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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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So I got missions working, I got the status bar working, but I can't seem to get the spawner to work.  Same issue as before.  I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again.  

 

This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github.  Not sure why the teleport is not executing.

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11 hours ago, Locodino said:

So I got missions working, I got the status bar working, but I can't seem to get the spawner to work.  Same issue as before.  I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again.  

 

This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github.  Not sure why the teleport is not executing.

Are you using infiSTAR? If so, check that it is not closing dialogs. I will double-check everything this weekend just in case I missed something and update the instructions on the github as well.

Also please check my fork on the github as I just uploaded minor updates. I am not sure which version you downloaded.

 

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On 4/9/2019 at 11:59 PM, Locodino said:

I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks.

I will add this to the installation.txt which, eventually, I will include as a PDF.

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hello

 now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham

can you help me ?

and an other problem, i see itms in black ... why ? 

1555425225-sans-titre.png

thx 

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12 hours ago, bibi8667 said:

hello

 now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham

can you help me ?

and an other problem, i see itms in black ... why ? 

1555425225-sans-titre.png

thx 

I suggest you download the script from my github and follow the install directions there.

Did you copy the stringtable.xml for the traders into your mission folder (Epoch.Altis, for example)

 

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sorry last night and find the bug .... it is inside spawn settings sqf

//if false then gear select screen/button is disabled
_halv_allowgearselect = false;

//if false, this disables adding gear, so no gear is added 
//if gear select is disabled and this is false, no random gear is added to player on spawn
//to add random gear from the arrays, set this to true and disable gear selection
_addgear = false;

//this is to clear all gear, before adding the new gear
//best to keep this true, if you allow gear selection
//if you do not allow gear selection, set this to false, or player will start with nothing
_removedefault = false;

 

when i let like this, server work 

when i begin to change for add weapons choose inside white box, i am lock inside white room ....

 

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22 hours ago, bibi8667 said:

sorry last night and find the bug .... it is inside spawn settings sqf

//if false then gear select screen/button is disabled
_halv_allowgearselect = false;

//if false, this disables adding gear, so no gear is added 
//if gear select is disabled and this is false, no random gear is added to player on spawn
//to add random gear from the arrays, set this to true and disable gear selection
_addgear = false;

//this is to clear all gear, before adding the new gear
//best to keep this true, if you allow gear selection
//if you do not allow gear selection, set this to false, or player will start with nothing
_removedefault = false;

 

when i let like this, server work 

when i begin to change for add weapons choose inside white box, i am lock inside white room ....

 

I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues.

Glad you got it working.

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  • 4 months later...

The instructions are at the bottom of the file named halv_spawn\spawn_locations.sqf and are as follows:

/* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed)
    case "myworldname":{
        [
            [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname"
            [[0,0],1],              //spawn locked for everyone but lvl 1
            [[0,0],0,"customname"], //spawn open for all, customname is "customname"
            [[0,0]]                 //minimal spawn, open for all
        ]
    };
*/

I've edited the one on the version forked on my github so that all spawns on Altis are available and added a dropbox link below:

https://www.dropbox.com/s/ue272acolpc8wjs/spawn_locations.sqf?dl=0

 

 

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I can not get this to work with Tanoa, what's the secret? I have tried your version Ghostrider and a hybrid of mine and yours and nothing seems to work. The issue is when you walk up to the booth to spawn, nothing happens. I have tried the edit int he latest exp branch of Epoch and that allows me to spawn, but only at a designated trader the spawn menu still doesn't show up. any suggestions/tips/methods? Greatly appreciated!

 

P.S. - It works fine in any other map!

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11 hours ago, Sneer said:

That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though.

Ah okay. Try replacing your Halv_defines.hpp with mine:

Spoiler

/*
	definitions for various dialogs by Halv
	
	Copyright (C) 2015  Halvhjearne

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.

