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Found 255 results

  1. Made this in my free time awhile ago thought id make it public. Right Alt is the key to open the menu. Install instructions are inside the download. https://github.com/NWDZ-Trapxxgods/traps-menu here is a picture of the server menu
  2. Veteran Gamers United IP: 103.195.100.219:2300 Server Features: *Coins, Gold & Gems *Tow/Lift *Claim Vehicles *Color Filter *Toggle Grass On Or Off *Deployable Bike & Mozzie *New Custom Building Menu *Suicide On Knife *Change View Distance *Group Management *High Loot *FPS++ *Base Raiding *Base Take Over **And Many More** This server is a new one from our last and features alot more scripts. We are adding more in all the time! Server restarts every six hours, and Admins are always available to help if needed. You need both Epoch & Overwatch mods to play. Come give it a go and see what you think :)
  3. Hey guys! I decided that relaunching my Namalsk Overpoch server would be fun! IP: 69.14.244.109:2302 Discord: https://discord.gg/QbuGTju The server is semi militarized - Certain vehicles are in game, but with limited weaponry, - All high end trade items are at the traveling trader or at a secret trader location Running a fully fresh DB, 350 build limit. Feel free to hop on!
  4. THIS ISSUE HAS BEEN SOLVED! FIX IS BELOW! If you are using SurvivalServers, or any other server host that allows HTTP server pbo upload, DON'T USE IT! It doesn't save your changes to your server PBO regardless if the server is offline! I simply uploaded my PBO's to the FTP and it fixed it. I've followed the directions to the T, and I added my filters to the BE script.txt as well. I can't figure this out, could someone help me? Client.rpt: Scripts.txt: Server RPT: Screenshots:
  5. Server Name: [PSG]DayZ Overpoch Chernarus|Start 10/18|Coins|FPS+|WAI|Missions|Grp|SSD|Dedicated|Spawn Select|Active Staff| Server IP: 8.26.94.59:2302 Mods: @DayzOverwatch;@DayZ_Epoch; Server Start: 10/18/2018 Join our Discord! Hello! PSG is now online! Lots of neat features and a non-militarized vibe! Server features and rules are listed below. I'll be regularly adding more content so I hope to see you guys on! Feel free to hop on our discord if you have any further questions! Server Features: Custom Areas (Trainyard, Compound, Oil Rig, Camps, Abandoned Trader, ...) Increased Zombie Damage Base raiding Base takeover areas (Special areas of map) Coins can be stored in Safes or Lockboxes Coins you are carrying will be lost on death Spawn selection and humanity loadout Wicked AI and Missions Deploy Bike/Mozzies Pistol Suicide Take clothes from dead AI/players Repair at service points/gas stations for coins Locate/Vehicle controls with keys Set view distance with map Locked vehicles within plot area are immune to damage Safes cannot be hotwired General Rules: Be respectful to other players and staff No destroying plot poles Base takeovers allowed only in certain areas (Notified upon entering) Hackers and anyone benefitting from hackers will be banned Only Air to Air kamikaze is allowed No advertising other services or servers No Spamming Safe Zones Rules: No stealing Items/Vehicles No trolling in safe zones No ramming in safe zones Safe zone camping is allowed (Leaving safe zone grants temporary god mode) Base Rules: No Building within 800m of Military Buildings or Traders. (Construction will fail if you try) No glitching/finding exploits into bases No blocking roads with buildings or vehicles in your plot area
  6. [HGW]Fast Crafting|WAI|Coins|Overpoch|SemiMili| SERVER IP: 37.10.100.196:2302 Features: infiSTAR Anticheat High FPS R Alt for menu Coins System & Bank WAI Missions Fast Crafting Starter Kit Key Maker Lottery Advanced Trading Custom buildings Remote lock/unlock vehicle Changing code for lockboxes/safes/doors Staff: Kunta Kinte, JDSlayer, PokerJoker
