Jump to content

Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • ArmA 3
    • Epoch Survival
    • Get Wrecked
  • Arma 3 Resources
    • Terrain Discussion
    • Q&A Section
    • Community Projects
    • Videos
    • Tutorials
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • DayZ
    • Discussion
    • Public Servers
    • Q&A Section
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Categories

  • Arma 3
  • Arma 2

Found 424 results

  1. I made my first overpoch server, everything works good but i cant find the overpoch items at the epoch traders, how do i add them?
  2. I deleted the ca folder and still won't let me spawn into the server. Before my body was invisible then I died then it won't let me respawn. Is this a problem in the server pbo or mission pbo?
  3. Need help with sector B/Origins buildings

    Hi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP:193.111.186.217:2306 Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
  4. I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them. Click play on teh server after tehy're done only to get: Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below. " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" " If you did not request this launch or do not understand this options, select Cancel. Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay. After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay. I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get: "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope" Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'" Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods" I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
  5. Players can remove Plot Poles

    Hi Folks! I was wondering if theres a way to stop players from removing plot poles that aren't theres? Using a toolbox, crowbar and Etool players can remove Plot poles that dont belong to them, anyway to fix and remove that option? Thanks :)
  6. Hi guys, need a few updates for the vehicle garage if possible. I need to limit the amount of vehicles per player... Also need to stop overpowered vehicles being stored in the garage. I have updated my player_storeVehicle.sqf with the following code but it's not working, it still stores them : // Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) private["_unit","_obj","_wogear","_charID","_objectID","_keyavailable","_keyColor","_added","_objectUID","_key","_class","_noStore"]; if(lbCurSel 3802 == -1) exitWith {hint "No Vehicle selected"}; _unit = player; _obj = StoreVehicleList select (lbCurSel 3802); StoreVehicleList = nil; _wogear = _this select 0; closeDialog 0; _noStore = _obj in ["AH64D"]; if (_noStore) exitWith { cutText ["Woah, that vehicle is too overpowered. You can't store that here!", "PLAIN DOWN"]; }; _charID = _obj getVariable ["CharacterID","0"]; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; if (_objectID == "1") exitWith {cutText ["Can not store mission vehicle.", "PLAIN DOWN"];}; // Check for mission vehicle WAI Script _keyavailable = false; _keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; if(_charID != "0") then { { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then { if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _charID) then { _key = _x; _keyavailable = true; }; }; } count (items _unit); } else {_keyavailable = true;}; if (!_keyavailable) exitWith {cutText ["You need the key of the vehicle.", "PLAIN DOWN"];}; _added = false; if (!_wogear) then { _added = [player, Pricegear] call SC_fnc_removeCoins; } else {_added = true;}; Pricegear = nil; if(!_added) exitWith {cutText ["You don't have enough money.", "PLAIN DOWN"];}; if(_charID != "0") then { [_unit,_key] call BIS_fnc_invRemove; cutText ["Key removed!", "PLAIN DOWN"]; }; _obj setvehiclelock "locked"; PVDZE_storeVehicle = [_obj, _unit, _wogear]; publicVariableServer "PVDZE_storeVehicle"; waitUntil {!isNil "PVDZE_storeVehicleResult"}; PVDZ_obj_Destroy = [_objectID,_objectUID,_unit]; publicVariableServer "PVDZ_obj_Destroy"; deleteVehicle _obj; PVDZE_storeVehicleResult = nil; sleep 2; cutText ["Stored Vehicle in Garage.", "PLAIN DOWN"]; Also would be nice to maybe implement an sql event which removes them out the garage after 14 days if anyone could write that? Merci ! xD
  7. Move Trader Vehicle Spawns (solved)

    Hi folks! I'm trying to move the Vehicle Spawns for Traders, Especially Klen and Bash. Seems like the vehicles spawn right next to the trader that sells vehicles wondering how on earth do I move them! As far as I know.. you add the "HeliHCivil" but apart from I dunno how to link up the trader to that spawn Any help would be great! Thank you
  8. hi i am looking for a help woth my server i am looking for a few thing s if anyone would be will to help me i am looking for a safe zones , gem trader and looking to add loot to missions and i am also looking for help with creating a starter kit fro my players
  9. view distance script

