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Found 18 results

  1. I do NOT give hosts permission to ask money for installing this on people's servers. ZCP - Zupa's Capture Points Current Version 2.0 An independent addon for your Epoch server. This will spawn random bases (How many you configured) on the map which the player can go to and start capturing. This does not involve any AI. This addon focuses to direct PVP action more to those places for people that actually want the danger. How it works: Players will get a notice that a camp has been set up that they can capture. If they look on the map they can see the marker with a certain color: Green -> Not being captured and not contested. Purple -> Being captured by a player ( and his group) and not contested. Red -> Being captured and being contested by someone else. Ariving at the spot there will be a base to give a little battle arena / defending position. A message will warn all players that a player started capping that specfic point. This base will vanish 1 minut after being captured succesfully. If someone died while capping. The capping status will be handed over to a new player in the zone. Timer is reset and you will be announced again on the right side of the screen. Group members does not effect contesting. Winner will receive a cash reward directly into their wallet. Future version will hold more features. Extra notices: You can make own bases and add them in the right folder and in the config. First object is the cappoint. Position does not matter, the script recalculates the positions ^^ Use M3Editor to build bases because the scripts uses that sqf markup. Cappoints will choose a random base from the base list config each time they spawn. Easy to configure configs. No AI. Low influence on server performance. Easy to install ( very fucking easy) Best experienced on more populated servers, Cus this creates PVP. Not effective for PVE as long as there are no AI. I might add an AI option later that attacks the cappoint. Maps This works on every map. But warning, the original base might be build with some AIA buildings, Those specific objects wil not spawn on a non AIA map. This will however not influence the script itself ( only buildings missing in the base). Make a little base yourself for example and put it in base1.sqf Ill make a full non AIA base myself this evening. Planned Features Visual Timers AI option Contesting pauses cap time. ... Changelogs 1.1 [Added] configs to calculate price on the amount of players online. [Added] configs to delay spawning until a specific amount of people are online. [Added] config to define time to wait for base cleanup. [Added] Anouncements on halftime and 1 minut mark for capturing. Changelogs 2.0 [added] Reward system : Krypto / Vehicle drop / Weapon or Build box. [added] More configs [added] More checks [fixed] Epoch 0.3 Krypto rewards. [changed] Code cleanup and optimization. Github - Code https://github.com/DevZupa/ZCP-A3 Install Instructions 1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server. 2) Add zcp.sqf to your mission 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; DONE. CONFIG Edit the boxes, cus they are really default ^^. Vehicle reward is disabled by default cus they don't save after restart without changin epoch code. Example Logs 8:01:25 [ZCP]: Giving server some time to boot. 8:03:47 [ZCP]: Initiate Zupas Capture Points 8:03:47 [ZCP]: ZCP No 0 started. 8:03:47 [ZCP]: ZCP No 1 started. 8:03:47 [ZCP]: All Capture Points are running. 8:03:47 [ZCP]: Waiting 79 secs for next cap point. 8:03:47 [ZCP]: Waiting 80 secs for next cap point. 8:05:09 [ZCP]: Cap Point Alpha :Spawning dynamic on [11174.8,7836.09,0] 8:05:09 [ZCP]: Cap Point Alpha started. 8:05:12 [ZCP]: Cap Point Beta :Spawning dynamic on [3919.28,11111.1,0] 8:05:12 [ZCP]: Cap Point Beta started. 9:31:01 [ZCP]: Ansgar won Cap Point Alpha 9:31:02 [ZCP]: Cap Point Alpha cleaned up and ended. 9:31:02 [ZCP]: Waiting 119 secs for next cap point. 9:33:14 [ZCP]: Cap Point Alpha :Spawning dynamic on [2905.8,5070.86,0] 9:33:15 [ZCP]: Cap Point Alpha started. 9:59:10 [ZCP]: m0nster [MUR] won Cap Point Beta 9:59:11 [ZCP]: Cap Point Beta cleaned up and ended. 9:59:11 [ZCP]: Waiting 147 secs for next cap point. 10:01:46 [ZCP]: Cap Point Beta :Spawning dynamic on [9335.61,11222.1,0] 10:01:46 [ZCP]: Cap Point Beta started.
