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About FragZ

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  1. And here's my server_monitor.sqf: Do not post your whole rpt for that matter. Identify the part investigated. Secondly, you prolly have exchanged _inventory and _intentory from default epoch files (dev typo). If you followed the tutorial but used your files, you must edit other entries of that variable
  2. The development of this tool has been terminated by the original coder, which led him to release his source (perhaps that is what you saw on the OP). I personally worked around with it and start to like it. It is up to everyone that wants to use it to try it and finish it their way.
  3. It has been edited and re-tested lately, I can post you the one I currently use. You need to add it to your description.ext in the part saying (around line 15 in my case): onPauseScript = "custom\Bugs\AntiDupe.sqf"; Create a file called AntiDupe.sqf in the folder path I posted or put it wherever you want and edit the filepath to fit yours. In the newly created sqf file, paste this: private ["_time_count"]; _name = (name _player); _puid = (getPlayerUID _player); cad_pvar_shared_var = player; cad_pvar_server_answer = 0; _time_count = diag_tickTime; publicVariableServer "cad_pvar_shared_var"; while {diag_tickTime - _time_count < 8 && cad_pvar_server_answer == 0 } do {sleep 0.05;}; if (cad_pvar_server_answer == 0) exitWith { _txt = format ["Anti-Dupe: %1 (%2) lost connection (DC Dupe) @%3",_name,_puid,(mapGridPosition _player)]; diag_log _txt; systemChat "Anti-Dupe triggered!"; hint "Anti-Dupe triggered!"; titleText ["Anti-Dupe: You will lose part of your gear because u bad m8.","PLAIN DOWN"]; (findDisplay 49) closedisplay 0; (vehicle player) setVehicleAmmo 0; //Removes all his ammo (also removes items) removeWeapon ItemMap; //Removes their map, but will leave their other Tools and guns removeBackpack player; //Self-Explanatory uisleep 8; titleText ["Anti-Dupe will now kick you because you are bad! An admin has been notified of your actions. This was a warning.","PLAIN DOWN", 5]; endMission "LOSER"; //Kick em to the lobby :3 }; Ofc, it is still pretty customizable depending on the *punishments* you want to give.
  4. i do not use those mods, I however use ZSC 3.0 And okay, i will check... EDIT: I do have take ownership in there... if (s_player_plot_take_ownership < 0) then { if (DZE_PlotOwnership) then { _isowner = [player, _cursorTarget] call FNC_check_owner; If (( _isowner select 0 )) then{ s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false]; }; }; }; Edit 2: I do have custom player unlock vault in compiles: player_unlockVault = compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Compile\player_unlockVault.sqf";
  5. Rimblock any idea why its doing my error? People cant unlock safes nor lockboxes and they cant take plot ownership (yes I set it true in init.sqf)
  6. Also, with my previous bug mentioned above, I am not able to *take ownership* of plot pole, idk how it is supposed to work but it seems like the action do not come up when I scroll on it.
  7. My players are complaining that newly placed safes and lockboxes can not be opened. If you are the owner of the safe at least... It tells you *open safe* and then it tells you wrong combo... You can do it when the storage has just been placed down but on restart it says wrong combo whenever you redo it.
  8. yup: if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "Custom\A_Plot_for_Life\Action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; };
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