flow0815 Posted July 13, 2015 Report Share Posted July 13, 2015 This is not only happening to you. It's happening to all people until the BE filter are set. Add this one: !"spawn BIS_fnc_dynamicText" You don't need to change EAH. Only Battleye Halvhjearne 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 13, 2015 Report Share Posted July 13, 2015 Got it , I will give it a try, thanks. Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 13, 2015 Author Report Share Posted July 13, 2015 Got it , I will give it a try, thanks. with default ah, your players wont be able to use halo spawn or if they do, they will get teleported back up in the air with no parachute. awol promised it would be fixed in new epoch version tho, so we can hope it will work at that point. Kronky 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 14, 2015 Report Share Posted July 14, 2015 with default ah, your players wont be able to use halo spawn or if they do, they will get teleported back up in the air with no parachute. awol promised it would be fixed in new epoch version tho, so we can hope it will work at that point. Ok then I will try to disable it and force only ground spawn. Thanks. I'm still in testing mode ...:) Link to comment Share on other sites More sharing options...
Kronky Posted July 14, 2015 Report Share Posted July 14, 2015 This is not only happening to you. It's happening to all people until the BE filter are set. Add this one: !"spawn BIS_fnc_dynamicText" You don't need to change EAH. Only Battleye I tried the exact wording and I still get the kick. if(_halv_spawn_startmode == 0 && _h" 12.07.2015 23:58:15: Florin (127.0.0.1:2304) 94f9030f85b361652562ba95a3d69507 - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach _alltext; " 13.07.2015 23:03:48: Florin (127.0.0.1:2304) 94f9030f85b361652562ba95a3d69507 - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach _alltext; " 13.07.2015 23:12:41: Florin (192.168.56.1:2326) 94f9030f85b361652562ba95a3d69507 - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach _alltext; I do understand that the I need to add to the BE filters but it doesn't look that it works very well. I even tried to force spawn on ground but i do indeed get spawned in the air and no chute. then when i respawn i get kicked with the respective restriction. Link to comment Share on other sites More sharing options...
flow0815 Posted July 14, 2015 Report Share Posted July 14, 2015 Then try in second line of scripts.txt Kronky 1 Link to comment Share on other sites More sharing options...
Kronky Posted July 14, 2015 Report Share Posted July 14, 2015 Ok so now i get this : kicked because of create vehicle #1 so when i look in create vehicle log I get this : 12.07.2015 23:58:15: Florin (127.0.0.1:2304) 94f9030f85b361652562ba95a3d69507 - #1 "smallbackpack_red_epoch" 3:5 [0,0,0] 13.07.2015 23:03:48: Florin (127.0.0.1:2304) 94f9030f85b361652562ba95a3d69507 - #0 "B_AssaultPack_cbr" 3:4 [0,0,0] 13.07.2015 23:12:41: Florin (192.168.56.1:2326) 94f9030f85b361652562ba95a3d69507 - #0 "B_AssaultPack_cbr" 4:4 [0,0,0] 13.07.2015 23:25:45: Florin (127.0.0.1:2304) 94f9030f85b361652562ba95a3d69507 - #1 "smallbackpack_red_epoch" 3:2 [0,0,0] do I need to add the specific items in the createvehicle.txt filter ? and if yes do i include the quotes or without them? do i have put them in individual line or i can list them in for example ... 5 Seagull and add it after ? Link to comment Share on other sites More sharing options...
flow0815 Posted July 14, 2015 Report Share Posted July 14, 2015 !="smallbackpack_red_epoch" !="B_AssaultPack_cbr" in one line to createvehicle.txt :) Halvhjearne and Kronky 2 Link to comment Share on other sites More sharing options...
Kronky Posted July 14, 2015 Report Share Posted July 14, 2015 !="smallbackpack_red_epoch" !="B_AssaultPack_cbr" in one line to createvehicle.txt :) Thank you Flow .. I really appreciate your help so far. What I did in the end. I found this online: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ and after I read about it I understood a little more how to edit those filters. Link to comment Share on other sites More sharing options...
flow0815 Posted July 14, 2015 Report Share Posted July 14, 2015 No problem buddy. I get so much help here and i am glad to give something back. You can also check this article: http://epochmod.com/forum/index.php?/topic/29736-all-you-need-to-know-about-be-filters-but-were-too-lazy-to-google/?view=findpost&p=207493&hl=%2Bbattleye+%2Bfilter+%2Blazy+%2Bgoogle Battleye filters sometimes can be very tricky :) Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 14, 2015 Report Share Posted July 14, 2015 I see the new BE filters, but I am still having issues understanding where to put it and what the difference is between the 5 and 7. The guide says 5, but the BE script has 7 in it.... You would think, by now, a GUI would be made that will allow you to edit your BE filters easier ... Thanks for any help and suggestions ..... Link to comment Share on other sites More sharing options...