  2. Sector Addon Completely new and/or rewritten on August 2015 Version 0.5.0 by GBR Suppe What is the Sector Addon ? A Missionframework to create your own Zone/Area/Sector with AI. Like the good old Arma2 Origins Sector B. So you can easily create your own unique Zone/Area/Sector. So you have plenty of opportunities. Features: - Easy setup and Configuration - Millitarize, Zone/Area/Sector with AI - Spawn easily AI Group's, Helicopter's, Vehicles's, StaticVehicle's, StaticMG's, StaticAI's on every Position you want - Create easily a Lootbox or Mapmarker on every Position you want Download: https://github.com/GBR-Suppe/Sector-Addon-Master Installation and Settings: 1.0 Open the sector_config.sqf in the "a3_epoch_sector" folder 2.0 Open the sector_positions.sqf in the "a3_epoch_sector" folder 2.1 More info in the file itself (sector_config.sqf and sector_positions.sqf) 3.0 Pack the "a3_epoch_sector" folder into a .pbo (a3_epoch_sector.pbo) and copy the "a3_epoch_sector.pbo" into the "@epochhive/addons/" folder. 4.0 (Optional) Add Mapcontant in \a3_epoch_sector\mapcontant (Build with A3 3D Editor, export .sqf) *place Jammer to stop the Lootspawn and to stop player to build in the zone.* Cooming Soon: - A new simpleCache function - A better Patrol Script (AI and Vehicles) - A better fill Lootboxfunction Coordiations helper: Greetz GBR Suppe
  3. Hi.(sorry no speak English) How to install unique Addon? Example: http://www.armaholic.com/page.php?id=14679 Vehicles,weapons Thanks!
  4. I'm wondering if there is a possibility workshop addons would be able to be loaded onto a server and if yes, how? I've tried to just add them too the sever directory and all it does is cause the sever to no load properly
  5. MdF Epoch Rally Map [Release 20.01.2014] The idea come from me. I have Build a New map for this Project and its Very fun for me. I search for this Map Scripter for Script me Timescript and other. Pls contact me Here in Forum for help. THX The Map its in moment Version 2.3 ALPHA U9xZ2jI_vPM New update from Map come in moment Fast. My ToDo list for new Rally´s its FULL. All info´s for Updates, New Addon´s or what ever can you see here: http://rally.feindfluglp.de Addon´s: MdF Buildings (Roads, House, Walls and more) [Release 05.02.2014] Monster Truck V2 http://www.armaholic.com/page.php?id=3980 Hunter 4x4 (Car) http://www.arma2base.de/include.php?path=download&contentid=1386 Pook Water (Water Mines) http://www.arma2base.de/include.php?path=download&contentid=4611 GoKart (Car) http://www.armaholic.com/page.php?id=12994 Formel 1 (Car) http://www.arma2base.de/include.php?path=download&contentid=437 Civy (Car Pack) http://www.arma2base.de/include.php?path=download&contentid=1305 MIS (Buildings) http://www.arma2base.de/include.php?path=download&contentid=6154 MBG Buildings (Killhouse, Buildings3, African) http://www.arma2base.de/include.php?path=download&contentid=3833 Jeep (Car) http://www.armaholic.com/page.php?id=14047 AS EU (Editor Update) http://www.arma2base.de/include.php?path=download&contentid=335 OIA (Buildings) http://www.armedassault.info/index.php?setlang=de&game&cat=addons&id=295 Taviana (Stadium Buildings) http://www.armaholic.com/page.php?id=7746 Mitsubishi Lancer (Car Pack) http://www.arma2base.de/include.php?path=download&contentid=1272 Installation: 1. Download the Launcher MdF_Addon_Launcher-Setup.exe You have Google Chrome and the message that is the File dangerous? Its not a Virus 2. Doubleclick on the MdF_Addon_Launcher-Setup.exee Pack 3. Install the Launcher 4: Start the Launcher and klick on Update 5. After Update klick on Start Game and have fun on my Server Finish start the Mod whit MdF Addon Launcher and have Fun! Downloadlink: http://Rally.FeindflugLP.de Developer´s: Feindflug (Map creator, Model Creator, Formel 1 Rally, ATV Rally and more) MisterNow (PvP Arena) Lars ( Model Creator, PvP Arena) Beta Tester: Feindflug MisterNow Rennard Lars Bennet Where can i play the Map?: http://cache.%5B/img%5D'>www.gametracker.com/server_info/79.133.51.143:2370/b_560_95_1.png%5B/img%5D Can i Host a Privat Server? No, in moment not. (In moment no Server Files for Public) Created by Feindflug and THX for all BETA Tester Info: Möchte gerne für mein Project Leute haben die gerne ihre ideen, erfahrungen oder auch Tips, Vorschläge mit in mein Project einbringen. Wenn ihr erfahrung mit Oxygen 2, Visitor 3 oder auch einfach nur ein Model erstellen könnt, würde ich mich freuen wenn ihr euch bei mir Melden wirdet. Brauche aufjedenfall noch Leute die gerne mit daran Arbeiten möchten. Auch wenn ihr nur eine Idee habt was man Bauen könnte einfach bei mir melden. Wir könnt ihr euch bei mir melden? Teamspeak 3: 212.224.80.98:2050 E-Mail: [email protected] Homepage: http://dayz.feindfluglp.de Ich freue mich auf eure Ideen und auf ein gutes zusammen Arbeiten
