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Found 29 results

  1. I will be rotating videos out as they get uploaded. Here is the most recent. Woodcutting made simple http://www.youtube.com/watch?v=ikJSbTUr9PM
  2. Many years ago, I made a Humanity Loadout script for 1.0.5.x. The script is basic, it checks your players' humanity and grants a pre-set loadout when they spawn depending on their humanity level. I've now updated and optimized this script for 1.0.6.x: https://github.com/OlofTheBald/DayZ-Humanity-Loadout-Granter
  3. Hi! Hero can not give money to a bandit And bandit not give money hero (Permssion?) On the other hand it is true ZSC version (fresh)
  4. Hey, first post here. How on earth do I disable hero missions ? Or any missions for that matter, i looked in the servers.pbo but, I'm not able to find anything.
  5. Hero Trader Overhaul So guys im back with another Trader Overhaul this time it is for the Cherno Hero Trader it has a bunch of awesome features like custom forest around it and medicel tents Well you can see for yourself contact me if you want something made for you or just if you have some ideas here is the download Link : https://www.dropbox.com/s/0lk01utagdtmmms/HeroTraderOverhaul.rar?dl=0 here is some pictures :
  6. So.. after my many posts only full of questions i want also contribute on something useful for you all (if you like it ofcourse). The hero trader hill seemed somehow inadequate and barren. I therefore decided to adapt it. On the hill I built a tiny military base in the ruins of a small settlement. I added, among others, well, a burning barrel and the fuel tank. I hope you will like it. Some Screenshots can you find here. Thanks @Poncho for INSTRUCTIONS: Download herotrader.sqf and put it to your custom_maps folder to dayz_server. Then add the following line to your server_functions.sqf. call compile preProcessFileLineNumbers "\z\addons\dayz_server\custom_maps\herotrader.sqf"; PS: Sorry for my bad english, i hope you understood everything.. PPS: I will be very glad for any feedback, how do you like it and would you like some more additions?
  7. this was my original post on my website: We have had it running for a few weeks and it seems to be working well. Heals is a WIP and is reliant on finding code for healing by a multigun. Otherwise its in good working order and successfully tracks Kills / Deaths / Revives as well as a Hero/Bandit Rank Tracker There are many different things you can do with this system. My server already is running: Custom Hero / Bandit AI missions that rank change accordingly Custom Bandit AI roaming around in towns. Custom Bandit / Hero ONLY Traders with separate pricing file Hope all that use it enjoy it while we wait for a possible system like this integrated into Epoch. Since this thread on July 16th I have optimized it a lot, removing all the different variables to handle the rank change down to one variable and one handler. I do have to tweak the rank change system a little bit. https://github.com/donkeypunchepoch/DonkeyPunchQuickNDirtyStats
  8. I named this shit "Quick and Dirty Stats" for a reason. Remember all of this shit is a learning experience for me and I like to overcome hurdles as fast as possible. Sometimes with working as the admin/owner it takes away from my time to finish stuff but it definitely kills the train of thought when you are deep into something.... However, on a better note. WHO HAS BEEN WAITING ON A HERO/BANDIT STATUS TYPE STAT? Well so far, Ive got Rank, Kills and Deaths working fine and tracking. Ive incorporated a quick and dirty GUI to go with it, but its attached to the statusbar currently. Well here we go, the stats at the bottom are true to player stats(was done for testing purposes) and now im into the GUI creation. Here is a screen shot to go with all this lovely news.
  9. Hi Guys, Are there any plans to work on some role play in the game like in arma 2 epoch (hero, bandit, neutral)? suggestions *remove military clothes from loot table (only civilian clothes in the loot table) *neutral players can only buy civilian clothes at the current tranders *hero trader where only hero's can buy clothes (military look) *bandit trader where only bandits can buy clothes (military look) Really hope to see some work on this since everybody just kill eachother atm.
