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Guide To Install most common mods (1.0.5.1)


juandayz

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This is a Guide to install the most common mods. (Without Plot4life...but with persisten plot after player die using plotmanagement and a very usefull script to add you as owner the plot automatically).

This is NOT a support for any mod just a guide that i use to install all this mods in a fresh server.. thers some "fixes" for mods when his steps become a lil confuse.

And if u respect the order to install each mods can be most easy and quick.

 Mods to install:

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Follow this guide to get a epoch fresh server.

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INSTALLING:

few tips before start:

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1-Single Currency 3.0.
 

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2-Before proceed... we need  make some changes:

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3-Now is time to make some customs files (fn_selfactions.sqf/compiles.sqf/variables.sqf).

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4-Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf).

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5-We already have SingleCurrency installed.. its time to

Install Advanced Trading:

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6-ADMIN TOOLS (skip if u gonna use infistar or other adm mod).

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TIME TO TEST ALL THIS NEW MODS: go with traders, try to buy and sell using advanced trading menu, test money storage , restart your server
and see if the money still are into the storages.

7-INSTALL SNAP-PRO:

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8-PLOT MANAGEMENT:

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9-Time to make some configs:

This is for prevent players stuck on loading screen:

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10-INSTALL deploy anything 2.8.1

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11-INSTALL GROUP MANAGEMENT.

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12:INSTALL ESSV2 (Spawn slection)

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13-INSTALL TOW & LIFT.

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14-INSTALL :REARM - REFUEL -REPAIR

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15-MAKE A SAFEZONE.sqf

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16-MAKE YOUR DEBUG MONITOR. (toogle with scroll menu) SKIP IF U ALREADY HAVE ANOTHER

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17-AUTORESTART FILES:

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18-Restrict Buildings Near Defined Areas ( i forgot this great complement..remember this when BiggEgg give the "like" sory! ).

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19-OPTIONAL ADD YOU AUTOMATICALLY AS OWNER WHEN YOU PUT THE PLOT.

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20-INSTALL DART (KICK/BAN/MSG Players).

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**IMPORTANT** IF URE INFISTAR USER AND BOUGHT VEHICLES NOT SPAWNING YOU CAN TRY THIS FIX by @zachtucker18  shared by @sercanatici

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Others Servers Packages: (already installed).

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Tnks to:

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and hope you make all of this work :)

 

OPTIONAL:

Here you got some others greats mods that you can use and try to install using the originals guides.

  Reveal hidden contents

 

 

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  On 11/28/2016 at 7:15 PM, Brody said:

hey man how about me make a deal for your server files if your intrested in making some money contact me

matthijs@vandebilt.eu

hope well talk 

Expand  

no, no i dont take money for comunity users :) .. what do you need for free?

if u want my server files take a look on main post...

Others Servers Packages: (already installed).

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@juandayz okay so for deployanything. yes it is very simple.... but I cant get the scroll wheel for packing to apear. its just not there. I can deploy, and I set bike and mozzie to true in the config for anyone can re-pack, but the scroll option just isn't there... the page for deploy anything doesn't tell me how at all. I just cant figure it out... please someone help.

 

  On 11/10/2016 at 9:00 PM, juandayz said:

This is a Guide to install the most common mods. (Without Plot4life...but with persisten plot after player die using plotmanagement and a very usefull script to add you as owner the plot automatically).

This is NOT a support for any mod just a guide that i use to install all this mods in a fresh server.. thers some "fixes" for mods when his steps become a lil confuse.

And if u respect the order to install each mods can be most easy and quick.

 Mods to install:

  Reveal hidden contents

 

 

Follow this guide to get a epoch fresh server.

  Reveal hidden contents

INSTALLING:

few tips before start:

  Reveal hidden contents

1-Single Currency 3.0.
 

  Reveal hidden contents

2-Before proceed... we need  make some changes:

  Reveal hidden contents

3-Now is time to make some customs files (fn_selfactions.sqf/compiles.sqf/variables.sqf).

  Reveal hidden contents

4-Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf).

  Reveal hidden contents

5-We already have SingleCurrency installed.. its time to

Install Advanced Trading:

  Reveal hidden contents

6-ADMIN TOOLS (skip if u gonna use infistar or other adm mod).

  Reveal hidden contents

TIME TO TEST ALL THIS NEW MODS: go with traders, try to buy and sell using advanced trading menu, test money storage , restart your server
and see if the money still are into the storages.

7-INSTALL SNAP-PRO:

  Reveal hidden contents

8-PLOT MANAGEMENT:

  Reveal hidden contents

9-Time to make some configs:

This is for prevent players stuck on loading screen:

  Reveal hidden contents

 

  Reveal hidden contents

10-INSTALL deploy anything 2.8.1

  Reveal hidden contents

11-INSTALL GROUP MANAGEMENT.

  Reveal hidden contents

12:INSTALL ESSV2 (Spawn slection)

  Reveal hidden contents

13-INSTALL TOW & LIFT.

  Reveal hidden contents

14-INSTALL :REARM - REFUEL -REPAIR

  Reveal hidden contents

15-MAKE A SAFEZONE.sqf

  Reveal hidden contents

16-MAKE YOUR DEBUG MONITOR. (toogle with scroll menu) SKIP IF U ALREADY HAVE ANOTHER

  Reveal hidden contents

17-AUTORESTART FILES:

  Reveal hidden contents

18-Restrict Buildings Near Defined Areas ( i forgot this great complement..remember this when BiggEgg give the "like" sory! ).