	Contact : [email protected]
*/

// Control types
#define CT_MAP_MAIN 101
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_XSLIDER 43
#define CT_SLIDER 3

// Static styles
#define ST_PICTURE 0x30
#define ST_MULTI 16
// Listbox styles
#define ST_LEFT 0x00
#define LB_TEXTURES 0x10
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 1024
#define SL_TEXTURES 0x10


// Base Classes

class HALV_IGUIBack
{
	type = 0;
	idc = -1;
	style = 80;
	text = "";
	colorText[] = {.1,.1,.1,.6};
	font = "PuristaMedium";
	sizeEx = 0;
	shadow = 0;
	x = 0.1;
	y = 0.1;
	w = 0.1;
	h = 0.1;
	colorbackground[] = {.1,.1,.1,.6};
};

class HALV_RscFrame
{
	type = 0;
	idc = -1;
	style = 64;
	shadow = 2;
	colorBackground[] = {0,.5,1,.8};
	colorText[] = {0,.5,1,.8};
	font = "PuristaLight";
	sizeEx = 0.02;
	text = "";
};

class HALV_RscButton
{
	access = 0;
	type = 1;
	text = "";
	colorText[] = {1,1,1,0.8};
	colorDisabled[] = {0.4,0.4,0.4,1};
	colorBackground[] = {.7,.7,.7,.6};
	colorBackgroundDisabled[] = {.95,.95,.95,1};
	colorBackgroundActive[] = {.3,.3,.3,.6};
	colorFocused[] = {.7,.7,.7,.8};
	colorShadow[] = {.1,.1,.1,1};
	colorBorder[] = {.7,.7,.7,.5};
	soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
	soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
	soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
	soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
	style = 2;
	x = 0;
	y = 0;
	w = 0.095589;
	h = 0.039216;
	shadow = 1;
	font = "PuristaMedium";
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
	offsetX = 0.003;
	offsetY = 0.003;
	offsetPressedX = 0.002;
	offsetPressedY = 0.002;
	borderSize = 0;
};

class HALV_RscListBox
{
	access = 0;
	type = 5;
	w = 0.4;
	h = 0.4;
	rowHeight = 0;
	colorText[] = {1, 1, 1, 1};
	colorDisabled[] = {1, 1, 1, 0.25};
	colorScrollbar[] = {1, 0, 0, 0};
	colorSelect[] = {0, 0, 0, 1};
	colorSelect2[] = {0, 0, 0, 1};
	colorSelectBackground[] = {0.95, 0.95, 0.95, 1};
	colorSelectBackground2[] = {1, 1, 1, 0.5};
	colorBackground[] = {0.2,0.2,0.2,0.6};
	pictureColor[] = {1,1,1,1}; // Picture color
	pictureColorSelect[] = {1,1,1,1}; // Selected picture color
	pictureColorDisabled[] = {1,1,1,0.5}; // Disabled picture color
	soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1};
	arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
	arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
	class ListScrollBar
	{
		color[] = {1, 1, 1, 0.6};
		colorActive[] = {1, 1, 1, 1};
		colorDisabled[] = {1, 1, 1, 0.3};
		shadow = 0;
		thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
		arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
		arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
		border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
	};
	style = 16;
	font = "PuristaMedium";
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
	shadow = 0;
	colorShadow[] = {0, 0, 0, 0.5};
	color[] = {1, 1, 1, 1};
	period = 1.2;
	maxHistoryDelay = 1;
	autoScrollSpeed = -1;
	autoScrollDelay = 5;
	autoScrollRewind = 0;
};

class HALV_RscCheckbox
{
	idc = -1;
	type = 7;
	style = 2;
	x = "LINE_X(XVAL)";
	y = "LINE_Y";
	w = "LINE_W(WVAL)";
	h = 0.029412;
	colorText[] = {0,.5,1,1};
	color[] = {.7,.7,.7,.5};
	colorBackground[] = {.7,.7,.7,.2};
	colorTextSelect[] = {0, 0.8, 0,.8};
	colorSelectedBg[] = {.1,.1,.1,.2};
	colorSelect[] = {.7,.7,.7,.2};
	colorTextDisable[] = {0.4, 0.4, 0.4, 1};
	colorDisable[] = {0.4, 0.4, 0.4, 1};
	font = "PuristaMedium";
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
	rows = 1;
	columns = 1;
};

