, but admittedly maybe not as experienced admins, and we got lives and jobs that sometimes get in the way of the important gaming. We hope to get the nice players to our server that cheer for us and recognize what we are trying to achieve more than the ones bringing complaints (even if that is also necessary at times). -- Our vision with this server is to have both an old school PvP hard survival server with the best stuff from Epoch implemented, boosted with some really creative scripts. We wish that players will remember the olden DayZ were PvP and cooperation could be combined in a glorious and fun way. We want to give players a unique experience with our very modded map and our numerous scripts for crafting, repairing, building etc. Exploring our secrets and discovering things from the myths of old DayZ, now revived and also made real. We also want to revive a nice community and offer discord, homepage and forums for discussions, polls, stories and more. You will find: - Tons of unique scripts and right-click options - Scripts for repairing basically anything in existence - Scripts for crafting warm clothes and thawing frozen water and food - Scripts and functions for radio, telephone and APSI - 60+ map modifications and unique POI:s (and more is coming) - Custom traders and custom trader locations (some of them move between restarts) - Custom events - Custom static missions - Custom Sector B (and a Sector A on the way) - Custom loot and revised loot tables - Custom weather - Toxic Zones - Lore and stories are being written (check our forum for some of it) - Old myths will be brought back and made real (like “The Curse of Green Mountain”) Welcome to The Last Frontier! The Last Frontier Winter Survival (IP //Kane and Canadian Very special thanks to: Bomb, the God of scripting. Special thanks for ideas and playtesting: Dark_Loki, Thorns, ALUCARD. Special thanks for fixing homepage and forums: Dark_Loki and Jack.
  2. 2 points
    Airwaves Man

    Epoch Release

    This is the official Epoch Release. Thanks to everbody who took part on this especially helion4, Victor the Cleaner and iben. Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7.1/CHANGE LOG Client Files: https://drive.google.com/file/d/19iCJevU008g311vsxJNR0PjYmkSv36YK/view Server Files: https://drive.google.com/file/d/1jDn86sfTwcRae4NZgHK76k_CaY1jOUP2/view Password Server Files: 123456
  3. 2 points


