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A Man

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A Man last won the day on August 26

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  1. _wealth = player getVariable["cashMoney",0]; player setVariable["cashMoney",(_wealth + _pay),true]; Z_MoneyVariable changed to "cashMoney"
  2. You miss the actual payout in the script. It is just the text about the payout.
  3. A Man

    ZSC coins 1.0.7

    You have to move the variable Z_SingleCurrency to your missionfolder into your init.sqf and set it to true. Join the Epoch Discord for more help. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L186
  4. You have to move the variable Z_SingleCurrency to your missionfolder into your init.sqf and set it to true. Join the Epoch Discord for more help. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L186
  5. Set MaxCreateVehiclePerInterval higher or remove it. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/BEServer.cfg#L6
  6. A Man

    [SCRIPT REQUEST]

    It is all updated. Take a look at the mods section.
  7. Ive pushed a change for the fleeing AIs from the missions
  8. Epoch has not messed up the AIs at all. We have set back the AI Skills back to normal how they are on Arma 2 besides the endurance skill. The old CfgAISkills config used invalid and wrong values and made the AI really dumb. The problem why the AIs move away from the mission is because they are fleeing. The old courage value from the old CfgAISkills were the maximum and the AI could not flee. After changing the CfgAISkills back to normal AIs can flee again now. It is all working as intended as least from the code side. Server admins just have to add unitGroup allowFleeing 0; to stop the AIs running away from missions. Ive posted the change for DZMS here: DZMS And the WAI change here: WAI
  9. Problem solved, host issues.
  10. Thats not the acual problem. He is calling the right path but the game says it is a different one. This happends only with .bak files in the missionfile, unpacked pbos or .bak files in the missionfile so far I know.
  11. Make sure you have no .bak into your missionfile itself and pack the missionfile to a pbo. do not run the namalsk mission as unpacked mission from your mpmissions. clear the whole mpmissions folder and copy only the new namalsk mission pbo into mpmissions.
  12. Remove the .bak files from your mpmissions folder. This causes this problem.
  13. Ive added some fixes for Deploy Anything: https://github.com/oiad/deployAnything Also if you are using statics replace in your server_monitor this line with the line from that link: https://github.com/oiad/modPack/blob/master/dayz_server/system/server_monitor.sqf#L105
  14. A Man

    ZSC coins 1.0.7

    You did a big mistake by adding all the custom variables directly into the init.sqf and under the wrong check. You have all coin related things under if (!isDedicated) then { For the client side it would be fine but for the server you still do not have coins enabled. Thats why nothing saves. Do the following, first remove all variables you have added there (not only the coin related) and start to take them over again but check under which condition each variable is set. Is it if (isServer) then { or if (!isDedicated) then { or both. You have to be very exactly here.
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