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Found 30 results

  1. Hello Epoch Community i have installed AxeCops fantastic elevator mod and it works great with some tweaking on 1.0.6.1, what my issue is if i keep using MetalFloor_Preview_DZ as the stop class they disappear. My question is has the name of this item changed in the update, or is there a setting that disallows this item to remain persistent? i have not seen anything in InfiStar that is blocking it either.
  2. After a lot of trial and error, i still haven't managed to get InfiSTAR to work with the new Epoch 1.0.6.1 And it seems like Chris hasn't done anything to update InfiSTAR yet. Both myself and everybody else who try to join the server keep getting kicked by Battleeye. - You were kicked off the game. (BattlEye: Script Restriction #2) - Does anyone have a solution to make this work?
  3. Hi guys, Here's my version of the bury/butcher body script. Focus'd on optimization and cleanliness. * Tested as working on a blank Epoch 1.0.6.1 server * Contains a server side scheduler module to clean up old weapon crates, graves and crosses after 25 minutes. * Removes the flies sound when body is buried for performance. To download: https://github.com/oiad/buryBodies
  4. Ok guys, please help me to clear the situation. I have dedicated server and i wanted to setup EpochMod on it. I checked github repos, youtube guides, etc, and i'm really confused. There is no working epoch 1.0.6.1 version on linux. I checked denisio's github (it uses 1.0.5.1version), i checked emestee's github with his automatic scripts. Second one is based on first one. And i dont see any chance to make 1.0.6.1 to work on linux, the greatest system to run game servers. Also i checked some topics here, like this one. Very pessimistic ending. So... Is it possible to make it run with Wine or PlayOnLinux? Did anyone success in it?
  5. is there a way to install 1.0.6.1 epoch on linux
  6. Hi This is a restriction to vehicle seat according to humanity. It may be handy to PVE servers out there. Special thanks to Juandayz with his fantastic skills and salival. Both sometimes working unseen for the benefit of this community. Step 1. Make a new file, Name it veh_hum.sqf with the below contents and put into dayz_epoch/addons folder. If you dont have addons just create one. In this example we have a hero superhero and agenthero traders with 20k/40k/60k humanity respectively. Adjust according to your needs. private ["_vehicle","_inVehicle","_driver","_humanity","_txt"]; while {true} do { _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) then { _driver = driver (vehicle player); if (({(isPlayer _driver) && (alive _driver)} count (crew _vehicle) > 0)) then { _humanity = _driver getVariable["humanity",0]; if (typeOf _vehicle in DZE_heroHumanity && _humanity <= 20000 || (typeOf _vehicle in DZE_superHeroHumanity && _humanity <= 40000) || (typeOf _vehicle in DZE_agentHumanity && _humanity <= 60000)) then { player action ["getOut", (vehicle player)]; titleText ["","WHITE IN"]; _txt = "<img image='addons\vehicon.paa' /><br/><t size='0.7' color='#ea2828' align='center'>prohibited vehicle</t>"; [_txt, [safezoneX, safezoneW], [0.20 * safezoneH + safezoneY, 0.3 * safezoneH], 2, 0.5] spawn BIS_fnc_dynamicText; }; }; }; sleep 3; }; Step 2: Download this file http://www.mediafire.com/file/bdpt5d96o5cttk3/vehicon.rar Unzip and put paa file into addons folder. Step 3: Edit your custom variables file dayz_code/init/variables.sqf Put the vehicles you want to restrict below call dayz_resetselfactions; ike this: // Custom below s_givemoney_dialog = -1; s_bank_dialog = -1; s_player_checkWallet = -1; s_bank_dialog1 = -1; s_bank_dialog2 = -1; s_player_copyToKey = -1; s_player_claimVehicle = -1; s_collect_heli = -1; }; call dayz_resetSelfActions; DZE_heroHumanity = ["Mi17_rockets_RU","Mi24_D","UH1Y_DZE"]; DZE_superHeroHumanity = ["Mi24_V","Mi24_P","Ka52"]; DZE_agentHumanity = ["AV8B2","AV8B","A10","F35B"]; DZE_safeVehicle = DZE_heroHumanity + DZE_superHeroHumanity + DZE_agentHumanity +["ParachuteWest","ParachuteC"]; Step 4: Edit your init file to exec the script. Above the (false,12)execVm.... like below [] execVM "addons\veh_hum.sqf"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Thats it. Enjoy! Hide contents
  7. Having issues locating where to change the speed of the zeds. I turned it on in the epoch config however when I did that and re uploaded it the hud was gone and the earplug bind wasn't working. Any help is appreciated.
