Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 7.02
Current Build: 220
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
Many new Missions (Thanks to Thomas_TKO)
CHANGES: New: Option to hide bushes and trees that happen to be under the location in which an enterable building is spawned
blck_hideRocksAndPlants = true; // When true, any rocks, trees or bushes under enterable buildings will be 'hidden'
New: Added support for simple objects. Note that these can be exported by the editor tool now.
New: Option to drop crates on a parachute at mission spawn which adds some randomness to where crates end up.
blck_spawnCratesTiming = "atMissionSpawnAir";
New: You can now add money to crates at static missions by defining the following parameter in your .sqf for the mission.
_crateMoney = 10000;
// this can be a value or a range such as [1000,10000];
a random amount of money from 0 to the maximum defined will be added.
New: Added some basic error checking and logging for incorrect entries for some key settings.
New: 3DEN Editor plugin exports missions as .sqf formated text ready to paste into a file. See the instructions in the @blckeagls_3DEN folder of this download for more information.
Fixed: Don and Hostage missions could not be completed Fixed: Missions tended to spawn all at once Fixed: vehicles are spawned at a safe spot which should reduce unintended explosions Fixed: Missions sometimes spawned on steep hillsides. Fixed: Vehicles sometimes blew up on spawn. Fixed: Money was not added to crates at dynamic missions
Changed: Timers for spawning missions adjusted a bit to space out spawn/timeouts a bit more. Changed: The system has been upgreaded to a state-based system, meaning only one script (GMS_fnc_mainThread)is running once all missions are initialized. Changed: a lot of debugging was removed. Changed: List of missions for dynamic Underwater missions was moved to \Missions\GMS_missionLIsts.sqf To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
If you are running a post apocalyptic Napf map I think you may want to use this.
I made a small mod with permission for Napf. It can be found in the Arma 3 Steam Workshop.
Here is a link to a 1 minute video. I don't know if this is the correct place to post. Feel free to move it.
Is there anyway to add a disable footsteps for admins?
Also I would love to be able to spawn a mission in from the admin menu, I tried some code but it just breaks Infistar, it would seem it is executing it automatically.
Download the files for DZMS Overpoch 22.214.171.124 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 126.96.36.199 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
This includes adding a few missions from EMS 0.3 by Fuchs:
1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
//If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
4. Created additional crate spawning options.
5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
7. There is an issue with the new small ammo boxes and medical crates which is not resolved.
Here is a list of all of the Major and Minor missions with a few notes.