    Yeah, so hi. What's everyone up to? :)
  4. 2 points
    I made some modifications to the A2Logistics tow/lift script a while ago and finally got around to making an official fork for anyone to use. It makes a better attempt at considering weights of vehicles to add a more realistic spin on towing and lifting. It should be fairly straightforward if you wish to modify anything. Here's some of the changes it brings: Adds tiers of vehicles by estimated weight such as Large, Medium, Small, and Tiny for Ground and Air vehicles. A vehicle can tow anything of it's own size or smaller. So a Large ground vehicle can tow any ground vehicle. A medium vehicle like an SUV can only tow other medium vehicles and smaller. A tank can tow any ground vehicle BUT can not be lifted A Large helicopter can lift small and tiny helicopters. A Large helicopter can lift any ground vehicle, whereas a medium helicopter can only lift medium and smaller. The airTug car (classname "TowingTractor" and other tractors) can tow any plane. Most boats are considered 'medium' cars Adds option to drop lifted vehicles when flying above 50 alt If you drop a vehicle above 50 alt, it will get a parachute and smoke grenade attached. "ParachuteBigWest" if large vehicle, otherwise "ParachuteMediumWest" Automatically translates for english, german, and french players on a per player basis. Previously the server developer had to choose one for all players You can find the download and install instructions HERE Enjoy!
  5. 2 points
    Epoch Trader Converter -- Version 1.0 A simple program built for DayZ Epoch to easily convert trader files into a CSV file for easier editing. You can also import a CSV file to rebuild trader files. If you want to switch your economy from gold/gem to coins or vice versa, you can simple build a CSV file with your current files and then rebuild the trader files with your desired economy system. GITHUB LINK AND DOWNLOAD Features Convert trader files to CSV files Import CSV files to rebuild trader files Switch between gold/gem and coins Super Fast! YOUTUBE VIDEO EXAMPLE Notes This DOES NOT deal the with the trader menu handling. If you add Category numbers to the CSV file, you will need to manually assign them to your desired traders. The default location for this is @DayZ_Epoch\addons\dayz_code\system\mission\server_traders\chernarus11.sqf or replace chernarus11.sqf with whichever map you are using. These are not instructions for how to customize this file. It is suggested to backup your trader files before using this program in case of some sort of error. Although, it doesn't change your files directly unless you tell it to. Running Trader to CSV will not take any comments from the trader files, they are stripped as it reads them. Trader to CSV only works with "worth" aka coins and silver/gold item classnames for the buy/sell prices. Be sure to select the entire CfgServerTrader (or CfgServerTraderZSC) folder when using Trader to CSV. Once you have the CSV file, consider the following: You can use the CSV file to rebuild trader files with your desired economy system. Do not add any more columns to the CSV file. Do not change the order of the columns. Do not change the column names. You CAN and are encouraged to add/remove/change the rows in the CSV file, but not the first row (the header row). Notes for when converting back into trader files: You can use the CSV file to rebuild trader files with your desired economy system as previously stated. The returned trader files will be named CfgServerTraderZSC if you are using coins or CfgServerTrader if you are using gold/gem. If you select classic economy, the program will use a lowest common denominator of silver and gold for the buy/sell prices. This means 12000 in the CSV file would be converted to 12x ItemGoldBar10oz Another example: 1050 would be converted to 105x ItemSilverBar10oz Consider the above carefully when choosing prices if you plan to use classic silver/gold economy. As stated before, do not use something like "ItemRuby" for the buy price, it will not work. Epoch should automatically convert 10, "Itembriefcase100oz" to 1 ruby in the traders if you have a ruby set to being worth to 10 briefcases.
  6. 2 points
    Do you have dayz_code/configVariables.sqf in MPmissions/yourmission? Whatever you run? If you do then you need to change this to what I post. DZE_StaticConstructionCount = 1; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object.
  7. 2 points

    DayZ Epoch Youtube Videos

    I wish this community could be revived, not a lot of players out there anymore, but this game gives me so much nostalgia so I can’t help but play it and I enjoy making content on it so here ya go!
  8. 1 point

    Security system choice

    Good afternoon everyone who is reading this post. I extremely need your recommendations regarding choosing a reliable security system. Not a long time ago I bought a house, that was quite old, but it was the only variant I could afford. Now I have some money to invest in it. I've already renovated several rooms, changed windows glasses and painted walls. The next stage is to install a security system. I even do not have any fire detectors here. I've heard about the Ajax brand. They produce modern systems to provide a high level of security. Has anyone here heard about them? What security systems do you use in your house?
  9. 1 point

