Tarabas Posted January 7, 2017 Report Share Posted January 7, 2017 watch again.. it's not the same code Link to comment Share on other sites More sharing options...
Sneer Posted January 7, 2017 Report Share Posted January 7, 2017 So I killed the guy I was using so I was a fresh spawn and it worked, however I still shoot up in the air once then I can land and continue on my way. Link to comment Share on other sites More sharing options...
Tarabas Posted January 8, 2017 Report Share Posted January 8, 2017 Seems like that worked till build 672... Today I added 675 and it's nomore working, still teleporting players with it.. How lucky.. Anyone has an idea ? Link to comment Share on other sites More sharing options...
RRCRoady Posted March 18, 2017 Report Share Posted March 18, 2017 Hm... could anyone reupload the Stringtable.xml again please? Thank you! Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted March 18, 2017 Report Share Posted March 18, 2017 10 minutes ago, RRCRoady said: Hm... could anyone reupload the Stringtable.xml again please? Thank you! Sure - https://www.dropbox.com/s/y3i59upf07a71w8/Stringtable.xml?dl=0 Link to comment Share on other sites More sharing options...
RRCRoady Posted March 19, 2017 Report Share Posted March 19, 2017 Thank you! Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 3, 2017 Report Share Posted April 3, 2017 Hello. On my server, players started complaining about death again at HALO spawn. This problem has been known for a long time and did not bother anyone for a while, but now it becomes urgent again. Is there a solution to this problem now? What are the ideas? When I set up this script on my server, I noticed that when HALO spawn, two commands appear in the menu for opening the parachute. One of them is safe, and the second necessarily ends with the death of the player. I changed their names and wrote about this message to the players. But new players often use the wrong team and break up. How to force not to appear unnecessary command for opening a parachute? Link to comment Share on other sites More sharing options...
He-Man Posted April 3, 2017 Report Share Posted April 3, 2017 Do you give Parachute as start gear? I think this scripts was made to create automatic a parachute on helo spawn. So just delete it from the leadout zxbutchxz 1 Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 3, 2017 Report Share Posted April 3, 2017 21 minutes ago, He-Man said: Do you give Parachute as start gear? I think this scripts was made to create automatic a parachute on helo spawn. So just delete it from the leadout All ingenious is simple ?! I am delighted. With pleasure I will try. Many thanks to you He-Man Link to comment Share on other sites More sharing options...
Teacher Posted April 13, 2017 Report Share Posted April 13, 2017 Hello! Guys tell me what is the error, someone faced with similar? Link to comment Share on other sites More sharing options...
He-Man Posted April 14, 2017 Report Share Posted April 14, 2017 14 hours ago, Teacher said: Hello! Guys tell me what is the error, someone faced with similar? Really not able to search this thread? Link to comment Share on other sites More sharing options...
Teacher Posted April 14, 2017 Report Share Posted April 14, 2017 34 minutes ago, He-Man said: Really not able to search this thread? Don't understand the question? I have this script already like a week and I do not understand how to play a role, but now look! But if it was sarcasm then I explain, because I use a translator, and on the forum (not just this) the users do not use traditional , and typically 80% of the words changed, hence the translator cannot translate adequately the idea that the user wanted to say! So there is no need to be surprised! Link to comment Share on other sites More sharing options...
He-Man Posted April 14, 2017 Report Share Posted April 14, 2017 I mean, that this issue is already discussed here and the solutions are already given by @rvg?! Link to comment Share on other sites More sharing options...
Teacher Posted April 14, 2017 Report Share Posted April 14, 2017 16 minutes ago, He-Man said: I mean, that this issue is already discussed here and the solutions are already given by @rvg?! Friend, I'm not arguing, just looking I have not found the answer, and this topic kind!( I hope I will be able to solve my problem in the subject which is the link that you sent me was! Anyway thank you! Link to comment Share on other sites More sharing options...
Teacher Posted April 14, 2017 Report Share Posted April 14, 2017 23 minutes ago, He-Man said: I mean, that this issue is already discussed here and the solutions are already given by @rvg?! Everything is clear why I did not see the answer to the question yesterday, I have not loaded a picture, so I did not see this question!) Thanks again! Link to comment Share on other sites More sharing options...
Teacher Posted April 14, 2017 Report Share Posted April 14, 2017 Guys tell me! Can the choice of equipment to leave only for donors, but for ordinary players, the random generation function be turned off? I tried to play with settings "spawn_gear_settings.sqf" but the only thing I could do is completely disable the selection of items! And the second question, if I added in the sections "_lvl1items =" and " _lvl2items =" example hats that I want used only donors, they should appear in random generation of simple users or not? To put it simply, all the weapons and items I've added for use only donor poyavlyayutsya and ordinary users, is this normal or is it something you can disable? If the question is repeated, sorry! But I did not find the answer in this thread! Thank you! Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 15, 2017 Report Share Posted April 15, 2017 20 hours ago, Teacher said: Guys tell me! Can the choice of equipment to leave only for donors, but for ordinary players, the random generation function be turned off? I tried to play with settings "spawn_gear_settings.sqf" but the only thing I could do is completely disable the selection of items! And the second question, if I added in the sections "_lvl1items =" and " _lvl2items =" example hats that I want used only donors, they should appear in random generation of simple users or not? To put it simply, all the weapons and items I've added for use only donor poyavlyayutsya and ordinary users, is this normal or is it something you can disable? If the question is repeated, sorry! But I did not find the answer in this thread! Thank you! This is normal and this is the position of the author. Link to comment Share on other sites More sharing options...