  7. JudgementDayz/Lingor IP: 45.34.121.61:4302 https://discord.gg/zmNadvx Roaming AI WAI Missions DZMS Missions Custom AI Bases Customawn Points Hero, Survivor, & bandit LVL Build Anywhere Convoys Heli Patrols High Loot Repair & Refuel Take Cloth Banking System Some Military Events Active Admins and Moderators
  8. Wicked AI 2.2.3 This release is updated for DayZ Epoch/Overpoch 1.0.6.2. >>>Download Here<<< The install instructions are in the github readme file for each version. Updates for DayZ Epoch 1.0.6.2 (Release 2.2.3) Streatman's new attachment system L85 and SVD models. Optional dynamic text mission announcements. ZSC compatible remote message system using a modified version of Salival's remote_message.sqf iBen's mission auto claim addon. Two new options for mission vehicle keys: key in crate & key in vehicle gear. Minor bug fixes with missions. Updates for DayZ Epoch1.0.6.1 (Release 2.2.2) Integrated Caveman's mission pack. Optional AI counter in mission marker loops. ZSC check wallet option. Optional mission static spawn points. Updated with 1.0.6+ classnames in weapon arrays and vehicles. Pistol spawning in crates. Credits @f3cuk - WAI version 2.2.0 @ebayShopper - 1.0.6+ updates (release 2.2.1), right click solution for ItemRadio, mod detection method. @Caveman - extended mission pack @salival - ZSC remote messaging (for dynamic text option), many additional fixes - too numerous to list @Zupa - ZSC check wallet @theduke - testing and class name updates @DAmNRelentless - additional configurable variable and check for ZSC option, dynamic text coding examples @iben Auto-claim addon @BigEgg Vehicle key in crate solution For complete instructions on how to use iben's autoclaim addon see the following topic
  9. Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem This includes adding a few missions from EMS 0.3 by Fuchs: Updates: 1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed. //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs. 3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns. 4. Created additional crate spawning options. 5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error. 6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays. 7. There is an issue with the new small ammo boxes and medical crates which is not resolved. Here is a list of all of the Major and Minor missions with a few notes. Demo Video
  10. Hello all, My name is Joseph. I am looking for active members on Arma 2-Overpoch to join a Team. You must have some knowledge in playing the game and you must have a working mic (No Echo). We will be playing on a server that has recently started up but has big hopes for its self. The staff/Admins are really helpful and have helped to create other servers in the past. We will be working together as a team to attend and capture missions also Helping with base building ECT. How you play is entirely up to you if you (this meaning if you want to be a bandit or a hero) You must be over the ages of 16 and have a strong sense of humor. ------------------------------------------------------------------------------------------------------------------------------------------------ Please ensure you have one of the following programs: ------------------------------------------------------------------------------------------------------------------------------------------------ Team-speak Skype Discord ------------------------------------------------------------------------------------------------------------------------------------------------ Please fill in this form if you are interested in joining us. ------------------------------------------------------------------------------------------------------------------------------------------------ Age- Name SteamName- SkypeName- DiscordName- Playtime- And last one: Are you from the UK?- ------------------------------------------------------------------------------------------------------------------------------------------------ If you would like to contact me Discord: Joseph_Richards#3973
  11. Usually it would state "You cannot gut this animal without a knife" but now the scroll action is dead and I don't get an error. Please help!