    [Release] Epoch Recipes Previews

  10. 1 point
    We are a German DayZ Syberia server. and We are Complete new 7.4.2022 Server Name : Deutsches: Syberia /Treasure/Skills/Wepons/Clothes/LootChest/1PP Server IP : We have many new diseases on the server that can hurt a lot and also medicines if you take them by mistake that you die from it. Here comes a small section of the medication department A gunshot wound can be caused by a firearm. It is characterized by heavy bleeding and must be dressed immediately. Bandaging with a hemostatic dressing is more effective than a regular bandage or rag. After bandaging, the wound will continue to bleed slightly until the projectile is removed with a surgical kit. A protective vest in good condition can protect you from gunshot wounds. However, the chance of penetrating the armor is calculated using the ballistic calculator. Thus, a light protective vest will protect you from small calibers, but not from medium and large calibers. If a bulletproof vest blocks a bullet, you will receive an injury in the form of a bruise. WOUND TO INTERNAL ORGANS Internal injuries can be caused by low probability gunshot wounds or wounds to the torso. Internal injuries cannot be dressed and will bleed continuously until treated with a surgical kit. CONCUSSION A concussion can be caused by a blow to the head with a blunt weapon or by a small-caliber gunshot wound while wearing a ballistic helmet. A concussion resolves on its own over time, but treatment can be accelerated with special medications. Sepsis occurs when an infection enters an open wound. This can happen with low probability from a zombie scratch, a knife, or a gunshot wound. And it's also very likely to happen if you handle an open wound with dirty hands. If you don't treat sepsis, your health will decline over time. Sepsis is treated with strong antibiotics (level 3). Zombie virus is spread by droplets in the air and through body fluids. You can get sick with a small chance if you fight zombies in close combat. The risk of infection increases if a zombie inflicts wounds on you. Use a face mask and anti-puff and ballistic armor to reduce the risk of infection. The virus has a very long incubation period. The player has more than an hour to find the antidote. In the final stage of infection, your health begins to decline rapidly. Drug overdose occurs when large doses of an active ingredient or toxin enter the body. An overdose is divided into 3 stages. In the first stage, nausea and hallucinations occurю. In the second stage, you become unconscious and lose consciousness. In the third stage, your health deteriorates. An overdose is eliminated from the body over time. ------------- Use the stethoscope to examine the condition of living players and determine the cause of death. Requires the "Probe" perk from "Medicine" to probe living players. Requires the "Pathologist" ability from "Medicine" to examine dead players. Added a badge to indicate to the player that their hands or the gloves they are wearing are sterile. ----------------- Compartment Skill -------------- Your character has 17 skills that can be improved. Each skill has 100 levels, each of which offers a choice of several unique perks. You can choose only one perk for each skill level, so you can create a unique build for your play style. Skills are stored in the character's profile and are NOT RECOVERED upon death, making upgrading a complex and lengthy process. When creating a new character, you can choose a starting skill of your choice (the number of available skill points is determined by the server administrator). The server administrator can set the experience multiplier for each skill separately at his discretion To open the in-game skills menu, press the "O" key (can be changed in the settings if needed) There is still a trader like Epoch you can only buy what a player has sold. You must go to sleep with the time so that you do not become powerless, etc.. on Discord there is all the information about it / https://dsc.gg/dayzsda
  11. 1 point

    Mission SQF Manager

    Great program!
  12. 1 point
    Advanced cooking and farming added. 8 new food items can be crafted Seeds and vegetables (and hemp) can be turned into patches and planted in or near a freenhouse. Greenhouse can be crafted. Cooking tripod can be crafted. Bucket added to items (use it to craft the cooking tripod). Fish can be turned into fertiliser
  13. 1 point

