FloAtompilz Posted July 18, 2016 Report Share Posted July 18, 2016 got some one positions for tanoa ? Link to comment Share on other sites More sharing options...
BloodDragon Posted July 18, 2016 Report Share Posted July 18, 2016 8 hours ago, FloAtompilz said: got some one positions for tanoa ? case "tanoa":{ [ [[8938.76,10192.8],0,"Tanouka"], [[9524.8,13587.4],0,"La Rochelle"], [[5769.75,11175.4],0,"Saint Julien"], [[1843.12,12028.6],0,"Tuvanaka"], [[2593.05,7389.09],0,"Balavu"], [[5486.18,4045.46],0,"Katkoula"], [[9356.75,4053.51],0,"Moddergat"], [[10913.2,6305.68],0,"Kotomo"], [[13419.1,12091.4],0,"Blue Pearl"], [[12283.2,13978.9],0,"Ipota"] ] }; but when i include this "Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ..." Script my game dont save any more. Link to comment Share on other sites More sharing options...
viper179 Posted July 21, 2016 Report Share Posted July 21, 2016 Mine works just fine either you did not start up your redis or you changed a port by mistake, also take a look in your servers rpt log there will be plenty of key issues that stand out if something is wrong. Link to comment Share on other sites More sharing options...
BloodDragon Posted July 23, 2016 Report Share Posted July 23, 2016 It works no i have set the save time a litte faster. Link to comment Share on other sites More sharing options...
Hux Posted July 24, 2016 Report Share Posted July 24, 2016 I'm trying to set up Tanoa spawn points but I can't get it to work. Here's my Coords setup: Spoiler //Tanoa case "Tanoa":{ [ [[3860.89,13964.2],0,"Camp Remnants"], // 'Camp Remnants' [[1792.38,12238.5],0,"Tuvanaka"], // 'Tuvanaka' [[3157.58,11329.7],0,"Belfort"], // 'Belfort' [[1002.28,7634.93],0,"Tavu"], // 'Tavu' [[3394.23,6604.26],0,"Rautake"], // 'Rautake' [[1515.4,2971.62],0,"Koumac"], // 'Koumac' [[3122.69,3234.24],0,"Yanukka"], // 'Yanukka' [[5514.14,4286.31],0,"Katkoula"], // 'Katkoula' [[9439.48,3871.89],0,"Moddergat"], // 'Moddergat' [[11267.3,5092.58],0,"Harcourt"], // 'Harcourt' [[11408.7,2779.01],0,"Lijnhaven"], // 'Lijnhaven' [[12883.5,4824.87],0,"Doodstil"], // 'Doodstil' [[6463.21,12740.6],0,"Nicolet"], // 'Nicolet' [[9838.26,13236.4],0,"La Rochelle"], // 'La Rochelle' [[13452,11593.8],0,"Blue Pearl Industrial Port"], // 'Blue Pearl Industrial Port' [[6155.92,10094.6],0,"Georgetown"], // 'Georgetown' [[8611.23,10220],0,"Tanouka"], // 'Tanouka' [[14125.1,8475.34],0,"Luganville"], // 'Luganville' [[10936.8,9718.88],0,"Vagalala"], // 'Vagalala' [[10957,6460.7],0,"Kotomo"], //'Kotomo' [[7006.92,7685.67],0,"Aeroport de Tanoa"] //'Aeroport de Tanoa' ] }; My server hangs up and I get this error in RPT: "[halv_spawn] waiting for default 'Debug_static_F' to be build in Tanoa @ (099121) [9969.21,12166.7,0]" What am I doing wrong? Thanks. Link to comment Share on other sites More sharing options...
Tarabas Posted July 24, 2016 Report Share Posted July 24, 2016 works fine for me like that, but without using names beside coordinates for example: [[11722.1,13089.8]], // 'Panagia'" Link to comment Share on other sites More sharing options...
Hux Posted July 25, 2016 Report Share Posted July 25, 2016 On 7/24/2016 at 2:32 PM, Tarabas said: works fine for me like that, but without using names beside coordinates for example: [[11722.1,13089.8]], // 'Panagia'" That's strange I tried it that way too. Could you please post your spawn location file? Thanks for the reply. Link to comment Share on other sites More sharing options...
