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Everything posted by BetterDeadThanZed

  1. Nevermind... fixed the signature.
  2. I guess when you change your signature on the mobile version it doesn't work on the regular version.
  3. BetterDeadThanZed


    Yeah, so hi. What's everyone up to? :)
  4. It's all being done in Workshop mods.
  5. Most of their progress is announced on their Discord server.
  6. Well, I haven't updated this post in a long time. Rather than posting every update here, you can read about the current status on our Discord. We just did a complete wipe as some players created some monster bases that were causing some problems. Feel free to come by and check us out!
  7. 1. This forum is for the standalone version of DayZ Epoch (not released yet). 2. This is not a forum for a server. It's a forum for a mod.
  8. Recent changes: Increased the range that a player must move in order to allow new zombies to spawn. This will allow players to "clear" an area of zombies and loot it without more zombies magically appearing. Removed food from zombie loot. Reduced chances for backpacks to spawn. Reduced number of farm animals that will spawn. Increased the number of wolves in a pack. Removed backpacks from shipping containers. Barbed wire will only be found in military and industrial areas now Child backpacks can only be found in schools. Combat boots and combat knives added to deer stands. Drybags can no longer be found by boats but can now be found in military areas. Rifles and pistols are now harder to find. Adjusted fog and rain settings - maybe it'll get foggier and rain? Reduced the amount of seed packets and removed them from hunter spawns. They will only spawn at farms now. Added LessSkiningMeat mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1670944414 Added LessVegetablesHarvest mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1675754556 Reduced the number of soda cans that spawn. Reduced the canned food spawns. New spawns now spawn with no loot. Heatpacks removed. Reduce the number of blade weapons (machete, knife, etc) Added HealthRegen: https://steamcommunity.com/sharedfiles/filedetails/?id=1682203063 Added Simply Planks: https://steamcommunity.com/sharedfiles/filedetails/?id=1674364676
  9. The server has been moved from a VPS to a dedicated server and is now running so much better! See my signature for the updated IP.
  10. Are you craving a more vanilla experience? Want to go to a military area and find that you're not going to get the job done alone? Want WORKING PERSISTENCE? Come check out the KillinZedz server today!
  11. Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map? Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on! The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back! IP AND PORT: Features include: Custom coastal spawns Increased zombie spawns - Good luck getting into a military area on your own! 3PP view with weapon cursor NORMAL loot and stamina Accelerated time (24 hours passes during a 4 hours server cycle) Four hour server restarts Located in New York (East coast USA) MODS ON THE SERVER We are using the following mods on the server: Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights! Sullen Skies - More clouds and gloominess to help create the atmosphere. DisableBaseDestruction - Bases can only be disassembled from the inside. Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter. Build Anywhere - Is there a 1% grade on the ground? No problem, now you can build there! Zombies Health Rebalance - The zombie health varies depending on the type/clothing/protection (ie: A soldier zombie is harder to kill than a shirtless old man zombie) DayZ Expansion Chat - Brings back chat in the server! RPCFramework - Required for the Chat mod. Summer Chernarus - Chernarus is so green and colorful! Gorez - Adds blood splatter, a blood trail on wounded players until they bandage and a pool of blood under dead players and zombies. Melee Weapons Pack - A bunch of new melee weapons! HOW TO JOIN THE SERVER I recommend you download DZSALauncher at http://www.dayzsalauncher.com/. Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically. If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1597575287 You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier. There's no application process. Just join our Discord server at http://Discord.me/killinzedz and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too! https://steamcommunity.com/groups/killinzedz
  12. Looks like @Chainsaw Squirrel's question from a year ago has finally been answered! :)
  13. Mine is client side so I don't think I need that. I'm using the code in the OP called from my init.sqf.
  14. I don't have your Discord name. Mine is BetterDeadThanZed#5610
  15. Does anyone have a copy of the files from the OP? If you click on the link there, you get some website that wants you to download an .exe file to download the rar file... very suspicious.
  16. I appreciate your time. Hopefully someone will see this post and maybe have another suggestion, as yours didn't work for me. Perhaps someone else has had the same thing happen and found a way to fix it.
  17. If you suggest someone try something you made, it's customary to provide a link to said item.
  18. Yes, you gave me a solution and it didn't work. You also didn't provide a link for this "sanford mod".
  19. There's no sense in putting only a few kb of code into the server files. It's so small it'll hardly affect the mission download size. I prefer to have it in the mission folder with the image. It's neater and more convenient to me that way. The image is fine. It's the same one I used in Arma 3 on a sign just like I'm trying to do in Arma 2.
  20. Nope, didn't work. Funny thing is now my custom image is showing on the left side of the sign instead of the right...
  21. I haven't had time to try. Too busy with work.
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