    2022 Server Menu - Opinions?

    Hello Everyone! During the past year, I spent a great amount of time on getting into Arma 2 modding & scripting with the goal of creating a private server which comes along with some modern UI and gameplay approaches. The script I am showcasing in this post is a Server Menu which includes a lot of my favourite scripts while also looking as good as it is user friendly. However, by NO means was this script entirely made by myself. It can rather be seen as a visually enhanced repack of the best and most useful scripts from this community (that I came across). Working on this script was done to better understand scripting and learn from the experience of others and not to re-invent the wheel. With this post, I therefore would like to ask for some opinions and feedback (maybe someone can think of some nice tweaks or additional features?), but I will certainly not release any files at this point. If there should be an actual interest in my project, I would be more than happy to re-do all Icons and graphics which I have borrowed from other artists and ask for permission from all individuals, who´s codes I have used, so that I can actually publish this work. The current features include: o Crafting Menu, based on Stormz Menu o Rules/ Info Screen o Health and Money Display o Integrated Group Menu o Time & User Name o Statistics Distance travelled Health in Percent and Blood, Distance travelled Money Kills (Zombies and PvP) o Basic reward system (based on NPC kills) Supply drop Trader drop Guided Missile Scan surrounding for Players or NPC´s o Settings Menu View Distance Gras Settings Ambient Sound Colour Filter Slider Menu to create own colour settings All settings & stats are saved in ProfileNamespace and loaded when logging in My script (partially) includes work from the following user, which I would like to thank for sharing their work and enabling users like me to learn from them: Albertfish, H8ermaker, JTS, Ch0x, R3vo & cybercoco, Reaper5150, AsReMixhud, Zupa, Peter Beer, Iceman77, Venori, Matt L, Big Egg, Choc, Salival, JSD, Juandayz, GEORGE FLOROS GR, ventzer0, 0verHeaT, Big Dawg KS, Logi, the Exile Mod Team and the Epoch Mod Team
  14. 1 point
    Hello fellow survivors! Some updates: - New village (Veresnik Village) - New Roadblock POI:s added (3 locations) - NPP Izjevsk added (Nuclear Power Plant Izjevk, Aтомная электростанция Ижевск) - Falling Satelite Event added - New Crafting Script for Metal Drawbridge added (since we don't have metal floors on the server) - New Mission "Trouble up North" - New Mission "Black Lake Bandits"
  15. 1 point
    For those that are wondering, server is still up and active! Looking for a better player count but in the meantime enjoying all the custom additions on the server.
  16. 1 point
    Updated linc to discord: https://discord.gg/cXCVQNBx
  17. 1 point
    I think it was down temporarily for an update :)
  18. 1 point
    Update: New POI:s (I think we are almost up to 70 now) A few new scripts The main city of Chernogorsk may soon has a very unique feature. It seems like the cold weather is hard for many players, but all the speznas clothes and some of the other suits are warm, Also classic varm clothes from Namalsk exists. Best feature is that you can craft your own warm clothes from boar skin, leather and string. Staying indoors is another thing that keeps you warm. We really hope for more players soon :)
  19. 1 point
    You are very welcome! We haven't really gotten a stable playerbase yet and players are scattered over several time zones, but we really hope that we can slowly build towards a nice playerbase. In time there will be more servers from us, if players prefer other maps or other modes :)
  20. 1 point

    DayZ Epoch Youtube Videos

    Since I put up the advertisement for our server, The Last Frontier, today, I might as well put up a video :) Maybe someone will even like it...
  21. 1 point
    Hey guys, I never liked, the unfinished west end of the coast road on the Tschernarus map. Now I spent some time to make it look better with a mod script , which I basically created in the 3D editor. Still have some things to fix, but than i could uplod it, if anyone is interested. BEFORE: AFTER:
  22. 1 point

    [RELEASE] WAI 2.2.6

    Cheers mate, guess I need some more practice digging through configs aha
  23. 1 point
    This has recently been fixed. See updated version
  24. 1 point
    First of all thank you! I didn't edit the stringetable .... now everything works!!!!
  25. 1 point
    Did you copy the "Logistics" folder to your "Server/MpMissions/Chernarus11" folder ? What language are you using ? This script supports only german(de) / english (en) / french(fr). Did you install the localisationscript ?: --------------------------------------------- Install https://github.com/oiad/communityLocalizations if you haven't already. Add the following below <Project name="DayZ Community"> <Package name="Logistic"> <Key ID="STR_LOG_CFG_LANG"> <English>en</English> <German>de</German> <French>fe</French> </Key> </Package>
  26. 1 point
    Working great, thx for the update! Was looking for something like this, since weeks. I found "mt-tow updated to 1.0.7", but never got it to work properly. This one works like a charm :D THX again!
  27. 1 point
    Good Job Mate!!! That looks like more realistic! Big THX from our Server Players!!!
  28. 1 point

    ZSC coins 1.0.7

    Hi, not sure if its a possible issue with just my server or if anyone else has the same issue.. i am now running 1.0.7 all is ok for now but when putting Coins into a safe all coins disappear after a few minutes also when using the Banker the coins will clearly go into the banker and can be seen on screen but after i log out or restart the server all coins disappear..can someone please help with this issue? thanks
  29. 1 point
    Thank you He-Man, very useful information!
  30. 1 point
    Hey Giankovic, you can see the default settings for the Jammersizes here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L61-L97
  31. 1 point

