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Showing results for tags 'revive'.
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Our server is running however when someone gets killed it looks like it's using the standard revive with the defibrillator and you can only revive once per spawn. How do you change that to unlimited revives or to use the multigun with the heal player attachment?
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this was my original post on my website: We have had it running for a few weeks and it seems to be working well. Heals is a WIP and is reliant on finding code for healing by a multigun. Otherwise its in good working order and successfully tracks Kills / Deaths / Revives as well as a Hero/Bandit Rank Tracker There are many different things you can do with this system. My server already is running: Custom Hero / Bandit AI missions that rank change accordingly Custom Bandit AI roaming around in towns. Custom Bandit / Hero ONLY Traders with separate pricing file Hope all that use it enjoy it while we wait for a possible system like this integrated into Epoch. Since this thread on July 16th I have optimized it a lot, removing all the different variables to handle the rank change down to one variable and one handler. I do have to tweak the rank change system a little bit. https://github.com/donkeypunchepoch/DonkeyPunchQuickNDirtyStats
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Hey, i found a issue with the player trade. If you have a Multigun with full battery and a full heal player and you want trade this gun as completly gun not in 3 parts the heal player and battery will be empty after this trade. Thanks for your great Job