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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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  On 7/18/2016 at 8:43 AM, FloAtompilz said:

got some one positions for tanoa ?

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    case "tanoa":{
        [
            [[8938.76,10192.8],0,"Tanouka"],
            [[9524.8,13587.4],0,"La Rochelle"],
            [[5769.75,11175.4],0,"Saint Julien"],
            [[1843.12,12028.6],0,"Tuvanaka"],
            [[2593.05,7389.09],0,"Balavu"],
            [[5486.18,4045.46],0,"Katkoula"],
            [[9356.75,4053.51],0,"Moddergat"],
            [[10913.2,6305.68],0,"Kotomo"],
            [[13419.1,12091.4],0,"Blue Pearl"],
            [[12283.2,13978.9],0,"Ipota"]
        ]
    };

 

but when i include this "Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ..." Script my game dont save any more.

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I'm trying to set up Tanoa spawn points but I can't get it to work.

Here's my Coords setup:

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My server hangs up and I get this error in RPT:

"[halv_spawn] waiting for default 'Debug_static_F' to be build in Tanoa @ (099121) [9969.21,12166.7,0]"

 

What am I doing wrong?

 

Thanks.

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  • 2 weeks later...

how to remove this error? bde821dbcb7e.jpg

description.ext

#include "addons\halv_spawn\Halv_defines.hpp"

// Epoch Survival Gamemode

#include "epoch_config\sandbox_config.hpp"

class RscTitles
{

#include "addons\Status_Bar\statusBar.hpp"


};

#include "addons\halv_spawn\spawndialog.hpp"

 

init.sqf

[] execVM "addons\halv_spawn\init.sqf";

if(hasInterface)then{execVM "semClient.sqf"};

//Status Bar
if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};

 

 

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  • 4 weeks later...
  On 9/4/2016 at 8:02 PM, heisenbergko2p said:
Hello sorry for my english I 'm french here is my problem I have the same problem as freemazavr by cons I do not find the solution in the other post has HALV_RscMapControl this : I do not know where to put those Linemarker class if you can help me thank you very much

bde821dbcb7e.jpg

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In your halv_spawn folder open your spawndialog.hpp and put this in it:

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Here is my spawndialog.hpp:

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  • 2 months later...
  • 1 month later...
  On 8/3/2015 at 2:29 PM, Halvhjearne said:

Does anyone know where securityfunctions.sqf is so I can edit it? I want to see if this fixes the halo boucing back in air.

Thanks

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T

  On 8/3/2015 at 10:29 AM, Halvhjearne said:
 

 

 

i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951):

if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then {

change it to this:

if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then {

if it works, pls report back here.

 

regards

Halv

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epoch_server\init

would be nice if it works that easy... will try it also

Edit : Looks like it worked... my friend (player not admin) nomore get teleported in the air again... will let it run at the public server to soublecheck and feedback to epoch github if it works..

Wow, thank you, you are great Sneer..

You think there will be an idea like that for the blackfish teleport too ?

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