Welcome to Epoch Mod Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Search the Community: Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • ArmA 3
    • Epoch Survival
    • Get Wrecked
  • Arma 3 Resources
    • Terrain Discussion
    • Q&A Section
    • Community Projects
    • Videos
    • Tutorials
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • DayZ
    • Discussion
    • Public Servers
    • Q&A Section
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Categories

  • Arma 3
  • Arma 2

Found 415 results

  1. Hi, I've recently tried to edit the spawn select mod and everytime a player dies, I get the message displayed twice Bob was Killed Bob was killed. When the player respawns the spawn select isn't there and I spawn into worldspace with the same items as when I died and 2 of my old bodies on the floor. Any help would be appreciated. arma2oaserver.RPT : if (isServer) > 16:01:43 Error Undefined variable in expression: dze_deployables_config 16:01:43 File mpmissions\DayZ_Epoch_11.Chernarus\addons\bike\init.sqf, line 35 16:01:43 "Loading custom server compiles" 16:01:44 "HIVE: Starting" 16:01:44 ["TIME SYNC: Local Time set to:",[2012,8,2,13,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,1]] 16:01:44 "HIVE: trying to get objects" 16:01:44 "HIVE: found 6 objects" 16:01:44 "HIVE: Request sent" 16:01:44 "HIVE: Streamed 6 objects" 16:01:44 "Res3tting B!S effects..." 16:01:44 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 6 objects in 0.169983 seconds (unscheduled)" 16:01:44 "Total Number of spawn locations 6" 16:01:44 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 16:01:44 "[DZAI] Reading DZAI configuration file." 16:01:44 "[DZAI] DZAI configuration file loaded." 16:01:44 "[DZAI] Compiling DZAI functions." 16:01:44 "[DZAI] DZAI functions compiled." 16:01:45 "[DZAI] Epoch classnames loaded." 16:01:45 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 16:01:45 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false." 16:01:45 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true." 16:01:45 "[DZAI] DZAI loading completed in 0.240997 seconds." 16:01:45 "SERVER FPS: 43 PLAYERS: 1" 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8818.56,6352.77,0] with 9 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9552.11,11592.5,0] with 8 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7750.49,8778.34,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7200.35,5241.69,0] with 5 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2672.79,6926.47,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6771.79,10043.7,0] with 8 items." 16:01:45 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 16:01:45 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [3029.85,11950.4,0] with 6 items." 16:01:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:55 "HIVE: Vehicle Spawn limit reached!" 16:01:55 "HIVE: Spawning # of Debris: 1" 16:01:56 "HIVE: Spawning # of Ammo Boxes: 3" 16:01:56 "HIVE: Spawning # of Veins: 50" 16:01:57 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 1 Debris, 3 SupplyCrates and 50 MineVeins in 11.527 seconds (scheduled)" 16:01:57 "EPOCH EVENTS INIT" 16:01:59 Error in expression <0012207031]; }; _group_8 = createGroup _center_0; _vehicle_627 = objNull; if (> 16:01:59 Error position: <_center_0; _vehicle_627 = objNull; if (> 16:01:59 Error Undefined variable in expression: _center_0 16:01:59 File mpmissions\DayZ_Epoch_11.Chernarus\bsb_updates\bsb_chernarus_plus_v2.sqf, line 3808 16:01:59 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 16:01:59 "WAI: AI Config File Loaded" 16:01:59 "WAI: AI Monitor Started" 16:01:59 "WAI: Initialising missions" 16:02:01 "[DZAI] Verified 156 unique classnames in 1.47101 seconds." 16:02:01 "CLEANUP: INITIALIZING Vehicle SCRIPT" 16:02:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,2],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,2]] 16:02:06 "infiSTAR.de - Player-Log: JakeQue(76561198133333192) - 0h 00min | ******ADMIN******" 16:02:09 "Chernarus static spawn configuration loaded." 