dnk_paul Posted August 13, 2015 Report Share Posted August 13, 2015 I allready solved it! Does anyone know why i must add all the backpacks in the createvehicle.txt? cuz i get kicks of every backpack now. anyone got a sollution so all the items get accepted? Thnx Probably because it's seeing you putting a backpack on as creating a vehicle. I think this is all of them: !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F" Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 Probably because it's seeing you putting a backpack on as creating a vehicle. I think this is all of them: !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F" Yes its true. I added them all into the createvehicle.txt but still get the createvehicle kick #1. click on the link for the screenie https://gyazo.com/254cd3e7a7e103b76cab3da11f9c85d0 Link to comment Share on other sites More sharing options...
dnk_paul Posted August 13, 2015 Report Share Posted August 13, 2015 Createvehicle restriction #1 is actually line 2. What does the log say? Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 12.08.2015 17:04:15: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "smallbackpack_red_epoch" 3:14 [0,0,0] and greenbackpack and so on so on greets Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 now this one 13.08.2015 08:22:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "smallbackpack_pink_epoch" 6:15 [0,0,0] and all i did add in createvehicle.txt in first line. must i add it on line 2? can it be on both lines to be sure? thnx Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 13, 2015 Author Report Share Posted August 13, 2015 now this one 13.08.2015 08:22:37: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "smallbackpack_pink_epoch" 6:15 [0,0,0] and all i did add in createvehicle.txt in first line. must i add it on line 2? can it be on both lines to be sure? thnx post your createvehicle.txt so they can see what you did ... Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 how do i post a spoilers so its the exact line as my txt? but here it is. line 1 5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !="smallbackpack_green_epoch" !="B_AssaultPack_cbr" !="smallbackpack_red_epoch" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="smallbackpack_teal_epoch" !="smallbackpack_pink_epoch" line 2 5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH" line 3 5 SeaGull Link to comment Share on other sites More sharing options...
dnk_paul Posted August 13, 2015 Report Share Posted August 13, 2015 This is what mine is: 5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F" !"B_Parachute_02_F" !="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr" !="Land_ClutterCutter_medium_F" 5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|I_Soldier|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH" !="smallbackpack_red_epoch" !="smallbackpack_green_epoch" !="smallbackpack_teal_epoch" !="smallbackpack_pink_epoch" 5 SeaGull Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 ohhh all that numbers and letters....... is that only with this script installed? Link to comment Share on other sites More sharing options...
dnk_paul Posted August 13, 2015 Report Share Posted August 13, 2015 No, we have a few scripts installed, but I think most of them are for this one Link to comment Share on other sites More sharing options...
chrisa Posted August 13, 2015 Report Share Posted August 13, 2015 ok, copied yours to mine and seems to work. so thats cool. so now i added all secondary guns to donator. but if i do random, normal players get donator guns. can i change that? thnx Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 13, 2015 Author Report Share Posted August 13, 2015 ok, copied yours to mine and seems to work. so thats cool. so now i added all secondary guns to donator. but if i do random, normal players get donator guns. can i change that? thnx I will not support changing this so players cannot get all items (including donor items) or locations on random spawns. If you have problems with players killing themself to get better weapons/spawns, it means you have too good options for donors or only shit options for non donors, level it out instead of giving donors OP spawns! pls read before you ask, many questions has already been asked and answered. Link to comment Share on other sites More sharing options...
1Man Posted August 13, 2015 Report Share Posted August 13, 2015 Yes I have seen this as well, players select random and get premium gear, I use the donor option for admins. Link to comment Share on other sites More sharing options...
matrixmark Posted August 14, 2015 Report Share Posted August 14, 2015 here: case "esseker":{ [ [[9500,5600]], //esseker [[11900,7950]], //Novi Grad [[11082,10280],2], //Camp Spencer [[2655,1269]], //Grozna Mountain [[2000,4180]], //Krupa [[6470,5445],1], //Neptun Resort [[6660,3850]], //Plava Vrana [[9950,10725]] //Gromada Caves ] }; In spawn_settings.sqf look for //Spawn area radius, setting this low might make bis_fnc_findsafepos fail and place the player in the middle of the map _area = 1500; this is a radius of the coords you select so it would up to a 1500m radius. Use a smaller number and see if that does the trick. Thanks Guys :D very muchly. :wub: Link to comment Share on other sites More sharing options...
