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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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  On 7/18/2015 at 10:12 PM, DrejXArmy said:

Does anyone have this working on Australia?

 

it will work on any map as long as it spawns a clonebox, but you might have to define some new spawn locations tho, i dont think i got any presets for australia.

 

 

  On 7/18/2015 at 10:18 PM, Motorui said:

 

Got this error:

18.07.2015 23:10:09: Rui Pereira (127.0.0.1:2316) bd774d5cdd67e17da3e0529952919e25 - #21 "ics];
};

if(hasInterface && !isDedicated)then{
[_scriptpath] execVM (_scriptpath+"spawndialog.sqf");
};

 

this is not an error but a battleye kick, theres quite a diffrence ...

 

anyway i cant help you with these, sorry.

you can go through the thread and most likely find the answer or i can suggest you read up a bit on be filters.

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Thank you!!! Fixed trough here: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/

It is up and running now, thanks again...

 

I'll Share my portuguese translation:

 

  Reveal hidden contents

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Hey Halv. First I'd like to say thanks for all the mods you have provided us. I'm running quite a few from you and they are all great. I have a question. Maybe I missed it somewhere (it is late and I have not been to sleep yet lol) but is there a way to display the credits (credits.sqf) when people enter the server that are not fresh spawns? Currently only fresh spawns or people that are re-spawning after death get to see the messages that pop up after they selected their spawn location. I would like people that connect who are already spawned in the world to see them as well. Thanks again.

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  On 7/20/2015 at 8:45 AM, READTHESCROLL said:

Hey Halv. First I'd like to say thanks for all the mods you have provided us. I'm running quite a few from you and they are all great. I have a question. Maybe I missed it somewhere (it is late and I have not been to sleep yet lol) but is there a way to display the credits (credits.sqf) when people enter the server that are not fresh spawns? Currently only fresh spawns or people that are re-spawning after death get to see the messages that pop up after they selected their spawn location. I would like people that connect who are already spawned in the world to see them as well. Thanks again.

 

disable it in the script so it wont execute twice, then in your init.sqf add something like this:

[]spawn{
	if(isServer)exitWith{};
	waitUntil{!isNil "Epoch_my_GroupUID"};
	[]execVM "path\to\credits.sqf";
};
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  On 7/18/2015 at 10:47 PM, Halvhjearne said:

 

it will work on any map as long as it spawns a clonebox, but you might have to define some new spawn locations tho, i dont think i got any presets for australia.

 

 

Did you ever add any spawn locations for Australia, DrejXArmy? If so, are you willing to share your locations?

It works for Australia by default, but there are only 4 spawn locations. And, for such a big map, that isn't enough!

Edit: Awesome script by the way Halv, just as normal!

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I recently reinstalled this mod and went through the pages compiling what stock AH edits to make etc and which ones are now obsolete. I figured I'd post them incase anyone doesn't wanna read through all the pages.  All credit goes to the people in the previous pages who came up with them, not me. All I did was follow their instructions.

 

Stock Antihack Settings:

 

1) I turned off HALO since I hear it's still glitchy.  You may need to add more filter edits if you keep it. Not sure.

 

2)  Made the following changes to Scripts.txt:
        

            To line 2 (starting with "7 "BIS_fnc_dynamictext"") add:  !"] spawn BIS_fnc_dynamicText;"

            To line 23 (starting with "7 exec") add:  !="spawndialog.sqf" !"halv_spawn\init.sqf"  !="opendialog.sqf" !="execVM \"addons\halv_spawn\init.sqf\""

            To line 40 (starting with "7 createDialog") add:  !"createdialog \"Halv_spawn_dialog\";"

3) I don't let people select backpacks as starting gear, but if you do, you'll probably have to do this for every one you allow:

 

Seems to be working perfectly so far for both admins and non-admins. Not sure if some of the scripts.txt edits were redundant, such as !"halv_spawn\init.sqf" + !="execVM \"addons\halv_spawn\init.sqf\"" but it works, so not gonna mess with it.

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  On 7/24/2015 at 11:01 PM, dnk_paul said:

Halv - when you get the kit/spawn selection box open, in the bottom corner it has your TS address... where do we change that? I've just looked through the various files and can't find it anywhere

 

its in stringtables.xml

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  On 7/20/2015 at 6:42 PM, klinGiii said:

Hey Halv,

 

Got stock AH on my Server , and yes they still get teleported back in the air if they use Halo.

 

Greets klinGiii

 

Hi Halv,

 

Having the same issue as above. Players are transported up once after glidding down a bit. Afther that they are able to land. It does not seem to affect admins identified in epochAH.hpp.

 

Best,

Ghost

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I'm getting an error after players respawn using the select spawn. The first time they spawn its fine but if they try again after dying it gives a "Loading Error- You have to relog" when trying to load player info. It was working properly a couple of days ago until I installed SEM missions and A3EAI. Any insight?

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  On 7/23/2015 at 5:42 PM, SteYou2014 said:

I recently reinstalled this mod and went through the pages compiling what stock AH edits to make etc and which ones are now obsolete. I figured I'd post them incase anyone doesn't wanna read through all the pages.  All credit goes to the people in the previous pages who came up with them, not me. All I did was follow their instructions.

 

Stock Antihack Settings:

 

1) I turned off HALO since I hear it's still glitchy.  You may need to add more filter edits if you keep it. Not sure.

 

2)  Made the following changes to Scripts.txt:

        

            To line 2 (starting with "7 "BIS_fnc_dynamictext"") add:  !"] spawn BIS_fnc_dynamicText;"

            To line 23 (starting with "7 exec") add:  !="spawndialog.sqf" !"halv_spawn\init.sqf"  !="opendialog.sqf" !="execVM \"addons\halv_spawn\init.sqf\""

            To line 40 (starting with "7 createDialog") add:  !"createdialog \"Halv_spawn_dialog\";"

3) I don't let people select backpacks as starting gear, but if you do, you'll probably have to do this for every one you allow:

 

Seems to be working perfectly so far for both admins and non-admins. Not sure if some of the scripts.txt edits were redundant, such as !"halv_spawn\init.sqf" + !="execVM \"addons\halv_spawn\init.sqf\"" but it works, so not gonna mess with it.

 

As of 0.3.1.0 it seems that there were changes made to scripts.txt such as removing the line starting with "7 exe" ... I've reinstalled and completely left out the edits from "To line 23 (starting with "7 exec") add:".  Everything seems to be working good so far.  So it looks like that part is not necessary for now.  I do see "exec" in "publicvariableval.txt" but am not sure if it's the same thing. As long as it works without the previously mentioned edits, I'll just leave it at that and not mess with publicvariableval.txt

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i was made aware that there was a problem with the new versions of infistar. (thanks skorpi)

 

therefore i have now disable jammer spawns by default and i suggest everyone else do the same (or update) for now as it is simply too resource heavy to run that part of the code when spawning!

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  On 8/1/2015 at 4:33 PM, Halvhjearne said:

i was made aware that there was a problem with the new versions of infistar. (thanks skorpi)

 

therefore i have now disable jammer spawns by default and i suggest everyone else do the same (or update) for now as it is simply too resource heavy to run that part of the code when spawning!

 

no problem

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