    Epoch Antihack / Admin Tools

    starting from a fresh install of epoch 1.0.7 and installing this antihack won't let me enter the server... all the logs say that there was no errors on the server side, but this one comes up on the clients logs. %appdata% arma 2 OA RPT log last line = "Date and time not synced", otherwise all fine server rpt log --- 13:02:42 "MPframework inited" 13:02:42 "dayz_preloadFinished reset" 13:02:42 "<Epoch-AH>: Initializing Epoch Antihack/Admin Tools" 13:02:42 "<Epoch-AH>: Config loaded successfully" 13:02:42 "<Epoch-AH>: Admins sorted successfully" 13:02:42 "<Epoch-AH>: _kfc_sz: BEcP9Qeh1Qg965suQ1" 13:02:42 "<Epoch-AH>: _kfc_re: QUkQ8btqOrB9ggQGo" 13:02:42 "<Epoch-AH>: _kfc_sz1: VFw5BcO0aHs9nc4" 13:02:42 "<Epoch-AH>: _kfc_sz2: UIo9CdU31xE63eJd" 13:02:42 "<Epoch-AH>: _kfc_sz3: KTP5HwaWi4G" 13:02:42 "<Epoch-AH>: _kfc_mic: LOktdgK3tzw7" 13:02:42 "<Epoch-AH>: _kfc_msg: CXl75iLYx84Q1fdRPy" 13:02:42 "<Epoch-AH>: _kfc_get: HErmP0XwwMueM" 13:02:42 "<Epoch-AH>: _kfc_got: LPIm80nzmPxAjapx" 13:02:42 "<Epoch-AH>: _kfc_ban: KIj55Syp1fY7B" 13:02:42 "<Epoch-AH>: _kfc_oef: FZ7K84i4uYkST7l2Y9" 13:02:42 "<Epoch-AH>: _kfc_pvs: WUa8ZfjT2R" 13:02:42 "<Epoch-AH>: _kfc_msg1: MB39H188oSYlF9SsM" 13:02:42 "<Epoch-AH>: _kfc_gvar: IB7qv8r8ndH" 13:02:42 "<Epoch-AH>: _kfc_init: RGDHql46qQgXwZXMv8" 13:02:42 "<Epoch-AH>: _kfc_gtrd: WI2ncFI8hrCZ1srSJN" 13:02:42 "<Epoch-AH>: _kfc_atrd: OLO9V2AXHZ" 13:02:42 "<Epoch-AH>: _kfc_ntrd: EFfZhE2g32uxt6si" 13:02:42 "<Epoch-AH>: _kfc_akey: TLFASCc4C" 13:02:42 "<Epoch-AH>: _kfc_strd: XSCVVib6S4Z6" 13:02:42 "<Epoch-AH>: _kfc_info: WVGgdtDN80QQf" 13:02:42 "<Epoch-AH>: _kfc_pveh: BCnkHHJMW8Y6o" 13:02:42 "<Epoch-AH>: _kfc_keys: YGQu932pRBk1CObC" 13:02:42 "<Epoch-AH>: _kfc_gclnt: EZvHLA3RapZLI" 13:02:42 "<Epoch-AH>: _kfc_sclnt: SQ087LaQ039" 13:02:42 "<Epoch-AH>: _kfc_nclnt: TT489eU4DaVV" 13:02:42 "<Epoch-AH>: _kfc_rekey: LOs23MTqrdq6Gc7cfgx" 13:02:42 "<Epoch-AH>: _kfc_atrd_cfg: BMF3BeerA1846QpSl" 13:02:42 "<Epoch-AH>: _kfc_strd_cfg: DBa0eVynLydc4gf99" 13:02:42 "<Epoch-AH>: Global client compiled successfully" 13:02:42 "<Epoch-AH>: Normal client compiled successfully" 13:02:42 "<Epoch-AH>: Staff client compiled successfully" 13:02:42 "<Epoch-AH>: SERVER: Created 156 safe zone bubbles" 13:02:42 "<Epoch-AH>: Server code compiled successfully" 13:02:42 "<Epoch-AH>: Epoch Antihack/Admin Tools Initialized" 13:02:42 "<Epoch-AH>: SERVER: Processing mission files..." 13:02:57 "<Epoch-AH>: SERVER: Mission files processed successfully" 13:02:59 "HIVE: Starting" 13:02:59 "HIVE: trying to get objects" 13:02:59 "HIVE: found 300 objects" 13:02:59 "HIVE: Request sent" 13:02:59 "HIVE: Streamed 300 Objects." 13:03:00 "Res3tting B!S effects..." 13:03:00 Old style reload used in bin\config.bin/CfgVehicles/T810A_PKT_ACR_DZ/AnimationSources/ 13:03:05 "HIVE: Streamed 0 Objects and 300 Vehicles." 13:03:05 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 300 objects in 5.645 seconds (unscheduled)" 13:03:05 "Total Number of spawn locations 6" 13:03:15 "<Epoch-AH>: bin laden (76561198117498517): Connected to the server" 13:03:15 "CLEANUP: INITIALIZING Vehicle SCRIPT" 13:03:15 Weather Forecast: Overcast: 0.255078, Fog: 0.13592, Rain: 0, WindX: -0.978436, WindY: -1.57101, Snow: 0, Blizzard: false, Change Time: 1455.35 13:03:15 "Static Summer Weather Enabled" 13:03:15 "HIVE: Vehicle Spawn limit reached!" 