  8. Hi. Death messages script? 1.0.6.1?
  9. Hey guys! Trying to see about adding a anti Combat Log system, spawns a box from the disconnected players gear. Wondering if anyone's got a working setup going! Can post my server_onPLayerDisconnect and server_playerSync if it helps. Thank you :)
  10. Hi! Automatic vehicle unlock (2) after day ? (Inactive players,locked vehicle Example) Thanks
  11. [SOLVED] Where do I add the namalsk zombies NS_zombie1, NS_zombie2, NS_zombie3 Would like to see how they act. Is it something like the following: zombieClass[] = { "z_soldier", "z_soldier_heavy", "z_soldier", // "z_worker1", "z_NS_zombie1", //"z_worker2", "z_NS_zombie2", //"z_worker3" "z_NS_zombie3" };
  12. Hi! How to fix bug? Can not join server.. Waited screen..119 sec laoding.. Not joined server Thanks! 10:08:45 SetFace error: class CfgFaces.man.ffaa_espafaces_camo_46 not found 10:08:45 Error: Error during SetFace - class CfgFaces.man.ffaa_espafaces_camo_46 not found 10:08:58 Client: Remote object 21:4 not found 10:08:58 Client: Remote object 22:0 not found 10:09:22 Client: Remote object 2:1198 not found 10:09:42 Client: Remote object 21:1 not found 10:11:34 Client: Remote object 21:6 not found 10:11:34 Client: Remote object 23:0 not found 10:12:19 Client: Remote object 24:4 not found 10:13:11 Client: Remote object 2:1219 not found 10:13:11 Client: Remote object 2:1220 not found 10:13:11 Client: Remote object 2:1221 not found 10:13:11 Client: Remote object 24:1 not found 10:16:30 Client: Remote object 2:1239 not found 10:16:30 Client: Remote object 25:1 not found 10:18:28 Client: Remote object 25:4 not found 10:18:28 Client: Remote object 26:1 not found
  13. Hi! Sun effect/dazzle how to off? Very dazzling 16-17 hours (game time) [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -10 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 16 Restart every 3 hours. 16-17 hours Full dazzle.. day. 18hours Good. - Night. Thanks Screen/photo https://postimg.org/image/l0pbb4j5f/
  14. Hi! Example: Sit in M20nest - Error,Black screen, (No kick) Static guns bug (No,i I built it) Thanks
  15. Hi! Action menu 1.0.6.1?
  16. Hi! Repair and Salvage Script 1.0.6.1?
  17. Hi! Anti dupe? 1.0.6.1 exists? I've tried a lot and neither is good, // F507DMT It's almost good
  18. harcosgoogle

    Trader lost

    Hi. 21:39:49 Error in expression < "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]> 21:39:49 Error position: <select 0,_x select 1,[],0,"CAN_COLLIDE"]> 21:39:49 Error select: Type String, expected Array,Config entry How to fix? Lost traders.
  19. Pretty much every Asset from Arma2OA is inside, but NO: tanks, TWS, or other gamebraking shit! Well balanced, team-based PVP made from Epoch Veterans for Epoch Veterans! A bit harder than the rest, a bit more to explore and alot more to build! Build your own Aircraft-Carrier if you want to! Welcome to DNG Epoch Napf! Server IP : 83.167.187.117 Port: 3333 Join our Forum: DNG.wtf Join our Teamspeak: ts.DNG.wtf The Best Hardware! Right now we are on a 8 Core Xeon Dell Blade, 3,8Ghz on turbo, Database is in a RAMDISK, 10Gbit Connection from UK. Powered by Redrawinternet.com - thank you guys to make this possible again! The Best Software! Pretty much every script has been tested in the last 3 years, from random Nukes over AI-sectors on Aircraftcarriers - we had them all. Besides some own coding, only the best stuff is inside now, everything is well BALANCED to get the best epoch-moments you can imagine with this stoneold game. The Focus in Development was always PERFORMANCE, so you will get the best FPS here, trust us. Even Serverside; up to 10.000 objects with no problem (we would never waste a database this much) ,expect arround 6.000 objects in a few months - - we try to never let it getting higher than this to always have a LAGFREE and performant gameplay for everyone! Expect continued work over the whole phase - balancing will be always watched and corrected if we need to. Automated DB-backups every 5 Minutes, always the last antihack and also support over teamspeak or website nearly 24 hours a day. The Best Community! We had Youtubers, streamers, coders, big-clans and lone wolfs. 