Tarabas Posted July 26, 2016 Report Share Posted July 26, 2016 /* spawn dialog location settings By Halv Copyright (C) 2015 Halvhjearne > README.md */ //allow spawn near players jammer? only one is registered, so no point in multiple jammers //I have had reports about players not loading when using this, so if you have problems, try to set this to false _spawnNearJammer = true; //this is the area to search for jammers, reduce if you do not want players spawning on the edge of the map //Increas with care as it can increase load times with high numbers default: 10000 _jamarea = 10000; //This will allow spawn near group leader, but group system in epoch is bugged _spawnNearGroup = true; //adds the default spawns locations _adddefaultspawns = true; Halv_spawns = switch(toLower worldName)do{ //altis spawns case "altis":{ [ /* [ [20548.4,8888.25], 2, "My custom spawn name for panagia" ], // 'Panagia' donor lvl 2 required to spawn here [ [20548.4,8888.25] ], //minimal array for 'Panagia', name is found by the script and no donor / lvl requirements to spawn here */ [[20548.4,8888.25],2], // 'Panagia'" //donor [[20788.2,6733.91]], // 'Selakano' [[20241.1,11659.6],1], // 'Chalkeia' //reg [[16786.2,12619.4]], // 'Pyrgos' [[18111.2,15242.3]], // 'Charkia' [[21358.5,16361],2], // 'Kalochori'" //donor [[23211.4,19957.7]], // 'Ioannina' [[25696.9,21348.6],2], // 'Sofia' //donor [[26990.8,23202.2]], // 'Molos' [[16278.7,17267.4],1], // 'Telos' //reg [[14039.2,18730.9]], // 'Athira' [[14602.8,20791.3]], // 'Frini' [[9436.79,20304.4]], // 'Abdera' [[4559.19,21406.7],2], // 'Oreokastro' //donor [[4040.33,17281.3]], // 'Agios Konstantinos' [[9275.09,15899.8],1], // 'Agios Dionysios' //reg [[12477.4,14316.7]], // 'Neochori' [[3529.11,13054.8]], // 'Kavala' [[9045.54,11960.8]], // 'Zaros' [[9259.52,8062.07],1] //'Sfaka' //reg ] }; //stratis spawns case "stratis":{ [ [[1949.69,5522.03]], [[3024.14,5973.37]], [[3725.39,7114.48]], [[5008.42,5907.77]], [[6429.73,5395.64]], [[5356.9,3792.62]], [[4362.02,3831.27]], [[3292.59,2934.25]], [[2778.96,1746.92]], [[2625.43,608.782]], [[2424.63,1142.45]], [[2120.67,1920.52]], [[2005.55,2702.73]], [[1922.96,3569.01]], [[1983.26,4178.85]] ] }; case "chernarus": { [ //these are old a2 positions taken directly from ebays essv2 (thanks ebay) //... Richie says they will work, so ill leave them here for now ... //Chernarus [[4932,1989]], //"Balota", [[12048,8352]], //"Berezino", [[6901,2509]], //"Chernogorsk", [[10294,2191]], //"Elektrozavodsk", [[2236,1923]], //"Kamenka", [[12071,3591]], //"Kamyshovo", [[3608,2152]], //"Komarovo", [[7952,3205]], //"Prigorodky", [[9153,3901]], //"Pusta", [[13510,5249]], //"Solnichny", // Above are defaults [[7068,11221],1], //"Devil's Castle", [[9711,8962],1], //"Gorka", [[5939,10195],2], //"Grishino", [[8421,6643],2], //"Guglovo", [[8812,11642],2], //"Gvozdno", [[5301,8548],2], //"Kabanino", [[11053,12361],2], //"Krasnostav", [[13407,4175],2], //"Krutoy", [[2718,10094],1], //"Lopatino", [[4984,12492],2], //"Petrovka", [[4582,6457],2], //"Pogorevka", [[3626,8976],2], //"Vybor", [[6587,6026],2], //"Vyshnoye", [[2692,5284],1], //"Zelenogorsk", // still viable? [[1607,7804,0],2,"Bandit Base"], //"Bandit Base", [[12944,12767,0],2,"Hero Hideout"]//"Hero Hideout", ] }; case "bornholm":{ [ [[4238.39,19928.1]], //Sandvig [[6320.51,17166.1],2], //Tejn [[11500,14697.5],1], //Gudhjem [[17798.6,9953]], //Svaneke [[17989.7,7962.99]], //Aarsdale [[17380.4,5070.29],1], //Nexøe [[16711.7,2652.2]], //Snogebæk // [[15368.7,390.873]], //Dueodde [[11191.5,1591.41]], //Sømarken [[4251.74,4553.86]], //Arnager [[1521.58,7508.99]], //Rønne [[1634,12926.4]], //Hasle // [[19687.1,22105],2], //Christians ø, not working, player will most likely spawn in map center. [[2884.57,17167.5],1] //Vang ] }; case "tanoa":{ [ /* [ [20548.4,8888.25], 2, "My custom spawn name for panagia" ], // 'Panagia' donor lvl 2 required to spawn here [ [20548.4,8888.25] ], */ [[6899.25,7438.27]], //'Airoporter' [[11738.82,2991.05]], //'Airportion' [[11722.1,13089.8]], // 'Panagia' [[2205.9,13450.14]], // 'Selakano' [[2105.12,3444.69]] //Tanoa Airport Spawns by Tarabas (http://zombielandepoch.clan.su/) ] }; /* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed) case "myworldname":{ [ [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname" [[0,0],1], //spawn locked for everyone but lvl 1 [[0,0],0,"customname"], //spawn open for all, customname is "customname" [[0,0]] //minimal spawn, open for all ] }; */ default{[]}; }; [/code"] [ /spoiler"] Link to comment Share on other sites More sharing options...