    hi i'am looking for a view distance script and were to put if . if any one has got one to share and is willing to help me in installing it on my server i would me very greatful
  10. Hi, I've recently tried to edit the spawn select mod and everytime a player dies, I get the message displayed twice Bob was Killed Bob was killed. When the player respawns the spawn select isn't there and I spawn into worldspace with the same items as when I died and 2 of my old bodies on the floor. Any help would be appreciated. arma2oaserver.RPT : if (isServer) > 16:01:43 Error Undefined variable in expression: dze_deployables_config 16:01:43 File mpmissions\DayZ_Epoch_11.Chernarus\addons\bike\init.sqf, line 35 16:01:43 "Loading custom server compiles" 16:01:44 "HIVE: Starting" 16:01:44 ["TIME SYNC: Local Time set to:",[2012,8,2,13,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,1]] 16:01:44 "HIVE: trying to get objects" 16:01:44 "HIVE: found 6 objects" 16:01:44 "HIVE: Request sent" 16:01:44 "HIVE: Streamed 6 objects" 16:01:44 "Res3tting B!S effects..." 16:01:44 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 6 objects in 0.169983 seconds (unscheduled)" 16:01:44 "Total Number of spawn locations 6" 16:01:44 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 16:01:44 "[DZAI] Reading DZAI configuration file." 16:01:44 "[DZAI] DZAI configuration file loaded." 16:01:44 "[DZAI] Compiling DZAI functions." 16:01:44 "[DZAI] DZAI functions compiled." 16:01:45 "[DZAI] Epoch classnames loaded." 16:01:45 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 16:01:45 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false." 16:01:45 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true." 16:01:45 "[DZAI] DZAI loading completed in 0.240997 seconds." 16:01:45 "SERVER FPS: 43 PLAYERS: 1" 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8818.56,6352.77,0] with 9 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9552.11,11592.5,0] with 8 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7750.49,8778.34,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7200.35,5241.69,0] with 5 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2672.79,6926.47,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6771.79,10043.7,0] with 8 items." 16:01:45 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 16:01:45 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [3029.85,11950.4,0] with 6 items." 16:01:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:55 "HIVE: Vehicle Spawn limit reached!" 16:01:55 "HIVE: Spawning # of Debris: 1" 16:01:56 "HIVE: Spawning # of Ammo Boxes: 3" 16:01:56 "HIVE: Spawning # of Veins: 50" 16:01:57 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 1 Debris, 3 SupplyCrates and 50 MineVeins in 11.527 seconds (scheduled)" 16:01:57 "EPOCH EVENTS INIT" 16:01:59 Error in expression <0012207031]; }; _group_8 = createGroup _center_0; _vehicle_627 = objNull; if (> 16:01:59 Error position: <_center_0; _vehicle_627 = objNull; if (> 16:01:59 Error Undefined variable in expression: _center_0 16:01:59 File mpmissions\DayZ_Epoch_11.Chernarus\bsb_updates\bsb_chernarus_plus_v2.sqf, line 3808 16:01:59 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 16:01:59 "WAI: AI Config File Loaded" 16:01:59 "WAI: AI Monitor Started" 16:01:59 "WAI: Initialising missions" 16:02:01 "[DZAI] Verified 156 unique classnames in 1.47101 seconds." 16:02:01 "CLEANUP: INITIALIZING Vehicle SCRIPT" 16:02:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,2],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,2]] 16:02:06 "infiSTAR.de - Player-Log: JakeQue(76561198133333192) - 0h 00min | ******ADMIN******" 16:02:09 "Chernarus static spawn configuration loaded." 16:02:09 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:02:10 Server: Object 3:8 not found (message 99) 16:02:10 Server: Object 3:6 not found (message 98) 16:02:10 Server: Object 3:7 not found (message 91) 16:02:10 Server: Object 3:9 not found (message 91) 16:02:10 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGIN PUBLISHING, Location Drakon [108129]" 16:02:10 "INFO: Cannot Sync Character JakeQue near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes." 16:02:10 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "infiSTAR.de ******ADMIN-LOGIN******: JakeQue(76561198133333192)" 16:02:10 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "INFO - Player: JakeQue(UID:76561198133333192/CID:95) Status: CLIENT LOADED & PLAYING" 16:02:37 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (JakeQue) REMOTE JakeQue Adminkilled JakeQue" 16:02:37 "PLAYERDEATH: Player Died 76561198133333192" 16:02:49 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198133333192","JakeQue"]" 16:02:49 Warning: Cleanup player - person 3:19 not found 16:03:30 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:03:30 Server: Object 3:28 not found (message 99) 16:03:30 Server: Object 3:26 not found (message 98)
  11. Server failing on startup

    Hi all, I have tried to install epoch on to one of my Ubuntu Server systems, I have been able to get to the lobby but upon mission start the server falls over, and starts to restart itself endlessly, I am launching using the startup script included in the server install files directory. I have validated that the redis server is active and I can connect to it from another machine on the network. I have searched the FAQ and a number of threads for a solution but can't seem to crack it. Here are some excerpts of the logs where it seems to fall over each time. The server is running under a user called arma, which I believe has all the appropriate permissions setup etc. 14:57:04 Game Port: 2302, Steam Query Port: 2303 14:57:04 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version1.68.141205 x86 : port 2302 14:57:04 Mission Epoch Mod read from bank. 14:57:04 Roles assigned. 14:57:04 Reading mission ... 14:57:04 Starting mission: 14:57:04 Mission file: epoch (__cur_mp) 14:57:04 Mission world: Altis 14:57:04 Mission directory: mpmissions\__cur_mp.Altis\ 14:57:13 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 14:57:13 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 14:57:14 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire 14:57:15 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:15 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire 14:57:17 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:17 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:17 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire 14:57:21 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 14:57:21 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 14:57:24 "CfgEpochCoreServerFunctions" 14:57:24 "Loading Functions: CfgServerFunctions" 14:57:24 Mission read. 14:57:24 Connected to Steam servers WATCHDOG (11493): [Sun May 14 14:57:24 UTC 2017] Server died, waiting to restart... WATCHDOG (11493): [Sun May 14 14:57:29 UTC 2017] Starting server (port 2302)... 14:57:29 Could not enable linux core dumps. Error 1 - 14:57:29 SteamAPI initialization failed. Steam features won't be accessible! 14:57:29 Source set 14:57:29 Initializing stats manager. 14:57:29 Stats config disabled. Here is my EpochServer.ini [EpochServer] BattlEyePath = /home/arma/arma3/sc/battleye InstanceID = NA123 LogAbuse = 1 LogLimit = 999 IP = 66.66.66.66 Port = 2306 Password = killme [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = test [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0 and finally my server.cfg // EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "myepoch"; password = ""; passwordAdmin = "test"; serverCommandPassword = "test"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 136470; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; disconnectTimeout = 10; // default 90 // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ArmA3 Epoch!", "Server hosted by YourHost" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // DISALLOW VOTING since 1.39 allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // Quality from 1 to 30 forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm) class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; Can anyone point me in the right direction?
  12. Is there someone here with gtx hosting?

