Wesd Posted May 30, 2015 Report Share Posted May 30, 2015 where i find the addaction check to switch off? Open epochah.hpp,line 18 antihack_addActionCheck = false; // false to diable addAction checks Link to comment Share on other sites More sharing options...
Dex Posted May 30, 2015 Report Share Posted May 30, 2015 Open epochah.hpp,line 18 antihack_addActionCheck = false; // false to diable addAction checks thx for help Link to comment Share on other sites More sharing options...
Lucid_Games Posted May 30, 2015 Report Share Posted May 30, 2015 anyone? Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 30, 2015 Author Report Share Posted May 30, 2015 anyone? i feel i have done all i could do regarding easy installation, if you have any specific questions about the installation i might be able to help you, but im not gonna hold your hand while you install it ... Link to comment Share on other sites More sharing options...
Lucid_Games Posted May 30, 2015 Report Share Posted May 30, 2015 OK I installed the mod as such.. I put the addon folder into my mission pbo and the init.sqf with my description and mission.sqf in the main epoch.altis folder is that correct? Link to comment Share on other sites More sharing options...
chrisa Posted May 31, 2015 Report Share Posted May 31, 2015 Cool script! Works perfect! Question, I only want to let players choose from a handgun, 2 items and clothes. How can i do that? Thnx Link to comment Share on other sites More sharing options...
Lucid_Games Posted May 31, 2015 Report Share Posted May 31, 2015 can anyone answer my question? I see alot of you have it running . Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 31, 2015 Author Report Share Posted May 31, 2015 OK I installed the mod as such.. I put the addon folder into my mission pbo and the init.sqf with my description and mission.sqf in the main epoch.altis folder is that correct? you need to make your own init if you do not have one, the init.sqf i have made goes in the folder halv_spawn. Cool script! Works perfect! Question, I only want to let players choose from a handgun, 2 items and clothes. How can i do that? Thnx remove all the items from the rows you do not want anything in, in spawn_gear_settings.sqf Link to comment Share on other sites More sharing options...
OzzY_MG Posted May 31, 2015 Report Share Posted May 31, 2015 Don't know if this was covered already, but if your donor spawns are not working.... Make sure that you enter the donor "UID's" in the "spawn_locations.sqf" and the "spawn_gear_settings.sqf" or you will see the option to spawn in a donor location but will not be able to actually spawn. Link to comment Share on other sites More sharing options...
tinboye Posted May 31, 2015 Report Share Posted May 31, 2015 great script Halv! i do have a question How can i get the intro music to work, I have placed my OGG file in my main mission folder your script i have under: addons\halv_spawn\ in credits.sqf file i have tried playsound "introSong.ogg"; or playsound "introSong"; Link to comment Share on other sites More sharing options...
Ripsteel Posted May 31, 2015 Report Share Posted May 31, 2015 I'm not sure if this has been posted yet, there's a lot of pages to go through... how can I disable the 'random' button so they can't spawn in a random location? Edit: I'd also like to change the messages over 'donor / reg' places to just display as 'Locked' instead of donor, how do I go about this? Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 31, 2015 Author Report Share Posted May 31, 2015 great script Halv! i do have a question How can i get the intro music to work, I have placed my OGG file in my main mission folder your script i have under: addons\halv_spawn\ in credits.sqf file i have tried playsound "introSong.ogg"; or playsound "introSong"; you need to read up on how to add intro music, once you know how thats done, come back if you still need to know where to play the sound. I'm not sure if this has been posted yet, there's a lot of pages to go through... how can I disable the 'random' button so they can't spawn in a random location? Edit: I'd also like to change the messages over 'donor / reg' places to just display as 'Locked' instead of donor, how do I go about this? i cannot stress this enough ... This is not something i want to support for many reasons, one being that its not allowed by bis to have items only donors can achive, second being that i dont feel donors should have a major advantage compared to other players, just cause they donated. they should be donating to you cause they like your server, not cause they want more gear. the way it is now, it will allow any player to press random button and possibly achive same items as a donor can select by choice. if anyone wants does not want the gear selection it that i created, can be completely disabled and you can then use custom a loadout script on spawn instead of the credits! RC_Robio and OzzY_MG 2 Link to comment Share on other sites More sharing options...
Ripsteel Posted June 1, 2015 Report Share Posted June 1, 2015 i cannot stress this enough ... This is not something i want to support for many reasons, one being that its not allowed by bis to have items only donors can achive, second being that i dont feel donors should have a major advantage compared to other players, just cause they donated. they should be donating to you cause they like your server, not cause they want more gear. the way it is now, it will allow any player to press random button and possibly achive same items as a donor can select by choice. if anyone wants does not want the gear selection it that i created, can be completely disabled and you can then use custom a loadout script on spawn instead of the credits! What the hell are you talking about? that is absolutely irrelevant to what I asked Gear is disabled on my server. I want random spawn selection to be disabled until I decide what I'm going to do with the extra locations that are currently locked to 'donors'. I want to rename them to just say 'Locked' instead of saying reg / donor only. I have no interest in giving advantages in that manor Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 1, 2015 Author Report Share Posted June 1, 2015 What the hell are you talking about? that is absolutely irrelevant to what I asked Gear is disabled on my server. I want random spawn selection to be disabled until I decide what I'm going to do with the extra locations that are currently locked to 'donors'. I want to rename them to just say 'Locked' instead of saying reg / donor only. I have no interest in giving advantages in that manor you where asking about removing the random button ... by removing that, you will also remove the chance for non-donors to achive donor items/spawn locations, hence why i do not want to support it, if you want to remove spawn locations, just remove them in spawn_locations.sqf Link to comment Share on other sites More sharing options...
