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Sneer last won the day on May 9 2019

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  1. I had been lazy in my upgrade so an #include was missed Thanks @HeMan
  2. ok so I don't need to edit that file or enable it? Also I have the NPCs limited to 14, that puts all the people in the three trader zones and allows 5 or 6 random traders outside the trader zones.
  3. Can someone explain how these work. I don't see anything different with the traders. Should all items in the epoch pricing list be seen? How do I know know a trader is a black market trader? Thanks
  4. Did you fix the HALV_Spawn_map.LineMarker error? I still get this error.
  5. I'm almost positive restart, I can move the objects just by restarting the server over and over.
  6. Objects are still moving, I had put in the line then rebooted and replaced the items and they are still moving. This only affects Tanoa, my Altis server is fine.
  7. Yes I did, I still get the error. It did fix being able to spawn at jammer though.
  8. I have made the line change. I'll run it for the next day and get back to you. Thanks
  9. Thank you! I'll try it out tonight.
  10. Where would I put this script? and what does "you have to replace the [] by {} " mean?
  11. Placing objects (burn barrel, water pump, sink, sun shade, field toilet, watch tower, portable lights, bar gate) all move after server restart and keep moving to the east in small increments. Very annoying. Light poles, any floors, walls, safes, shelves, solar panels, jammers, work benches do not move and stay firm.
  12. That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though.
  13. Does anyone have this script working so the tanks from the tanks DLC can rearm weapons? With the Tanks DLC the only thing you can re-arm are the machine guns on these tanks, I'm guessing they changed the way to add magazines to turrets? I think this also goes for the Jets DLC.
  14. Getting a spawn error when the map comes up to select location to spawn. Anyone know what the fix is? No entry'mpmissions\_CUR_MP.Altis\description.ext/Halv_spawn_dialog/controls/HALV_spwan_map.LineMarker'.
  15. adding this here, it wasn't in the recent update. Epoch_custom_EH_KeyDown params ["_display","_dikCode","_shift","_ctrl","_alt"]; _handled = false; private ["_key"]; for "_key" from 1 to 20 do { If (_dikCode in (actionKeys (format ["User%1",_key]))) exitwith { if !((player nearObjects ["Constructions_static_F", 5]) isEqualTo []) then { _handled = true; }; }; }; _handled
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