Teacher Posted April 15, 2017 Report Share Posted April 15, 2017 Just now, zxbutchxz said: This is normal and this is the position of the author. Thank you! Sorry of course( Link to comment Share on other sites More sharing options...
Gaming Junkie Posted April 27, 2017 Report Share Posted April 27, 2017 I install this on an altis server works fine, Tried on an australia server spawner not working help! Link to comment Share on other sites More sharing options...
Tarabas Posted April 27, 2017 Report Share Posted April 27, 2017 in spawn_locations.sqf add case "australia":{ [ [[xx.25,xx.27]], //your australia coordinates to spawn [[xx.25,xx.27]] //your australia coordinates to spawn ] }; (Watch the last }; at the End of the file) greets Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 1, 2017 Report Share Posted June 1, 2017 Disregard my question. It was answered already but I didn't see it when I searched because my error is shown in a graphic and not actually part of any reply so it was hard to find. :) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 1, 2017 Report Share Posted June 1, 2017 Im testing this out and I've found a bug. I set it so players do not get a vest and that all stock items are removed. When I spawn in, I don't have the side pack. If I log off and come back on the server, the side pack appears. I don't want the new players to have the side pack. Link to comment Share on other sites More sharing options...
He-Man Posted June 1, 2017 Report Share Posted June 1, 2017 https://github.com/EpochModTeam/Epoch/blob/experimental/Server_Install_Pack/@epochhive/epochconfig.hpp#L34-L41 But if you leave it blank, I think the default items will be loaded. So put a "wrong" class in and it can not be added to you. Example: defaultVestMale = "Nothing"; Link to comment Share on other sites More sharing options...
Greedo187 Posted June 15, 2017 Report Share Posted June 15, 2017 I couldn't find any Esseker locations so i made some. I figured i share it but disclaimer i renamed some locations. Spoiler case "esseker":{ [ [[2740.78,11264.1],0,"Camp Spencer"], [[2739.29,11266],0,"Double Tap Gun range"], [[9950.44,10722.5],0,"Nekrashuk"], [[7694.8,10154.8],0,"Igman Military Base"], [[9950.44,10722.5],0,"Gromada"], [[10070.6,9883.79],0,"Borosh"], [[11929.5,7935.55],0,"Novi Grad"], [[10138.7,7917.22],0,"Chardak Resort"], [[10138.7,7917.22],0,"Pilana Sawmill"], [[7148.93,9345.31],0,"Tuk"], [[3962.92,9244],0,"Highway 558 Truckstop"], [[1850.52,7809.74],0,"Rama"], [[4784.22,7962.7],0,"Chokory"], [[5421.11,7404.48],0,"Focha"], [[5421.11,7404.48],0,"Melina"], [[7766.7,6911.41],0,"Posestra"], [[6388.05,6170.64],0,"Gulash"], [[3217.45,6036.41],0,"Danilov Grad"], [[1976.9,4238],0,"Krupa"], [[4299.12,3041.39],0,"Petlov JunkYard"], [[4150.45,3878.63],0,"West Petlov Grad"], [[5007.45,3672.23],0,"East Petlov Grad"], [[6664.64,3562.96],0,"Plava Vrana Military Complex"], [[9955.75,4809.53],0,"Adela Airfield"], [[8339.09,4249.68],0,"Villa Victoria Hotel"], [[7377.06,5364.25],0,"Weiss College"], [[6467.25,5440.95],0,"Neptune Resort"], [[12049.3,380.427],0,"BFE"], [[6589.72,2211.39],0,"End of The Road"], [[196.986,12118.4],0,"Haunted Adam Forest"], [[4909.85,11587.8],0,"JamesWill Road"], [[11159.5,9122.57],0,"Moridin Mine No.6"], [[6467.25,5440.95],0,"Plomino Power Station"], [[2672.56,4577.03],0,"Kupres"], [[7969.96,5508.46],0,"West Esseker"], [[8721.58,5457.2],0,"Old Esseker"], [[8765.06,6017.58],0,"North Esseker"], [[9675.25,5590.99],0,"Central Esseker"], [[11093,5516.31],0,"Lower Esseker"], [[6200.04,6919],0,"Lug"], [[8066.77,9430.1],0,"GMW Monument"], [[2653.33,1270.77],0,"Shinobi Mountain"], [[12049.3,380.427],0,"Mechanic Field"] ] }; default{[]}; }; Link to comment Share on other sites More sharing options...
sheria Posted July 7, 2017 Report Share Posted July 7, 2017 Hm... could anyone reupload the Stringtable.xml again please? Thank You! Link to comment Share on other sites More sharing options...
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