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Showing results for tags 'sector'.
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Sector Addon Completely new and/or rewritten on August 2015 Version 0.5.0 by GBR Suppe What is the Sector Addon ? A Missionframework to create your own Zone/Area/Sector with AI. Like the good old Arma2 Origins Sector B. So you can easily create your own unique Zone/Area/Sector. So you have plenty of opportunities. Features: - Easy setup and Configuration - Millitarize, Zone/Area/Sector with AI - Spawn easily AI Group's, Helicopter's, Vehicles's, StaticVehicle's, StaticMG's, StaticAI's on every Position you want - Create easily a Lootbox or Mapmarker on every Position you want Download: https://github.com/GBR-Suppe/Sector-Addon-Master Installation and Settings: 1.0 Open the sector_config.sqf in the "a3_epoch_sector" folder 2.0 Open the sector_positions.sqf in the "a3_epoch_sector" folder 2.1 More info in the file itself (sector_config.sqf and sector_positions.sqf) 3.0 Pack the "a3_epoch_sector" folder into a .pbo (a3_epoch_sector.pbo) and copy the "a3_epoch_sector.pbo" into the "@epochhive/addons/" folder. 4.0 (Optional) Add Mapcontant in \a3_epoch_sector\mapcontant (Build with A3 3D Editor, export .sqf) *place Jammer to stop the Lootspawn and to stop player to build in the zone.* Cooming Soon: - A new simpleCache function - A better Patrol Script (AI and Vehicles) - A better fill Lootboxfunction Coordiations helper: Greetz GBR Suppe
Hello , we do have on your server Bandit Island. Buildings added , everything ok . As the AI use of WAI mission . But after writing positions Battley kicking for this mistake: Script Log: #0 Tom (e452c6b964f5e473994450f48db7d018) - #0 "in " + str(_number) + "</t>", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; sleep 1; }; playsound "Alarm_BLUFOR"; }; 0 = [_posit" Do you have some experience? As an exception is necessary to enter into BattlEye ? Thank you, have a nice day
This area i used for the Sector B script (by Suppe). You can just put it on your server or you can use it for the Sector B as well. If you didn`t do any changes to your altis.h then just replace yours with mine. If you already got your file edited then just copy/paste the lines from my sector.txt (and don`t forget to place commas if needed). I`ve to mention that all the areas i built are not finished. I still add content whenever i got some time to do it. Within the next couple days i will add my mission.sqm to github so that you only have to put the Sector B files from Suppe into your epochhive folder. Download: https://github.com/BoleParty/MilitaryAreaFeresSelakano This is what it looks like: Regards