  Reveal hidden contents

19-OPTIONAL ADD YOU AUTOMATICALLY AS OWNER WHEN YOU PUT THE PLOT.

  Reveal hidden contents

20-INSTALL DART (KICK/BAN/MSG Players).

  Reveal hidden contents

 

**IMPORTANT** IF URE INFISTAR USER AND BOUGHT VEHICLES NOT SPAWNING YOU CAN TRY THIS FIX by @zachtucker18  shared by @sercanatici

  Reveal hidden contents

Others Servers Packages: (already installed).

  Reveal hidden contents

 

Tnks to:

  Reveal hidden contents

and hope you make all of this work :)

 

OPTIONAL:

Here you got some others greats mods that you can use and try to install using the originals guides.

  Reveal hidden contents

 

 

Expand  

 

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Hi all, New user here.

Just letting you know that I have had servers before this but I'm a little rusty when it comes to some things.

I've been trying to set up plotmanagement on my server now for a few days, as it is one of the most important scripts when it comes to dayz.

I've been searching for the fn_selfactions file for a bit now and have had no luck. I have the variables and compiles files as well but do not think they work with 1.0.5.1 as when i have the files with all the epoch code in them but when i start the server, i get to the end of the loading screen but am unable to spawn in properly. 

I though this had something to do with the calling of the custom/fn_selfactions.sqf so i took the call line out, but still had the issue.

 

I had the same issue with both the variables.sqf and compiles.sqf files so i took the calling out for the variables but left the compiles in for snap build but still have the server call the \z\addons\.........\compiles.sqf with only 


if (!isDedicated) then {
	player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
	snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
	dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
};

 in there so i wouldn't run into any issues.

any chance someone could upload the text for the epoch variables.sqf, complies.sqf and fn_selfactions.sqf so I can get this plotmanagement working?

Would be greatly appreciated.

All because i cant find this line

if (s_player_maintain_area < 0) then {

Thanks to anyone who is able to help. I will leave the code to the variables, compiles and fn_selfactions i have now down below for you to be able to compare if you need. :)

 

fn_selfactions.sqf

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compiles.sqf

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variables.sqf

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Thanks again.

- Matt

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about the issue you said here:

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here you got:  lines in red are that u need find.  in blue that you need add

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@juandayz, I dont think i have any issues within my server files, it's just I cannot find the fn_selfactions.sqf,  compiles.sqf and variables.sqf files. I have unpacked multiple .pbo files and can only find the file in the vanilla dayz .pbo, which lacks the scripts for everything to do with epoch...

 

I'm wondering if someone was able to pastebin the code from the 3 files and link them here?? :(

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  On 2/18/2017 at 2:02 PM, Mattiman338 said:

@juandayz, I dont think i have any issues within my server files, it's just I cannot find the fn_selfactions.sqf,  compiles.sqf and variables.sqf files. I have unpacked multiple .pbo files and can only find the file in the vanilla dayz .pbo, which lacks the scripts for everything to do with epoch...

 

I'm wondering if someone was able to pastebin the code from the 3 files and link them here?? :(

Expand  

you need make a custom fn_selfactions.sqf /compiles.sqf and variables.sqf mate.  Step 3 and 4 of this guide.

any way here you got my customs files.

selfactions:

http://pastebin.com/esMYku1U

variables:

http://pastebin.com/jXMMFufa

compiles:

http://pastebin.com/KZMrJTgQ

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  On 2/18/2017 at 8:43 PM, Mattiman338 said:

@juandayz

Thanks mate, I had the compiles file but not the other two. 
Either way, I thank you heaps for the helping and and you sure are a respected member of the administrative community! Thanks Juandayz, you truly are a helpful person!

Expand  

matt.. take care do not use my files. just use it to compare.. i still think you need made your owns custom if u dont have this files.

if u have some mods,, maybe you already have selfactions and variables... into mpmissions folder.. if u dont have.. you need drop this files out of dayz_code.pbo

 

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  On 2/19/2017 at 8:53 AM, Mattiman338 said:

I will be comparing the code, not using the raw code you have linked. And which dayz_code.pbo? would it be in @dayzEpoch1051 or the vanilla @DayZ?? because yeah, the files i have are missing lines for Epoch :/

Expand  

compiles.sqf  and variables.sqf are into \@DayZ_Epoch\addons\dayz_code.pbo\init\

fn_selfaction in \@DayZ_Epoch\addons\dayz_code.pbo\compile\

to made this 3 files custms you need drop out of this locations and put them into  mpmissions\your instance\custom\

once you did that .. you need changes the paths for compiles.sqf and variables.sqf  in init.sqf  and the path for fn_selfactions.sqf must be removed from the new compiles.sqf  and added into the init.sqf

find this line:

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";

change by:

call compile preprocessFileLineNumbers "custom\variables.sqf";

-find this line:

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";    

change by:

call compile preprocessFileLineNumbers "custom\compiles.sqf";    

 

Find this line:

progressLoadingScreen 1.0;

bellow paste:

fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";

 

remove the original call for fn_Selfactions.sqf located into the new custom compiles.sqf
so proceed to open your custom compiles.sqf located into the custom folder and find this line:

fnc_usec_selfActions =           compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf";

remove the whole line

 

 

 

 

 

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