3000 Players a month on the old hardware. May you remember our old name... We are about to build that up again! Expect more Games, Mods and other content soon on DNG.wtf The most Admins are from Germany but we also have some from Sweden/Czech Republic/Russia, at least 20 years old and we all have 1000+ hours on our Arma2. Server language is usaly english, but you are free to speak whatever you want (we autotranslate everything anyway). NO DONATION CRAP! Yes, youve heared right; NO LOADOUTS, NO PERKS, NO BASEKITS, NO NOTHING but Epoch for Veterans! (fixed max viewdistance for EVERYONE, grass for EVERYONE (still much fps, try us), no "starterkits" - cmon its epoch) And now a boring list of the features, but you may will read it anyway: Radiation Zone: One Zone on the map is is fucked up due a nuclear fallout! There is also AI which have a chance to get the rare item for blow up safes! Day/Night: We have around 3h day and 1h night. Deploy Anything: Deploy Bike/Gyro/Jetski/StaticM2 Surprisecrate: Can be anything from building material to gold. Spawnselect: ESSV3 by Ebay, well selected points and no parachute to keep the DayZ-feeling. Groupmanagement: Persistent over restart. Advanced Trading: Faster, lighter, better! Missions: WAI/DZAI in good random locations and in Cities. Plus: they also have 12000 Blood, like you! Rockets against Vehicles included. They wont drop the LMGs they have, without them its to easy and dropping them would ruin the balancing. ClassSystem: Diffrent loadouts based on humanity. Lift/Tow: Balanced lift/tow! Plot4Life: Plot only removeable by Owner/Friends. Virtual Garage: To keep the map fresh and the server fast; store your vehicles safe! Thanks GZA David! Service Points: Autorefuel and Repair (costs Gold) on every fuelstation. Alchemical: Its called "CRAFT MORE" here to keep the confusing down, nearly every buildable item has been added! 800+ Buildables! Snap/Vectorbuild: You should know the script. Simply awesome what you can build now. 1StepBuild: You dont have to wait when you wanne build something. Better be patient on setting up an anbush! Colors: Dont like the high-colored default colorfilter? Choose another one from rightclick the mapitem. Selection will be SAVED! (and dont copy my script from the missionfile, copycat - this is really fishy) Drops: Different Suppy-drops, type, ammount and loot is choosen automaticly by playercount to get it balanced every time. All markers do respawn after death. FastZeds: They belong to epoch and should be in! Blow Up Safe: With a Safebomb you are able to crack a safe! Bicycle Break: No more "accidents" due some hill driving; use the space key to break. Indestructible: Is only CINDER, METAL, and of course all indestructible-category items in the CRAFT MORE Rearmed: Armed Mv22 (yes, armed), rearmed Ka52 (just pkm), An2 with M134, F35 PKM and more! NoAmmoOnSpawn: No vehicle will spawn with ammo, you have to find or buy it if you wanne have fun with the big toys. Earplugs: on F1 key Coins: No bank on our server, thats to easy. You can store coins at your safe or lockbox! Heli Crashes: Windschelm, the Arma3 Propilot, is flying arround... gg Windschelm Custom Cleanup: Wrecks and deployed bikes will despawn when nobody is near to get more fps. Nitro: DZE_4 Vehicles (tuned ones can be bought at every trader city) can use Nitro to drive faster. (no Redbull needed) NoRadar: Armed vehicles, lets say the KA52, are rearmed to PKM only and have and overlay over the radar, so no armed radar vehicles at all. There are still radar vehicles available, there is the Pchela1T and the An2 Civ. Both unarmed ofc. +++ Expect very well made balancing, made from epoch-vets for epoch-vets, to keep you busy for 1000 hours - if you really want to!