13:03:15 "HIVE: Spawning # of Debris: 500" 13:03:16 "<Epoch-AH>: SERVER: Staff client sent to bin laden (76561198117498517)" 13:03:16 "INFO - Player: PID#3(bin laden)(UID:76561198117498517/CID:1) Status: LOGGING IN" 13:03:20 "INFO - Player: PID#3(bin laden)(UID:76561198117498517/CID:1) Status: LOGIN PUBLISHING, Location Prigorodki [077122]" 13:03:55 "HIVE: Spawning # of Ammo Boxes: 3" 13:03:55 "HIVE: Spawning # of Veins: 50" 13:03:56 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 51.252 seconds (scheduled)" 13:04:24 "<Epoch-AH>: SERVER: FPS: 45 | AI: 0 | Players: 1 | Uptime: 04:35:15" 13:05:11 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198117498517","bin laden"]" 13:05:11 "<Epoch-AH>: bin laden (76561198117498517): Disconnected from the server" 13:05:11 Client: Remote object 3:5 not found --- server.log --- 13:02:32 Host identity created. 13:02:32 Game Port: 2302, Steam Query Port: 2303 13:02:36 bin laden uses modified data file 13:02:36 Player bin laden connecting. 13:02:36 Mission DayZ Epoch Chernarus read from directory. 13:02:37 Player bin laden connected (id=76561198117498517). 13:02:39 Roles assigned. 13:02:39 Reading mission ... 13:02:42 Mission read. 13:03:15 Game started. --- hive log --- 2021-12-30 13:02:59 HiveExt: [Information] HiveExt 2021-12-30 13:02:59 Database: [Information] Connected to MySQL database localhost:3306/dayz_epoch client ver: 5.7.20 server ver: 5.5.5-10.4.22-MariaDB 2021-12-30 13:02:59 Database: [Information] Connected to MySQL database localhost:3306/dayz_epoch client ver: 5.7.20 server ver: 5.5.5-10.4.22-MariaDB 2021-12-30 13:02:59 HiveExt: [Information] Method: 302 Params: 11:false: 2021-12-30 13:02:59 HiveExt: [Information] Result: ["ObjectStreamStart",300,"a2a5f2becd686096642bc8e72cbeab99"] 2021-12-30 13:02:59 HiveExt: [Information] Method: 302 Params: 11:false: 2021-12-30 13:02:59 HiveExt: [Information] Result: "ObjectDataa2a5f2becd686096642bc8e72cbeab99.sqf" 2021-12-30 13:02:59 HiveExt: [Information] Method: 302 Params: ObjectData9241e8a76dbf88eae98c5eac794be78d.sqf:false: 2021-12-30 13:02:59 HiveExt: [Information] Result: ["NOTICE","ObjectData9241e8a76dbf88eae98c5eac794be78d.sqf has been deleted"] 2021-12-30 13:03:16 HiveExt: [Information] Method: 101 Params: 76561198117498517:11:bin laden: 2021-12-30 13:03:16 HiveExt: [Information] Result: ["PASS",false,"1",[],[[],[]],["",[],[]],[82,93,93,0],0,"Survivor2_DZ",[],0,0,0.97] 2021-12-30 13:03:16 HiveExt: [Information] Method: 103 Params: 76561198117498517:1:2: 2021-12-30 13:03:16 HiveExt: [Information] Result: ["PASS"] 2021-12-30 13:03:20 HiveExt: [Information] Method: 102 Params: 1: 2021-12-30 13:03:20 HiveExt: [Information] Result: ["PASS",[],[0,0,0,0],[],[],2500,11] 2021-12-30 13:03:20 HiveExt: [Information] Method: 103 Params: 76561198117498517:1:1: 2021-12-30 13:03:20 HiveExt: [Information] Result: ["PASS"] --- tried disabling BE , BE filters, etc.. can join the vanilla server before adding the antihack fine, but cant join after installing following the instructions on github edit: running the server in a VM (so "not" on the same computer) fixed the problem, yay i guess...
  32. 1 point
    I've updated my repo for 1.0.7 https://github.com/Schalldampfer/Advanced-Gem-crafting
  33. 1 point
  34. 1 point
    You are missing alot of details here for anyone to help you. I hope you are making backups of all files before you are doing any modding like this. That is going to be your issue down below but without seeing the actual file you edited no one can point you in the right direction and correct it. 8:45:28 File mpmissions\__cur_mp.Chernarus\scripts\HUD\HUD.hpp, line 135: '/RscTitles/RebalancedHUD/controls/ResStatusText.h': Missing ';' at the end of line
  35. 1 point