Kronky Posted July 14, 2015 Report Share Posted July 14, 2015 I see the new BE filters, but I am still having issues understanding where to put it and what the difference is between the 5 and 7. The guide says 5, but the BE script has 7 in it.... You would think, by now, a GUI would be made that will allow you to edit your BE filters easier ... Thanks for any help and suggestions ..... Yeah .. It may be a good idea to have a GUI. In any case on the links above there are some explanations about the filters and what 5 and 7 mean. Basically 5 it kicks and writes in a .log while 7 kicks and logs in .log and also in the console of the arma3server.exe. Link to comment Share on other sites More sharing options...
flow0815 Posted July 14, 2015 Report Share Posted July 14, 2015 Halv sorry it's me again. Actually there is a problem with infistar i think. Player often dies direct in spawn box where to select the spawn. The logs tell that infistar detected teleport. So i disabled teleport check and will have a look. This happens not all the time. I guess it happens at spawnpoints fare away from spawn box. But thats not the point. The most player now have no problem, but to be sure not to loose new players i would like default spawn mode to ground and that you have to click for the halo. This would be the safest option i think. So my question is, if this solution would work: open spawndialog.hpp and change class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_HALO"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_GROUND"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";}else{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 to class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_GROUND"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_HALO"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";}else{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 Thanks again mate Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 14, 2015 Author Report Share Posted July 14, 2015 Halv sorry it's me again. Actually there is a problem with infistar i think. Player often dies direct in spawn box where to select the spawn. The logs tell that infistar detected teleport. So i disabled teleport check and will have a look. This happens not all the time. I guess it happens at spawnpoints fare away from spawn box. But thats not the point. The most player now have no problem, but to be sure not to loose new players i would like default spawn mode to ground and that you have to click for the halo. This would be the safest option i think. So my question is, if this solution would work: open spawndialog.hpp and change class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_HALO"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_GROUND"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";}else{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 to class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_GROUND"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_HALO"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";}else{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 Thanks again mate ill make an option to select this soon. Link to comment Share on other sites More sharing options...
flow0815 Posted July 15, 2015 Report Share Posted July 15, 2015 Yeah that's gonna be nice :) Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 15, 2015 Report Share Posted July 15, 2015 How do you add in the custom song we see in the credits? Thanks ... Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 15, 2015 Author Report Share Posted July 15, 2015 you need to add it in your description.ext, its not something i support as i dont have the time to help when someone has problems with it, but i think theres something about it in another topic with some welcome credits. Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 15, 2015 Report Share Posted July 15, 2015 you need to add it in your description.ext, its not something i support as i dont have the time to help when someone has problems with it, but i think theres something about it in another topic with some welcome credits. Ok, I will search around and see. Thanks Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 16, 2015 Author Report Share Posted July 16, 2015 IMPORTANT FOR THIS UPDATE: the resource file have been update and i have added a "shared" Halv_defines.hpp! this "shared" Halv_defines will be universal for most of what i will make from now on and is only needed once in your mission and will therefore save some space and resouces alltogether. however, if you have already have this file and add another, your server WILL fail to load, so ONLY add this file once. if you use other of my mods that has this file, it can be safely ignored and deleted from either as long as it is loaded once. Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 17, 2015 Author Report Share Posted July 17, 2015 can someone with default antihack check if players are still teleported up in the air when they halo? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted July 17, 2015 Report Share Posted July 17, 2015 can someone with default antihack check if players are still teleported up in the air when they halo? I will take a look tonight and let you know if no one else has by then. EDIT: Halv, Added this to an otherwise stock epoch.Alltis.pbo. on a test server running the default antihack. I was able to deploy a chute perfectly. I am looking forward to adding this to our Altis server. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 17, 2015 Report Share Posted July 17, 2015 The spawn/gear selection doesn't seem to be working after the update. In my server RPT I'm seeing where the script finds the coords for the respawn west marker and the stands are where they should be located in the box but they don't do anything or prompt for a menu for either players or admins. The menu id has been added to Infistar exceptions and was working fine prior to the Epoch update yesterday. EDIT: Nevermind. Works as a fresh spawn, not as a player with gear already it seems. Link to comment Share on other sites More sharing options...
Halvhjearne Posted July 17, 2015 Author Report Share Posted July 17, 2015 EDIT: Nevermind. Works as a fresh spawn, not as a player with gear already it seems. non-freshspawns does not load the menu or the addaction, relog in the cloneroom and it will work ... ;) Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 17, 2015 Report Share Posted July 17, 2015 non-freshspawns does not load the menu or the addaction, relog in the cloneroom and it will work ... ;) Yeah thanks! I figured that out eventually. A player reported to me that the spawns weren't working, but that was before I fixed the teleportals and changed the fixed coords to the offset coords in the Epoch settings. I fixed the teleportals and then went to test the spawn system and couldn't figure out why it wasn't working. Later I died and respawned and it was working again. Eureka! :P Link to comment Share on other sites More sharing options...
Motorui Posted July 17, 2015 Report Share Posted July 17, 2015 Hello, I'm trying to implement this in my developer server in my PC, it is a fresh server with no other ad-dons (yet). I'm getting "kicked off by BattlEye: Script Restriction #21" any help as I'm still totally noob. Thanks in advance, Rui Scripts.txt: 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !=_bomb attachTo [_unit, [0,0,0],\"Pelvis\];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1" 7 exec !="7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !=_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM];" 7 createTeam 7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" 7 deleteMarker 7 setMarker 7 createMarker 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU Link to comment Share on other sites More sharing options...
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