    Hi! Is there someone here with gtx hosting? GtxGaming hosting.
  13. How to create Private overpoch server?

    Hi,(sorry no speak english) How to create Private overpoch server? (epoch 1.0.6.1 and overwatch 0.2.5.) Thanks!
  14. Taviana wont work

    Hello im trying to setup a dayz overpoch server with taviana. The mod from taviana is the latest Dayz Taviana 2.0 but when im trying to join im getting a error that the server needs a key or i have to remove some files. i tried searching google but i didnt had much succes with that. My question is, can someone send me the valid keys for the latest Taviana dayz mod? Or if you know what im dealing with please help me. Thanks
  15. OverPoch 1.0.6

    Hello everyone, I was wondering if OverPoch with Epoch 1.0.6 is possible? Thanks
  16. Hey guys, i have an issue with ym server it is kicking me for Create Vehicle Restriction#0 and trying to spawn me as a bird, I have looked through my create Vehicle.txt and can see the seagull part but dont know enough about coding to fix this can someone shed some light please? My Create Vehicle.txt is below
  17. Heya, I've been trying to tinker with this issue for a week. Here's the situation: I've placed a LHD built in mission editor. I managed to add a Agent there as a trader which functions fine and exists constantly without vanishing into the ocean, right so that functions properly. The issue is with purchasing a vehicle. It doesn't function as expected. I have included a HeliHCivil on it with a set position that its height should be about the same as carrier's deck. (I tested it previously that if you increase its Z it will spawn the machine exactly at that height and remain frozen in air until touched.) When purchasing a air vehicle it spawns 500m into the air as title informs, it is unclear to me whether the hitbox of the carrier just happens to be that huge or why it does it, this is beyond my ability to comprehend it. This happens if there are a structure on the spawn point, if none exist it spawns precisely how you'd want it. I tested it by making it spawn above ocean it worked and then placed metal floors about it and bought it again. vehicle spawned in the air again. I tried to lower the Helipad's height with -X (with X being amount added) but it results in the purchased vehicle spawning in the center of the map. Are there any solution to how to make it spawn on the helipad even if the helipad is on top of a building or similar? I might've exhausted all my options. Thank you. Update on 1.0.6.1 When purchasing on ocean the vehicle spawns on the bottom of the sea instead of on the helipad.
  18. Overwatch Installation?

    I am looking for some help installing overpoch. I've read some of the installation process from the older versions. I have overwatch version 0.2.5 along with the bikey. Also have Epoch 1.0.6.1.
  19. I am having problems getting overpoch weapons to spawn anywhere i am only getting epoch weapons i have tried everything from changing loot chance and even adding more spawns for weapons if anyone could please help that would be great. I am not stengy I want a high loot server
  20. Show Mods in Arma 3 Launcher

    Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  21. Show Mods in Arma 3 Launcher

    Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  22. My server is giving an error Error loading database module: DatabaseMySql help me
  23. HELP!!

    So I Am awful at adding mods to my server everytime I try I fail, and the server company are getting annoyed that I am Breaking ti constantly, But we all have to start from somewhere right?? :D, Anyway's I just need someone to show me how to install th Plot management I tried following a guide and I only understand the first few bits then I'm lost, So if anyone can help that would be fabulous :) Thanks Jevo
  24. I get the error "mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item3/Entities/Item0.type: Vehicle class VirtualMan_EPOCH no longer exists" when trying to join my private server this is a new problem and was wondering if this was an update issue or what, it comes up repeatedly and the screen flashes after clicking join
  25. Hi i am very good at coding and stuff but i cant seem to figure out how to add a trader at a random spot (bu coords ofc) so i am looking for some help to make those traders because i really want a another trader at the sea so new players dont need to run so long but i cant make any traders i followed raymix's tutorial but that confuses me the fuck out so can somebody please help me with it i already made where they need to stand just pm me or reply if you want to help/ discuss i at Willig to pay
×