Jump to content

Search the Community

Showing results for tags 'custom loot'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. I am wanting to edit what spawns in the mission crates for DZMS and WAI, Im just wondering if anyone has some already modified configs i could look at for ideas.
  2. So all night i have been looking for and old tutorial that i cant find. It showed all the options for cfgbuildingloot and explained them all and what they did. i.e. I was looking for an explanation of what all of the quotations mean. Like what does it mean when I double up the quotations like {"backpacks","backpacks",0.2}, or the difference between {"ItemMatchbox_DZE","generic",0.3}, and {"ItemMatchbox_DZE","weapon",0.3},, and what does object mean in {"WeaponHolder_MeleeCrowbar","object",0.3},, and what other options do i have to put in the quotations and what do they mean? A detailed explanation so I can customize this to the max would be awesome!! Thanks in advance!!
  3. I'm looking to find a way to change what loot you get "after" you brake down dynamic debris (road side trash). I have a custom loot table in stalled, but the only dynamic debris cover in that is for dayz where loot spawn around the trash. So it don't work for Epoch, need to change or add to the random loot table for dynamic debris. I'm running Epoch 1.0.4.2 please don't question my choices, and leave me hanging like the other guy did. Any help will be grateful.
  4. Does anyone have a tutorial for adding custom gun spawns to the boxes that spawn in the WAI 2.1.4 Hero and Bandit missions? I've found where it calls the boxes, in config.sqf at line 148: " // Dynamic box array crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"]; " But I cannot seem to find where the boxes are so that I may modify them with my own weapons. I currently have a working Overpoch trader in and can buy all the guns--like the Cheytec, M110, ACRs, etc--but I cannot seem to get them to spawn in my missions. I have already conversed with Vert Hosting Customer Support about this, and they too, do not seem to know how to do it with WAI version 2.1.4. I've also done a quick search around the forums, but to no avail. Anything helps! Thanks a ton, CJR
  5. Hey guys! I use a custom loot table and i was able to change the % of spawn of some items i wanted. I also could add some extra items to the loot table. But when it comes to building objects, they are not spawning, even with 100% of chance. So the problem might be with my code (i'm not advanced in scripts). This is the code i'm using for the industrial spawn (only the code i added) : lootType[] = { ..... {"CinderBlocks","magazine",0.5}, {"MortarBucket","magazine",0.2}, {"cinder_garage_kit","",0.02}, {"cinder_door_kit","",0.03}, {"cinder_wall_kit","",0.05}, {"metal_floor_kit","",0.01}, {"light_pole_kit","",0.5}, {"ItemFireBarrel_kit","",0.1} So, is there something wrong with the blank " " ? Do i need to insert a 'magazine' code for those items? Because some of the other itmes has nothing in there, some has magazine, object, single, etc... If anyone can help me.. will be great! =D Thanks!
×
×
  • Create New...