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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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I allready solved it!

 

Does anyone know why i must add all the backpacks in the createvehicle.txt?

cuz i get kicks of every backpack now.

anyone got a sollution so all the items get accepted?

 

Thnx

Probably because it's seeing you putting a backpack on as creating a vehicle.

 

I think this is all of them:

!"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F"
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Probably because it's seeing you putting a backpack on as creating a vehicle.

 

I think this is all of them:

!"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F"

 

 

Yes its true.

I added them all into the createvehicle.txt but still get the createvehicle kick #1.

 

click on the link for the screenie

 

https://gyazo.com/254cd3e7a7e103b76cab3da11f9c85d0

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now this one

 

13.08.2015 08:22:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "smallbackpack_pink_epoch" 6:15 [0,0,0]

 

and all i did add in createvehicle.txt in first line.

must i add it on line 2? can it be on both lines to be sure?

 

thnx

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now this one

 

13.08.2015 08:22:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "smallbackpack_pink_epoch" 6:15 [0,0,0]

 

and all i did add in createvehicle.txt in first line.

must i add it on line 2? can it be on both lines to be sure?

 

thnx

 

post your createvehicle.txt so they can see what you did ...

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how do i post a spoilers so its the exact line as my txt?

 

but here it is.

 

line 1

 

5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo"  !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !="smallbackpack_green_epoch" !="B_AssaultPack_cbr" !="smallbackpack_red_epoch" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="smallbackpack_teal_epoch" !="smallbackpack_pink_epoch"

 

line 2  

 

5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH"  !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH"

 

line 3

 

5 SeaGull

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This is what mine is:

5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo"  !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|I_Soldier|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH"  !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH" !="smallbackpack_red_epoch" !="smallbackpack_green_epoch" !="smallbackpack_teal_epoch" !="smallbackpack_pink_epoch"
5 SeaGull
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ok, copied yours to mine and seems to work.

so thats cool.

 

so now i added all secondary guns to donator.

but if i do random, normal players get donator guns. can i change that? thnx

 

 

I will not support changing this so players cannot get all items (including donor items) or locations on random spawns.

If you have problems with players killing themself to get better weapons/spawns, it means you have too good options for donors or only shit options for non donors, level it out instead of giving donors OP spawns!

 

pls read before you ask, many questions has already been asked and answered.

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here:

	case "esseker":{
		[
			[[9500,5600]],	//esseker
			[[11900,7950]],	//Novi Grad
			[[11082,10280],2],	//Camp Spencer
			[[2655,1269]],		//Grozna Mountain
			[[2000,4180]],	//Krupa
			[[6470,5445],1],	//Neptun Resort
			[[6660,3850]],		//Plava Vrana
			[[9950,10725]]	//Gromada Caves
		]
	};

 

In spawn_settings.sqf look for

//Spawn area radius, setting this low might make bis_fnc_findsafepos fail and place the player in the middle of the map

_area = 1500;

this is a radius of the coords you select so it would up to a 1500m radius. Use a smaller number and see if that does the trick.

 

Thanks Guys :D very muchly. :wub:

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now i got another createvehicle kick.
What the hell did i do wrong?
First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed.

 

Anyway is this kick

 

14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67]

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Hey Halv, thank you for this. This is an awesome edition to epoch. However, I have a question...

 

I am looking in spawn_locations.sqf to change the coordinates of the mine and factory teleport locations, but I can't seem to find either of those in the Altis section of that. Can you tell me where they are at?

 

Also, can I safely edit the gear in _geararr in spawn_gear_settings.sqf? Can't seem to disable certain teleports in the dialog, that's why i'm asking...

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now i got another createvehicle kick.
What the hell did i do wrong?
First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed.

 

Anyway is this kick

 

14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67]

 

 

this is not from this script.

 

I am looking in spawn_locations.sqf to change the coordinates of the mine and factory teleport locations, but I can't seem to find either of those in the Altis section of that. Can you tell me where they are at?

 

these are default spawn locations from altis.h file.

switch them off or change them in this file.

 

Also, can I safely edit the gear in _geararr in spawn_gear_settings.sqf? Can't seem to disable certain teleports in the dialog, that's why i'm asking...

 

yes, you can safely edit the gear.

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What about the spawns? I like the random gear part of it but I want to either disable it all together or edit all the spawns. I'm having problems with people using halo jump to mount endless assaults on someone/someones base. so I need to make it so they can only spawn at the three traders

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now i got another createvehicle kick.
What the hell did i do wrong?
First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed.

 

Anyway is this kick

 

14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67]

 

Chrisa, add this in createvehicle.txt  5 !="I_Soldier_EPOCH" I was having that problem and adding that fixed it

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What about the spawns? I like the random gear part of it but I want to either disable it all together or edit all the spawns. I'm having problems with people using halo jump to mount endless assaults on someone/someones base. so I need to make it so they can only spawn at the three traders

 

if you are using my killfeed, then you can set it so it locks spawn locations near the players dead body.

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Chrisa, add this in createvehicle.txt  5 !="I_Soldier_EPOCH" I was having that problem and adding that fixed it

This one will need to go on the 2nd line, not the first ( it's a #1, not a #0). I had the same problem earlier today, it's definitely caused by the blckeagls missions

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Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server .

Many thanks for the help

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Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server .

Many thanks for the help

 

You need to provide more information. Repeat the steps from the tutorial. You have something wrong because the script works like a charm. You have to be sure that halv_defines.hpp is only loaded ONCE. Provide your server log (rpt file)

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Hi.

 

My. Init.sqf:

 

[] execVM "addons\halv_spawn\init.sqf";
//////////////////////////////////////////////////////////////////////////
//cmEARPLUGS CODE START
call compile preProcessFileLineNumbers "cmEarplugs\config.sqf";
//cmEARPLUGS CODE END
//////////////////////////////////////////////////////////////////////////
[] execVM "trader\init.sqf";
[] execVM "trader\HALV_takegive_crypto_init.sqf";
[] execVM "trader\resetvehicleammo.sqf";
 
//Status Bar
if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};
 
//ATM
if(isServer) then {execVM "\q\addons\traderATMs\init.sqf";};
 
//Igiload
[]execVM "IgiLoad\IgiLoadInit.sqf";
 
//Welcome Message
[] execVM "addons\welcome.sqf";
 
//Spawnbilder
[] execVM "addons\DebugPic.sqf";
 
My Destr.ext
 
#include "infiSTAR_AdminMenu.hpp"
#include "addons\halv_spawn\Halv_defines.hpp"
#include "addons\halv_spawn\spawndialog.hpp"
#include "trader\Halv_defines.hpp"
#include "trader\tradedialog.hpp"
#include "trader\HSPricing.hpp"
#include "addons\cfgCrafting.hpp"
author = "Epoch Mod Team";
....
...
...
 
My Structur:
e6ce14-1439892606.png

 

The title of the Mission.pbo is epoch.Altis.pboI've reinstalled 2

V
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