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Showing results for tags 'multigun'.
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Our server is running however when someone gets killed it looks like it's using the standard revive with the defibrillator and you can only revive once per spawn. How do you change that to unlimited revives or to use the multigun with the heal player attachment?
Hey all, trying to track down the code that determines what the multigun Vehicle attachment will fix. Here is why. A player of mine noticed that the vtols can not be repaired. After some testing on both the epoch and vanilla variant I couldn't get either to work and actually found I couldn't do much with repair on them at all, I'm wondering if this is the same as the Hitpoint issue??? As always thx in advance for any help or suggestions, always appreciated :)
Checked the forums, and didnt find out any posts about it, so sorry if duping this: "Repair_EPOCH": Allows you to repair epoch base buildables to 100% with one shot from [EnergyPackLg]. Also allows to repair any environemental server objects on the map, if targetable by client (houses.. etc) if they are not ruined yet (different vehicle stance). "Defib_EPOCH": When the player dies and his gun falls away from him, it becomes a separated WeaponHolder object on the ground (sometimes may be local object only). When you getting revived, you revive with a gun already on you, and this weaponholder lasts for a brief moment enough to pick it from the ground. Result: dupe of the weapon. Thanks.
Hey, i found a issue with the player trade. If you have a Multigun with full battery and a full heal player and you want trade this gun as completly gun not in 3 parts the heal player and battery will be empty after this trade. Thanks for your great Job