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ARMA3 DayZ Mission System (DZMS) This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation. The DayZ Mission System is a very good, lightweight and modular mission system. Credits There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch: Download Download from GitHub at: https://github.com/morgoth0/A3E-DZMS Installation Instructions If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server. The source files, including the three config files are located in the DZMS folder on GitHub Coming soon All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
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DZMS is a logic and useability rewrite of the DayZChernarus Mission System. DZMS should be considered as an "updated" DayZChernarus Mission System. Why Use DZMS instead of DayZChernarus MS? DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added! Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More! The Current Version is v1.2 Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
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Hey There! I'm relatively new to the community, and also new to the whole scripting thing, so please forgive any noobish mistakes from the get go. I'm running DayZ 1.8.0.2 with Epoch 1.0.2.4 with Arma 2 Beta Build 103718 on a Nitrado.net server hosting in Europe. I have a number of mods installed including: - self blood bag -auto refuel -house lights at night -DzAI -Sarge AI (I know, I know, it's probably overkill, but I wanted an AI war!) I've TRIED to install animated heli crash sites and side missions, but to no avail. As you probably know, not having side missions on a low population server can get pretty boring...so it's essential that I get the side missions up and running. I've also placed a bunch of custom buildings (which I've found here and in the great DayZ community), and was forced to place them on the mission PBO, because they weren't showing up on the Server PBO. I really wanted to have the AI be able to use them as static bases and cover, but of course, if the files are on the mission pbo, the AI won't see the buildings...... I've provided links to both the PBOs and I would be grateful for anyone to take a peak and let me know what I've done wrong. Mission PBO (/dayz/mpmissions) http://www.mediafire.com/?rasr18f47z44f1f Server PBO (/dayz/@DayZ_Epoch_Server/addons) http://www.mediafire.com/?b4hm5bmu3dqtgme Looking forward to your input. PsychoSyd
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