Zupa Posted March 29, 2015 Author Report Share Posted March 29, 2015 Great update Zupa, the rewards and locations have been totally random, love it :D Only snag is the capture point is not centered on the flag, it's to the North-East corner, so you can cap it without going near the base or flag. the cap point is the first object u put in the base.sqf Richie 1 Link to comment Share on other sites More sharing options...
Richie Posted March 29, 2015 Report Share Posted March 29, 2015 the cap point is the first object u put in the base.sqf Awesome, easy fix :) I'll update to the 2 base files i made in the second page then, actully i might redo them completely, just for some nice change. Cheers Zupa :D Link to comment Share on other sites More sharing options...
PryMary Posted March 29, 2015 Report Share Posted March 29, 2015 If I wanted to have multiple bases would I have it in the config like so: // For every spawned mission, ZCP_CapBases = [ // located in capbases folder "base1.sqf", "base2.sqf", "base3.sqf", "base4.sqf" ]; Just wanting confirmation before packing and upping to server. Basically so the base is different each time it spawns.. E.G - Cap Alpha spawns base2.sqf and Cap Bravo spawn base4.sqf then when cap alpha completes cap charlie spawn base1.sqf... is that how this works or can you only have 1 base file here? Regards, Pry Link to comment Share on other sites More sharing options...
Zupa Posted March 29, 2015 Author Report Share Posted March 29, 2015 If I wanted to have multiple bases would I have it in the config like so: // For every spawned mission, ZCP_CapBases = [ // located in capbases folder "base1.sqf", "base2.sqf", "base3.sqf", "base4.sqf" ]; Just wanting confirmation before packing and upping to server. Regards, Pry indeed; Tip: Test server ^^ Link to comment Share on other sites More sharing options...
PryMary Posted March 29, 2015 Report Share Posted March 29, 2015 im with a hosting service - no dedi or I would have one ;-) Thank you for the confirmation and fast response Zupa :-) Regards, Pry Link to comment Share on other sites More sharing options...
viper179 Posted March 30, 2015 Report Share Posted March 30, 2015 ok first thing zupa great code and now to the bad stuff, code only cleans the bases and the parts to the base I have loot just floating in the air once it auto deletes itself. 3rd thing is when the player gets money aka crypto from one of the missions what ever crypto they had on them deletes it self any way to fix this I have added some be filters for the crypto so be doesn't think the player is up to something but just wondering other than that great stuff!!!!! Link to comment Share on other sites More sharing options...
Kroenen Posted March 30, 2015 Report Share Posted March 30, 2015 Changelogs 2.0 [added] Reward system : Krypto / Vehicle drop / Weapon or Build box. [added] More configs [added] More checks [fixed] Epoch 0.3 Krypto rewards. [changed] Code cleanup and optimization. I thought this had fixed the krypto getting removed from players when they cap a point? Not had a chance to test it myself though... Link to comment Share on other sites More sharing options...
Zupa Posted March 30, 2015 Author Report Share Posted March 30, 2015 ok first thing zupa great code and now to the bad stuff, code only cleans the bases and the parts to the base I have loot just floating in the air once it auto deletes itself. 3rd thing is when the player gets money aka crypto from one of the missions what ever crypto they had on them deletes it self any way to fix this I have added some be filters for the crypto so be doesn't think the player is up to something but just wondering other than that great stuff!!!!! Do u use the latest code? if so i just changed something here: https://github.com/DevZupa/ZCP-A3/commit/5907d14a55332cfeae2b9e78d9753ac4a7cb7c45 can u test that? otherwise i will some tests this evenings myself Link to comment Share on other sites More sharing options...
Moody Posted March 30, 2015 Report Share Posted March 30, 2015 Hey! Im beeing kicked when capping these bases. No restriction or anything. Anyone experienced this? In my RPT i get; 19:49:36 "playerDisconnected:**561197*******:Moody"19:49:36 Client: Remote object 6:0 not found 19:50:53 "playerConnected:**561197**********:Moody" Link to comment Share on other sites More sharing options...
pdg1264 Posted March 30, 2015 Report Share Posted March 30, 2015 Hello i have a problem with instalation this mod. I add the "a3_epoch_server_zcp" folder to .pbo file and namet it "a3_epoch_server_zcp.pbo" I too add "execVM "zcp.sqf";" to "init.sqf" and server logs say 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_init.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_config.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_missionLooper.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_inDebug.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_nearWater.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_paraDrop.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_start.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_findPosition.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_cleanupBase.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_initCPData.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_giveReward.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_keepMarker.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_createBase.sqf not found http://i.imgur.com/01sKTBq.png Sory for bad English Link to comment Share on other sites More sharing options...
Zupa Posted March 30, 2015 Author Report Share Posted March 30, 2015 Hello i have a problem with instalation this mod. I add the "a3_epoch_server_zcp" folder to .pbo file and namet it "a3_epoch_server_zcp.pbo" I too add "execVM "zcp.sqf";" to "init.sqf" and server logs say 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_init.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_config.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_missionLooper.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_inDebug.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_nearWater.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_paraDrop.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_start.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_findPosition.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_cleanupBase.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_initCPData.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_giveReward.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_keepMarker.sqf not found 21:50:06 Warning Message: Script x\addons\a3_epoch_server_zcp\zcp\functions\fn_createBase.sqf not found http://i.imgur.com/01sKTBq.png Sory for bad English u pack my folter to a pbo and place it next to the server PBO, do not call the init.sqf, it's a self booting system. Link to comment Share on other sites More sharing options...
