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Everything posted by theduke

  1. I think you're a bit late to do a comeback. I guess if its for personal use it would work. As for origins, you won't find any info here, and thats because the devs delete any thread regarding origins. They have no choice to do so because the origin devs forced them to. I would suggest googling it, opendayz I think has current threads. But, arma 2 is DEAD. Specially with a mod no longer supported, it'll be very hard to get players to join. Unless like i said its for you and some friends. GL
  2. I'm sure there's a way, but i never "figured it out". I myself would love this as you can deploy and drop where you want. But the menu buttons run script, which the deploy anything is a bit more customized. It's way above my head lol
  3. I have a mission similar to what you have in mind. The mission itself, players look at an object and are teleported to a special trader same thing to get back. teleport _to.sqf _pos = [[3436.75,14440.4,2.09933],[3439.35,14441.7,1.74573],[3439.79,14449.9,0.741669],[3434.78,14451.2,0.979614]] call bis_fnc_selectrandom; cutText ["Hold Tight","BLACK OUT"]; sleep 1; cutText ["","WHITE IN"]; player setVariable ["oldPosition",(position player),true]; player setPos _pos; obviously, change your _pos to your positions, Now to get back, you need this teleport_back.sqf player setPos (player getVariable ["oldPosition",[0,0,0]]); you'll also need to edit your fn-selfactions.sqf, like @Mig mentioned in his first post so you get the action on your scroll wheel you also posted in the wrong section, this is for script/mod releases.
  4. are you looking for people to help you add stuff to the map? We have an admin thats exceptional with the editor and details for making stuff look authentic. I can pass the message along if you need a helping hand. Also, this looks awesome, hopefully Arma 2 doesnt die before you get the chance to finish this. Definitely looking to try this out
  5. i managed to modify macas base manager to get this work... it actually works great. the only thing i havnt figured out yet is how to get the output to only show the directions in their own array... it can be done manually no problem. I did have a hard time with positive and negative positions, but mr Salival came to the rescue and fixed that :)
  6. no what you did there broke the crate spawn. Basically this is what it means... //Weapons, tools, items, pistols, backpacks [_crate,10,10,[100,crate_items_president],10,10] call dynamic_crate; if its just a number, it randomly takes from the "weapons array" here: https://github.com/f3cuk/WICKED-AI/blob/master/WAI/config.sqf#L100 or like you did, you specified 100 items of the array presidents crate here https://github.com/f3cuk/WICKED-AI/blob/master/WAI/config.sqf#L269 what ever you do, keep the array the way it is, if you move stuff around like this [_crate,[100,crate_items_president],10,10,10,10] call dynamic_crate ^^^^ it wont work
  7. this has already been done actually. it was the auction house mod. hers the link it uses the extdb that the virtual garage uses. I havnt looked at the code, but i can only assume it would need a good overhaul for 1062.
  8. lol gota love arma logic glad you got it sorted out
  9. camera not sure i use this for intro song and it works
  10. im not 100% sure what exact number you would need to get what you want. but i would guess it would be this line for '_i' from 0 to 360 step (270 / _radius)*2 do change the 270 to something else (anything from 0 to 360, probably 180 would do half the diameter) and see what that does.
  11. no worries @salival can move it in the proper section
  12. you beat me to it lol i was writing a reply
  13. you would need to add a color to your background. You most likely have a frame as part of your hpp. This is my RscFrame class eslk_frame: RscFrame { idc = 1801; text = ""; //--- ToDo: Localize; x = 0.212281 * safezoneW + safezoneX; y = 0.1172 * safezoneH + safezoneY; w = 0.5775 * safezoneW; h = 0.77 * safezoneH; }; this is by background class eslk_bg: IGUIBack { idc = 2200; text = ""; //--- ToDo: Localize; x = 0.212281 * safezoneW + safezoneX; y = 0.1194 * safezoneH + safezoneY; w = 0.5775 * safezoneW; h = 0.77 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; pay attention to the colorBackground[] = {0,0,0,0.8}; the 0.8 represents 80% black transparency If you know about HEX colors for HTML. you can use Killzone kids awesome HEX to arma code converter to choose the color you'd like http://killzonekid.com/hex-2-arma-gui-colour-converter/
  14. 1051 isnt supported anymore and isnt on the launcher. unless you plan to host this privately with a few friends. but you wont get random players join your server.
  15. this uses origins 1795, which was working great with epoch 1051. But epoch 1062 doesnt work well with that version of origins. Also, the dayzlauncher is supposed to pull the origins 1795 off from its launcher, so players wont be able to connect to servers that run that mod, unless you create a batch file for all your clients to connect. the newer version of origins some have done it. but Origin DEVs forbid and origins talk in these forums. If you search google, im sure you'll find some forums that do allow you. might let you "open" up "dayz" a bit more lol GL
  16. ahhh now i understand lol teamwork is needed for translations lol
  17. /* Only use this sql file if you are updating from a previous version. Use SQL\virtualGarage.sql if you are starting fresh. */ /* Remove comments if you are upgrading from the previous authors version. (i.e TheDuke) ALTER TABLE `garage` ADD `Name` VARCHAR(50) NOT NULL DEFAULT '' AFTER `PlayerUID`; ALTER TABLE `garage` ADD `displayName` VARCHAR(50) NOT NULL DEFAULT '' AFTER `Name`; */ --UPDATE `garage` SET Inventory = '[[[],[]],[[],[]],[[],[]]]' WHERE Inventory = '[]'; --ALTER TABLE `garage` ADD `DateStored` varchar(10) NOT NULL DEFAULT 'old' AFTER `Datestamp`; ALTER TABLE `garage` ADD `serverKey` varchar(10) NOT NULL DEFAULT 'old' AFTER `Colour2`; Above is the updated SQL. NOTE the "remove comments" IF UPGRADING. I did this mistake, not sure if its the same you might of had.
  18. use this mod pack. it has ZSC, and yes it has been redone for 1062. https://epochmod.com/forum/topic/44789-salivals-mod-pack-all-my-mods-tested-working/
  19. the @extdb folder goes in the root of your server. so it should be there with the @dayz_epoch and the @dayz_epoch_server folders as for the launch parameters, im not sure if it does make a difference for the extdb, but i launch epoch first, then extdb, then the server.
  20. you dont, by default the virtual, hence the word virtual, is on your plot pole. Salival changed it for ease for player, which i agree. The onlder version you had to actually build the garages with the gem crafting script. This way you dont need 2 scripts to make one work. He also gave the option to add the "virtual garage" action on any object you prefer. So for example, in your custom variables.sqf, vg_list = ["Plastic_Pole_EP1_DZ","Land_MBG_Garage_Single_D","Land_MBG_Garage_Single_A","Land_MBG_Garage_Single_B","Land_MBG_Garage_Single_C"]; // List of objects/traders that are allowed to interact with virtual garage. i.e: ["Plastic_Pole_EP1_DZ","Worker2"]; this will allow my players to get the option on any of those in htat list
  21. theduke

    AI Heli Patrols

    I have DZAI, I have 2 helis that roam the map at all times. I have between the Uh 1H and Mi 17. Players always get pinned down by helis. the huey is easier to kill the pilot. but the mi17 you need a good gun to take them down. How far they actually pick up on players im not sure. I never tried an apache lol could be fun
  22. lol i provided you with the info needed. the snippet of code is all you need, from that whole mod. anyways GL with your projects
  23. a forum vet like you, and old mod should know to use the search function lol but here anyways
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