  6. Hello Epoch Community here I am again with my masterpiece of a Mapaddon: !!!!Road Pobeda !!!! Video Feel free to comment Download here =====>>> https://www.dropbox.com/s/ebfjvdbl37p7jqf/roadpobeda.sqf
  7. I made a Castle near Stary Trader which is used on my server as an admin base. Save the script in the spoiler as a .sqf file named StaryCastle and add it to the root of your server. Open your init.sqf and add to the very bottom, [] ExecVM "StaryCastle.sqf"; //iCEtIMeds Stary Castle (Or if you keep your custom edits somewhere else, adjust the address.) Screenshots It is without all the ingame building. The install of the Castle is done. If you want to add a protective dome over it so only admin can enter the area then create 2 new sqf's and place them in a folder called admindome. dome Edit the IDs for your admin and domexit Edit the IDs for your admin Once you have these saved in the location you would like (for me I created a folder called admindome and saved them in that), you need to add a sensor. Open your mission sqf and find the Class Sensors }; class Sensors { under that you will see items= you add 1 onto the number you have. For example mine said items=7; so I would change it to 8. then scroll down and find the last class item you have (it will always be one less thatn you have because it satrts with item0) add this to the bottom Remember to change the question marked locations to suit your item numbers and dome sqf locations. And also that it needs to be placed in the sensor code block. So there needs to be 2x }; befor you place the sensor and 4x }; after. Example In that I have my dome as item 5 and my gem tradre safe zone as item 6. (I have 7 items in total.) Now you shoudl have a protective dome over your castle. Enjoy guys.
  8. So I made a little addon comprising of billboard re-textures you can use in your terrains,. They are created in homage to Map Builder, using screenshots of terrains created with MB You can find the full scoop, screenshots and the download link in my BI Forums thread here: http://forums.bistudio.com/showthread.php?190092-Uro-s-MB-Billboards-Retexture Just giving a little something back to the Arma community :)
  9. WARNING ** THIS REPLACES THE HUMANITY SYSTEM Mod Features: Allows the player to have access to their money all the time. Bank is tied to the player via the humanity system and survives character death. Auto Deposit bars/brief cases on every sale or purchase Player can access balance, deposit and withdraw via player tool menu. If a player goes to a negative balance displaying the balance, withdraw or deposit will restore them to zero balance. Known Issues: First time character creation start the player with 2500 humanity which equates to 25gb. Any event that modifies humanity will effect the bank balance (usally in a minor way silve bars in most cases) Thank you too iSaeko for making this video for me. 1. Download the addon from my github by clicking on this link. (Contains a vanilla epoch chernarus mission.pbo example file). 2. On the lower left corner click on the button "Download Zip" 3 Create a directory called dayz_code and mission_pbo 4. Take your mission.pbo file and extract it into the mission_pbo directory 5. Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory. 6. Copy C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo into this new direttory (path may vary based on steam installation). 7. Extract the dayz_code.pbo into the dayz_code directory you created. 8. if you do not already have a fixes directory create one. 9. If you do not already have a custom compile then follow these steps other wise you can skip this step. copy dayz_code/init/compiles.sqf mission_pbo/fixes/compules.sqf 10. Copy dayz_code/compile/epoch_returnChange.sqf mission_pbo/fixes/epoch_returnChange.sqf 11. Edit your init.sqf file and make the following modifications: from: //Load in compiled functions to: // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ PDZE_PiggdBankSystem = true; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ //Load in compiled functions from: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions to: // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From: //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; ** NOTE - If you are using this entry will already exist with a different comment. to: //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // Activate Player Menu for Tools [] execVM "custom\playertools\activate_player_menu.