  12. Hi guys, I decided to make my Overpoch Skin chaning public. ( Screenshots on bottom) UPDATED to 3.0 ( CLEAN AND EFFECTIVE) Uses my defines from all my mods now. I release a version for Epoch and Overpoch. The scripts let u right click a clothing and give u a dialog to choose serveral linked skins to that specific skin. It shows you every possible skin you can have with your current inventory. No more trader needed. Make it harder to find a skin! You can change skin even when you are wearing a overwatch or arma skin! It also allows you to pickup skins! Screenshots: Download files: https://github.com/DevZupa/DayZEpochArmaOverpochClothing- MY switchmodel supports the following dscripts/fixes Correct Char Id after changing AI still shoot at you Coins transferred ( 2.0) Coins transferred (1.0) Install Instructions OVERPOCH: 1. Place the following under AllPlayers = ... in your custom "variables.sqf" Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"]; Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"]; Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"]; Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"]; Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"]; Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"]; Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"]; Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"]; Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"]; Clothing10 = ["Survivor2_DZ"]; Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here // Overwatch //Hero Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"]; Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"]; Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"]; Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"]; Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"]; Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"]; Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"]; Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"]; Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"]; //Bandit Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"]; Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"]; Clothing23 = ["BanditW1_DZ"]; // DIrty Women Clothing24 = ["BanditW2_DZ"]; // DIrty Women Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"]; Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"]; Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"]; AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11 + Clothing12 + Clothing13 + Clothing14 + Clothing15 + Clothing16 + Clothing17 + Clothing18 + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ; 2. Put the following on the bottom of your "description.sqf ONLY ADD THIS DEFINES IF YOU DO NOT USE A DEFINES FROM my other mods ( = the same) #include "zupa\skins\defines.hpp" #include "zupa\skins\SkinGui.hpp" 3. In your compiles.sqf place after if (!isDedicated) then { The following FillSkinList = compile preprocessFileLineNumbers "zupa\skins\getList.sqf"; ApplySkinList = compile preprocessFileLineNumbers "zupa\skins\changeClothes.sqf"; player_wearClothes = compile preprocessFileLineNumbers "zupa\skins\player_wearClothes.sqf"; player_switchModel = compile preprocessFileLineNumbers "zupa\skins\player_switchModel.sqf"; And comment out the normal player_wearclothes and player_switchModel // player_wearClothes = .. // player_switchModel = .. 4. Look for the following fn_selfactions.sqf // logic vars _player_cook = false; _player_boil = false; Add the following right above the previous lines //Remove CLOTHES if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then { if (s_clothes < 0) then { s_clothes = player addAction [("" + ("Take Clothes") + ""), "zupa\skins\removeclothes.sqf",cursorTarget, 1, false, true, "",""]; }; } else { player removeAction s_clothes; s_clothes = -1; }; Now look in your selfactions for the following lines on the bottom: player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; And add the following under those lines //remove clothes player removeAction s_clothes; s_clothes = -1; 5. Now drop the files from the zip files in your missions pbo. 6. You might have some Antihack troubles, more updates on that later. add "s_clothes" to your AHconfig 7. Add the follwoing to AH CMenu list: "MenClothing" and as number 20001 Epoch Only the first is different: 1. Place the following under AllPlayers = ... in your custom "variables.sqf" // Arma 2 Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"]; Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"]; Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"]; Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"]; Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"]; Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"]; Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","ER_Soldier_TL_EP1"]; Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"]; Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"]; Clothing10 = ["Survivor2_DZ"]; Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL"]; // Overwatch //Hero Clothing12 = ["Drake_Light_DZ"]; Clothing13 = ["Soldier_Sniper_PMC_DZ"]; Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"]; Clothing15 = ["Camo1_DZ"]; Clothing16 = ["Rocket_DZ"]; Clothing17 = ["Sniper1_DZ"]; Clothing18 = ["Soldier_TL_PMC_DZ"]; Clothing19 = ["GUE_Soldier_Sniper_DZ"]; Clothing20 = ["TK_INS_Warlord_EP1_DZ"]; //Bandit Clothing21 = ["Bandit1_DZ"]; Clothing22 = ["Bandit2_DZ"]; Clothing23 = ["BanditW1_DZ"]; Clothing24 = ["BanditW2_DZ"]; Clothing25 = ["GUE_Commander_DZ"]; Clothing26 = ["GUE_Soldier_2_DZ"]; Clothing27 = ["GUE_Soldier_CO_DZ"]; AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11 + Clothing12 + Clothing13 + Clothing14 + Clothing15 + Clothing16 + Clothing17 + Clothing18 + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ; Follow Overpoch 2 and so on Zupa.
