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Found 366 results

  1. CiC is just about to shut down its A2 Epoch server: 164.132.71.176:2702 [CiC] Epoch (1.0.5.1) PVE which is Napf as we have moved into A3 Exile, so I thought I would give away the old server files as a whole working server. This includes custom areas, custom AI, all installed AI missions/patrols, single currency, group management etc and is the current live server till 25th Feb I hope you have a good time with it but I wont be offering support as all files are included but I have removed any passwords from the current server You can download the files from here: https://drive.google.com/open?id=0B9ukafXMvfhAdHdRYnQ3RlR2OEU Enjoy ned
  2. itsatrap

    WAI: 1.0.0 - Alpha / Arma 3

    WICKED AI for Arma 3 Epoch (1.0.0) Hi All My rewrite of WAI for Arma 3 Most stuff works some don't :) if you find an error report it here https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3 Download the code here: https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3 ==================================================================================== Now Wicked AI is now available for Arma 3 Epoch ### Release 1.0.0 - Basic missions - Dynamic loot - Dynamic AI gear - Multi mission support - Better markers - Nuke/bomb missions - Good framework for custom missions - AI drops krypto when killed ### Upcoming in 1.1.0 - More missions - Vehicle patrols - Treasure Hunt ### Version history ### Installation Instructions 1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons) 2. Copy the "wai" folder to your mission pbo 3. Add this to your init.sqf in you mission pbo [] execVM "wai\remote.sqf"; 4. Repack mission 5. Start the server for awesome missions 6. (optional) unpack a3_epoch_WAI.pbo to edit config file Battleye: if you have Armed offroad in missions Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test Its only tested on Altis and Bornholm with Infistar AH ### Known bugs wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/) Sometimes we screw up, but we'll adhere to those rules whenever possible. ### License All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ * Some mission have a different license! ### Dev team - Developer **f3cuk** - Developer **Jossy** - Developer **nerdalertdk/itsatrap** (A3 version)
  3. UngarMax

