Jump to content

Search the Community

Showing results for tags 'mods'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • ArmA 3
    • Epoch Survival
    • Get Wrecked
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • DayZ
    • Discussion
    • Public Servers
    • Q&A Section
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Categories

  • Arma 3
  • Arma 2

Found 70 results

  1. Impact eSport got now an ARMA 2 - DayZ Epoch Server! Version: 1.0.6.1 IP: 89.163.135.60:2300 // PVP // Chernarus // 30 Slots (if needed, we could get up to more) // Localized in germany TS3: ts3.impact-esport.de Discord: discordapp.com/invite/RdRaWjR Website: impact-esport.de # RULES + No Hacking / Glitching / Duping / Combat Logging + Combat and base building in and arround 1000 meters of traderzones is prohibited + Theft inside trader zones is prohibited + Fighting arround 500 meters of safezones is not allowed + Be friendly to other players + Respect the admins and moderator + Parked vehicles in trader will be deleted + Follow admins instructions + Kamikaze is not allowed + Do not destroy more then you need while raiding a base + Only one base per player # SERVER ITSELF + Coin System + No Weight + 1 Step Building + Snap Building + 50 Meter Plot Pole + 300 Items in Range + Plot for life + Indestructible Bases + Group Manager 6 Hours Restart - 4 will be day, 2 will be night. # MODLIST + Action menu + Custom Map + Custom Trader + AI City for Bandits & Heros + AI Missions (WAI) + Roaming AI (DZAI) - Roamin AI is NOT marked on the Map. + Spawn Selection + Spawn with Custom Loadout - We got Hero & Bandit levels up to 5 + Tow & Lift + Service Points (Rearm, Refuel, Repair) + Tame Dog + Custom Trader Inventory - More Vehicles at Bandit & Hero - More Weapons at Black Market + Vault Reset after 21 Days + Lockboxreset after 21 Days #Changelog
  2. Based on Hacked Vehicles release by @Bricktop and Additional code by @Hooty from here: This is my first release This mod and code is not all my original work. Credits to: @Bricktop for the "Hacked Vehicles" https://epochmod.com/forum/topic/43750-hacked-vehicles-1061/ @Hooty for his input in Bricktop's release on how to install it differently and to add support for Virtual Garage. What I did is took their information and made it modular and easier to install / customize. This way, you just need to #include which weapon systems you want to add into each vehicle that you want to modify. >> DOWNLOAD HERE << CURRENTLY ON HOLD DUE TO UNFORESEEN ERROR Install Directions: 1. Copy the Vehicle_Weapons directory into the root of your dayz_server directory 2. Next paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\system\sever_monitor.sqf under 3. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\server_publishVehicle2.sqf under 4. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\spawn_vehicles.sqf under Installation with Virtual Garage: If you have @salival's Virtual Garage installed then add : #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; to dayz_server\compile\garage\server_spawnVehicles.sqf under How To Customize: If you would like to create your very own weapons pack for a vehicle, use the following instructions: 1. Make a copy of "\z\addons\dayz_server\Vehicle_Weapons\vehicles\Generic_Add_Weapon.sqf" rename it like "<vehicle_classname>_Add_Weapons.sqf". Replace the <vehicle_classname> with the actual classname of the vehicle you want to add weapons to. 2. Comment out or Delete the Weapon_Systems that you do not want to use on your new vehicle. 3. Make a new #include "\z\addons\dayz_server\Vehicle_Weapons\vehicles\<Class_Name>_Add_Weapons.sqf"; line with your new vehicle file and add it to "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; 4. In the new vehicle file you just made. Rearrange the Weapon_Systems in an order that makes sense to you. For example, list all guns, then all missiles so they are grouped together in your scroll menu for easier selection. Adding / Restricting an Ammo Type For Weapon_Systems that have multiple ammo types, You can go into that specific file and comment out an ammo type or make an extra file with just the ammo you want if you want to restrict it from your server. Example: In the file: "\z\addons\dayz_server\Vehicle_Weapons\Vehicles\Weapon_Systems\D81_125mm_Cannon.sqf". You could comment out an Ammo Type as shown Below. If you do this, you will want to save that as a new file such as : "D81_125mm_Cannon_SABOT_ONLY.sqf. List of Vehicle Weapons and Ammo: WARNING: Not all Weapon Systems work with all vehicles. For example, You obviously do not want to put a "GBU12_Bomb_Launcher" on an "ArmoredSUV_PMC", or "MLRS Rocket System" on the "ArmoredSUV_PMC". These weapons spawn on the vehicle when purchased and remain after restart. This does not work with admin spawned vehicles nor does it work (for now) with the Deploy Anything Mod. I do not have Virtual Garage installed on my test server,so I am unable to test that but it should work. Have Fun
  3. [EPOCH-DEATHMATCH MOD]