  13. Hey I just need some files for this server, any and all you guys can come up with and think it deserve post that shit in chat rn. I want to see some crazy ideas and additions if you got em :) Lets see what you guys can come up with
  14. Hi. I am looking for a alredy made Overpoch server pack with most of the normal mods intstalled. Like Eldubya Overpoch server package, but it seems it has been removed. Anybody has it or have working link to it, or any other one? And I know that I can do it from the beginning but I rather not do that this time. Thanks in advance.
  15. Hey guys, i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [EIG] DayZ Overpoch | Chernarus | 1.0.6.2 | Coins | Lift | Groups | Missions | Events | Deploy Bike | IP: 94.250.209.139:2302 We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit us on ... ...Teamspeak: 94.250.223.10:15111 ...Discord: https://discord.gg/MTQuUHP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our new special features: Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upcoming features: Weaponswitch Enhanced Spawn Selection and much more...
  16. We have our own discord server : https://discordapp.com/invite/7gehC4s We have our own teamspeak server : ts.goatfather.net We own Chernarus server too(DayZ Launcher/IP:91.121.2.132:2306) Dedicated server • 500k Starter money • Coins system • Semi-mil • Indestructible bases • Wicked AI missions • Roaming AI • Tow/lift • Walking zombies • Vehicle locator • Stat-tracking
  17. Server has been up for a week now and we have already got up to 23 players online at once. Players online 24/7. Please visit our website to learn more!! Dayz Launcher: Tryhard Gaming - Mil/Coin/Slowz/P4L/Lift/Tow/Ai City https://tryhardgaming.enjin.com/ https://discord.gg/kEn9VRe Features: ACTIVE ADMINS WITH THOUSANDS OF HOURS OF EXPERIENCE NO ADMIN ABUSE. IF ADMINS PLAY, IT WILL BE ON A SEPARATE ACCOUNT WITHOUT ADMIN ACCESS. INFISTAR ANTIHACK PLOT FOR LIFE HALO SPAWN - ALL LOCATIONS UNLOCKED TO ALL PLAYERS EXCEPT HERO AND BANDIT TRADER SPAWNS 100M PLOT POLE DISTANCE 600 PIECE BUILD LIMIT 80M BUILD HEIGHT LIMIT F1 KEY FOR EARPLUGS 10000 +/- HUMANITY FOR HERO/BANDIT 0 KEY ENABLES AUTORUNNING SELF BLOOD BAG SALVAGE/REPAIR VEHICLE WALKING ZOMBIES FULLY CUSTOMIZED MISSION ANNOUNCEMENTS, WILD VEHICLE SPAWNS, LOOT TABLES, MISSION LOOT TABLES, AND TRADER PRICES. EYESCAN FOR DOORS, ABLE TO ADD PEOPLE TO YOUR DOORS SNAP BUILD PRO 4 MISSIONS ACTIVE AT ALL TIMES - 2 HERO, 2 BANDIT CUSTOM LOADOUTS BASED ON HUMANITY GEM MINING - 50 NODES AROUND THE MAP, AND A GEM MINING CAVE IN THE NORTH WEST AND SOUTH WEST OF THE MAP MILITARIZED VEHICLE SPAWNS AROUND THE MAP - ALL EXCEPT JETS ALL MILITARIZED VEHICLES CAN BE SOLD AT HERO AND BANDIT TRADER, MOST CAN BE BOUGHT SET VIEW DISTANCE WITH BINOCULARS - 1000M - 5000M DEPLOY BUILDABLE ITEMS FOR YOUR BASE BY RIGHT CLICKING ETOOL DEPLOY MOUNTAIN BIKE WITH TOOLBOX DEPLOY MEDIVAC POOK WITH ENGINE AND MAIN ROTOR (PACKABLE) DEPLOY MERLIN WITH A RUBY (PACKABLE) DEPLOY BRDM2 WITH 2 RUBIES (PACKABLE) COIN CURRENCY - BANK - BANK ACCESS AT TRADERS BANK ACCESS AT LOCKBOXES AND SAFES HARD AI RANDOM WEED FARM SPAWNS - HARVEST AND SELL LABYRINTH MAZE MISSION RANDOM BUILDING MATERIAL, FOOD, BUILDING MATERIAL DROP SPAWNS AI HAVE ANTI AIR OR ANTI TANK ROCKET LAUNCHERS THAT ARE LOOTABLE WHEN KILLED - AA OR