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BetterDeadThanZed last won the day on November 6 2017

BetterDeadThanZed had the most liked content!


About BetterDeadThanZed

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    Zed Killer
  • Birthday 08/26/1970

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    South River, NJ USA

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  1. Problem with a custom sign

    Mine is client side so I don't think I need that. I'm using the code in the OP called from my init.sqf.
  2. [HowTo] EVR BlowOut map independent

    I don't have your Discord name. Mine is BetterDeadThanZed#5610
  3. [HowTo] EVR BlowOut map independent

    Does anyone have a copy of the files from the OP? If you click on the link there, you get some website that wants you to download an .exe file to download the rar file... very suspicious.
  4. Problem with a custom sign

    I appreciate your time. Hopefully someone will see this post and maybe have another suggestion, as yours didn't work for me. Perhaps someone else has had the same thing happen and found a way to fix it.
  5. Problem with a custom sign

    If you suggest someone try something you made, it's customary to provide a link to said item.
  6. Problem with a custom sign

    Yes, you gave me a solution and it didn't work. You also didn't provide a link for this "sanford mod".
  7. Problem with a custom sign

    There's no sense in putting only a few kb of code into the server files. It's so small it'll hardly affect the mission download size. I prefer to have it in the mission folder with the image. It's neater and more convenient to me that way. The image is fine. It's the same one I used in Arma 3 on a sign just like I'm trying to do in Arma 2.
  8. Problem with a custom sign

    Nope, didn't work. Funny thing is now my custom image is showing on the left side of the sign instead of the right...
  9. Problem with a custom sign

    I haven't had time to try. Too busy with work.
  10. Problem with a custom sign

    I am using the following script, called from init.sqf, to make a custom sign for my traders: diag_log format['Custom %1 - Starting billboards.sqf',time]; _pos = [4635.4492, 1855.5695, 3.8146973e-006]; _object = createVehicle ["WarfareBunkerSign", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 96.052811; _object setPosATL _pos; _object setObjectTexture [0, "zedtrading.jpg"]; _object allowDamage false; However, the result is not what I want. Here's what I see: There is a flickering at the dividing line between the flag and the custom image. Any suggestions?
  11. [Release] Wicked AI 2.2.3 [1.0.6+]

    I can't be positive because I'd have to look at the log but I have a feeling the kill gets logged as the M2 being killed and not the AI for the same reason a player doesn't get a kill for using the vehicle weapon. Stupid Arma 2.
  12. [Release] Wicked AI 2.2.3 [1.0.6+]

    Yes, because the server thinks the vehicle killed the AI. It has no way to know the player killed the AI.
  13. [Release] Wicked AI 2.2.3 [1.0.6+]

    When you kill someone with a vehicle weapon, the server thinks the vehicle killed the player. Look at the kill logs and you will see that it says the AI was killed with whatever weapon was used on the vehicle instead of killed by the player.
  14. [Release] ESSV3 - Enhanced Spawn Selection

    Well, I don't have roaming AI on my server, so I have plenty of FPS to spare.
  15. [Release] ESSV3 - Enhanced Spawn Selection

    I've seen the difference first hand. Changing that to 3.125 makes the grass appear for a much farther distance. These images are from A3, when I was testing the difference between 25 and 3.125 but it looks the same in A2, maybe just not as pretty: setTerrainGrid = 25 setTerrainGrid = 3.125