syco Posted May 17, 2015 Report Share Posted May 17, 2015 Quick question if anyone can answer. For AI skill level ["aimingAccuracy",0.20,0.25], ["aimingShake",0.85,0.95], ["aimingSpeed",0.80,0.90], ["endurance",0.80,0.90], ["spotDistance",0.70,0.85], ["spotTime",0.70,0.85], ["courage",0.80,1.00], ["reloadSpeed",0.80,0.90], ["commanding",0.80,0.90], ["general",0.80,1.00] Will it even register if i changed it to ["aimingAccuracy",2.20,2.25], ["aimingShake",2.85,2.95], ["aimingSpeed",2.80,2.90], ["endurance",2.80,2.90], ["spotDistance",2.70,2.85], ["spotTime",2.70,2.85], ["courage",2.80,2.00], ["reloadSpeed",2.80,2.90], ["commanding",2.80,2.90], ["general",2.80,2.00] Or is 1.00 the highest setting possible? Also if anyone else has adjusted these setting to a max level that makes them even remotely hard as they are just way to easy. Link to comment Share on other sites More sharing options...
EzYDuziT Posted May 19, 2015 Report Share Posted May 19, 2015 I am new to running a server and I have just set up this system. The missions are spawning ok but the a.i seem to have rapid fire on regardless of what gun they are using (they are all shooting like 50cals) how do I get them to fire normally? Also when they die they have nothing on their bodies apart from the back pack. Looking in the settings I have it all set up for them to have loot on them, well I assume I have. And as we are on this subject I might aswell add all my problems in 1 post. How do I reduce the amount of a.i at a mission? i only really want 4 or 5 and not the 10 - 15 i get at the moment. If anyone can help me out with any of these that would be appreciated. Thanks Link to comment Share on other sites More sharing options...
Muffin Man Posted May 28, 2015 Report Share Posted May 28, 2015 I am new to running a server and I have just set up this system. The missions are spawning ok but the a.i seem to have rapid fire on regardless of what gun they are using (they are all shooting like 50cals) how do I get them to fire normally? Also when they die they have nothing on their bodies apart from the back pack. Looking in the settings I have it all set up for them to have loot on them, well I assume I have. And as we are on this subject I might aswell add all my problems in 1 post. How do I reduce the amount of a.i at a mission? i only really want 4 or 5 and not the 10 - 15 i get at the moment. If anyone can help me out with any of these that would be appreciated. Thanks Running infiStar? Set _CUF to "false" Link to comment Share on other sites More sharing options...
OSMOX Posted June 5, 2015 Report Share Posted June 5, 2015 Just wondering if there is a better way for missions distance so my 12 missions dont over lap .. seldom they do but was wondering i have 780 military operation missions between all maj and minor _disMaj = (_pos distance DZMSMajCoords); _disMin = (_pos distance DZMSMinCoords); _disMaj2 = (_pos distance DZMSMaj2Coords); _disMin2 = (_pos distance DZMSMin2Coords); _disMin3 = (_pos distance DZMSMin3Coords); _disMin4 = (_pos distance DZMSMin4Coords); _disMin5 = (_pos distance DZMSMin5Coords); _disMin6 = (_pos distance DZMSMin6Coords); _disMin7 = (_pos distance DZMSMin7Coords); _disMin8 = (_pos distance DZMSMin8Coords); _disMin9 = (_pos distance DZMSMin9Coords); _disMin10 = (_pos distance DZMSMin10Coords); _okDis = ((_disMaj > 2500) AND (_disMin > 2500) AND (_disMaj2 > 2500) AND (_disMin2 > 2500) AND (_disMin3 > 2500) AND (_disMin4 > 2500) AND (_disMin5 > 2500) AND (_disMin6 > 2500) AND (_disMin7 > 2500) AND (_disMin8 > 2500) AND (_disMin9 > 2500) AND (_disMin10 > 2500));! Link to comment Share on other sites More sharing options...
Hatch Posted June 19, 2015 Report Share Posted June 19, 2015 When AI are killed they lose all their gear except backpack. Is there anyone else with this problem ? EDIT I see the post two up. Link to comment Share on other sites More sharing options...
OSMOX Posted July 18, 2015 Report Share Posted July 18, 2015 for ai not to have backpacks should it be like this // These are the backpacks that can be assigned to AI units. DZMSPacklist = [ "" ]; Link to comment Share on other sites More sharing options...
Tang0 Posted July 23, 2015 Report Share Posted July 23, 2015 1.00 is the highest setting possible Link to comment Share on other sites More sharing options...
