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rvg?! last won the day on February 5 2017
rvg?! had the most liked content!
About rvg?!
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We rewrote Richies script some time ago when the ammo bug came up. Might be usefull for some of you. //################################################# //### UKGZ 2016 by rvg?! & TheStainlessSteelRat ### //################################################# rms_crashsite_amount = [8,15]; // Amount of crashsites rms_crashsite_loot_amount = [2,5]; // Amount of lootpiles close to each crashsite rms_wrecks = ["Land_Wreck_BMP2_F","Land_Wreck_BRDM2_F","Land_Wreck_HMMWV_F","Land_Wreck_Skodovka_F","Land_Wreck_CarDismantled_F","Land_Wreck_Truck_F","Land_Wreck_Car2_F", "Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Hunter_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F","Land_Wreck_UAZ_F","Land_Wreck_Truck_dropside_F", "Land_Wreck_Van_F","Land_Wreck_Heli_Attack_01_F"]; rms_guns = ["ruger_pistol_epoch","ruger_pistol_epoch_snds_F","ruger_pistol_epoch_pointer_F","1911_pistol_epoch","hgun_ACPC2_F","hgun_ACPC2_snds_F","hgun_P07_F", "hgun_P07_snds_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_01_snds_F","hgun_Pistol_heavy_01_MRD_F","hgun_Pistol_heavy_02_F","hgun_Pistol_heavy_02_Yorris_F", "hgun_Rook40_F","hgun_Rook40_snds_F","hgun_Pistol_Signal_F","hgun_P07_khk_F","hgun_Pistol_01_F","Hatchet","CrudeHatchet","MultiGun", "arifle_Mk20_F","arifle_Mk20_plain_F","arifle_Mk20C_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_Mk20C_ACO_F","arifle_Mk20C_ACO_pointer_F", "arifle_Mk20_pointer_F","arifle_Mk20_Holo_F","arifle_Mk20_ACO_F","arifle_Mk20_ACO_pointer_F","arifle_Mk20_MRCO_F","arifle_Mk20_MRCO_plain_F","arifle_Mk20_MRCO_pointer_F", "arifle_Mk20_GL_MRCO_pointer_F","arifle_Mk20_GL_ACO_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_TRG20_Holo_F","arifle_TRG20_ACO_pointer_F", "arifle_TRG20_ACO_Flash_F","arifle_TRG20_ACO_F","arifle_TRG21_ACO_pointer_F","arifle_TRG21_ARCO_pointer_F","arifle_TRG21_MRCO_F","arifle_TRG21_GL_MRCO_F", "arifle_TRG21_GL_ACO_pointer_F","hgun_PDW2000_F","hgun_PDW2000_snds_F","hgun_PDW2000_Holo_F","hgun_PDW2000_Holo_snds_F","SMG_01_F","SMG_01_Holo_F","SMG_01_Holo_pointer_snds_F", "SMG_01_ACO_F","SMG_02_F","SMG_02_ACO_F","SMG_02_ARCO_pointg_F","m4a3_EPOCH","m16_EPOCH","m16Red_EPOCH","m249_EPOCH","m249Tan_EPOCH","LMG_03_F","arifle_AKS_F","arifle_CTAR_blk_F", "arifle_CTAR_hex_F","arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTAR_GL_hex_F","arifle_CTAR_GL_ghex_F","arifle_CTAR_blk_ACO_Pointer_F","arifle_CTAR_blk_Pointer_F", "arifle_CTAR_blk_ACO_F","arifle_CTAR_GL_blk_ACO_F","arifle_CTAR_blk_ARCO_Pointer_F","arifle_CTAR_blk_ACO_Pointer_Snds_F","arifle_CTAR_GL_blk_ACO_Pointer_Snds_F","arifle_CTAR_blk_ARCO_Pointer_Snds_F", "arifle_CTAR_blk_ARCO_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_CTARS_blk_Pointer_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F", "SMG_05_F","ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR","l85a2_epoch","l85a2_ris_epoch","l85a2_ris_ng_epoch","l85a2_pink_epoch","l85a2_ugl_epoch", "LMG_Mk200_F","LMG_Mk200_MRCO_F","LMG_Mk200_pointer_F","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_Katiba_C_ACO_pointer_F","arifle_Katiba_C_ACO_F", "arifle_Katiba_ACO_F","arifle_Katiba_pointer_F","arifle_Katiba_ACO_pointer_F","arifle_Katiba_ARCO_F","arifle_Katiba_ARCO_pointer_F","arifle_Katiba_GL_ACO_F", "arifle_Katiba_GL_ARCO_pointer_F","arifle_Katiba_GL_ACO_pointer_F","arifle_Katiba_GL_Nstalker_pointer_F","arifle_Katiba_GL_ACO_pointer_snds_F", "arifle_Katiba_C_ACO_pointer_snds_F","arifle_Katiba_ACO_pointer_snds_F","arifle_Katiba_ARCO_pointer_snds_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F", "arifle_MX_SW_F","arifle_MXM_F","arifle_MX_pointer_F","arifle_MX_Holo_pointer_F","arifle_MX_Hamr_pointer_F","arifle_MX_ACO_pointer_F","arifle_MX_ACO_F", "arifle_MX_GL_ACO_F","arifle_MX_GL_ACO_pointer_F","arifle_MX_GL_Hamr_pointer_F","arifle_MXC_Holo_F","arifle_MXC_Holo_pointer_F","arifle_MX_SW_pointer_F", "arifle_MX_SW_Hamr_pointer_F","arifle_MXM_Hamr_pointer_F","arifle_MXC_ACO_F","arifle_MXC_Holo_pointer_snds_F","arifle_MXC_SOS_point_snds_F", "arifle_MXC_ACO_pointer_snds_F","arifle_MXC_ACO_pointer_F","arifle_MX_ACO_pointer_snds_F","arifle_MX_RCO_pointer_snds_F","arifle_MX_GL_Holo_pointer_snds_F", "arifle_MXM_SOS_pointer_F","arifle_MXM_RCO_pointer_snds_F","arifle_MXM_DMS_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F", "arifle_MX_SW_Black_F","arifle_MXM_Black_F","arifle_MX_GL_Black_Hamr_pointer_F","arifle_MX_Black_Hamr_pointer_F","arifle_MX_SW_Black_Hamr_pointer_F", "LMG_Mk200_LP_BI_F","LMG_Mk200_BI_F"]; fn_rnd_num = { _low = _this select 0; _high = _this select 1; _calc = _high - _low; _rnd_num = round(random _calc) + _low; _rnd_num }; _size = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); rms_mapcenter_pos = [_size/2,_size/2,0]; _crash_amount = rms_crashsite_amount call fn_rnd_num; for "_crashsites" from 1 to _crash_amount do { _loot_amount = rms_crashsite_loot_amount call fn_rnd_num; _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; rms_wrecks call BIS_fnc_arrayshuffle; _crashObj = rms_wrecks call BIS_fnc_SelectRandom; _crashObj_final = _crashObj createVehicle _crashpos; _fire = "test_EmptyObjectForFireBig" createVehicle _crashpos; _fire attachto [_crashObj_final, [0,0,-1]]; _crashObj_final setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_crashloot" from 1 to _loot_amount do { _lootpos = [_crashpos,2,10,0,0,30,0] call BIS_fnc_findSafePos; _crate0 = createVehicle ["groundWeaponHolder", _lootpos, [], 0, "can_collide"]; rms_guns call BIS_fnc_arrayshuffle; _lootObj = rms_guns call BIS_fnc_SelectRandom; _ammo = getarray(configFile >> "cfgWeapons" >> _lootObj >> "magazines" ); _crate0 addItemCargoGlobal [_lootobj, 1]; _crate0 addItemCargoGlobal [_ammo select 0, 3]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; diag_log format ["[RMS] Crashsite at %1 with %2 lootpiles ",_crashpos,_loot_amount]; };
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replace "Building" with "house"
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SAYREX reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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Clipboard. You can paste into a textfile after.
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Had this script in the beginning but wasnt really happy with, so i didnt dip deeper into it. You could pick the OwnerID for the vehicle and save with the choosen color to profilenamespace or redis.
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Custom color? setObjectTextureGlobal?
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Should the question not be like: Why does'nt infistar support epoch anymore? And do you use the latest infistar version? Because i havent had problems.
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I feel with you. That's really sad.. :(
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... and still better than nothing ;) Because the Trader flood with e.g. electronic components is just annoying.
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getHit EH does the trick.
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This looks really promising and will be a big step forward and finally a reason to remove the blackmarket, Keep up the good work!
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When i add my handledamage EH to the Construction and remove it after a while the walls even get damaged by a small handgrenade. Thats the reason why i want to modify the hit EH to get the old state back.
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Just use default epoch. It works fine with default setups and scripts. Ofc you need to edit the BE filters.
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Hi, does anyone know the default Hit Eventhandler divider/factor for Epoch? {_x addEventHandler["Hit",{(_this select 2)/???;}]; Thx in advance.
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"Ti" is disabled in epoch by default? Correct me if i am wrong but if i remember right Laserdesignator is Ti.
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Well if you not test on a "testserver" where else? Admin and no admin because i need to see if things take affect to players aswell for example my fukushima radiation or anything else.