    Well this is the result of my best enemy "what if?". I just start it as a simple mod.. but with the running of the days the "what if" appear more and more, ending in a mod who uses all epoch files. Many tnks to @iben @oldmatechoc @Hooty @Th3-Hunter333 for all support and tests. *What is DEATHMATCH: Is a mixture of Wasteland and Epoch with a system of Ranks Exclusive only for UTES map. You can choise between play a clasic DeathMatch or Epoch-DeathMatch *Mission Cache Size: Less than 500kb. *Install: The install is pretty simple, you just need 10 minutes for create a fresh server files, create a database, overwrite all with DeathMatch files and edit some paths. *What´s inside?: *What´s was writed exclusive for DEATHMATCH? Important!: this not was writed thinking in infistar. You can use it with infi but you will need entry a lot of filters. VIDEO: heres the rpt: https://pastebin.com/mtV4Ppk1 Install: dowload latest version from here: http://www.mediafire.com/file/yhls7avnhatq7b8/UTES+DEATHMATCH+v2.rar OUT OF DATE DO NOT USE IT: http://www.mediafire.com/file/jekbn6o45wxm1g6/UTES+DEATHMATCH.rar DETAILED CONFIGS by @Cherdenko https://mega.nz/#!yMADTRwb!l9OUVYDXwQFtbBBhtKhsZE8Xmwr5ndk4A-hgUXEr_xw
  4. Legally Binded is a brand new community running a Arma 2 : DayZ Mod Overpoch 1.0.6.1 server in the UK with admins always on and some amazing new mods with the help of oldmatechoc IP: 81.19.216.151:2800 WEBSITE: http://legallybinded.co.uk Blow up doors (Base raid) Set view distance (Right click binoculars/rangefinders) Suicide + Suicide bomb (Right click dog tags or press Home) Plot 4 Life (Build a base) Plot Management (Maintain it every 7 days) Door Management Gold Coins & Banks Advanced Fast Trading Nomad Roaming Trader Enhanced Spawn Select Spawn Classes Fast Build Snap Pro Vector Angle Building Fast Crafting & Building (1 step construction) Group Manager (F5) Walking Zombies Service Points (Refuel and repair from fuel pumps) Missions & Supply Drops Vehicle Locator (Right click GPS) Safezones Deploy Bike & LittleBird from Toolbox Tow & Lift Custom Areas Teabag corpse Campfire dance
  5. Trader Convoy

    This script creates a caravan of traders who travel around the map - open a small market somewhere for a while, and they leave away to next city. (it's like "Traders In Move" in 1.0.5.1) Install: 1. in your dayz_server.pbo, add a sqf file named "TraderConvoy.sqf" contains below: 2. in the bottom of dayz_server\init\server_functions.sqf , add a line to spawn TraderConvoy.sqf that you added like this: this file must be run by "execVM," not "call compile bra-bra-brah" --- Nown Issue: The traders get deleted in safezones by AI remover of SafeZone script.
  6. THE Z-IMS