    [OUTDATED] Time Control

    Now I think I made it work... I hope this script can be the time control script for Installation: 1. in dayz_server\init\server_functions.sqf, add at the bottom: This will accelerate the time "_speed" times every "_interval" seconds. In this sample, x4.000 for daytime and x6.666 for dawn and dusk, and x10.000 for night. skipTime will accelerate the time for the server, and dayzSetDate will synchronize the time between the server and clients. 2. in dayz_server\system\scheduler\sched_init.sqf, delete or comment out: This will disable default time synchronization. Now sched_init.sqf will be: That's all! I hope it works well... This is the link to Joelma's Time Control by @Donnovan :
  36. 1 point

    [Outdated] Attach Zeds to vehicles.

    Change all instances of dayz_addrelease to DZE_myVehicle
  37. 1 point
    In the Halv_takegive_crypto.sqf make these changes from He-mans post an easy search would have turned this up..
  38. 1 point
    Dude stop rampaging him, he has provided you a screenshot of the error that is OBVIOUS! @sargecasey put the files that are in the "binary" folder in the root folder of your server installation. It should fix the error.
  39. 0 points
    SO for anyone that see's this server, and wants to play on it - Dont. Server owner change has made the server impossible to play. Groups of 9 people that rule the server with help from admins bending rules. DO NOT JOIN GENESIS anylonger.
  • Create New...