flow0815 Posted June 21, 2015 Report Share Posted June 21, 2015 Does nobody have the same problem? I do not have other Plugins except earplugs. The most time of spawning with spam selection i die when i open the para. Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 Hey awesome work, but i it possible to disable donor items from random selection spawn. The Users keep killing them selfs to pick a good random equip. ? Ans is it possible to make Jammer spawn only accesable for Donator ? Thanks a lot, Sicerely Mumys no, if thats the case, yhen you have too big a gap inbetween weapons for normal players and donors ... Does nobody have the same problem? I do not have other Plugins except earplugs. The most time of spawning with spam selection i die when i open the para. i dont see why that would happend, but who knows with default antihack ... you arent exactly showing much from this either, the part you do show, has nothing to do with this script. Link to comment Share on other sites More sharing options...
Richie Posted June 21, 2015 Report Share Posted June 21, 2015 Does nobody have the same problem? I do not have other Plugins except earplugs. The most time of spawning with spam selection i die when i open the para. Nope, how fast and low are you when you open the chute ? I usually open mine around 200 meters up unless i want to travel far, then i open early to travel further. Link to comment Share on other sites More sharing options...
flow0815 Posted June 21, 2015 Report Share Posted June 21, 2015 Does not matter at all. Instantly open it kills you, open it 200-300 above ground kills you also. Tested with 3 different team members. Everybody has the same problem. Maybe it is false linked in init.sqf? I have no init.sqf at all and made a new one with only the line of the script author in it Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 Does not matter at all. Instantly open it kills you, open it 200-300 above ground kills you also. Tested with 3 different team members. Everybody has the same problem. does it happend to admins aswell? Link to comment Share on other sites More sharing options...
flow0815 Posted June 21, 2015 Report Share Posted June 21, 2015 Yes does not matter. Happens to all player. Thanks for your help so far :) Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 Yes does not matter. Happens to all player. Thanks for your help so far :) when did you download the files? Link to comment Share on other sites More sharing options...
mumys Posted June 21, 2015 Report Share Posted June 21, 2015 I just figured it out and the donor loadouts still work. Thanks for the great mod if anyone needs help just message me. Great to hear, could you mac share your solution or PM it to em at least :D Thanks Link to comment Share on other sites More sharing options...
flow0815 Posted June 21, 2015 Report Share Posted June 21, 2015 Yesterday Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 I made alot of changes to the spawndialog.sqf so ill just send my file and just switch it with mine. Here is a link and this is so random loadouts selection wont work. i suggest you keep that to yourself, this is breaking bi license ... Link to comment Share on other sites More sharing options...
prue420 Posted June 21, 2015 Report Share Posted June 21, 2015 How am i breaking bi license by changing your code so random loadouts don't work please explain. You said if i was to remove random gear selection, it would also remove the chance for non-donors to get donor items and or spawns, thats the main reason i will not support that. And I got it to work and still can use donator items so why act like this? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 How am i breaking bi license by changing your code so random loadouts don't work please explain. You said if i was to remove random gear selection, it would also remove the chance for non-donors to get donor items and or spawns, thats the main reason i will not support that. And I got it to work and still can use donator items so why act like this? if you where to read the rules from bi about donations, you would know that any item you give to a donator should also be availible to any other player in the game. i do not apriciate servers with a major diffrence in donors gear and regular players gear, else i would have wrote it diffrently. had you keept it to pm's i would not have cared. now if you where to keep it subtle and maybe only have visual diffrences in the gear selection for donors instead of having major diffrencences in gear selection like pistols only for normals and fully geared snipers setup for donors, i cant see any reason for the players to commit suicide just to get better spawns or items. what you could do and what i will support is giving better terms for regular non-donor players, perhaps have a leveling system for them, can you see the point in this? Link to comment Share on other sites More sharing options...
Nullfati Posted June 21, 2015 Report Share Posted June 21, 2015 How remove east and west stand? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 How remove east and west stand? in your mapname.h file you can edit the default teleporters positions and or move/remove them. Link to comment Share on other sites More sharing options...
simon1603 Posted June 21, 2015 Report Share Posted June 21, 2015 Donors on my server, have access to an AKM readily available on the server also it is pink, and a slightly larger backpack and the extra spawn points and thats it. However the donors that i actually have were not even bothered if I added the names to the donor list, I thought that was fantastic, they just wanted to help in some way :) simon Halvhjearne 1 Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 21, 2015 Author Report Share Posted June 21, 2015 Donors on my server, have access to an AKM readily available on the server also it is pink, and a slightly larger backpack and the extra spawn points and thats it. However the donors that i actually have were not even bothered if I added the names to the donor list, I thought that was fantastic, they just wanted to help in some way :) simon this is how it should be ... @all donations should be given cause the players like the server, not cause they want to buy gear or items. wich btw is not allwed by bi either ... simon1603 1 Link to comment Share on other sites More sharing options...