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ }; 12. Edit your fixes\compiles.sqf file and make the following modifications: From: epoch_totalCurrency = { // total currency _total_currency = 0; { _part = (configFile >> "CfgMagazines" >> _x); _worth = (_part >> "worth"); if isNumber (_worth) then { _total_currency = _total_currency + getNumber(_worth); }; } count (magazines player); _total_currency }; epoch_itemCost = { _trade_total = 0; { _part_in_configClass = configFile >> "CfgMagazines" >> (_x select 0); if (isClass (_part_in_configClass)) then { _part_inWorth = (_part_in_configClass >> "worth"); if isNumber (_part_inWorth) then { _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1)); }; }; } count _this; //diag_log format["DEBUG TRADER ITEMCOST: %1", _this]; _trade_total }; epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf"; // usage [["partinclassname",4]] call epoch_returnChange; to: epoch_totalCurrency = { // total currency _total_currency = 0; { _part = (configFile >> "CfgMagazines" >> _x); _worth = (_part >> "worth"); if isNumber (_worth) then { _total_currency = _total_currency + getNumber(_worth); }; } count (magazines player); // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ if(PDZE_PiggdBankSystem) then { _humanity = player getVariable["humanity",0]; _total_currency = _total_currency + _humanity; }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ _total_currency }; epoch_itemCost = { _trade_total = 0; { _part_in_configClass = configFile >> "CfgMagazines" >> (_x select 0); if (isClass (_part_in_configClass)) then { _part_inWorth = (_part_in_configClass >> "worth"); if isNumber (_part_inWorth) then { _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1)); }; }; } count _this; //diag_log format["DEBUG TRADER ITEMCOST: %1", _this]; _trade_total }; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf"; epoch_returnChange = compile preprocessFileLineNumbers "fixes\epoch_returnChange.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ // usage [["partinclassname",4]] call epoch_returnChange; 13. Edit fixes/epoch_returnChange.sqf From: //diag_log format["DEBUG TRADER CHANGE: %1", _return_change]; if (_return_change >= 0) then { // total currency to: // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ if (_return_change >= 0 and !PDZE_PiggdBankSystem) then { // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From: if (_silver_1oz > 0) then { if (_silver_1oz == 1) then { player addMagazine "ItemSilverBar"; //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"]; } else { player addMagazine format["ItemSilverBar%1oz",_silver_1oz]; //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"]; }; }; _successful = true; }; }; _successful to: if (_silver_1oz > 0) then { if (_silver_1oz == 1) then { player addMagazine "ItemSilverBar"; //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"]; } else { player addMagazine format["ItemSilverBar%1oz",_silver_1oz]; //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"]; }; }; _successful = true; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ } else { if (PDZE_PiggdBankSystem) then { _total_currency_dry = player getVariable["humanity",0]; _total_currency_dry = _total_currency_dry + _return_change; player setVariable["humanity",_total_currency_dry,true]; _successful = true; }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ }; }; _successful 14. Edit server_traders.sqf From: menu_RU_Functionary1 = [ [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [], "hero" ]; to: menu_RU_Functionary1 = [ [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]], [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // "hero" "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; from: menu_GUE_Soldier_MG = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], [], "hostile" ]; to: menu_GUE_Soldier_MG = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]], [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // "hostile" "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; 15. Repack your mission pbo and upload to your sever. Optional Additional Configuration: ** Chameleon Skin Changer If you are using and have replaced custom/playertools/player_tools_main.sqf you will need to uncomment the following lines. from: playermenustart = [ ["",true], // ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], // ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"], ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"], // ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"] ]; to: playermenustart = [ ["",true], ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"], ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"], // ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"] ]; 15. Repack your mission pbo and upload to your sever. Email: [email protected] Website: Piggd Dayz Gaming Donate to piggd
  10. I am working on a Epoch based mod, adding a ton of extra features. I don't know what the final goal is going to be, but as of right now it's just a private server mod. What that means is that ATM we don't plan on releasing it. However who knows where this will end. If you have Teamspeak 3 and have used AddonSync before send me a private message and I'll give you the information required.
