Jump to content

BetterDeadThanZed

Member
  • Content Count

    4373
  • Joined

  • Last visited

  • Days Won

    21

BetterDeadThanZed last won the day on January 14

BetterDeadThanZed had the most liked content!

5 Followers

About BetterDeadThanZed

  • Rank
    Zed Killer
  • Birthday 08/26/1970

Profile Information

  • Gender
    Male
  • Location
    South River, NJ USA

Recent Profile Visitors

4135 profile views
  1. Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map? Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on! The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back! IP AND PORT: 108.62.141.59:2302 Features include: Custom coastal spawns Increased zombie spawns - Good luck getting into a military area on your own! 3PP view with weapon cursor NORMAL loot and stamina Accelerated time (24 hours passes during a 4 hours server cycle) Four hour server restarts Located in New York (East coast USA) MODS ON THE SERVER We are using the following mods on the server: Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights! Sullen Skies - More clouds and gloominess to help create the atmosphere. DisableBaseDestruction - Bases can only be disassembled from the inside. Weapons Redux Pack - Introduces more weapons Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter. HOW TO JOIN THE SERVER I recommend you download DZSALauncher at http://www.dayzsalauncher.com/. Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically. If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1597575287 You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier. There's no application process. Just join our Discord server at http://Discord.me/killinzedz and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too! https://steamcommunity.com/groups/killinzedz
  2. BetterDeadThanZed

    Standalone Epoch mod ? Maybe ? Maybe Not ?

    Looks like @Chainsaw Squirrel's question from a year ago has finally been answered! :)
  3. BetterDeadThanZed

    Problem with a custom sign

    Mine is client side so I don't think I need that. I'm using the code in the OP called from my init.sqf.
  4. BetterDeadThanZed

    [HowTo] EVR BlowOut map independent

    I don't have your Discord name. Mine is BetterDeadThanZed#5610
  5. BetterDeadThanZed

    [HowTo] EVR BlowOut map independent

    Does anyone have a copy of the files from the OP? If you click on the link there, you get some website that wants you to download an .exe file to download the rar file... very suspicious.
  6. BetterDeadThanZed

    Problem with a custom sign

    I appreciate your time. Hopefully someone will see this post and maybe have another suggestion, as yours didn't work for me. Perhaps someone else has had the same thing happen and found a way to fix it.
  7. BetterDeadThanZed

    Problem with a custom sign

    If you suggest someone try something you made, it's customary to provide a link to said item.
  8. BetterDeadThanZed

    Problem with a custom sign

    Yes, you gave me a solution and it didn't work. You also didn't provide a link for this "sanford mod".
  9. BetterDeadThanZed

    Problem with a custom sign

    There's no sense in putting only a few kb of code into the server files. It's so small it'll hardly affect the mission download size. I prefer to have it in the mission folder with the image. It's neater and more convenient to me that way. The image is fine. It's the same one I used in Arma 3 on a sign just like I'm trying to do in Arma 2.
  10. BetterDeadThanZed

    Problem with a custom sign

    Nope, didn't work. Funny thing is now my custom image is showing on the left side of the sign instead of the right...
  11. BetterDeadThanZed

    Problem with a custom sign

    I haven't had time to try. Too busy with work.
  12. BetterDeadThanZed

    Problem with a custom sign

    I am using the following script, called from init.sqf, to make a custom sign for my traders: diag_log format['Custom %1 - Starting billboards.sqf',time]; _pos = [4635.4492, 1855.5695, 3.8146973e-006]; _object = createVehicle ["WarfareBunkerSign", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 96.052811; _object setPosATL _pos; _object setObjectTexture [0, "zedtrading.jpg"]; _object allowDamage false; However, the result is not what I want. Here's what I see: There is a flickering at the dividing line between the flag and the custom image. Any suggestions?
  13. BetterDeadThanZed

    [Release] Wicked AI 2.2.3 [1.0.6+]

    I can't be positive because I'd have to look at the log but I have a feeling the kill gets logged as the M2 being killed and not the AI for the same reason a player doesn't get a kill for using the vehicle weapon. Stupid Arma 2.
  14. BetterDeadThanZed

    [Release] Wicked AI 2.2.3 [1.0.6+]

    Yes, because the server thinks the vehicle killed the AI. It has no way to know the player killed the AI.
  15. BetterDeadThanZed

    [Release] Wicked AI 2.2.3 [1.0.6+]

    When you kill someone with a vehicle weapon, the server thinks the vehicle killed the player. Look at the kill logs and you will see that it says the AI was killed with whatever weapon was used on the vehicle instead of killed by the player.
×