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About waynewr

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  • Birthday 11/14/1968

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    New Zealand

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  1. A lot of servers seem to be running 1.63 131129 version of Arma2, might be having a brain fart but i have tried Beta and legacy branches with no luck. Also keep getting content has been deleted....for Dayz and epoch assets.
  2. #0 "CUP_acc_ANPEQ_2_grey" 2:1294 Supply150 #0 "CUP_optic_HoloBlack" 2:1602 B_Bergen_tna_F #0 "CUP_optic_HoloBlack" 2:2072 GroundWeaponHolder #0 "CUP_optic_CompM4" 2:1565 B_Bergen_tna_F This represents everytime i have tried to move a Cup item from my gear since the 1.64 update, so dose that mean it will effect every CUP optic?
  3. I still find I'm getting kicks, not from epoch (cheers vbawol) gear but CUP items like optics. Is there a fix being worked on?
  4. Also the WIKI will give you a good understanding of what content is in the game.
  5. Sounds great G, I enjoy your server , but since Apex update my machine runs Arma like shit, tried your server after update was getting 5-10 FPS even with settings on standard.
  6. all good, got in. Must have been wrong file, cheers
  7. Looking forward to this release. Went to try this test server out and kept getting addons\dayz_code\configs/CfgServertrader/Cfgservertrader.hhp not found. Because i was joining this server and not making my own to test i just installed the client elements of the instructions, was this correct?
  8. Cheers, the steps that you took mirror my own experience, hopefully the upcoming DEV updates will improve this.
  9. If i read this correctly you need to go into your "server.cfg" and change the mission cycle from "veteran" to "regular" to allow third person view.
  10. Cheers, guys I'll look more closely at my system and server provider.
  11. "and the tumble weeds roll on by"
  12. I know that this is hardly a new topic, but typing in FPS in the search means looking through posts back to 2013. Is anyone getting the same massive drops in FPS since the last Arma update (tuesday i think), gone from solid 40-50 down to under 10.
  13. Cheers, I'll just change the wind strength in the epoch configs in the meantime.
  14. Again thanks for keeping this script updated. I have a question about the base attack. All the AI seem to die before they hit the ground, is there a setting that i can change to stop this? I have looked at the Cfg files but cant find it.
  15. I'm using this script on Altis to spawn CUP and Apex weapons, works really well. Just had to change loot tables. If anyone needs them here are the createvehicle.text exceptions that you need to add to be able to fire the CUP launchers. !="CUP_M_47_AT_EP1" !="CUP_R_OG7_AT" !="CUP_R_PG7V_AT" !="CUP_R_MEEWS_HEAT" !="CUP_R_SMAW_HEDP_N" !="CUP_R_SMAW_HEAA_N" !="CUP_R_MEEWS_HEDP" !="CUP_M_Javelin_AT" !="CUP_R_PG7VL_AT" !="CUP_R_M136_AT" !="CUP_R_PG7VR_AT" !="CUP_R_RPG18_AT" !="CUP_M_Stinger_AA" !="CUP_M_9K38_Igla_AA" !="CUP_M_NLAW_AT" !="CUP_M_9K32_Strela_2_AA" !="CUP_M_9K115_2_AT13_Saxhorn_2_AT" Added to first line of Battleye/createvehicle.text
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