AT INDICATED ON MISSION LOGO AI CITY AT THE NORTH OF THE MAP - PIPEBOMBS CAN BE FOUND HERE BASE RAIDING - DOORS CAN BE BLOWN DOWN ONLY BY PIPEBOMBS, WITH A SCRIPT FOR BLOWING THE DOOR (LOW % CHANCE) IED'S CINDER AND METAL BUILDING MATERIALS ARE INDESTRUCTIBLE GARAGE DOOR OPENER - WHEN YOU ARE IN A VEHICLE CLOSE TO YOUR GARAGE DOOR CAN BE ACCESSED BY SCROLL WHEEL SAFES AND LOCKBOXES CAN BE CRACKED WITH HOTWIRE KITS (LOW % CHANCE) VEHICLES CAN BE HOTWIRED, CANNOT BE CLAIMED AFTER THEY ARE HOTWIRED UNUSED SAFES WILL UNLOCK AFTER 14 DAYS. ALL BASE DOORS IN THE VICINITY WILL CHANGE CODE TEMPORARILY TO 0000. MISSION WILL APPEAR ON THE MAP. PLAYER SCANNER - RIGHT CLICK GPS STALKER SKIN - ALLOWS YOU TO GO UNDETECTED BY GPS PLAYER SCANNER KEY LOCATOR - RIGHT CLICK MAP TO SEE WHAT KEYS IN YOUR INVENTORY GO TO. NAME OF VEHICLE AND LOCATION MARKED ON MAP FOR PLAYER ONLY. REPAIR AND REARM VEHICLES AT GAS STATIONS LIFT AND TOW SCRIPTS
  18. Hello i want to share with you my new and First DayZ Overpoch server. The Server is Running on 1.0.6.2 Epoch and 0.2.5 Overwatch Napf Added Stuff: Single Coin Currency Plot For Life Plot Management Group Management Lift & Tow Service points Custom start gear No weight limit Slow zombies 1 Step build Andre Convoys Spawn Select Para Spawn Custom Overpoch Loot Sorted Traders (MTVR and stuff has mostely its own section) Militarized (ArmoredTANKS,ArmoredHELI) only on Hero and Bandit Trader Wicked AI Missions 350k start money Admin Events were you can get a huge amount of stuff for Basebuilding weapons and even Vehicles or Helicopters or cash If you have any Mod wishes feel free to tell me them and i will install them when no one is on the server. Server IP:54.37.195.254:2302 Discord: https://discord.gg/HW8XpUA
  19. Hey Survivors, We are looking for Players on our new Server. Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum We offer you an militarized Server with nearly all tanks and helicopters (T90,M1A1,BMP3,AH1Z and much more) Good FPS because of an Dedicated Server! active Admins! nearly undestroyable bases (Only Doors and Garage-Doors are destroyble, PlotPole not removable by other Players!!!) an Teamspeak 3 Server where you can get your own Channel! Easy Money earning also for Heros, changed prices for fishes and missionloot! 250.000 Coins Starter-Money! balanced Spawnclasses! balanced Trader Buy- and Sell-Prices! Airfields are edited for more Loot and PVP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s and much more! Hey Survivor, Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum Wir suchen neue Spieler für unseren frischen Server. Wir bieten euch eine Militarized Server mit fast allen Panzer und Helis (T90,M1A1,BMP3,AH1Z und vielen mehr) Gute FPS durch einen Dedicated Server! aktiven Admins! fast unzerstörbare Basen (Nur Türen und Tore sind zerstörbar, Plotpole nicht abbaubard durch andere Spieler!!!) einem Ts3 Server wo ihr auf wunsch eigene Channel bekommt! Einfaches Geld verdienen auch für Heros durch anheben der Verkaufspreise bei Fischen und Missions Gegenständen! 250.000 Coins Startgeld! Ausgeglichenen Spawnklassen! Ausgelichenen Tradern Kauf- und Verkaufspreisen! Airfielder sind erweitert mit Gebäuden für mehr Loot und PvP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s und noch viel Mehr Wir freuen uns auf einen Besuch von dir !