16:02:09 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:02:10 Server: Object 3:8 not found (message 99) 16:02:10 Server: Object 3:6 not found (message 98) 16:02:10 Server: Object 3:7 not found (message 91) 16:02:10 Server: Object 3:9 not found (message 91) 16:02:10 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGIN PUBLISHING, Location Drakon [108129]" 16:02:10 "INFO: Cannot Sync Character JakeQue near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes." 16:02:10 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "infiSTAR.de ******ADMIN-LOGIN******: JakeQue(76561198133333192)" 16:02:10 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "INFO - Player: JakeQue(UID:76561198133333192/CID:95) Status: CLIENT LOADED & PLAYING" 16:02:37 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (JakeQue) REMOTE JakeQue Adminkilled JakeQue" 16:02:37 "PLAYERDEATH: Player Died 76561198133333192" 16:02:49 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198133333192","JakeQue"]" 16:02:49 Warning: Cleanup player - person 3:19 not found 16:03:30 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:03:30 Server: Object 3:28 not found (message 99) 16:03:30 Server: Object 3:26 not found (message 98)
  2. Hi all, I have tried to install epoch on to one of my Ubuntu Server systems, I have been able to get to the lobby but upon mission start the server falls over, and starts to restart itself endlessly, I am launching using the startup script included in the server install files directory. I have validated that the redis server is active and I can connect to it from another machine on the network. I have searched the FAQ and a number of threads for a solution but can't seem to crack it. Here are some excerpts of the logs where it seems to fall over each time. The server is running under a user called arma, which I believe has all the appropriate permissions setup etc. 14:57:04 Game Port: 2302, Steam Query Port: 2303 14:57:04 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version1.68.141205 x86 : port 2302 14:57:04 Mission Epoch Mod read from bank. 14:57:04 Roles assigned. 14:57:04 Reading mission ... 14:57:04 Starting mission: 14:57:04 Mission file: epoch (__cur_mp) 14:57:04 Mission world: Altis 14:57:04 Mission directory: mpmissions\__cur_mp.Altis\ 14:57:13 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 14:57:13 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 14:57:14 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire 14:57:15 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:17 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:17 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:17 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:21 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 14:57:21 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 14:57:24 "CfgEpochCoreServerFunctions" 14:57:24 "Loading Functions: CfgServerFunctions" 14:57:24 Mission read. 14:57:24 Connected to Steam servers WATCHDOG (11493): [Sun May 14 14:57:24 UTC 2017] Server died, waiting to restart... WATCHDOG (11493): [Sun May 14 14:57:29 UTC 2017] Starting server (port 2302)... 14:57:29 Could not enable linux core dumps. Error 1 - 14:57:29 SteamAPI initialization failed. Steam features won't be accessible! 14:57:29 Source set 14:57:29 Initializing stats manager. 14:57:29 Stats config disabled. Here is my EpochServer.ini [EpochServer] BattlEyePath = /home/arma/arma3/sc/battleye InstanceID = NA123 LogAbuse = 1 LogLimit = 999 IP = 66.66.66.66 Port = 2306 Password = killme [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = test [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0 and finally my server.cfg // EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "myepoch"; password = ""; passwordAdmin = "test"; serverCommandPassword = "test"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 136470; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; disconnectTimeout = 10; // default 90 // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ArmA3 Epoch!", "Server hosted by YourHost" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // DISALLOW VOTING since 1.39 allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // Quality from 1 to 30 forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm) class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; Can anyone point me in the right direction?
