Jump to content

Halvhjearne

Collaborator
  • Content Count

    1479
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Halvhjearne

  1. i am sorry to say that i will not be updating this in the near future ... that dosnt necessarily mean that it will stop working right away so you wont be able to use it, however if it does stop working in a future update of epoch, chances are i will not have the time to fix it. i have not been playing or doing anything for arma in quite some time now ... but who knows, maybe i will return sometime. ;)
  2. im sorry, but i dont have the time to support be filters ... besides that, i am sorry to say that i will not be updating this in the near future ... that dosnt necessarily mean that it will stop working right away so you wont be able to use it, however if it does stop working in a future update of epoch, chances are i will not have the time to fix it. i have not been playing or doing anything for arma in quite some time now ... but who knows, maybe i will return sometime. ;)
  3. i am sorry to say that i will not be updating this in the near future ... that dosnt necessarily mean that it will stop working right away so you wont be able to use it, however if it does stop working in a future update of epoch, chances are i will not have the time to fix it. i have not been playing or doing anything for arma in quite some time now ... but who knows, maybe i will return sometime. ;) to all that have yet to change the ts info in the spawn menu ... PLS ffs change it pronto, it is quite annoying for me to explain to so many people that the ts they are occuping is not associated with the server they are playing on!
  4. im sorry, but i dont have the time to support be filters ... besides that, i am sorry to say that i will not be updating this in the near future ... that dosnt necessarily mean that it will stop working right away so you wont be able to use it, however if it does stop working in a future update of epoch, chances are i will not have the time to fix it. i have not been playing or doing anything for arma in quite some time now ... but who knows, maybe i will return sometime. ;)
  5. looks to me like you have an error in the script, i suggest you check for extra , " or []
  6. i doubt it ... btw, i suggest you reduce the size of your signature ... tbh it looks like a giant piece of spam, not to mention the servers you list are not found on gametracker.
  7. tldr. wow ... 3 posts on the forum and you already managed to piss off the creators of the scripts you need help with ... good job. just to be clear: the project has not been discarded in any way and the scripts are currently working perfectly fine.if there was any problems or if i decided not to support the scripts any more, you can rest assured that i will make sure to inform everyone here, exactly as i have done it in the past when problems arrived with updates.you should be grateful i take the time to do this for free, even tho morons like you do nothing but complaint about stuff you should already know when you are running a server.your arrogance however, just ensured that you can forget about any efford from me that would assist you in any way, glhf figuring out how to fix your problem.
  8. how about you try and use the search option in the top right corner of the forum for starter, this has nothing whatsoever to do with the script not working as this is a battleye kick. as a server owner you should already know how to whitelist be kicks if you expect to use battleye (not to mention the fact that the sollution is most likely already in the op, chances are you just fucked it up when you edited the filters). do some research before writing a negative comment like this in the thread and be happy someone even took the time to write/release/update this for you and everyone else to use for free. the scripts work perfectly fine so dont blame me, suppe or the scripts for your ignorance/stupidity.
  9. i already told you the sollution, and you even posted your answer above ... remove the "srifle_DMR_03_spotter_F" from the pricelist or add it to the blacklist in the trader settings. it is also likely that you have more than one item with this problem.
  10. course its a lie maybe? stating they have over 1k arma 3 servers and no issues is beyond a joke! the fact that a company like that would even try to deny bugs like this in the game, as if they did not exist (even tho they are well documented in the bugs section and on github), makes me want to puke. not to mention the fact that the problem is not even on their end, so why are they even denying it? ... lol the op is obviusly a player and not a server owner, hence the answer. besides you could theoreticly just fix/customize "your" copy of the antihack yourself to suit your needs (wichever one you may be using), if you know what you are doing ...
  11. that is incorrect, if you can use a parachute, then you can use halo jump, the problem is anti tp reverting your position when the player is in the air. it can be fixed and i provided info on a possible fix for the default antihack, however i think everyone ignores it, most likely cause they dont understand. idk what you are trying to say here as it makes no sense. if you get "Spawn menu aborted" that means you where not near the cloneroom when you spawned in.
  12. tbh i dont think its a good idea to have a loop running like that. i thought of many ways to make it permanent, but i dont see any good way to do it without modifying the script that loads vehicles from the db a bit. i did have a talk with awol at one point about how custom skins could be integrated with epoch, but i think he might have forgot about it. (i did)
  13. it would help you tremendously, if you explained what exactly you are trying to achive here, instead of just saying "it dosnt work". that being said, i am guessing your problem is, that you cant lock-on with launchers? if thats the case, then this has been addressed several times before and you have just been too lazy to use the search button. the default button is blocked for some reason in epoch, so try remap the key to something else and it will probably work.
  14. im not sure why you are saying there is no battleye for the current linux server, my linux server runs perfectly fine using battleye. my guess is you are confused about battleye and bec perhaps? bec will obviusly not work with linux because it was created for windows only, however there are some php scripts floating around that you can use to send messages or be commands to the server, you can then create a cron jobs that runs them at certain intervals with diffrent messages or commands. to answer your questions: i doubt it, steam auto updates clients and im unsure if its even possible to roll back to earlier versions, not to mention i belive the server would automaticly refuse older versions.epoch does not require battleye, but the admin tools uses it for diffrent tasks like ban/kick send messages and more, i think the admin tools will work without, but some features depending on battleye will for obvius reasons not work without it.
  15. its changed, you cannot load an external file anymore, for security reasons i suppose. basicly its working now as it was supposed to from the begining ... -.-
  16. to fix a3eai you need to find a line in A3EAI_initserver.sqf simmular to this: call compile preprocessFileLineNumbers format ["%1\A3EAI_config.sqf",A3EAI_EpochHiveDir]; change it to this: call compile preprocessFileLineNumbers format ["A3EAI\A3EAI_config.sqf",A3EAI_EpochHiveDir];
  17. the reason it fails is that #include seems to be broken in the new arma update ...
  18. i was just wondering if i was the only one that noticed that #include just broke with most mods in the newest arma version? a good example is a3eai and infistar wich fails to load settings file becourse of this ...
  19. _unit forceSpeed 0;this will ensure an ai will never move to waypoints or follow orders, iirc they will still fire or prone if engaged. _unit forceSpeed -1;this will reset it back to normal and allow them to move again.
  20. this was adressed when the current epoch version released ... its not illegal to flip back a page or 2 in order to search for an answer.
  21. last but not least you are writing in the arma 3 section about help for arma 2 ....
  22. there is no "alternative way to do this",there is a wrong way to do it and the right way to do it. the right way is to make sure player and server use same mod version and ensure the keys are correct and have "verifySignatures = 2;". obviusly you are allowing more players to join if you disable the signature check, however you do not have any idea what version of the mod they are using or if they modified it in any way (not to mention what additional mods they could have activated aswell). by enabling the signature check you ensure everyone is using the same exact version of the mod as the server (or they will not be able to join), obviusly that will result in some retards not being able to join the server cause of mismatched versions which should not be allowed to join anyway (cause of what problems might arise from mismatched versions), however you are not allowing any tampering with the files either.
×
×
  • Create New...