ElDubya Posted July 28, 2015 Report Share Posted July 28, 2015 for ai not to have backpacks should it be like this // These are the backpacks that can be assigned to AI units. DZMSPacklist = [ "" ]; // These are the backpacks that can be assigned to AI units. DZMSPacklist = []; Link to comment Share on other sites More sharing options...
berdyev Posted September 13, 2015 Report Share Posted September 13, 2015 Ok everyone, I have a problem here. Been fucking with AI missions all day already.I have DayZ Overpoch (Chernarus) server with Infistar A2 on it, and addons such as: 1 Click Single Currency & Banking Advanced 4.0, Deploy Vehicle and Suicide Script. My hosting provider is GTXGAMING. I already tried putting DZAI and Wicked-AI missions on the server, and DZMS including. None of them work. There are no signs of it in the console. Even after waiting for hours on the server, there are no any AI spawns. WTF is the problem here? I tried to re-install it over a million of times, yet this shit does not work. Can anybody help please? Link to comment Share on other sites More sharing options...
theduke Posted September 13, 2015 Report Share Posted September 13, 2015 (edited) Ok everyone, I have a problem here. Been fucking with AI missions all day already.I have DayZ Overpoch (Chernarus) server with Infistar A2 on it, and addons such as: 1 Click Single Currency & Banking Advanced 4.0, Deploy Vehicle and Suicide Script. My hosting provider is GTXGAMING. I already tried putting DZAI and Wicked-AI missions on the server, and DZMS including. None of them work. There are no signs of it in the console. Even after waiting for hours on the server, there are no any AI spawns. WTF is the problem here? I tried to re-install it over a million of times, yet this shit does not work. Can anybody help please?Install them separately https://github.com/SMVampire/DZMS-DayZMissionSystemhttp://epochmod.com/forum/index.php?/topic/15671-release-wicked-ai-220/ Edited September 13, 2015 by theduke Link to comment Share on other sites More sharing options...
Steven1230 Posted September 13, 2015 Report Share Posted September 13, 2015 I have a small issue. For some reason DZMS isn't giving out humanity. i have WAI installed as well and its having the same issue. Looked over all the files and installed again and still having problem. I know it is installed correctly. This issue just recently started happening as it worked before.No issues pop in the RPT file either. Link to comment Share on other sites More sharing options...
berdyev Posted September 14, 2015 Report Share Posted September 14, 2015 Install them separately https://github.com/SMVampire/DZMS-DayZMissionSystemhttp://epochmod.com/forum/index.php?/topic/15671-release-wicked-ai-220/Well no shit. Error is fixed. I contacted the support and they did the job. Link to comment Share on other sites More sharing options...
lucho Posted March 9, 2016 Report Share Posted March 9, 2016 On 12.02.2014 at 10:05 PM, TheVampire said: DZMS is a logic and useability rewrite of the DayZChernarus Mission System. DZMS should be considered as an "updated" DayZChernarus Mission System. Why Use DZMS instead of DayZChernarus MS? DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added! Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More! The Current Version is v1.1 Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem (Note: I have given The Fuchs permission to use DZMS as the base for EMS.) I have one question how i can set the blood amount for bots from 12000 to 50000? Its possible? I saw that option in dzai or wai bots but here i cant find it. Link to comment Share on other sites More sharing options...
OSMOX Posted July 10, 2016 Report Share Posted July 10, 2016 how would u add number of AI left in a mission on the map marker? dzms Link to comment Share on other sites More sharing options...
zinc Posted October 23, 2016 Report Share Posted October 23, 2016 On 28/05/2015 at 7:09 AM, Muffin Man said: Running infiStar? Set _CUF to "false" I've search through the ah.sqf file to find this to edit (if that's where I'm suppose to change this) but I can't seem to find it at all. Any help in finding this would be much appricated Link to comment Share on other sites More sharing options...
OSMOX Posted October 28, 2016 Report Share Posted October 28, 2016 How would you make the ai coords random within 500 meters of mission radius ? //Usage: [_coords, count, skillLevel, unitArray] [[(_coords select 0) + 25,(_coords select 1) + 5,0],3,27,"DZMSUnitsMajor"] call DZMSAISpawn27; Link to comment Share on other sites More sharing options...
WagnerMello Posted October 30, 2016 Report Share Posted October 30, 2016 mission not start in some restart anyone know WHAT will you? Link to comment Share on other sites More sharing options...