    HELLO. THIS IS THE SECOND VERSION TO TEST. ITS FULLY WORKING JUST RIGHT NOW. BUT NEEDS SOME TESTS IN REAL SERVERS. SO I GONNA POST HERE TO EVERYONE WHO WANNA USE THIS MOD IN HES SERVER AND WANNA SHARE HERE ABOUT HIS EXPERIENSE (cause lag, rpt errors, etc). https://ibb.co/jkBAo5 *WHAT ITS THIS: *Players need piss: ( every time you drink thers a chance to need pee. Get a tree to make pee) *Players need poop: ( every time you eat thers a chance to need poop. Get a tree to make pee) (use toilet paper and waterbottles to get a better clean) *Players need fix tooths: ( every time you drink or eat thers a chance to get a broken/rotten tooth) (use a knife, string and nails to fix your tooth) (use antibacterial wipe and antibiotics to get a better fix) *Players need sex: (every time players spawns thers a chance to need sex) (sex alone, sex with death animals, dead zeds, others players). (get a tent to masturbate if u don like zeds,humans or animals) *Woman characters can be pregnant: (pregnancy gonna made loose blood) *Womans need abort her child: (you will need the sames items to fix tooth to made your abort) *Randoms Heart attacks on players: (get epinephrine to stop the heart attack) Tnks to @iben (take a look on this guy i think he gonna be the next zupa here) for find some errors and fix them. Tnks to @Hooty , @S4M @Kimarik for tests and ideas They was very helpfull. Tnks to @oldmatechoc for helpme with icon positions. And Tnks to @Sandbird this idea becomes to me when i was updating his walk amongst dead mod, So this mod have a strong base on his code. DOWNLOAD: http://www.mediafire.com/file/o9eb7h99202zv5s/zims.rar UNINSTALL THE FIRST TEST REALIZE (only if u already install it) TO GET THE LAST VERSION. *INSTALL THE LAST VERSION YOU GONNA NEED A CUSTOM VARIABLE.sqf and CUSTOM COMPILES.sqf and CUSTOM FN_SELFACTIONS.sqf (i guess you alredy have one or know how to do it.) 1-Open your init.sqf and at VERY BOTTOM PASTE: 2-Open your description.ext 3-Custom Compiles.sqf 4-In your variables.sqf (custom) 5-Changing your custom PublicEH.sqf 6-In your custom fn_selfactions.sqf 7- Paste the zims folder into mpmissions\yourinstance\scripts\
  7. ALL CREDITS FOR @Sandbird Walk Amongst The Dead - (Hide from zombies like "The Walking Dead") original post 1.0.5.1 *Allow players to walk through zeds and they dsnt been detected. *The diference with the old walk amongst is that you get the cammo directly from zeds, not using itemzombiepart. *Also i remove the rain wash (sory sandbird) (this was awesome but burn my brain ) but i added an option to wash the cammo in lakes. *Another diference is when you shoot a weapon the cammo go away inmediatly, and the icon is diferent. *And thers an scroll menu option to loot the zed corpse. INSTALL: 1-init.sqf 2-A description.ext (FOR GOLD SYSTEM) if ure using Coins skip it and go to step 2-B 2-B Description.ext (ONLY IF URE USING COINS) 3-custom fn_selfactions.sqf 4-custom Variables.sqf 5-Download from here: http://www.mediafire.com/file/9d74axmfym1tz16/zedutility.rar and place the "zedutility" folder into mpmissions\the instance that youreusing\ 6- Open the config.sqf located in \zedutility\walkamongstthedead\ to add more or less time to your cammo before he wash automatically DZ_ZCAMO_USE_TIME = 30;//30 seconds for default.
  8. *Allow players to attach zombies in open vehicles class. *To make it the players gonna need an "equipe_rope" in inventory. *Be near of a vehicle type in this list _allowedVehicles = [ "hilux1_civil_3_open_DZE", "datsun1_civil_3_open_DZE", "hilux1_civil_1_open_DZE", "datsun1_civil_1_open_DZE", "V3S_Open_TK_CIV_EP1", "V3S_Open_TK_EP1", "KamazOpen_DZE" ]; *Aim to a zed to get the option "attachZed" *When players detach zeds, they (zeds) comes with 15seconds of godmode. and while they are attached have a godmode. *Vehicles in _allowedVehicles have the option to release zeds from inside. INSTALL: 1-create this path mpmissions\your instance\attachzeds\ 2-in this new path create this sqfs attachzed.sqf detachzed.sqf create detachzed_veh.sqf 3-now go to your custom fn_selfactions.sqf (this part is based on takes clothes and salival´s bury /butcher) 4-in a custom variables.sqf if u have some kind of error on rpt about undefined variable ..find: dayz_resetSelfActions = { below add: s_player_zhide4 = -1; s_player_zhide5 = -1;
  9. All credits for @mudzereli i just upload again the old version for all guys who still needs this. New version for epoch 1.6.1 here: INSTALL: 1-you will need a custom compiles.sqf (If u already have one skip it) 2-Download the folder from here: http://www.mediafire.com/file/1ayhd8dpagz9a0s/deployAnyDropthefolderinsidetoyourmpmissions-instance-.rar VERY IMPORTANT!!!!!!!! paste the "overwrites" and "addons" folders into mpmissions\your instance\ 3-Now open your custom compiles.sqf 4-open your init.sqf again the install its done. Now if u need add some click actions open : \MPMissions\your instance\addons\bike\ config.sqf follow the original guide into this file to know how add new click actions.
  10. AxeCops Elevators in 1.0.6.1

    Hello Epoch Community i have installed AxeCops fantastic elevator mod and it works great with some tweaking on 1.0.6.1, what my issue is if i keep using MetalFloor_Preview_DZ as the stop class they disappear. My question is has the name of this item changed in the update, or is there a setting that disallows this item to remain persistent? i have not seen anything in InfiStar that is blocking it either.
  11. [pRay for Heal]

  12. Hey few days ago i posted a new and stupid mod "whistle" ,but from here comes the idea to made a tie up players and whistle zeds to come and eat the player tied up. I ask for help of everyone here, can be nice made a new script/mod thogeters I think use the old knock out system as base to write it: BASE MODS: INSTALLING: (WORKING): (07/3/17)
  13. Show Mods in Arma 3 Launcher

    Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  14. Show Mods in Arma 3 Launcher

    Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  15. Hi , Me and a friend have recently bought a arma 2 server and looking for help with adding mods and general scripting. kind regards Andy
×