Locodino Posted April 8, 2019 Report Share Posted April 8, 2019 So I got missions working, I got the status bar working, but I can't seem to get the spawner to work. Same issue as before. I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again. This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github. Not sure why the teleport is not executing. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 9, 2019 Report Share Posted April 9, 2019 11 hours ago, Locodino said: So I got missions working, I got the status bar working, but I can't seem to get the spawner to work. Same issue as before. I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again. This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github. Not sure why the teleport is not executing. Are you using infiSTAR? If so, check that it is not closing dialogs. I will double-check everything this weekend just in case I missed something and update the instructions on the github as well. Also please check my fork on the github as I just uploaded minor updates. I am not sure which version you downloaded. Link to comment Share on other sites More sharing options...
Locodino Posted April 9, 2019 Report Share Posted April 9, 2019 Not using infiSTAR, I applied your latest code and it does work but now I am getting the "Land and warp back up 10000m issue seen in earlier posts. Progress... Link to comment Share on other sites More sharing options...
Locodino Posted April 10, 2019 Report Share Posted April 10, 2019 I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks. He-Man and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 12, 2019 Report Share Posted April 12, 2019 On 4/9/2019 at 11:59 PM, Locodino said: I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks. I will add this to the installation.txt which, eventually, I will include as a PDF. Link to comment Share on other sites More sharing options...
bibi8667 Posted April 16, 2019 Report Share Posted April 16, 2019 hello now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham can you help me ? and an other problem, i see itms in black ... why ? thx Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 17, 2019 Report Share Posted April 17, 2019 12 hours ago, bibi8667 said: hello now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham can you help me ? and an other problem, i see itms in black ... why ? thx I suggest you download the script from my github and follow the install directions there. Did you copy the stringtable.xml for the traders into your mission folder (Epoch.Altis, for example) Link to comment Share on other sites More sharing options...
bibi8667 Posted April 17, 2019 Report Share Posted April 17, 2019 sorry last night and find the bug .... it is inside spawn settings sqf //if false then gear select screen/button is disabled _halv_allowgearselect = false; //if false, this disables adding gear, so no gear is added //if gear select is disabled and this is false, no random gear is added to player on spawn //to add random gear from the arrays, set this to true and disable gear selection _addgear = false; //this is to clear all gear, before adding the new gear //best to keep this true, if you allow gear selection //if you do not allow gear selection, set this to false, or player will start with nothing _removedefault = false; when i let like this, server work when i begin to change for add weapons choose inside white box, i am lock inside white room .... Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 18, 2019 Report Share Posted April 18, 2019 22 hours ago, bibi8667 said: sorry last night and find the bug .... it is inside spawn settings sqf //if false then gear select screen/button is disabled _halv_allowgearselect = false; //if false, this disables adding gear, so no gear is added //if gear select is disabled and this is false, no random gear is added to player on spawn //to add random gear from the arrays, set this to true and disable gear selection _addgear = false; //this is to clear all gear, before adding the new gear //best to keep this true, if you allow gear selection //if you do not allow gear selection, set this to false, or player will start with nothing _removedefault = false; when i let like this, server work when i begin to change for add weapons choose inside white box, i am lock inside white room .... I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues. Glad you got it working. Tarabas 1 Link to comment Share on other sites More sharing options...
UraNuS Posted August 30, 2019 Report Share Posted August 30, 2019 how can make this all public? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 31, 2019 Report Share Posted August 31, 2019 post your spawnlocations.sqf and i'll show you how to edit it to make all locations available. He-Man 1 Link to comment Share on other sites More sharing options...
UraNuS Posted September 2, 2019 Report Share Posted September 2, 2019 its same to download nothing tuched....... Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted September 2, 2019 Report Share Posted September 2, 2019 The instructions are at the bottom of the file named halv_spawn\spawn_locations.sqf and are as follows: /* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed) case "myworldname":{ [ [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname" [[0,0],1], //spawn locked for everyone but lvl 1 [[0,0],0,"customname"], //spawn open for all, customname is "customname" [[0,0]] //minimal spawn, open for all ] }; */ I've edited the one on the version forked on my github so that all spawns on Altis are available and added a dropbox link below: https://www.dropbox.com/s/ue272acolpc8wjs/spawn_locations.sqf?dl=0 Link to comment Share on other sites More sharing options...