  20. **NEW** Manup-PvPvE | v1.0.6.2 | 5-Mil + KITS | Player Teleport | VirtGarage | Banks | Checks | Perks | Cap&Hold | GemCraft | Semi-Mil | High [email protected]@T ============================== M A N U P - 1.0.6.2 - U P D A T E The NEW SERVER is Unlocked! DayZ Overpoch Chernarus 1.0.6.2 IP: 216.244.87.253:6302 This is a PvPvE Militarized Server with High Loot and High Risk $5,000,000 Start coins + Cinder & Metal Base kit ============================== MODS - EDITS - SCRIPTS ============================== > Suicide > Earplugs > Auto Run > Tow & Lift > Safe Zones > Flip Vehicle > Plot For Life > Bury Bodies > Take Clothes > Click Actions > Harvest Hemp > Service Points > Locate Vehicle > Virtual Garage > Player Teleport > Custom Traders > Global Banking > Free Spawn Kits > Tanks and APC's > Attack Choppers > Scan For Players > Deploy Anything > KO Melee Combat > Plot Management > Scan For Animals > Scan For Zombies > Treasure Hunting > Turn On/Off Grass > Snap With Vectors > Custom Trader City > Group Management > Garage Door Opener > Safe Zone Relocate > Custom Action Wheel > Vehicle Key Changer > Humanity Spawn Kits > Custom Event Crates > No Spawn Restriction > Sell On Site Missions > Change View Distance > Custom Debug Monitor > Player Zombie Shields > remote vehicle options > Humanity spawn vehicles > Community Localizations > Humanity Spawn Classes > Custom Military locations > Custom Cap & Hold Missions > Custom NEAF / NWAF / BALOTA > Door Management With Eye Scan > More custom stuff inside .... ============================== Special thanks to @salival for all his help with the conversion. I couldn't of done it with out you! ============================== Thanks For Playing ManUp - Enjoy and Please report any bugs. http://steamcommunity.com/groups/manupsurvival# https://discord.gg/V85spbD
  21. Try Falcon Gaming ☺ IP: 178.32.157.61:2302 ☺
  22. Here's the info but basically it has the required mods to enjoy the game and a few others that were requested by players. The server is still new (about 1 month) and the population is between 15 and 25 depending on the time of day. I do not use admin - I do it all myself - This eliminates "Admin Abuse" 100% I'm on the server 12+ hours a day to answer questions or offer help if needed. The server is prepaid for the next three months and sponsored on Dayz Launcher. Server Location is in the USA and normal ping is around 60 __________ Come check it out for yourself - http://steamcommunity.com/groups/survivalgaminginc/discussions/5/352792037323401129/
  23. New W.I.C.K.E.D Gaming Overpoch W.I.C.K.E.D GAMING PVP /Building Box/bank/AI /Paycheck 172.106.174.6:2802 https://gyazo.com/8f1c739fe5b0b965db7f3f6df451efc9
  24. Hey there everyone, I ran this server for a year and then due to server hosting complications and a busy schedule I shut it down 4 months ago. Now I have more time on my hands and am ready to start it back up. The server has been in testing mode for 2 weeks and it will be finished being set up November 11th and I hope to see many new players join the server. I have also already talked to many of the old players from the server who missed the server and it sounds like I'll have 15 to 20 old players returning. So, if you are wanting a chance to start fresh on a server and features below sound interesting to you, please come visit us Saturday for the grand reopening. I'm ZzBombardierzZ on steam and in game, feel free to come talk to me about the server, suggestions, or questions via the following: teamspeak (proplayground.us), the website (proplayground.enjin.com), or the new discord (https://discord.gg/zWFe8eh). Features: *Updated: 11/8/17* Coin Economy. Fully Militarized - All weapons and most vehicles are in the game. 75M plot pole radius. Bases have a 10 