Steven1230 Posted August 15, 2015 Report Share Posted August 15, 2015 Im not sure if this is the problem with the spawning back up in the air but seems it is either timed or once the credits get to a certain point. If you open your parachute low to the ground you can make it on land but then you get spawned in the air with none at all. Link to comment Share on other sites More sharing options...
chrisa Posted August 15, 2015 Report Share Posted August 15, 2015 now i got another createvehicle kick. What the hell did i do wrong? First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed. Anyway is this kick 14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67] Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 Hey Halv, thank you for this. This is an awesome edition to epoch. However, I have a question... I am looking in spawn_locations.sqf to change the coordinates of the mine and factory teleport locations, but I can't seem to find either of those in the Altis section of that. Can you tell me where they are at? Also, can I safely edit the gear in _geararr in spawn_gear_settings.sqf? Can't seem to disable certain teleports in the dialog, that's why i'm asking... Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 16, 2015 Author Report Share Posted August 16, 2015 now i got another createvehicle kick. What the hell did i do wrong? First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed. Anyway is this kick 14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67] this is not from this script. I am looking in spawn_locations.sqf to change the coordinates of the mine and factory teleport locations, but I can't seem to find either of those in the Altis section of that. Can you tell me where they are at? these are default spawn locations from altis.h file. switch them off or change them in this file. Also, can I safely edit the gear in _geararr in spawn_gear_settings.sqf? Can't seem to disable certain teleports in the dialog, that's why i'm asking... yes, you can safely edit the gear. Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 What about the spawns? I like the random gear part of it but I want to either disable it all together or edit all the spawns. I'm having problems with people using halo jump to mount endless assaults on someone/someones base. so I need to make it so they can only spawn at the three traders Link to comment Share on other sites More sharing options...
Xzempt Posted August 16, 2015 Report Share Posted August 16, 2015 now i got another createvehicle kick. What the hell did i do wrong? First i thought it was the blackeagle ai mission that kicked me, but i removed that one and this is the only script i installed. Anyway is this kick 14.08.2015 07:57:49: -GF-Bogs (94.211.92.178:2304) 5a499537b24a65216be8c17b1e9535aa - #1 "I_Soldier2_EPOCH" 4:28 [36076,19024,67] Chrisa, add this in createvehicle.txt 5 !="I_Soldier_EPOCH" I was having that problem and adding that fixed it Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 16, 2015 Author Report Share Posted August 16, 2015 What about the spawns? I like the random gear part of it but I want to either disable it all together or edit all the spawns. I'm having problems with people using halo jump to mount endless assaults on someone/someones base. so I need to make it so they can only spawn at the three traders if you are using my killfeed, then you can set it so it locks spawn locations near the players dead body. Link to comment Share on other sites More sharing options...
dnk_paul Posted August 16, 2015 Report Share Posted August 16, 2015 Chrisa, add this in createvehicle.txt 5 !="I_Soldier_EPOCH" I was having that problem and adding that fixed it This one will need to go on the 2nd line, not the first ( it's a #1, not a #0). I had the same problem earlier today, it's definitely caused by the blckeagls missions Link to comment Share on other sites More sharing options...
gotteshand Posted August 18, 2015 Report Share Posted August 18, 2015 Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server . Many thanks for the help Link to comment Share on other sites More sharing options...
flow0815 Posted August 18, 2015 Report Share Posted August 18, 2015 Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server . Many thanks for the help You need to provide more information. Repeat the steps from the tutorial. You have something wrong because the script works like a charm. You have to be sure that halv_defines.hpp is only loaded ONCE. Provide your server log (rpt file) Link to comment Share on other sites More sharing options...
gotteshand Posted August 18, 2015 Report Share Posted August 18, 2015 Hi. My. Init.sqf: [] execVM "addons\halv_spawn\init.sqf"; ////////////////////////////////////////////////////////////////////////// //cmEARPLUGS CODE START call compile preProcessFileLineNumbers "cmEarplugs\config.sqf"; //cmEARPLUGS CODE END ////////////////////////////////////////////////////////////////////////// [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; //ATM if(isServer) then {execVM "\q\addons\traderATMs\init.sqf";}; //Igiload []execVM "IgiLoad\IgiLoadInit.sqf"; //Welcome Message [] execVM "addons\welcome.sqf"; //Spawnbilder [] execVM "addons\DebugPic.sqf"; My Destr.ext #include "infiSTAR_AdminMenu.hpp" #include "addons\halv_spawn\Halv_defines.hpp" #include "addons\halv_spawn\spawndialog.hpp" #include "trader\Halv_defines.hpp" #include "trader\tradedialog.hpp" #include "trader\HSPricing.hpp" #include "addons\cfgCrafting.hpp" author = "Epoch Mod Team"; .... ... ... My Structur: The title of the Mission.pbo is epoch.Altis.pboI've reinstalled 2 V Link to comment Share on other sites More sharing options...
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