  10. 2 Bandit WAI customized missions --- Denny's Farm --- Troop's Supply Mission Plot: --- Denny is giving out some supplies at his farm. --- The local troop just received their supply. Screenshots: https://www.dropbox.com/sh/k9txqxw6q4qx71t/AADTvplz45CXdSrW8Pyo5W8Fa?dl=0 Requirement: -PBO to pack mission file -WAI Installation: ---Download and install WAI to your server.pbo Link : ---Create farmer_give.sqf and troop_supply.sqf files in dayz_server\WAI\missions\bandits In farmer_give.sqf Copy and paste In troop_supply.sqf, copy and paste: ---Edit the config.sqf : find wai_bandit_missions = [ ["armed_vehicle",10], ["black_hawk_crash",10], ["captured_mv22",10], ["broken_down_ural",10], ["hero_base",10], ["ikea_convoy",10], ["medi_camp",10], ["presidents_mansion",10], ["sniper_extraction",10], ["weapon_cache",10], ]; the missions you have may be different from me, and the number after the mission name is the chance of the mission will happen Example: ["mission_name",chance in %] ---Add in farmer_give and troop_supply so it would look like this wai_bandit_missions = [ ["armed_vehicle",10], ["black_hawk_crash",10], ["captured_mv22",10], ["broken_down_ural",10], ["hero_base",10], ["ikea_convoy",10], ["medi_camp",4], ["presidents_mansion",10], ["sniper_extraction",10], ["weapon_cache",4], ["farmer_give",6], ["troop_supply",6] ]; Make sure the number add up to 100. You can change the chance of the mission happen by change the number in % to whatever you want. Now you are done! Repack your server.pbo to try out the missions :D Let me know if there is any problem with the mission.
  11. Hey guys! I wanted to ask how to create new Groups based on the humanity besides Hero and Bandit (e.g. Saint or Vilain) and link those with special traders. Thanks!
  12. Matt L's Hero Perks Version 1 Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and 30k, but can be easily changed. Each perk after 5k also gets a random spawn and random skin. At 10k you are given a motor bike, 20k gets you an SUV, and 30k gets you a mozzie with a box full of 3 randomly selected weapons, randomly selected item sets, and a randomly selected backpack. To Install: You will need PBO manager and Notepad ++​ This will conflict with any antihack, battle eye, and server cleanup routines. To fix the antihack (if using infistar) go into ahconfig and turn off the hack box check. I personally don't use battle eye so I can't help with writing exceptions. For most of you the server cleanup routine will be in the server_cleanup.fsm which is located in the dayz_server.pbo in the system folder, Ctrl + F for hacker and find the line that start with Code (Text): (vehicle _x != _x and change that line to resemble something like Code (Text): if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n and if you're using Epoch this routine is in the server_functions.sqf, find it by searching for hacker once more then replace the vehicle line with Code (Text): if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { Next, go into your dayz_server\compiles folder and find server_playerSetup.sqf, (note this will be different for most mods, but this is what it is for Epoch) locate the line that looks like Code (Text): dayzPlayerLogin2 = [_worldspace,_state]; and replace it with Code (Text): dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; and repack your dayz_server.pbo Next open your init.sqf in your dayz_mission.pbo and at the bottom add Code (Text): //hero spawn herospawn = compile preprocessFileLineNumbers "CHANGE\FILE\PATH\HERE\heroperk.sqf"; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (dayzPlayerLogin2 select 2) then { player spawn herospawn; }; obviously adjust the file path to where you placed heroperk.sqf Download and edit to your liking Credits - Matt L http://opendayz.net/members/matt-l.7134/ for Coding HollowAddiction for the idea and testing CommanderRetra for helping with random skin and backpack assortment (bis_fnc_selectrandom). Ebay for server cleanup example Download Help Thread ​ At some point in the future I may release a version with added bandit negative effects like a small chance to spawn infected, or randomly spawning in the middle of nowhere or losing a tiny bit of blood every couple seconds for a couple minutes etc.
  13. The single greatest improvement that could be made to the Epoch gameplay is a reputation system which simply makes the bad guys visibly identifiable, such as with a special irremovable colored mask or red nametag. This alone could greatly reduce the kill-on-sight, mindless back-and-forth Call of Duty gameplay because it would bring repercussions for playing a bad guy and cause them to be hunted. If players could visually identify the bad guys then the bad guys would become clear targets which would discourage all but the most skilled bandits (whom may actually welcome the added challenge). A temporary bandit reputation indicator could also be given to any non-bandit player or survivor that harmed a fellow non-bandit player or survivor, which would then allow players to defend themselves against kill-on-sight newbs that still had a reputation above -5000. This temporary reputation would be lost upon death, but would allow anyone to retaliate without loss to their own humanity. Currently the Kill Boards rarely work, probably because players often bleed out at least a little bit after being shot. And, with the ability to change character names in less than a minute there are almost no repercussions or lasting reputations to discourage players from simply killing everyone they see. There's also no way to defend oneself without becoming a bandit inadvertently.
  14. I have been searching high and low. I have recently changed one of our servers to PVE. I want to change the bandit trader to "Super"hero trader? I have tried EVERY post in here and for what ever reason it just wont work. Currently have CfgServerTrader installed and running Epoch Cherno Arma is 112555 and my dayz is, Any help would be great! Thanks in advance TiMMaY[KoS]
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