Kroenen Posted March 30, 2015 Report Share Posted March 30, 2015 Install Instructions 1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server. 2) Add zcp.sqf to your mission 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; u pack my folter to a pbo and place it next to the server PBO, do not call the init.sqf, it's a self booting system. ??? Thats the opposite of what you say in the install guide Link to comment Share on other sites More sharing options...
Zupa Posted March 30, 2015 Author Report Share Posted March 30, 2015 Install Instructions 1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server. 2) Add zcp.sqf to your mission 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; ??? Thats the opposite of what you say in the install guide No it's totally the same lol. read it again i would say xD Link to comment Share on other sites More sharing options...
Finuix Posted March 31, 2015 Report Share Posted March 31, 2015 now im confused. maybe because its so late. but we should not do this ? 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; and if that execVM "zcp.sqf"; shall into the init.sqf how should i put it in ? just new line and add it like this ? : execVM "zcp.sqf"; Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Report Share Posted March 31, 2015 now im confused. maybe because its so late. but we should not do this ? 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; and if that execVM "zcp.sqf"; shall into the init.sqf how should i put it in ? just new line and add it like this ? : execVM "zcp.sqf"; there is a small sqf with the name zcp.... this in your mission and call it in your mission init.... the zcp.pbo in your addonfolder. Link to comment Share on other sites More sharing options...
Finuix Posted March 31, 2015 Report Share Posted March 31, 2015 there is a small sqf with the name zcp.... this in your mission and call it in your mission init.... the zcp.pbo in your addonfolder. this is in my init.sqf in mission.pbo. is it right ? and i have done everything else. execVM "zcp.sqf"; if(hasInterface)then{execVM "semClient.sqf"}; call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf"; execVM "Lootspawner.sqf"; Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Report Share Posted March 31, 2015 @ Finuix Yes. Link to comment Share on other sites More sharing options...
pdg1264 Posted March 31, 2015 Report Share Posted March 31, 2015 Hmm... Now i totaly i havo no idea hot i can install it. My "a3_epoch_server_zcp.pbo" http://i.imgur.com/eV8ETxW.png and init.sqf if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf"; execVM "LSpawner\Lootspawner.sqf"; }; if(hasInterface)then{execVM "semClient.sqf"}; execVM "zcp.sqf"; Link to comment Share on other sites More sharing options...
mazix Posted March 31, 2015 Report Share Posted March 31, 2015 hi, how add this script in filter battleye? 13:51:53 BattlEye Server: Script Log: #0 mazix (222ac690b634c25bc757abdd9d0e2c7f) - #22 "#line 1 "mpmissions\__CUR_MP.Altis\init.sqf" 13:51:53 execVM "zcp.sqf" ;" Link to comment Share on other sites More sharing options...
noscopejedi Posted March 31, 2015 Report Share Posted March 31, 2015 im getting kicked for script restriction #22 after putting this on my server ? Link to comment Share on other sites More sharing options...
Richie Posted March 31, 2015 Report Share Posted March 31, 2015 Poor Zupa, so many don't read install guides :lol: Dear Newbies, The instructions are clear, the release works perfectly, 100% everytime, no issues. If you can't get it working then read, read and read some more and if you still can't get it working think about closing your server and become a player, the money you save can be donated to your new server or a charity. Major Khunt 1 Link to comment Share on other sites More sharing options...
Moody Posted March 31, 2015 Report Share Posted March 31, 2015 Hey! Im beeing kicked when capping these bases. No restriction or anything. Anyone experienced this? In my RPT i get; 19:49:36 "playerDisconnected:**561197*******:Moody"19:49:36 Client: Remote object 6:0 not found 19:50:53 "playerConnected:**561197**********:Moody" It works fine on my server, except these kicks when trying to cap. Link to comment Share on other sites More sharing options...
Richie Posted March 31, 2015 Report Share Posted March 31, 2015 It works fine on my server, except these kicks when trying to cap. BE logs will show why, paste the kick reason. Link to comment Share on other sites More sharing options...
Moody Posted March 31, 2015 Report Share Posted March 31, 2015 BE logs will show why, paste the kick reason. It doesnt say anything in BE logs, because there is no reason for ban. All i get is "You were kicked from the server" popup message. No reason in RConTool or anything. It only happens when standing in one of the Zupa bases while capturing oO Link to comment Share on other sites More sharing options...
noscopejedi Posted March 31, 2015 Report Share Posted March 31, 2015 after putting this on my server player are reporting being kicked for no reason and this is all that comes up in the logs 16:42:41 "DEBUG (Load Player) Set Group: 76561197993440049" 16:42:42 Speaker Male02_F not found in CfgVoiceTypes 16:42:42 "DEBUG: player auth token set ["nywilqupyvdwpjxsvpyohndrsxpzcmzthgfppjgrd",B Alpha 1-2:1 (oaf) REMOTE,"jybdv"]" 16:42:56 NetServer::SendMsg: cannot find channel #1187061130, users.card=2 16:42:56 NetServer: users.get failed when sending to 1187061130 16:42:56 Message not sent - error 0, message ID = ffffffff, to 1187061130 (Donnie) 16:42:56 "playerDisconnected:76561198049438171:Donnie" 16:42:56 Client: Remote object 9:0 not found 16:43:12 Error: Object(10 : 2) not found 16:43:19 Unexpected IsPlayerOnChannel 6 16:43:28 "playerConnected:76561198049438171:Donnie" 16:43:30 No speaker given for Rahim Saikal 16:43:31 Speaker Male01_F not found in CfgVoiceTypes 16:43:31 "DEBUG: player auth token set ["nywilqupyvdwpjxsvpyohndrsxpzcmzthgfppjgrd",B Alpha 1-3:1 (Donnie) REMOTE,"nfjepqk"]" Link to comment Share on other sites More sharing options...
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