freemazavr Posted August 8, 2016 Report Share Posted August 8, 2016 how to remove this error? description.ext #include "addons\halv_spawn\Halv_defines.hpp" // Epoch Survival Gamemode #include "epoch_config\sandbox_config.hpp" class RscTitles { #include "addons\Status_Bar\statusBar.hpp" }; #include "addons\halv_spawn\spawndialog.hpp" init.sqf [] execVM "addons\halv_spawn\init.sqf"; if(hasInterface)then{execVM "semClient.sqf"}; //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; Link to comment Share on other sites More sharing options...
prue420 Posted September 1, 2016 Report Share Posted September 1, 2016 I have this same pop up anyone find a fix? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted September 1, 2016 Report Share Posted September 1, 2016 1 hour ago, prue420 said: I have this same pop up anyone find a fix? Check the posts from rvg starting at the top of the previous page. That should solve your issues. Link to comment Share on other sites More sharing options...
prue420 Posted September 1, 2016 Report Share Posted September 1, 2016 Thanks you worked perfect. Link to comment Share on other sites More sharing options...
heisenbergko2p Posted September 4, 2016 Report Share Posted September 4, 2016 Hello sorry for my english I 'm french here is my problem I have the same problem as freemazavr by cons I do not find the solution in the other post has HALV_RscMapControl this : I do not know where to put those Linemarker class if you can help me thank you very much Link to comment Share on other sites More sharing options...
tinboye Posted September 7, 2016 Report Share Posted September 7, 2016 when loading my mission i receive this error 2:57:47 Warning Message: File mpmissions\epoch.Altis\addons\halv_spawn\spawndialog.hpp, line 6: /Halv_spawn_dialog/controls.HALV_spawn_backtext: Undefined base class 'HALV_IGUIBack' Link to comment Share on other sites More sharing options...
Hux Posted September 7, 2016 Report Share Posted September 7, 2016 On 9/4/2016 at 1:02 PM, heisenbergko2p said: Hello sorry for my english I 'm french here is my problem I have the same problem as freemazavr by cons I do not find the solution in the other post has HALV_RscMapControl this : I do not know where to put those Linemarker class if you can help me thank you very much In your halv_spawn folder open your spawndialog.hpp and put this in it: Spoiler class LineMarker { lineDistanceMin = 3e-005; lineLengthMin = 2; lineWidthThick = 0.013; lineWidthThin = 0.005; textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; Here is my spawndialog.hpp: Spoiler class Halv_spawn_dialog { idd=7777; moveingenabled=false; class controls { class HALV_spawn_backtext: HALV_IGUIBack { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_spawn_frametext: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_spawn_back: HALV_IGUIBack { idc = -1; x = 0.180412 * safezoneW + safezoneX; y = 0.115097 * safezoneH + safezoneY; w = 0.628866 * safezoneW; h = 0.769807 * safezoneH; }; class HALV_spawn_frame: HALV_RscFrame { idc = -1; text = "Spawn Menu by Halv"; x = 0.180412 * safezoneW + safezoneX; y = 0.115097 * safezoneH + safezoneY; w = 0.628866 * safezoneW; h = 0.769807 * safezoneH; }; class HALV_spawn_mapframe: HALV_RscFrame { idc = -1; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; }; class HALV_spawn_map: HALV_RscMapControl { idc = 7775; text = ""; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; class LineMarker { lineDistanceMin = 3e-005; lineLengthMin = 2; lineWidthThick = 0.013; lineWidthThin = 0.005; textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; } }; class HALV_spawn_listboxframe: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.18108 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.659834 * safezoneH; }; class HALV_spawn_list: HALV_RscListBox { idc = 7776; x = 0.195876 * safezoneW + safezoneX; y = 0.18108 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.659834 * safezoneH; onLBSelChanged = "if(HALV_SELECTSPAWN)then{_this call Halv_moveMap}; false"; onLBDblClick = "if(HALV_SELECTSPAWN)then{_this call Halv_spawn_player}else{_this call HALV_player_removelisteditem;}; false"; }; class