Vistor Posted September 3, 2019 Report Share Posted September 3, 2019 I can not get this to work with Tanoa, what's the secret? I have tried your version Ghostrider and a hybrid of mine and yours and nothing seems to work. The issue is when you walk up to the booth to spawn, nothing happens. I have tried the edit int he latest exp branch of Epoch and that allows me to spawn, but only at a designated trader the spawn menu still doesn't show up. any suggestions/tips/methods? Greatly appreciated! P.S. - It works fine in any other map! Link to comment Share on other sites More sharing options...
Vistor Posted September 4, 2019 Report Share Posted September 4, 2019 Thank you to the wonderful He-Man for helping me solve. The mission.sqm needed a little editing, the ghost players were too far from the spawn points. Link to comment Share on other sites More sharing options...
Sneer Posted September 6, 2019 Report Share Posted September 6, 2019 Getting a spawn error when the map comes up to select location to spawn. Anyone know what the fix is? No entry'mpmissions\_CUR_MP.Altis\description.ext/Halv_spawn_dialog/controls/HALV_spwan_map.LineMarker'. Link to comment Share on other sites More sharing options...
Grahame Posted September 8, 2019 Report Share Posted September 8, 2019 Did you edit something @Sneer because their is a typo in that error: HALV_spwan_map.LineMarker Link to comment Share on other sites More sharing options...
Sneer Posted September 9, 2019 Report Share Posted September 9, 2019 10 hours ago, Grahame said: Did you edit something @Sneer because their is a typo in that error: HALV_spwan_map.LineMarker That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though. Link to comment Share on other sites More sharing options...
Grahame Posted September 9, 2019 Report Share Posted September 9, 2019 11 hours ago, Sneer said: That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though. Ah okay. Try replacing your Halv_defines.hpp with mine: Spoiler /* definitions for various dialogs by Halv Copyright (C) 2015 Halvhjearne This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Contact : [email protected] */ // Control types #define CT_MAP_MAIN 101 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_XSLIDER 43 #define CT_SLIDER 3 // Static styles #define ST_PICTURE 0x30 #define ST_MULTI 16 // Listbox styles #define ST_LEFT 0x00 #define LB_TEXTURES 0x10 // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 1024 #define SL_TEXTURES 0x10 // Base Classes class HALV_IGUIBack { type = 0; idc = -1; style = 80; text = ""; colorText[] = {.1,.1,.1,.6}; font = "PuristaMedium"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = {.1,.1,.1,.6}; }; class HALV_RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,.5,1,.8}; colorText[] = {0,.5,1,.8}; font = "PuristaLight"; sizeEx = 0.02; text = ""; }; class HALV_RscButton { access = 0; type = 1; text = ""; colorText[] = {1,1,1,0.8}; colorDisabled[] = {0.4,0.4,0.4,1}; colorBackground[] = {.7,.7,.7,.6}; colorBackgroundDisabled[] = {.95,.95,.95,1}; colorBackgroundActive[] = {.3,.3,.3,.6}; colorFocused[] = {.7,.7,.7,.8}; colorShadow[] = {.1,.1,.1,1}; colorBorder[] = {.7,.7,.7,.5}; soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1}; soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1}; soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1}; soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1}; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 1; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class HALV_RscListBox { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorScrollbar[] = {1, 0, 0, 0}; colorSelect[] = {0, 0, 0, 1}; colorSelect2[] = {0, 0, 0, 1}; colorSelectBackground[] = {0.95, 0.95, 0.95, 1}; colorSelectBackground2[] = {1, 1, 1, 0.5}; colorBackground[] = {0.2,0.2,0.2,0.6}; pictureColor[] = {1,1,1,1}; // Picture color pictureColorSelect[] = {1,1,1,1}; // Selected picture color pictureColorDisabled[] = {1,1,1,0.5}; // Disabled picture color soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1}; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ListScrollBar { color[] = {1, 1, 1, 0.6}; colorActive[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.3}; shadow = 0; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; style = 16; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = {0, 0, 0, 0.5}; color[] = {1, 1, 1, 1}; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class