Nullfati Posted June 22, 2015 Report Share Posted June 22, 2015 in your mapname.h file you can edit the default teleporters positions and or move/remove them. Where is file "mapname.h"? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 22, 2015 Author Report Share Posted June 22, 2015 Where is file "mapname.h"? in your a3_epoch_server_settings.pbo. Link to comment Share on other sites More sharing options...
flow0815 Posted June 23, 2015 Report Share Posted June 23, 2015 Anybody an idea why i am instantly killed when i try to open para at spawn time? All logs i see: 10:33:52 "playerDisconnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:33:59 "playerConnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:34:50 No speaker given for Haikal Gailani 10:34:50 Speaker Male01_F not found in CfgVoiceTypes 10:35:24 "SKN AdminRequest [100,"2:1173",B Alpha 1-1:1 ([pXk] Flow) REMOTE,"qcaud"]" 10:35:24 "SKN2 AdminRequest [["10:35","Flow"," -----","Kill Target: [pXk] Flow (UIDXXXXXXXXXXXXXX)"]]" It displays: Diablos minions grow stronger in System Chat Some times it works, most time it does not work. EpochAH is active Any help highly appreciated. Regards No idea at all? When i use your script so spawn on the ground there is no problem. Only with paraspam. Maybe "speedhack" protection of default antihack? Something special the init.sqf should look like? Default antihack is enabled as i said. Thanks Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 23, 2015 Author Report Share Posted June 23, 2015 No idea at all? When i use your script so spawn on the ground there is no problem. Only with paraspam. Maybe "speedhack" protection of default antihack? Something special the init.sqf should look like? Default antihack is enabled as i said. Thanks it looks like the default antihack is killing them, but i have no idea why, since you never included any additional information here ... show the kick or whatever reason for this and perhaps i can find a way to fix it. Link to comment Share on other sites More sharing options...
flow0815 Posted June 23, 2015 Report Share Posted June 23, 2015 Halv i posted the information in den log. It is all what is logged. This is my problem also. It seems not to be battleye related because there is no entry. You simply die and the logs are: 10:33:52 "playerDisconnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:33:59 "playerConnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:34:50 No speaker given for Haikal Gailani 10:34:50 Speaker Male01_F not found in CfgVoiceTypes 10:35:24 "SKN AdminRequest [100,"2:1173",B Alpha 1-1:1 ([pXk] Flow) REMOTE,"qcaud"]" 10:35:24 "SKN2 AdminRequest [["10:35","Flow"," -----","Kill Target: [pXk] Flow (UIDXXXXXXXXXXXXXX)"]]" Thank you Link to comment Share on other sites More sharing options...
Nullfati Posted June 23, 2015 Report Share Posted June 23, 2015 in your a3_epoch_server_settings.pbo. Thank you! Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 23, 2015 Author Report Share Posted June 23, 2015 Halv i posted the information in den log. It is all what is logged. This is my problem also. It seems not to be battleye related because there is no entry. You simply die and the logs are: 10:33:52 "playerDisconnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:33:59 "playerConnected:UIDXXXXXXXXXXXXXX:[pXk] Flow" 10:34:50 No speaker given for Haikal Gailani 10:34:50 Speaker Male01_F not found in CfgVoiceTypes 10:35:24 "SKN AdminRequest [100,"2:1173",B Alpha 1-1:1 ([pXk] Flow) REMOTE,"qcaud"]" 10:35:24 "SKN2 AdminRequest [["10:35","Flow"," -----","Kill Target: [pXk] Flow (UIDXXXXXXXXXXXXXX)"]]" Thank you you must have more than this, iirc then default antihack logs to redis. Link to comment Share on other sites More sharing options...
flow0815 Posted June 23, 2015 Report Share Posted June 23, 2015 Sorry don't understand where there should be more logfiles. Can you help out? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 23, 2015 Author Report Share Posted June 23, 2015 Sorry don't understand where there should be more logfiles. Can you help out? do you know how to use redis database manager? Link to comment Share on other sites More sharing options...
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