HALV_spawn_haloframe: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0773196 * safezoneW; h = 0.043989 * safezoneH; }; class HALV_spawn_butframe: HALV_RscFrame { idc = -1; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; }; class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_HALO"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_GROUND"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";}else{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 class HALV_spawn_halocheck: HALV_RscCheckbox { idc = 7780; x = 0.195876 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0773196 * safezoneW; h = 0.043989 * safezoneH; strings[] = {"$STR_HALV_SELECT_GEAR"}; checked_strings[] = {"$STR_HALV_SELECT_SPAWN"}; onCheckBoxesSelChanged = "_this call HALV_switch_spawngear;false"; colorText[] = {0.8,0,0,0.8}; tooltip = "$STR_HALV_SELECT_GEAR_OR_SPAWN"; }; class HALV_spawn_text: HALV_RscStructuredText { idc = -1; text = "$STR_HALV_TS3"; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_gear_list: HALV_CT_TREE { idc = 7779; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; onTreeDblClick = "_this call Halv_ontreedoubleclick; false"; onTreeSelChanged = "_this call Halv_ontreeselected; false"; colorPicture[] = {0,0,0,0.4}; colorPictureSelected[] = {0,0,0,0.4}; colorPictureDisabled[] = {0,0,0,0.4}; colorPictureRight[] = {0,0,0,0.4}; colorPictureRightSelected[] = {0,0,0,0.4}; colorPictureRightDisabled[] = {0,0,0,0.4}; }; }; }; Link to comment Share on other sites More sharing options...
heisenbergko2p Posted September 7, 2016 Report Share Posted September 7, 2016 Thanks Solved for me Link to comment Share on other sites More sharing options...
zxbutchxz Posted November 12, 2016 Report Share Posted November 12, 2016 Hello. I'm sorry if this has already been discussed. If I add to the array of items for donors, they become accessible to all. Player (not donor) can not choose them, but they are added when he spawn on the map. How can I fix this? Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 On 8/3/2015 at 10:29 AM, Halvhjearne said: Does anyone know where securityfunctions.sqf is so I can edit it? I want to see if this fixes the halo boucing back in air. Thanks T On 8/3/2015 at 10:29 AM, Halvhjearne said: i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951): if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then { change it to this: if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { if it works, pls report back here. regards Halv Tarabas 1 Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 Does anyone know where securityfunctions.sqf is so I can edit it? I want to see if this fixes the halo boucing back in air. See above Thanks Link to comment Share on other sites More sharing options...
Tarabas Posted January 7, 2017 Report Share Posted January 7, 2017 epoch_server\init would be nice if it works that easy... will try it also Edit : Looks like it worked... my friend (player not admin) nomore get teleported in the air again... will let it run at the public server to soublecheck and feedback to epoch github if it works.. Wow, thank you, you are great Sneer.. You think there will be an idea like that for the blackfish teleport too ? Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 Didn't work, I get in walk a few steps then get sent to lobby. Link to comment Share on other sites More sharing options...
Tarabas Posted January 7, 2017 Report Share Posted January 7, 2017 how funny, it works for me, why not for you ? How you get this idea ? Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 Did you put this exactly? if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { Link to comment Share on other sites More sharing options...
Tarabas Posted January 7, 2017 Report Share Posted January 7, 2017 nope I just added: if (((_distance/(_curTime-_lastTime)) > "+str _maxTravelDistance+") && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 I did the same but doesn't work. I get in walk a few steps then get sent to lobby. Link to comment Share on other sites More sharing options...
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