  3. Hi! Is there someone here with gtx hosting? GtxGaming hosting.
  4. Hi,(sorry no speak english) How to create Private overpoch server? (epoch 1.0.6.1 and overwatch 0.2.5.) Thanks!
  5. Hello im trying to setup a dayz overpoch server with taviana. The mod from taviana is the latest Dayz Taviana 2.0 but when im trying to join im getting a error that the server needs a key or i have to remove some files. i tried searching google but i didnt had much succes with that. My question is, can someone send me the valid keys for the latest Taviana dayz mod? Or if you know what im dealing with please help me. Thanks
  6. Hello everyone, I was wondering if OverPoch with Epoch 1.0.6 is possible? Thanks
  7. Hey guys, i have an issue with ym server it is kicking me for Create Vehicle Restriction#0 and trying to spawn me as a bird, I have looked through my create Vehicle.txt and can see the seagull part but dont know enough about coding to fix this can someone shed some light please? My Create Vehicle.txt is below
  8. Heya, I've been trying to tinker with this issue for a week. Here's the situation: I've placed a LHD built in mission editor. I managed to add a Agent there as a trader which functions fine and exists constantly without vanishing into the ocean, right so that functions properly. The issue is with purchasing a vehicle. It doesn't function as expected. I have included a HeliHCivil on it with a set position that its height should be about the same as carrier's deck. (I tested it previously that if you increase its Z it will spawn the machine exactly at that height and remain frozen in air until touched.) When purchasing a air vehicle it spawns 500m into the air as title informs, it is unclear to me whether the hitbox of the carrier just happens to be that huge or why it does it, this is beyond my ability to comprehend it. This happens if there are a structure on the spawn point, if none exist it spawns precisely how you'd want it. I tested it by making it spawn above ocean it worked and then placed metal floors about it and bought it again. vehicle spawned in the air again. I tried to lower the Helipad's height with -X (with X being amount added) but it results in the purchased vehicle spawning in the center of the map. Are there any solution to how to make it spawn on the helipad even if the helipad is on top of a building or similar? I might've exhausted all my options. Thank you. Update on 1.0.6.1 When purchasing on ocean the vehicle spawns on the bottom of the sea instead of on the helipad.
  9. help

    I am looking for some help installing overpoch. I've read some of the installation process from the older versions. I have overwatch version 0.2.5 along with the bikey. Also have Epoch 1.0.6.1.
  10. I am having problems getting overpoch weapons to spawn anywhere i am only getting epoch weapons i have tried everything from changing loot chance and even adding more spawns for weapons if anyone could please help that would be great. I am not stengy I want a high loot server
  11. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  12. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  13. My server is giving an error Error loading database module: DatabaseMySql help me
  14. So I Am awful at adding mods to my server everytime I try I fail, and the server company are getting annoyed that I am Breaking ti constantly, But we all have to start from somewhere right?? :D, Anyway's I just need someone to show me how to install th Plot management I tried following a guide and I only understand the first few bits then I'm lost, So if anyone can help that would be fabulous :) Thanks Jevo
  15. I get the error "mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item3/Entities/Item0.type: Vehicle class VirtualMan_EPOCH no longer exists" when trying to join my private server this is a new problem and was wondering if this was an update issue or what, it comes up repeatedly and the screen flashes after clicking join
  16. Hi i am very good at coding and stuff but i cant seem to figure out how to add a trader at a random spot (bu coords ofc) so i am looking for some help to make those traders because i really want a another trader at the sea so new players dont need to run so long but i cant make any traders i followed raymix's tutorial but that confuses me the fuck out so can somebody please help me with it i already made where they need to stand just pm me or reply if you want to help/ discuss i at Willig to pay
  17. Got my server running pretty smooth. there's just a few minor issues i cant figure out and it's really driving me insane, making me want to drink heavily and then beat my wife. Lol, the first issue is with vectors, everything about the script works except when the server restarts, the vectorized pieces are reverting back to their original position. Myself and another amateur scripter have combed thru the files and can't figure it out. The second issue is when some players log in, they have negative 5 million coins on their person (bank coins are saving) and only a death will fix it. We're using souls currency BTW. I've included a dropbox link to my PBO's and was wondering if one of the pro's could take a sec and check it out. It'd be highly appreciated. Thanks guys https://www.dropbox.com/sh/2jpltlfa3vi0f93/AAAU99lnIHhhPfsPEIW0eDjJa?dl=0
  18. I have most of my scripts installed already. The only one giving me a huge problem is group manager. I followed the instructions verbatim and i get stuck on wait for host. If anyone would be willing to help i'd very very much appreciate it. Thank you! http://steamcommunity.com/id/fathooker
  19. Hey all, This is NOT my fix and i do NOT take any credit for it. I forgot who told me about it, but I wanted to share it with you guys so hopefully it helps someone who was having the same problems i was. If you're using PBO manager like me, You may have noticed that after you repack your server pbo and try to run it, your gsme wont load or you'll be stuck at wait for host. The probem is that after you repack your server PBO, PBO manager isn't adding the prefixes from the original PBO to the new PBO, To fox this it's simple, Repack your pbo after your done editing it. Double click the PBO so it opens it up in PBO msnsger. Don't extract it. Click the PBO once, to highlithgt it. Click the blue gear icon about your PBO. Right click, and add the require prefixes. They're usually mikero///////Depbo.dll pboprefix\\\\\\\\ z\addons\dayz_server prefix\\\\\\\\\\ z\addons\dayz_server Hope this helps!