Ripsteel Posted June 1, 2015 Report Share Posted June 1, 2015 I'm removing the chance for everybody to spawn in those locations temporarily. I have some none advantageous (to donors) ideas in mind as to what I may do with them, but believe me I have no interest in providing an advantage to people just because they choose to donate If you won't help me with that.. at least tell me how I can change the message displayed when you mouse over these "donor" spawns to say "Locked'" instead of what they currently say Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 1, 2015 Author Report Share Posted June 1, 2015 I'm removing the chance for everybody to spawn in those locations temporarily. I have some none advantageous (to donors) ideas in mind as to what I may do with them, but believe me I have no interest in providing an advantage to people just because they choose to donate If you won't help me with that.. at least tell me how I can change the message displayed when you mouse over these "donor" spawns to say "Locked'" instead of what they currently say again, you can remove or change or remove any of the locations, if you want it to be different or not show, i have no intentions of removing the random button. you can change most strings in stringtable.xml, if you did not notice ... Link to comment Share on other sites More sharing options...
Ripsteel Posted June 1, 2015 Report Share Posted June 1, 2015 Not removing the random button encourages people to kill themselves if they don't get a good spawn and keep hitting the random button, but sure I suppose. And no I didn't think to look in there because I had kept the stringtable from HS blackmarket but thank you Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 1, 2015 Author Report Share Posted June 1, 2015 Not removing the random button encourages people to kill themselves if they don't get a good spawn and keep hitting the random button, but sure I suppose. i doubt that is true, if someone really wanted a better spawn than what you get when you hit random, they could just select a location to spawn closer to the desired destination to begin with and besides that i really dont see the problem in them killing themself either. if someone is dedicated enough to kill themself as many times as it takes to get a locked spawn, they almost deserver it when they get it, considdering most servers will likely have 10 -20 diffrent locations to spawn, the player will most likely become tierd/bored of killing themself and or get a huge negative number on their bank account depending on the servers clone cost. Link to comment Share on other sites More sharing options...
mimic Posted June 1, 2015 Report Share Posted June 1, 2015 Any chance we could get an option to set the default spawn type? Right now it defaults to Halo, I'd like to default it to Ground, but still have the option for Halo. Thanks! Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 1, 2015 Author Report Share Posted June 1, 2015 Any chance we could get an option to set the default spawn type? Right now it defaults to Halo, I'd like to default it to Ground, but still have the option for Halo. Thanks! ill considder that, it should switch if you force ground tho ... Link to comment Share on other sites More sharing options...
CarloCox Posted June 4, 2015 Report Share Posted June 4, 2015 Hi Guys, im REALLY happy about this great script. It makes more fun to my players. I also activated the credits.sqf because i didnt use one till now. The only thing which is not working is the intro_tune. Of course i could comment it out, but i have a nice 30 seconds in .ogg but i get an error ingame at the moment the player starts to spawn. Where have you guy put the .ogg file? did is miss any entries in other files, i think not, because the error tells me, that it should be played... Sorry if this makes you laugh....for me it is really hard work to get this things working :unsure: Link to comment Share on other sites More sharing options...
CoercionX Posted June 4, 2015 Report Share Posted June 4, 2015 ill considder that, it should switch if you force ground tho ... Using 0 (user's choice) on spawn method, where is the choice given at? Haven't been able to do anything besides double click the city name and spawn in halo. How do I get the ground spawn option to pop up? Link to comment Share on other sites More sharing options...
fullaholes Posted June 4, 2015 Report Share Posted June 4, 2015 @CoercionX If you click where it says Halo it will change to Ground and spawn you on the ground ;) Link to comment Share on other sites More sharing options...
Prof.Heini Posted June 4, 2015 Report Share Posted June 4, 2015 Hey guys, the freshspawn people get a teleport back to Spawnpoint. How can I Fix it? I use the normal Antihack. I have read in Forum, I must deactivate the Halojump. Is this the only possibility? Where can I do this? Here? //force halo jump or ground spawn 0 = user choice, 1 = forced HALO, 2 = forced Ground true/false //_HALV_forcespawnMode = 2; //_jumpheight = 1250; Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 4, 2015 Author Report Share Posted June 4, 2015 Hey guys, the freshspawn people get a teleport back to Spawnpoint. How can I Fix it? I use the normal Antihack. I have read in Forum, I must deactivate the Halojump. Is this the only possibility? Where can I do this? Here? //force halo jump or ground spawn 0 = user choice, 1 = forced HALO, 2 = forced Ground true/false //_HALV_forcespawnMode = 2; //_jumpheight = 1250; two slashes like this // means the rest of the line will not be read by the engine, can you guess what your error is? Hi Guys, im REALLY happy about this great script. It makes more fun to my players. I also activated the credits.sqf because i didnt use one till now. The only thing which is not working is the intro_tune. Of course i could comment it out, but i have a nice 30 seconds in .ogg but i get an error ingame at the moment the player starts to spawn. Where have you guy put the .ogg file? did is miss any entries in other files, i think not, because the error tells me, that it should be played... Sorry if this makes you laugh....for me it is really hard work to get this things working :unsure: pretty sure this is covered in another thread with credits, try look there maybe? Prof.Heini 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now