  11. Hello, I have been followed instructions carefully all the way through. Deleted old @Epoch folder. Enabled the mod. I am getting this error when I launch ArmA 3, BEFORE the game loads: Addon 'A3_emod' requires addon 'A3_epoch_code' Any idea what's gone wrong here? I can't seem to find a solution. Thanks
  12. Description: Ever wish you could show a player some data but it is too big to dump to system chat? Wish you had a handy dialog box to display that data too but your not good at dialog boxes? Now you can. I designed texxBoxx because I wanted to display all the objects around my players plot poles and did not have a good medium to display them in. i also wanted a way to display my server list, rules, mods and admin lists. I am not just starting to write my in game help system code and using textBoxx to display the information. Mod Features: Display 50 character wide, 100 character wide and 150 character wide text boxes from an array of text, Re useable and not application specific. Easy to configure new windows using the templates each addon you want to use it with, texxBoxx50 textBoxx100 textBoxx150 textBoxx Demo Script Known Issues: textBoxx was designed for resolutions 1300x#### and above. Some of the boxes will consume the whole screen on the lower resolutions. Installation: 1. Download from my textBoxx GitHub (Contains a vanilla epoch chernarus mission.pbo example file). 2. Create a directory called mission_pbo 3 Take your mission.pbo file and extract it into the mission_pbo directory 4. Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory. 5. Edit your init.sqf file and make the following modifications: from: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) to: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) //------------------------------------------------------------------------ TextBoxx Start --------------------------------------------------------------------------------- call compile preprocessFileLineNumbers "custom\textBoxx\textBoxx_init.sqf"; //------------------------------------------------------------------------ TextBoxx End ----------------------------------------------------------------------------------- 6. Edit description.ext add the following lines to the end of the file. //------------------------------------------------------------------------ TxtBoxx Start --------------------------------------------------------------------------------- // Uses the same common as Chameleon leave comment out the line below if using Chameleon common.hpp #include "custom\textBoxx\dialog\common.hpp" #include "custom\textBoxx\dialog\textBoxxGui.hpp" //------------------------------------------------------------------------ TxtBoxx End ----------------------------------------------------------------------------------- ** NOTE if using only one common.hpp needs to be used. Comment out the 2nd one by placing a // in front of the include. They share the same common file. Configuration: Displaying Static Data: 1) Create a directory in custom\textBoxx that is meaningful for example if I was creating a file to display information about my server such as an admin list , I would create a directory called custom\textBoxx\serverInfo 2) copy custom\textBoxx\template\template_textBoxx50_dialog.sqf to custom\textBoxx\serverInfo\admin_list_dialog.sqf 3) edit the file to look something like this: Remember to change the title and replace the example lines with your own array of text leaving the comma off the last element. /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ //TextBoxxTitle = "1234567890ABCDEFGHIJ1234567890ABCDEFGHIJ1234567"; private ["_textBoxxSaveLine"]; _textBoxxSaveLine = " "; TextBoxxTitle = "Piggd Admin List"; textBoxx_TEXT_LIST = [ "Big Green - Cmdr. Hall", "Commander Dark - DUKE", "Dutch5o- Euro", "Father McGruder - Fixxer", "iSaeko - Jane Doe", "jumpshot - Kevin", "Knightsofra1 - Laura", "Lithh - Lorgar", "Mack Bolan - Master_Yoda", "Meat Shield - piggd", "Pvt Beans - Raven", "Shadowlee - Spike Spiegel", "Warmonkey" ]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; createDialog "DisplaytextBoxx50"; 4) Then in your self action or a menu program you might have a block of code that looks something like this: if( _canDo) then { if (s_player_display_admnin_list < 0) then { s_player_display_admnin_list = player addaction [("<t color=""#0074E8"">" + ("Display Admin List") +"</t>"),"custom\textBoxx\serverInfo\admin_list_dialog.sqf","",1,false,true,"",""]; }; } else { player removeAction s_player_display_admnin_list; s_player_display_admnin_list = -1; }; Displaying Dynamic Data From a script/addon: 1) Create a directory in custom\textBoxx that is meaningful ( I would use the addon name or script function name) for example if I was creating a script to display all the objects around a player in a 100m radius , I would create a directory called custom\textBoxx\objects 2) copy custom\textBoxx\template\example_with _script_call_dialog.sqf to custom\textBoxx\objects\display_objects_100m_dialog.sqf 3) edit the file to look something like this: You need to change the custom\textBoxx\template\example_script.sqf with the name of the script you want to execute display_objects_100m.sqf for this example. You would also need to change DisplaytextBoxx100 to the size you want DisplaytextBoxx50, DisplaytextBoxx100, or DisplaytextBoxx150 . It set to 100 for the example. /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ private ["_textBoxxSaveLine","_handle"]; _textBoxxSaveLine = " "; TextBoxxTitle = "Show All Objects 100m from the Character"; textBoxx_TEXT_LIST = []; //_handle = player execVM "custom\textBoxx\template\example_script.sqf"; _handle = player execVM "custom\textBoxx\objects\display_objects_100m.sqf"; waitUntil {scriptDone _handle}; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; createDialog "DisplaytextBoxx100"; 4) Create your script or modify your addon: In your script you want to initialize the variable textBoxx_TEXT_LIST = []; to make sure that it is empty. Then you need to format your text data and insert it into your array as I have done in the example with these two lines. _textBoxxSaveLine = format["Object %1 - %2 is with in a 100m radius from %3.",_indx, _x, dayz_playerName]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ private ["_tmpList","_indx","_textBoxxSaveLine"]; // Make sure the player UID has been converted before moving forward. _tmpList = []; // Empties the DialogBox list since it is a global variable. textBoxx_TEXT_LIST = []; _indx = 0; //Gets all the objects wih in a 100m of the player _tmpList = (getPosATL player ) nearObjects ["All",100]; { // These two line load the global array with the text that will be displayed when the script exits excution when called from the dialog program. _indx = _indx + 1; _textBoxxSaveLine = format["Object %1 - %2 is with in a 100m radius from %3.",_indx, _x, dayz_playerName]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; } count _tmpList; Email: [email protected] Website: Piggd Dayz Gaming Donate to piggd
  13. R2Clan Gaming Community is looking for skilled individuals that can help script/code missions and events into our A3 Epoch 2.5.1 server. If anyone here is interested please Contact me at [email protected] or Join our TS (ts3.R2clan.net) or join our webpage (R2clan.net) or even jump in our server (epoch.R2clan.net)
  14. Hi guys, I've been busy lately messing around with OverPoch and working like a madman but have finally got around to releasing my customised Cherno, Elektro and Berezino files. These were originally grouped together in a massive file I made a while ago that added buildings to every single town in Chernarus but I decided to split theses cities from that file. I have grouped these 3 together into 1 file for this release but please let me know if you guys would prefer separate .sqf for each city. I mainly focused on the usual areas, for enhancement, like Cherno industrial area but I have added lootable containers in and around the city where appropriate to encourage looting for supplies. I always felt that once a player was kitted out they just stayed north but hopefully this will encourage players to loot for cinder etc. I also added a second fire station to Cherno and 2 new fire stations to Berezino so that each of the three main cities have 2 Fire Stations. Elektro has a few unique additions, the central fire station has a small compound to make use of that wasted space, some apartments and a few well placed trees to give bandit snipers on top of the hill and fire stations something to think about. I basically focused on making those annoying Elektro snipers a bit less advantaged. Also, notice the walls along the dirt road heading out of town to help fresh spawns get into cover. Enjoy! Link to the .sqf https://github.com/IanHardy/ChernarusBuildings/blob/master/3cities.sqf Photo album of the areas http://imgur.com/a/BJ97u ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  15. Hello im new to this community and im not really good in english. But today i want to Show you guys my first mapadditon to chernarus :) I am using DayZ Epoch 1.0.4.2 Really i hope you like my first try I would like to see some comments about it :) Download here : https://www.dropbox.com/s/dxputvljp1sni9w/ZedBalota.rar
  16. Hi! I have an Epoch server without any problems. I try to add a new weapon (Ussr_M200). I copied the .PBO and the keys my @MyMod/Addons. If I play and pick up the M200 I got this massage: "cannot play edit this mission dependant on downloadable content" I click the OK, and no problem. If I editing my Mission.SQM and add the AddOns Ussr_M200, when I try to join my server "Waiting for host". My server RPT is: "cannot play edit this mission dependant on downloadable content ussr_M200". How I can fix this?
  17. Good day i have seen that many people are having trouble setting up servers and adding their preferred addons and scripts to their servers. i am offering a service to add these scripts/addons to your Server for a Paypal Donation. if you are interested please contact me via PM or Email([email protected])
  18. Are you done with walking everywhere? Do you not want to run 7 kilometers and get KOS at the trader zone? Then you should join our Epoch Panthera Server. We have Admins with lots of experience dealing with players. We are willing and able to fix anything that is going wrong. Also, we have a TESTING server that we use to fully implement any addon that you specify into the game without restarting the main server. This exists so there aren't constant restarts every 30 minutes. IP: 173.234.122.74:2332 TS: gpudayz.teamspeak.net Current Features: Safe Zone Traders Self Bloodbag 300+ Vehicles Admin Events Custom Antihax Safe Base Buildiong Donator Loadouts Tame able Dogs PVP and Clans Restart WARNINGS!! Testing Server 3 Hour RESTARTS Coming Soon: Ai Missions Custom Events You CHOOSE what to Add! Server Details: 50 Slot Server Epoch 1.03.1 Panthera 2.9 AntiHack
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