  20. Hi , i have a server with the Release coin currency 4.0 , i have few script already installed. I need help to install plot management , when i installed it Stored item disapeard from all safe and vehicle after the reboot. P4L Should help alot for people but tutorial are never worked for me. About RPT i found something about the Server side monitor if count inventory 0 error in expression ( for plot management ) I used the code from the tutorial and i dont get how to make it work Im not really pro in coding , i just try to make a good server for a good community. Also sorry my english is not so good. I Hope someone can help me out ! www.exo-int.com ts3.exo-int.com
  21. Hi , Im having problem to install P4L and Plot Management , i would like some help to install it and i will give some Donation in exchange PS: i have many mod already installed like DZGM , vehicle key changer , door code changer , AGN and many more TS3 : TS3.Exo-Int.Net
  22. Hey guys a friend and I have been trying to get this teleporting with Infistar to work for the past week to no avail. I've done the reinstall of Infistar and tried all the old tricks for disabling it but it seems to keep reverting the tp's. Any ideas or literally any help would be greatly appreciated. Thanks
  23. So I have heard and seen that you can save settings to a character. For example, a player changes his view distance and after logging back in it will keep that setting he has changed. The way I want to use this: I have some music that plays when a player loads into the server, and I am trying to allow them an option to turn it off permanently if they decide to. I heard something about profileNamespace is what I need to do, but I do not know how to do this. I just need some basic information on how to do such a thing, I can figure out how to make the option for the player via right click option or scroll wheel option, but I am confused on most of the other stuff. In my rules.sqf, private ["_messages","_timeout"]; waitUntil {uiSleep 1; !isNil ("Dayz_loginCompleted")}; playSound "introSong"; systemChat "Welcome!"; _messages = [ ["DayZ Epoch", "Welcome "+(name player)], ["World", worldName], ["Teamspeak", "myTeamspeak"], ["Website/Forums", "myWebsite"], ["Server Rules", "myRules"], ["News", "myNews"] ]; _timeout = 5; { private ["_title","_content","_titleText"]; uiSleep 2; _title = _x select 0; _content = _x select 1; _titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content]; [ _titleText, [safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35 [safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7 _timeout, 0.5 ] spawn BIS_fnc_dynamicText; uiSleep (_timeout * 1.1); } forEach _messages; and I know I would do something like _loadMusic = ??? if (_loadMusic) then { playSound "introSong"; systemChat "Welcome!"; }; But from there, I don't know much else of what to do. Maybe it's really simple and easy and I just don't see it, or maybe I have to define a variable for the toggle option of the music in a bunch of complicated ways. Does anyone have any knowledge they can share with me? Thanks!
  24. help

    So Grahame kindly helped me install all of the scripts on my server, they have been working like a charm up until last night! I carried out Manual Server Restart and when i Re-Joined the server non of the plugins were showing in game? I checked the epoch.Altis.pbo folder and all of the scripts are there like they should be. Below you'll see my RPT File.. If anything else is needed let me know Paste Bin Link