class HALV_RscStructuredText
{
	access = 0;
	type = CT_STRUCTURED_TEXT;
	idc = -1;
	style = ST_LEFT;
	colorText[] = {1,1,1,1};
	colorBackground[] = {.1,.1,.1,.6};
	class Attributes
	{
		font = "PuristaMedium";
		color = "#ffffff";
		align = "center";
		shadow = 1;
	};
	x = 0;
	y = 0;
	h = 0.035;
	w = 0.1;
	text = "";
	size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
	shadow = 1;
};

class HALV_RscSlider {
	idc = -1; 
	type = CT_XSLIDER; 
	style = SL_HORZ; 
	x = 0.4; 
	y = 0.2; 
	w = 0.3; 
	h = 0.025; 
	color[] = { 1, 1, 1, 1 }; 
	coloractive[] = { 1, 1, 1,.5 };
	colorDisabled[] = {.5,.5,.5,.2};
	colorBackground[] = {.1,.1,.1,.6};
	arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
	arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
	border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
	thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa";
};

class HALV_RscMapControl
{
	type = CT_MAP_MAIN;
	style = ST_PICTURE;
	idc = -1;
	colorBackground[] = {0.969, 0.957, 0.949, 1};
	colorOutside[] = {0, 0, 0, 1};
	colorText[] = {0, 0, 0, 1};
	font = "TahomaB";
	widthRailWay = 1;
//	sizeEx = 0.04;
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.04)";
	colorSea[] = {0.467, 0.631, 0.851, 0.5};
	colorForest[] = {0.624, 0.78, 0.388, 0.5};
	colorRocks[] = {0, 0, 0, 0.3};
	colorCountlines[] = {0.572, 0.354, 0.188, 0.25};
	colorMainCountlines[] = {0.572, 0.354, 0.188, 0.5};
	colorCountlinesWater[] = {0.491, 0.577, 0.702, 0.3};
	colorMainCountlinesWater[] = {0.491, 0.577, 0.702, 0.6};
	colorForestBorder[] = {0, 0, 0, 0};
	colorRocksBorder[] = {0, 0, 0, 0};
	colorPowerLines[] = {0.1, 0.1, 0.1, 1};
	colorRailWay[] = {0.8, 0.2, 0, 1};
	colorNames[] = {0.1, 0.1, 0.1, 0.9};
	colorInactive[] = {1, 1, 1, 0.5};
	colorLevels[] = {0.286, 0.177, 0.094, 0.5};
	colorTracks[] = {0.84, 0.76, 0.65, 0.15};
	colorRoads[] = {0.7, 0.7, 0.7, 1};
	colorMainRoads[] = {0.9, 0.5, 0.3, 1};
	colorTracksFill[] = {0.84, 0.76, 0.65, 1};
	colorRoadsFill[] = {1, 1, 1, 1};
	colorMainRoadsFill[] = {1, 0.6, 0.4, 1};
	colorGrid[] = {0.1, 0.1, 0.1, 0.6};
	colorGridMap[] = {0.1, 0.1, 0.1, 0.6};
	stickX[] = {0.2, {"Gamma", 1, 1.5}};
	stickY[] = {0.2, {"Gamma", 1, 1.5}};
	moveOnEdges = 1;
	x = 0;
	y = 0;
	w = 1;
	h = 1;
	shadow = 0;
	ptsPerSquareSea = 5;
	ptsPerSquareTxt = 20;
	ptsPerSquareCLn = 10;
	ptsPerSquareExp = 10;
	ptsPerSquareCost = 10;
	ptsPerSquareFor = 9;
	ptsPerSquareForEdge = 9;
	ptsPerSquareRoad = 6;
	ptsPerSquareObj = 9;
	showCountourInterval = 0;
	scaleMin = 0.001;
	scaleMax = 1;
	scaleDefault = 0.16;
	maxSatelliteAlpha = 0.85;
	alphaFadeStartScale = 2;
	alphaFadeEndScale = 2;
	fontLabel = "PuristaMedium";
	sizeExLabel = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
	fontGrid = "TahomaB";
	sizeExGrid = 0.02;
	fontUnits = "TahomaB";
	sizeExUnits = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
	fontNames = "EtelkaNarrowMediumPro";
	sizeExNames = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
	fontInfo = "PuristaMedium";
	sizeExInfo = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
	fontLevel = "TahomaB";
	sizeExLevel = 0.02;
	text = "#(argb,8,8,3)color(1,1,1,1)";
	onMouseMoving = "mouseX = (_this Select 1);mouseY = (_this Select 2)";
	onMouseButtonDown = "mouseButtonDown = _this Select 1";
	onMouseButtonUp = "mouseButtonUp = _this Select 1";
	class Legend {
		colorBackground[] = {1, 1, 1, 0.5};
		color[] = {0, 0, 0, 1};
		x = "SafeZoneX + (((safezoneW / safezoneH) min 1.2) / 40)";
		y = "SafeZoneY + safezoneH - 4.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
		w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
		h = "3.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
		font = "PuristaMedium";
		sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
	};
	class ActiveMarker {
		color[] = {0.3, 0.1, 0.9, 1};
		size = 50;
	};
	class Command {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
		size = 18;
		importance = 1;
		coefMin = 1;
		coefMax = 1;
	};
	class Task {
		colorCreated[] = {1, 1, 1, 1};
		colorCanceled[] = {0.7, 0.7, 0.7, 1};
		colorDone[] = {0.7, 1, 0.3, 1};
		colorFailed[] = {1, 0.3, 0.2, 1};
		color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
		icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa";
		iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa";
		iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
		iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
		iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
		size = 27;
		importance = 1;
		coefMin = 1;
		coefMax = 1;
	};
	class CustomMark {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa";
		size = 24;
		importance = 1;
		coefMin = 1;
		coefMax = 1;
	};
	class Tree {
		color[] = {0.45, 0.64, 0.33, 0.4};
		icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
		size = 12;
		importance = "0.9 * 16 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class SmallTree {
		color[] = {0.45, 0.64, 0.33, 0.4};
		icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
		size = 12;
		importance = "0.6 * 12 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class Bush {
		color[] = {0.45, 0.64, 0.33, 0.4};
		icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
		size = "14/2";
		importance = "0.2 * 14 * 0.05 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class Church {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Chapel {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Cross {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Rock {
		color[] = {0.1, 0.1, 0.1, 0.8};
		icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa";
		size = 12;
		importance = "0.5 * 12 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class Bunker {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
		size = 14;
		importance = "1.5 * 14 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class Fortress {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
		size = 16;
		importance = "2 * 16 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class Fountain {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa";
		size = 11;
		importance = "1 * 12 * 0.05";
		coefMin = 0.25;
		coefMax = 4;
	};
	class ViewTower {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa";
		size = 16;
		importance = "2.5 * 16 * 0.05";
		coefMin = 0.5;
		coefMax = 4;
	};
	class Lighthouse {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Quay {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Fuelstation {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Hospital {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class BusStop {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Transmitter {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Stack {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa";
		size = 20;
		importance = "2 * 16 * 0.05";
		coefMin = 0.9;
		coefMax = 4;
	};
	class Ruin {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa";
		size = 16;
		importance = "1.2 * 16 * 0.05";
		coefMin = 1;
		coefMax = 4;
	};
	class Tourism {
		color[] = {0, 0, 0, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa";
		size = 16;
		importance = "1 * 16 * 0.05";
		coefMin = 0.7;
		coefMax = 4;
	};
	class Watertower {
		color[] = {1, 1, 1, 1};
		icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
	};
	class Waypoint {
		color[] = {0, 0, 0, 1};
		size = 24;
		importance = 1;
		coefMin = 1;
		coefMax = 1;
		icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
	};
	class WaypointCompleted {
		color[] = {0, 0, 0, 1};
		size = 24;
		importance = 1;
		coefMin = 1;
		coefMax = 1;
		icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa";
	};
	class power {
		icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
		color[] = {1, 1, 1, 1};
	};
	class powersolar {
		icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
		color[] = {1, 1, 1, 1};
	};
	class powerwave {
		icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
		color[] = {1, 1, 1, 1};
	};
	class powerwind {
		icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
		color[] = {1, 1, 1, 1};
	};
	class Shipwreck {
		icon = "\A3\ui_f\data\map\mapcontrol\Shipwreck_CA.paa";
		size = 24;
		importance = 1;
		coefMin = 0.85;
		coefMax = 1;
		color[] = {0, 0, 0, 1};
	};
	class LineMarker
	{
		lineDistanceMin = 3e-005;
		lineLengthMin = 2;
		lineWidthThick = 0.013;
		lineWidthThin = 0.005;
		textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)";
	};
};