  20. I have some issues with my server fps. I hope you guys can help me, already tried to change: basic.cfg start-parameters I have some cleanups running on my db, so I hope thats not the problem. here are some infos: Server: Windows 2012 R2 i7-6700 @ 3.8Ghz 32 GB Ram SSD Connection speedtest.net (tested on diffent servers): 700-900 Mbps up and down start parameters: -config=xxx\config.cfg -ip=xx.xx.xx.xx -port=" + $port + " -profiles=xxx -cfg=xxx\basic.cfg -name=xxx -loadMissionToMemory -maxMem=2047 -exThreads=1 -world=Tavi -noCB -autoinit [email protected];@DayzOverwatch;@DayzOrigins1795;@DayZ_Epoch1061;@DayZ_Epoch_Server" current basic.cfg: current basic.cfg: language="English"; adapter=-1; Windowed=0; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=1097152; MaxMsgSend=128; MaxBandwidth=524288000; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=64; MinErrorToSend=0.0049999999; MinErrorToSendNear=0.025; MaxCustomFileSize=0; class sockets { maxPacketSize=1430; }; i've modified my s_fps.sqf to see number of objects in diag_log like this: while {true} do { diag_log format["SERVER FPS: %1 PLAYERS: %2 OBJECTS: %3",round diag_fps,playersNumber west,count allMissionObjects "All"]; uiSleep 60; }; WITHOUT WAI Missions: Line 496: 0:01:15 "SERVER FPS: 29 PLAYERS: 1 OBJECTS: 1723" Line 730: 0:02:18 "SERVER FPS: 45 PLAYERS: 2 OBJECTS: 5919" Line 748: 0:03:18 "SERVER FPS: 47 PLAYERS: 5 OBJECTS: 5929" Line 782: 0:04:18 "SERVER FPS: 48 PLAYERS: 7 OBJECTS: 5937" Line 814: 0:05:18 "SERVER FPS: 48 PLAYERS: 8 OBJECTS: 6117" Line 848: 0:06:18 "SERVER FPS: 47 PLAYERS: 9 OBJECTS: 6144" Line 870: 0:07:18 "SERVER FPS: 46 PLAYERS: 11 OBJECTS: 6218" Line 903: 0:08:18 "SERVER FPS: 39 PLAYERS: 13 OBJECTS: 6334" Line 953: 0:09:18 "SERVER FPS: 45 PLAYERS: 12 OBJECTS: 6426" Line 976: 0:10:18 "SERVER FPS: 40 PLAYERS: 12 OBJECTS: 6478" Line 1005: 0:11:18 "SERVER FPS: 35 PLAYERS: 12 OBJECTS: 6517" Line 1031: 0:12:18 "SERVER FPS: 38 PLAYERS: 12 OBJECTS: 6508" Line 1048: 0:13:18 "SERVER FPS: 38 PLAYERS: 13 OBJECTS: 6537" Line 1062: 0:14:18 "SERVER FPS: 39 PLAYERS: 13 OBJECTS: 6540" Line 1080: 0:15:18 "SERVER FPS: 35 PLAYERS: 15 OBJECTS: 6543" Line 1106: 0:16:18 "SERVER FPS: 33 PLAYERS: 15 OBJECTS: 6612" Line 1126: 0:17:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6645" Line 1230: 0:18:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6671" Line 1259: 0:19:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6722" Line 1278: 0:20:19 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6824" Line 1372: 0:21:19 "SERVER FPS: 26 PLAYERS: 15 OBJECTS: 6991" Line 1434: 0:22:19 "SERVER FPS: 25 PLAYERS: 16 OBJECTS: 7124" Line 1452: 0:23:19 "SERVER FPS: 25 PLAYERS: 16 OBJECTS: 7185" Line 1509: 0:24:19 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7250" Line 1536: 0:25:19 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7350" Line 1546: 0:26:19 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7363" Line 1586: 0:27:19 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7425" Line 1612: 0:28:20 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7434" Line 1631: 0:29:20 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7434" Line 1660: 0:29:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Thoron) REMOTE Thoron - Fixing FPS" Line 1671: 0:30:20 "SERVER FPS: 28 PLAYERS: 16 OBJECTS: 6226" Line 1705: 0:31:20 "SERVER FPS: 28 PLAYERS: 16 OBJECTS: 6211" Line 1727: 0:32:20 "SERVER FPS: 31 PLAYERS: 16 OBJECTS: 6222" Line 1762: 0:33:20 "SERVER FPS: 34 PLAYERS: 15 OBJECTS: 6281" Line 1783: 0:34:20 "SERVER FPS: 33 PLAYERS: 14 OBJECTS: 6309" Line 1810: 0:35:20 "SERVER FPS: 47 PLAYERS: 9 OBJECTS: 6329" Line 1828: 0:36:20 "SERVER FPS: 47 PLAYERS: 7 OBJECTS: 6342" Line 1836: 0:37:20 "SERVER FPS: 47 PLAYERS: 7 OBJECTS: 6345" Line 1848: 0:38:20 "SERVER FPS: 48 