HALV_RscCheckbox { idc = -1; type = 7; style = 2; x = "LINE_X(XVAL)"; y = "LINE_Y"; w = "LINE_W(WVAL)"; h = 0.029412; colorText[] = {0,.5,1,1}; color[] = {.7,.7,.7,.5}; colorBackground[] = {.7,.7,.7,.2}; colorTextSelect[] = {0, 0.8, 0,.8}; colorSelectedBg[] = {.1,.1,.1,.2}; colorSelect[] = {.7,.7,.7,.2}; colorTextDisable[] = {0.4, 0.4, 0.4, 1}; colorDisable[] = {0.4, 0.4, 0.4, 1}; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; rows = 1; columns = 1; }; class HALV_RscStructuredText { access = 0; type = CT_STRUCTURED_TEXT; idc = -1; style = ST_LEFT; colorText[] = {1,1,1,1}; colorBackground[] = {.1,.1,.1,.6}; class Attributes { font = "PuristaMedium"; color = "#ffffff"; align = "center"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class HALV_RscSlider { idc = -1; type = CT_XSLIDER; style = SL_HORZ; x = 0.4; y = 0.2; w = 0.3; h = 0.025; color[] = { 1, 1, 1, 1 }; coloractive[] = { 1, 1, 1,.5 }; colorDisabled[] = {.5,.5,.5,.2}; colorBackground[] = {.1,.1,.1,.6}; arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa"; border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa"; thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa"; }; class HALV_RscMapControl { type = CT_MAP_MAIN; style = ST_PICTURE; idc = -1; colorBackground[] = {0.969, 0.957, 0.949, 1}; colorOutside[] = {0, 0, 0, 1}; colorText[] = {0, 0, 0, 1}; font = "TahomaB"; widthRailWay = 1; // sizeEx = 0.04; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.04)"; colorSea[] = {0.467, 0.631, 0.851, 0.5}; colorForest[] = {0.624, 0.78, 0.388, 0.5}; colorRocks[] = {0, 0, 0, 0.3}; colorCountlines[] = {0.572, 0.354, 0.188, 0.25}; colorMainCountlines[] = {0.572, 0.354, 0.188, 0.5}; colorCountlinesWater[] = {0.491, 0.577, 0.702, 0.3}; colorMainCountlinesWater[] = {0.491, 0.577, 0.702, 0.6}; colorForestBorder[] = {0, 0, 0, 0}; colorRocksBorder[] = {0, 0, 0, 0}; colorPowerLines[] = {0.1, 0.1, 0.1, 1}; colorRailWay[] = {0.8, 0.2, 0, 1}; colorNames[] = {0.1, 0.1, 0.1, 0.9}; colorInactive[] = {1, 1, 1, 0.5}; colorLevels[] = {0.286, 0.177, 0.094, 0.5}; colorTracks[] = {0.84, 0.76, 0.65, 0.15}; colorRoads[] = {0.7, 0.7, 0.7, 1}; colorMainRoads[] = {0.9, 0.5, 0.3, 1}; colorTracksFill[] = {0.84, 0.76, 0.65, 1}; colorRoadsFill[] = {1, 1, 1, 1}; colorMainRoadsFill[] = {1, 0.6, 0.4, 1}; colorGrid[] = {0.1, 0.1, 0.1, 0.6}; colorGridMap[] = {0.1, 0.1, 0.1, 0.6}; stickX[] = {0.2, {"Gamma", 1, 1.5}}; stickY[] = {0.2, {"Gamma", 1, 1.5}}; moveOnEdges = 1; x = 0; y = 0; w = 1; h = 1; shadow = 0; ptsPerSquareSea = 5; ptsPerSquareTxt = 20; ptsPerSquareCLn = 10; ptsPerSquareExp = 10; ptsPerSquareCost = 10; ptsPerSquareFor = 9; ptsPerSquareForEdge = 9; ptsPerSquareRoad = 6; ptsPerSquareObj = 9; showCountourInterval = 0; scaleMin = 0.001; scaleMax = 1; scaleDefault = 0.16; maxSatelliteAlpha = 0.85; alphaFadeStartScale = 2; alphaFadeEndScale = 2; fontLabel = "PuristaMedium"; sizeExLabel = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontGrid = "TahomaB"; sizeExGrid = 0.02; fontUnits = "TahomaB"; sizeExUnits = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontNames = "EtelkaNarrowMediumPro"; sizeExNames = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2"; fontInfo = "PuristaMedium"; sizeExInfo = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontLevel = "TahomaB"; sizeExLevel = 0.02; text = "#(argb,8,8,3)color(1,1,1,1)"; onMouseMoving = "mouseX = (_this Select 1);mouseY = (_this Select 2)"; onMouseButtonDown = "mouseButtonDown = _this Select 1"; onMouseButtonUp = "mouseButtonUp = _this Select 1"; class Legend { colorBackground[] = {1, 1, 1, 0.5}; color[] = {0, 0, 0, 1}; x = "SafeZoneX + (((safezoneW / safezoneH) min 1.2) / 40)"; y = "SafeZoneY + safezoneH - 4.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "3.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; }; class ActiveMarker { color[] = {0.3, 0.1, 0.9, 1}; size = 50; }; class Command { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; size = 18; importance = 1; coefMin = 1; coefMax = 1; }; class Task { colorCreated[] = {1, 1, 1, 1}; colorCanceled[] = {0.7, 0.7, 0.7, 1}; colorDone[] = {0.7, 1, 0.3, 1}; colorFailed[] = {1, 0.3, 0.2, 1}; color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])", "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"}; icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa"; iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa"; iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa"; iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa"; iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa"; size = 27; importance = 1; coefMin = 1; coefMax = 1; }; class CustomMark { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa"; size = 24; importance = 1; coefMin = 1; coefMax = 1; }; class Tree { color[] = {0.45, 0.64, 0.33, 0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.9 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class SmallTree { color[] = {0.45, 0.64, 0.33, 0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.6 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bush { color[] = {0.45, 0.64, 0.33, 0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = "14/2"; importance = "0.2 * 14 * 0.05 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Church { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Chapel { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Cross { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Rock { color[] = {0.1, 0.1, 0.1, 0.8}; icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa"; size = 12; importance = "0.5 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bunker { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 14; importance = "1.5 * 14 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fortress { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 16; importance = "2 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fountain { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa"; size = 11; importance = "1 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class ViewTower { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa"; size = 16; importance = "2.5 * 16 * 0.05"; coefMin = 0.5; coefMax = 4; }; class Lighthouse { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Quay { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Fuelstation { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Hospital { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class BusStop { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Transmitter { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Stack { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa"; size = 20; importance = "2 * 16 * 0.05"; coefMin = 0.9; coefMax = 4; }; class Ruin { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa"; size = 16; importance = "1.2 * 16 * 0.05"; coefMin = 1; coefMax = 4; }; class Tourism { color[] = {0, 0, 0, 1}; icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; size = 16; importance = "1 * 16 * 0.05"; coefMin = 0.7; coefMax = 4; }; class Watertower { color[] = {1, 1, 1, 1}; icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Waypoint { color[] = {0, 0, 0, 1}; size = 24; importance = 1; coefMin = 1; coefMax = 1; icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; }; class WaypointCompleted { color[] = {0, 0, 0, 1}; size = 24; importance = 1; coefMin = 1; coefMax = 1; icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa"; }; class power { icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1, 1, 1, 1}; }; class powersolar { icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1, 1, 1, 1}; }; class powerwave { icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1, 1, 1, 1}; }; class powerwind { icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1, 1, 1, 1}; }; class Shipwreck { icon = "\A3\ui_f\data\map\mapcontrol\Shipwreck_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {0, 0, 0, 1}; }; class LineMarker { lineDistanceMin = 3e-005; lineLengthMin = 2; lineWidthThick = 0.013; lineWidthThin = 0.005; textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; }; }; class HALV_CT_TREE { access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified) type = CT_TREE; // Type is 12 style = ST_LEFT; // Style x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; colorBorder[] = {0,.5,1,.8}; // Frame color colorBackground[] = {0.2,0.2,0.2,0.6}; // Fill color colorSelect[] = {1,0.5,0,1}; // Selected item fill color (when multiselectEnabled is 0) colorMarked[] = {1,0.5,0,0.5}; // Marked item fill color (when multiselectEnabled is 1) colorMarkedSelected[] = {1,0.5,0,1}; // Selected item fill color (when multiselectEnabled is 1) sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";// Text size font = "EtelkaMonospacePro"; // Font from CfgFontFamilies shadow = 1; // Shadow (0 - none, 1 - N/A, 2 - black outline) colorText[] = {1,1,1,1}; // Text