class HALV_CT_TREE
{
	access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
	type = CT_TREE; // Type is 12
	style = ST_LEFT; // Style
	x = 0.35567 * safezoneW + safezoneX;
	y = 0.137091 * safezoneH + safezoneY;
	w = 0.438144 * safezoneW;
	h = 0.725818 * safezoneH;
	colorBorder[] = {0,.5,1,.8}; // Frame color
	colorBackground[] = {0.2,0.2,0.2,0.6}; // Fill color
	colorSelect[] = {1,0.5,0,1}; // Selected item fill color (when multiselectEnabled is 0)
	colorMarked[] = {1,0.5,0,0.5}; // Marked item fill color (when multiselectEnabled is 1)
	colorMarkedSelected[] = {1,0.5,0,1}; // Selected item fill color (when multiselectEnabled is 1)
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";// Text size
	font = "EtelkaMonospacePro"; // Font from CfgFontFamilies
	shadow = 1; // Shadow (0 - none, 1 - N/A, 2 - black outline)
	colorText[] = {1,1,1,1}; // Text color
	colorSelectText[] = {1,1,1,1}; // Selected text color (when multiselectEnabled is 0)
	colorMarkedText[] = {1,1,1,1}; // Selected text color (when multiselectEnabled is 1)
	tooltip = ""; // Tooltip text
	tooltipColorShade[] = {0,0,0,1}; // Tooltip background color
	tooltipColorText[] = {1,1,1,1}; // Tooltip text color
	tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color
	multiselectEnabled = 0; // Allow selecting multiple items while holding Ctrl or Shift
	expandOnDoubleclick = 1; // Expand/collapse item upon double-click
	hiddenTexture = "A3\ui_f\data\gui\rsccommon\rsctree\hiddenTexture_ca.paa"; // Expand icon
	expandedTexture = "A3\ui_f\data\gui\rsccommon\rsctree\expandedTexture_ca.paa"; // Collapse icon
	maxHistoryDelay = 1; // Time since last keyboard type search to reset it
	// Scrollbar configuration
	class ScrollBar
	{
		width = 0; // width of ScrollBar
		height = 0; // height of ScrollBar
//		scrollSpeed = 0.01; // scroll speed of ScrollBar
		arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow
		arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on
		border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically)
		thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically)
		color[] = {1,1,1,1}; // Scrollbar color
	};
	colorDisabled[] = {0,0,0,0}; // Does nothing, but must be present, otherwise an error is shown
	colorArrow[] = {0,0,0,0}; // Does nothing, but must be present, otherwise an error is shown
};

 

 

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  • 1 month later...

I tried installing this in Tanoa, and got an issue that the dialog doesn't open.
The problem found in my client RPT is "Spawn Menu Aborted..." , so that spawndialog.sqf has something wrong in

Quote

if(player distance _rspawnw > 35)exitWith

It seems players don't spawn on respawn_west marker in this Tanoa map.
They start on {9969.2129,298.72415,12166.665}, instead of respawn_west marker at {8649.86,1.29866,6146.53}.

Replace that part with :

Spoiler

if(player distance _rspawnw > 35)exitWith

 

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Hello,

Is there a list of battleye exceptions I need to add for this script? I installed the one GRG posted, but I'm getting BE kicks one after another, it reached the point where I added the next filter and it just kept reporting the same filter as the problem, so I'm stuck at this point. Appreciate any help.

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Well, nevermind BE filters for the moment, I disabled BE and joined my server and the script isn't working at all, I just have the default spawn booths with their default functions. I've triple-checked how I installed it though...I added the necessary lines to my mission's init.sqf, description.ext, and added the addons\halv_spawn folder, and repacked the mission PBO. Don't understand what I've done wrong at this point?

EDIT: So it looks like at least the addon's init.sqf is being called properly because I changed "_deletedefaultteleporters = false;" to "true", and the default teleporters are now gone and the stands are there with the handprint texture, but the scroll wheel does nothing on those stands, I tried all 3 of them, they seem to just be dead models. Really don't understand what I could have done wrong here.

Edited by Chris9183
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