PLAYERS: 7 OBJECTS: 6360" Line 1874: 0:39:20 "SERVER FPS: 46 PLAYERS: 1 OBJECTS: 6323" Line 1875: 0:40:20 "SERVER FPS: 46 PLAYERS: 2 OBJECTS: 6323" WITH WAI: Line 624: 0:42:12 "SERVER FPS: 44 PLAYERS: 3 OBJECTS: 3552" Line 1227: 0:43:14 "SERVER FPS: 48 PLAYERS: 8 OBJECTS: 6099" Line 1261: 0:44:14 "SERVER FPS: 47 PLAYERS: 10 OBJECTS: 6129" Line 1292: 0:45:14 "SERVER FPS: 43 PLAYERS: 13 OBJECTS: 6246" Line 1324: 0:46:14 "SERVER FPS: 42 PLAYERS: 14 OBJECTS: 6372" Line 1378: 0:47:14 "SERVER FPS: 32 PLAYERS: 14 OBJECTS: 6422" Line 1448: 0:48:14 "SERVER FPS: 30 PLAYERS: 14 OBJECTS: 6438" Line 1468: 0:49:14 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6562" Line 1504: 0:50:15 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6682" Line 1524: 0:51:15 "SERVER FPS: 29 PLAYERS: 15 OBJECTS: 6681" Line 1558: 0:52:15 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6757" Line 1587: 0:53:15 "SERVER FPS: 28 PLAYERS: 14 OBJECTS: 6781" Line 1668: 0:54:15 "SERVER FPS: 24 PLAYERS: 14 OBJECTS: 6943" Line 1704: 0:55:15 "SERVER FPS: 23 PLAYERS: 14 OBJECTS: 6978" Line 1728: 0:56:15 "SERVER FPS: 24 PLAYERS: 14 OBJECTS: 6976" Line 1744: 0:57:15 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6967" Line 1763: 0:58:15 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6961" Line 1788: 0:59:15 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7044" Line 1836: 1:00:16 "SERVER FPS: 20 PLAYERS: 15 OBJECTS: 7062" Line 1876: 1:01:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7078" Line 1894: 1:02:16 "SERVER FPS: 20 PLAYERS: 15 OBJECTS: 7084" Line 1927: 1:03:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7091" Line 1955: 1:04:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7091" Line 1961: 1:04:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Thoron) REMOTE Thoron - Fixing FPS" Line 1977: 1:05:17 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6393" Line 2004: 1:06:17 "SERVER FPS: 22 PLAYERS: 15 OBJECTS: 6388"
  21. can any one help with me with GUI / Menu with deploy scripts i cant find any deploy scripts to go with this menu can any one link me to a good deploys script for the GUI/ Menu or send some my way if you dont mind the one it comes with the vehicle blow up when i switch the vehicle id to a mozzie, little bird or Fishing Boat
  22. Hey guys, got a problem. If i try to salvage a vehicle it shows me the aviable dmaged parts, but when i click on them nothing happens. After i ran around a bit(seems like the action is canceled then) i get the option again but this time it says: Already Salvaging!. Someone can confirm or is it me fucked something up?! :D FIXED Im not quite sure why i have to do this. I use Infistar and maybe thats colliding with eachother. Didnt test it without Infistar, its just a idea. In salvage.sqf i uncommented this: { if ((_vehicle distance (_x select 0)) < (_x select 1)) exitWith {_cancel = true;}; } count DZE_SafeZonePosArray; if (_cancel) exitWith { (localize "str_salvage_safezone") call dayz_rollingMessages;}; like this:
  23. Hey guys, i want to add the Bmp 2 ( BMP2_HQ_TK_EP1) but got the problem that there is no option for Lock or Unluck it. Any ideas?
  24. In Epoch 1.0.5.1 on Napf, the boats that you buy spawned on top of the empty heli pad in the water. In 1.0.6.1 on Napf when you buy a boat, it spawns 50m away from the spawn point, what a long swim lol. This happens at all boat trader. I have deleted the heli pads and in editor created new ones. Still doing the same thing. Anyone else having this problem or have a solution?
  25. I regonized that the Land_Ind_IlluminantTower in 1.0.6.1 has no light function. Is it possible to use Axemans tower light script? I try this and get kicked from BE about lightpoints ............. solutions?
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