Chris9183 Posted October 24, 2019 Report Share Posted October 24, 2019 Okay so, when I download and install the original version of the addon (not GRG's) it actually works up until it's time to spawn, then nothing happens. I can select gear and spawn location at the podium, but when I double click a location, nothing happens. Something seems to be up with GRG's version? I think it may be beyond my skill to fix though. Has anyone else tried GRG's version lately? Link to comment Share on other sites More sharing options...
Tarabas Posted November 22, 2019 Report Share Posted November 22, 2019 To start this with dynamenu (the one when you press space) let's change some files: in spawndialog.sqf you comment out by putting// in front of this line if(player distance _rspawnw > 175)exitWith{Halv_moveMap = nil;Halv_fill_spawn = nil;Halv_near_cityname = nil;Halv_spawn_player = nil;Halv_spawns = nil;HALV_senddeftele = nil;HALV_HALO = nil;HALV_SELECTSPAWN = nil;HALV_fill_gear = nil;HALV_fnc_returnnameandpic = nil;HALV_fill_gear = nil;Halv_ontreedoubleclick = nil;Halv_ontreeselected = nil;HALV_GEAR_TOADD = nil;HALV_player_removelisteditem = nil;HALV_addiweaponwithammo = nil;HALV_fnc_halo = nil;HALV_playeraddcolours = nil;diag_log "Spawn Menu Aborted...";}; and this line {_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); add this to your init: if(hasInterface)then{ halv_spawner = compileFinal preprocessFileLineNumbers "addons\halv_spawn\opendialog.sqf"; }; and this into your CfgActionMenu_target.hpp Quote class Halv_Jump { condition = "(dyna_cursorTargetType isEqualTo 'clone_empty_static_F') or (dyna_cursorTargetType isEqualTo 'clone_female_static_F') or (dyna_cursorTargetType isEqualTo 'clone_male_static_F') && alive dyna_cursorTarget"; action= "call halv_spawner;"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\pad_can_unlock.paa"; tooltip = "Secret Spawn"; }; The icon is just a valide example. You can change the icon to your own or take mine: https://gofile.io/?c=BSCSeg Now Halv spawn should be connected with the clone tubes. Press space when you stand in front of them. Link to comment Share on other sites More sharing options...
Grahame Posted November 23, 2019 Report Share Posted November 23, 2019 Uh, why not just use what I posted earlier in this thread? Then you just walk into them... Schalldampfer 1 Link to comment Share on other sites More sharing options...
Tarabas Posted November 23, 2019 Report Share Posted November 23, 2019 i used that till now. It did work, but inconsistant, and i wasn't able to find out when it changes to halv and when to epoch spawn :D. So now it's optional, as one prefer and it's another option for serveradmins too Schalldampfer 1 Link to comment Share on other sites More sharing options...
Kreefthond Posted December 10, 2019 Report Share Posted December 10, 2019 Hello everyone, I've been trying to setup a private server for local use, and I've been trying for days to get this script working. I keep getting the same error @Sneer gets; HALV_Spawn_map.LineMarker It always occurs when players access the menu, and after this they are stuck in the spawn chamber. Now I've also seen that I dont get the spawn options for ChernarusRedux, there are only three available options. None of them work. ( in the .rpt it also says remoteexec not allowed, but I'm not using battleEye since its for LAN only ) I'm not an expert on this field, so I probably got it configured wrong. But I'm absolutely clueless. Does someone know how to fix this? PS. I found it weird that there's no ChernarusRedux in the spawn_locations.sqf, only Chernarus. Do I need to change the name Chernarus to ChernarusRedux? ( if someone needs some files, let me know. I can upload files at a later time today if necessary ) Thanks in advance! EDIT: Figured out Epoch was still blocking some code from running, fixed it! Link to comment Share on other sites More sharing options...
Sneer Posted December 30, 2019 Report Share Posted December 30, 2019 On 12/10/2019 at 8:52 AM, Kreefthond said: Hello everyone, I've been trying to setup a private server for local use, and I've been trying for days to get this script working. I keep getting the same error @Sneer gets; HALV_Spawn_map.LineMarker It always occurs when players access the menu, and after this they are stuck in the spawn chamber. Now I've also seen that I dont get the spawn options for ChernarusRedux, there are only three available options. None of them work. ( in the .rpt it also says remoteexec not allowed, but I'm not using battleEye since its for LAN only ) I'm not an expert on this field, so I probably got it configured wrong. But I'm absolutely clueless. Does someone know how to fix this? PS. I found it weird that there's no ChernarusRedux in the spawn_locations.sqf, only Chernarus. Do I need to change the name Chernarus to ChernarusRedux? ( if someone needs some files, let me know. I can upload files at a later time today if necessary ) Thanks in advance! EDIT: Figured out Epoch was still blocking some code from running, fixed it! Did you fix the HALV_Spawn_map.LineMarker error? I still get this error. Link to comment Share on other sites More sharing options...
Nicho1494 Posted December 30, 2022 Report Share Posted December 30, 2022 Hey, I have downloaded the scrips and inputted it into the relevant folders but each time i load in it gives me error message "No entry 'mpmissions\_CUR_MP.Atlis/description.ext/Halv_spawn_dialog/controls/HALV_gear_list.color.Picture" It also dose not allow me to choose a load-out before parachuting in. Can anyone advise? Thanks! :) Link to comment Share on other sites More sharing options...
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