day maintenance. Bases have a max of 350 parts, but get more expensive to maintain as you build more. Precise Building. Objects after restart save currectly instead of having gaps in floors/walls. (Not yet) Modded Vehicles: See Balota and Roaming trader. Vehicle Plot God. Vehicles locked in plot pole radius are godmoded. Plot Management. Owner of plot can add himself and his friends so those added can build even after death. Pro building with vectors and degrees. Scroll wheel while building an object to be able to rotate the object in an direction in any degree. Combat logging Crate. Combat logging (leaving the server in any form while the combat indicator is red) will make a crate on the ground with the player's gear. 3 types of normal DZMS missions (with more to come) with pretty fast spawn times and all 3 types can be spawned at one time: If you have negative humanity, AI give you negative for killing. If you have positive humanity, AI give you default positive humanity. Roaming AI Patrol units Non AI Events such as rubble towns, weapons crates, building supplies, medical crates, explosive crates, and roaming trader crate. These have arrays of loot possible to spawn in each one. Expert mission. 1 of 6 possible spawns. This is the highest loot mission, but also the hardest (mainly due to PvP) and longest time needed. How to do Alpha-Foxtrot: 1. Activate the mission at the flagpole (beware AI might spawn now or when the crate spawns). 2. You can leave or wait for 30 minutes. 3. After 30 minutes the crate has spawned, and it is time to find it. 4. Once you are within 4 meters of the crate, you will be warned it was "looted" this means you need to figure out where it is and fast. 5. After 25 seconds the bomb goes boom on top on the crate and if you haven't left yet, you are dead. Active Admins. Tow & Lift. Sometimes you have to relog to be able to tow/lift an object. Automated Starter kits - The first time on the server you have the option to spawn yourself a plot pole, safe, mozzie parts, motorcycle deploy kit, large gunbag, and enough wood building supplies to make a very small base. Indestructible bases. All is indestructible except wood doors and wood garages. Walking zombies, but note that zombies do very high damage. Custom map additions around the map. Added traders - Pro Hero, Pro Bandit and a Roaming Trader who moves location every restart. We also have Advanced Trader for all traders. Earplugs (press F1). Auto Run (Press 0). Group Management (Press F5) Deploy bike & mozzie (right click toolbox), Deploy Motorcycle (right click Offroad Performance upgrade paper). Suicide (right click your pistol, use F3 menu, or type "killme" in chat). Check for nearby players/AI (right click GPS). CCTV Cameras! (Right click Ruby for deploy option). Summon Car to Your Location: Whaaat!? This sounds amazing doesn't it. It doesn't work if the car is in your base and costs 1,000,000 coins! We have added so many right click options. You can now even build trees! See: http://proplayground.enjin.com/forum/m/38708249/viewthread/28152977-small-update-81116 Custom debug. "end" to turn on and off. Custom kill feed (top left). Vehicles automatically unlock after not being used for a week. Safes 0000 after 14 days. Lockboxes Red00 after 14 days.
  25. Hey guys, went through every single skin from ow and pulled out the ones that weren't just repetitive skins to reduce clutter since as you can see this is huge, but this basically fixes an issue where if you were to wear this skin it prevents it from vanishing after restart. Goes in your variables.sqf where it says "AllPLayers =" Then skin list of course. Hope this helps someone. This is for your variables.sqf Saw some mess ups, fixed em :)
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