color colorSelectText[] = {1,1,1,1}; // Selected text color (when multiselectEnabled is 0) colorMarkedText[] = {1,1,1,1}; // Selected text color (when multiselectEnabled is 1) tooltip = ""; // Tooltip text tooltipColorShade[] = {0,0,0,1}; // Tooltip background color tooltipColorText[] = {1,1,1,1}; // Tooltip text color tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color multiselectEnabled = 0; // Allow selecting multiple items while holding Ctrl or Shift expandOnDoubleclick = 1; // Expand/collapse item upon double-click hiddenTexture = "A3\ui_f\data\gui\rsccommon\rsctree\hiddenTexture_ca.paa"; // Expand icon expandedTexture = "A3\ui_f\data\gui\rsccommon\rsctree\expandedTexture_ca.paa"; // Collapse icon maxHistoryDelay = 1; // Time since last keyboard type search to reset it // Scrollbar configuration class ScrollBar { width = 0; // width of ScrollBar height = 0; // height of ScrollBar // scrollSpeed = 0.01; // scroll speed of ScrollBar arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; // Arrow arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; // Arrow when clicked on border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; // Slider background (stretched vertically) thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; // Dragging element (stretched vertically) color[] = {1,1,1,1}; // Scrollbar color }; colorDisabled[] = {0,0,0,0}; // Does nothing, but must be present, otherwise an error is shown colorArrow[] = {0,0,0,0}; // Does nothing, but must be present, otherwise an error is shown }; 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Grahame Posted September 17, 2019 Report Share Posted September 17, 2019 Did you try with my Halv_defines.hpp @Sneer Link to comment Share on other sites More sharing options...
Sneer Posted September 17, 2019 Report Share Posted September 17, 2019 Yes I did, I still get the error. It did fix being able to spawn at jammer though. Link to comment Share on other sites More sharing options...
Schalldampfer Posted October 23, 2019 Report Share Posted October 23, 2019 I tried installing this in Tanoa, and got an issue that the dialog doesn't open. The problem found in my client RPT is "Spawn Menu Aborted..." , so that spawndialog.sqf has something wrong in Quote if(player distance _rspawnw > 35)exitWith It seems players don't spawn on respawn_west marker in this Tanoa map. They start on {9969.2129,298.72415,12166.665}, instead of respawn_west marker at {8649.86,1.29866,6146.53}. Replace that part with : Spoiler if(player distance _rspawnw > 35)exitWith Link to comment Share on other sites More sharing options...
He-Man Posted October 23, 2019 Report Share Posted October 23, 2019 Try the mission.sqm from the experimental files. This should fix the issue https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/mpmissions/epoch.Tanoa Schalldampfer 1 Link to comment Share on other sites More sharing options...
Chris9183 Posted October 24, 2019 Report Share Posted October 24, 2019 Hello, Is there a list of battleye exceptions I need to add for this script? I installed the one GRG posted, but I'm getting BE kicks one after another, it reached the point where I added the next filter and it just kept reporting the same filter as the problem, so I'm stuck at this point. Appreciate any help. Link to comment Share on other sites More sharing options...
Chris9183 Posted October 24, 2019 Report Share Posted October 24, 2019 (edited) Well, nevermind BE filters for the moment, I disabled BE and joined my server and the script isn't working at all, I just have the default spawn booths with their default functions. I've triple-checked how I installed it though...I added the necessary lines to my mission's init.sqf, description.ext, and added the addons\halv_spawn folder, and repacked the mission PBO. Don't understand what I've done wrong at this point? EDIT: So it looks like at least the addon's init.sqf is being called properly because I changed "_deletedefaultteleporters = false;" to "true", and the default teleporters are now gone and the stands are there with the handprint texture, but the scroll wheel does nothing on those stands, I tried all 3 of them, they seem to just be dead models. Really don't understand what I could have done wrong here. Edited October 24, 2019 by Chris9183 Link to comment Share on other sites More sharing options...
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