Runewulv Posted January 2, 2017 Report Share Posted January 2, 2017 I installed DZMS with ebay's fixes installed from his github. My problem I'm having is that sometimes a mission spawns and immediately the message that it was cleared will follow, but no one is near it and all the AI are alive. Once someone does the mission, clears the AI, naturally the mission marker wont clear. By report does have some errors in it regarding DZMS. I have clear percentage set to 70%. Spoiler 17:53:57 [DZMS]: Running Minor Mission WM3. 17:53:58 Error in expression <burban Psychotics"; _coords = ["Min", _code] call DZMSFindPos; [nil,nil,rTitl> 17:53:58 Error position: <_code] call DZMSFindPos; [nil,nil,rTitl> 17:53:58 Error Undefined variable in expression: _code 17:53:58 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 13 17:54:10 Server: Object 5:283 not found (message 99) 17:54:12 "HIVE: WRITE: "CHILD:305:986:[242.315948,[13393.525391,11915.967773,0.0846481]]:0.644378:"" 17:54:12 "HIVE: WRITE: "CHILD:305:2035:[202.915726,[1640.789307,10416.836914,155.664093]]:0.992734:"" 17:54:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.725631.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'! 17:54:21 Error in expression <LAIN",10] call RE; [_coords,_missName,_code] ExecVM DZMSAddMinMarker; _base > 17:54:21 Error position: <_code] ExecVM DZMSAddMinMarker; _base > 17:54:21 Error Undefined variable in expression: _code 17:54:21 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 18 17:54:22 "HIVE: WRITE: "CHILD:305:986:[78.698616,[13409.563477,11886.0888672,0.3237]]:0.642349:"" 17:54:22 "HIVE: WRITE: "CHILD:306:986:[["glass1",0.0570839],["glass2",0.041],["glass3",0],["glass4",0],["wheel_1_1_steering",0.767497],["wheel_1_2_steering",0.011],["wheel_2_1_steering",0.750623],["wheel_2_2_steering",0.011],["fueltank",0],["engine",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.027],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.015748:"" 17:54:22 "HIVE: WRITE: "CHILD:305:1866:[69.158661,[13474.833008,11816.96582,37.669884]]:0.98745:"" 17:54:25 Error in expression <.709,0],6,2,format ["DZMSUnitsMinor%1", _code]] call DZMSAISpawn; sleep 3; [[(_c> 17:54:25 Error position: <_code]] call DZMSAISpawn; sleep 3; [[(_c> 17:54:25 Error Undefined variable in expression: _code 17:54:25 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 52 Meant to update this thread, it was my custom missions that needed updating. All is well now. Link to comment Share on other sites More sharing options...
Thug Posted March 29, 2017 Report Share Posted March 29, 2017 Can anyone tell me if DZMS is working with Epoch 1.0.6.1? Link to comment Share on other sites More sharing options...
salival Posted March 29, 2017 Report Share Posted March 29, 2017 1 hour ago, Thug said: Can anyone tell me if DZMS is working with Epoch 1.0.6.1? @ebayShopper made the changes: https://github.com/ebayShopper/DZMS-DayZMissionSystem Thug 1 Link to comment Share on other sites More sharing options...
harcosgoogle Posted April 25, 2017 Report Share Posted April 25, 2017 Only chearnarus map? Link to comment Share on other sites More sharing options...
TheVampire Posted May 1, 2017 Author Report Share Posted May 1, 2017 The updates to make DZMS compatible with 1.0.6 have been merged into the master package of DZMS. I have also added @ebayShopper as a contributor/developer to the main repo to help with any future incompatibilities. The current version of DZMS is now v1.2. Relentless, icomrade and WLF 3 Link to comment Share on other sites More sharing options...
Thug Posted May 5, 2017 Report Share Posted May 5, 2017 can some tell me if i did this correctly, its in red // Blacklist Zone Array -- missions will not spawn in these areas // format: [[x,y,z],radius] // Ex: [[06325,07807,0],300] //Starry Sobor //"","","","","","","","" DZMSBlacklistZones = [ [[[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]] ]; Link to comment Share on other sites More sharing options...
JasonTM Posted May 5, 2017 Report Share Posted May 5, 2017 1 hour ago, Thug said: can some tell me if i did this correctly, its in red // Blacklist Zone Array -- missions will not spawn in these areas // format: [[x,y,z],radius] // Ex: [[06325,07807,0],300] //Starry Sobor //"","","","","","","","" DZMSBlacklistZones = [ [[[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]] ]; Looks like you have one too many sets of brackets. Removed the outermost set. DZMSBlacklistZones = [ [[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300] ]; Thug and TheVampire 2 Link to comment Share on other sites More sharing options...
TheVampire Posted May 7, 2017 Author Report Share Posted May 7, 2017 I have added two projects to DZMS on Github. I'm not sure when they will be done. I'd like to complete them at some point. You can view the Projects at this link: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects juandayz and Hooty 2 Link to comment Share on other sites More sharing options...
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