    BattlEye issue

    Hello there, Today is the first day I ever had this issue: the game closes itself for updating BattlEye (something that, apparently, isn't doing). As soon as I join my server via DayZ Commander, I connect to the lobby and then, after a few seconds, a red BattlEye error message appears: The installation is never done, because everytime I connect to server's lobby, it appears the same message and the game closes itself after a few seconds. I already tried uninstalling BattlEye, install it back and reinstalling ArmA2 OA Beta Patch, but that didn't do the trick. Here's the RPT Client Log: I also have taken a look at RPT Server's Log: Do you have any solution for this issue? It really never happened to me, which is really weird. PD: Don't just say it's easy to find out in Google, because I have already been searching for a while how to fix this and didn't find anything. Thanks in advance!
  4. Hi everyone, As you can see im a freshy, ive not played much of Arma3 but i played some epoch/ ryans zombies and fell in love :) I have no experience in setting up a server but enjoy the epoch version so much so i had to try to set a server up and if im honest ive been struggling (alot) , ive managed to rent a server and put epoch onto it with ryans zombies, set the time so i play in day light. but now im having trouble with loot items not being in buildings and even though i have the zombie mod on i cant see any zombies :/ If anybody can help me it would be really appreciated , i do have discord if that helps and i dont mind paying for your time. I dont want anything to crazy just EPOCH and zombies with loot :D Bitten off more than i can chew :/
  5. Hey guys, i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [EIG] DayZ Overpoch | Chernarus | 1.0.6.2 | Coins | Lift | Groups | Missions | Events | Deploy Bike | IP: 94.250.209.139:2302 We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit us on ... ...Teamspeak: 94.250.223.10:15111 ...Discord: https://discord.gg/MTQuUHP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our new special features: Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upcoming features: Weaponswitch Enhanced Spawn Selection and much more...
  6. Hey Survivors, We are looking for Players on our new Server. Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum We offer you an militarized Server with nearly all tanks and helicopters (T90,M1A1,BMP3,AH1Z and much more) Good FPS because of an Dedicated Server! active Admins! nearly undestroyable bases (Only Doors and Garage-Doors are destroyble, PlotPole not removable by other Players!!!) an Teamspeak 3 Server where you can get your own Channel! Easy Money earning also for Heros, changed prices for fishes and missionloot! 250.000 Coins Starter-Money! balanced Spawnclasses! balanced Trader Buy- and Sell-Prices! Airfields are edited for more Loot and PVP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s and much more! Hey Survivor, Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum Wir suchen neue Spieler für unseren frischen Server. Wir bieten euch eine Militarized Server mit fast allen Panzer und Helis (T90,M1A1,BMP3,AH1Z und vielen mehr) Gute FPS durch einen Dedicated Server! aktiven Admins! fast unzerstörbare Basen (Nur Türen und Tore sind zerstörbar, Plotpole nicht abbaubard durch andere Spieler!!!) einem Ts3 Server wo ihr auf wunsch eigene Channel bekommt! Einfaches Geld verdienen auch für Heros durch anheben der Verkaufspreise bei Fischen und Missions Gegenständen! 250.000 Coins Startgeld! Ausgeglichenen Spawnklassen! Ausgelichenen Tradern Kauf- und Verkaufspreisen! Airfielder sind erweitert mit Gebäuden für mehr Loot und PvP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s und noch viel Mehr Wir freuen uns auf einen Besuch von dir !
  7. what is that error? 0:10:59 Error in expression <playerName]; } else { if (_sourceWeapon == "") then {_sourceWeapon = "unknown we> 0:10:59 Error position: <== "") then {_sourceWeapon = "unknown we> 0:10:59 Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location 0:10:59 File z\addons\dayz_server\compile\server_playerDied.sqf, line 49 im using the default 1.6.2 server_playerDied.sqf // DEATH MESSAGES _suicide = ((_sourceName == _playerName) or (_method == "suicide")); if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && !(_method == "explosion" && (_suicide or _sourceName == "unknown"))) then { if (_suicide) then { _message = ["suicide",_playerName]; } else { if (_sourceWeapon == "") then {_sourceWeapon = "unknown weapon";};/////////////////LINE 49 _message = ["killed",_playerName,_sourceName,_sourceWeapon,_distance]; // Store death messages to allow viewing at message board in trader citys. PlayerDeaths set [count PlayerDeaths,[_playerName,_sourceName,_sourceWeapon,_distance,ServerCurrentTime]]; }; } else { // No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable) // Possible methods: ["bled","combatlog","crash","crushed","dehyd","eject","fall","starve","sick","rad","runover","unknown","zombie"] _message = ["died",_playerName,_method]; }; my custom configVariables.sqf // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons. DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen. DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
  8. I do NOT give hosts permission to ask money for installing this on people's servers. ZCP - Zupa's Capture Points Current Version 2.0 An independent addon for your Epoch server. This will spawn random bases (How many you configured) on the map which the player can go to and start capturing. This does not involve any AI. This addon focuses to direct PVP action more to those places for people that actually want the danger. How it works: Players will get a notice that a camp has been set up that they can capture. If they look on the map they can see the marker with a certain color: Green -> Not being captured and not contested. Purple -> Being captured by a player ( and his group) and not contested. Red -> Being captured and being contested by someone else. Ariving at the spot there will be a base to give a little battle arena / defending position. A message will warn all players that a player started capping that specfic point. This base will vanish 1 minut after being captured succesfully. If someone died while capping. The capping status will be handed over to a new player in the zone. Timer is reset and you will be announced again on the right side of the screen. Group members does not effect contesting. Winner will receive a cash reward directly into their wallet. Future version will hold more features. Extra notices: You can make own bases and add them in the right folder and in the config. First object is the cappoint. Position does not matter, the script recalculates the positions ^^ Use M3Editor to build bases because the scripts uses that sqf markup. Cappoints will choose a random base from the base list config each time they spawn. Easy to configure configs. No AI. Low influence on server performance. Easy to install ( very fucking easy) Best experienced on more populated servers, Cus this creates PVP. Not effective for PVE as long as there are no AI. I might add an AI option later that attacks the cappoint. Maps This works on every map. But warning, the original base might be build with some AIA buildings, Those specific objects wil not spawn on a non AIA map. This will however not influence the script itself ( only buildings missing in the base). Make a little base yourself for example and put it in base1.sqf Ill make a full non AIA base myself this evening. Planned Features Visual Timers AI option Contesting pauses cap time. ... Changelogs 1.1 [Added] configs to calculate price on the amount of players online. [Added] configs to delay spawning until a specific amount of people are online. [Added] config to define time to wait for base cleanup. [Added] Anouncements on halftime and 1 minut mark for capturing. Changelogs 2.0 [added] Reward system : Krypto / Vehicle drop / Weapon or Build box. [added] More configs [added] More checks [fixed] Epoch 0.3 Krypto rewards. [changed] Code cleanup and optimization. Github - Code https://github.com/DevZupa/ZCP-A3 Install Instructions 1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server. 2) Add zcp.sqf to your mission 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; DONE. CONFIG Edit the boxes, cus they are really default ^^. Vehicle reward is disabled by default cus they don't save after restart without changin epoch code. Example Logs 8:01:25 [ZCP]: Giving server some time to boot. 8:03:47 [ZCP]: Initiate Zupas Capture Points 8:03:47 [ZCP]: ZCP No 0 started. 8:03:47 [ZCP]: ZCP No 1 started. 8:03:47 [ZCP]: All Capture Points are running. 8:03:47 [ZCP]: Waiting 79 secs for next cap point. 8:03:47 [ZCP]: Waiting 80 secs for next cap point. 8:05:09 [ZCP]: Cap Point Alpha :Spawning dynamic on [11174.8,7836.09,0] 8:05:09 [ZCP]: Cap Point Alpha started. 8:05:12 [ZCP]: Cap Point Beta :Spawning dynamic on [3919.28,11111.1,0] 8:05:12 [ZCP]: Cap Point Beta started. 9:31:01 [ZCP]: Ansgar won Cap Point Alpha 9:31:02 [ZCP]: Cap Point Alpha cleaned up and ended. 9:31:02 [ZCP]: Waiting 119 secs for next cap point. 9:33:14 [ZCP]: Cap Point Alpha :Spawning dynamic on [2905.8,5070.86,0] 9:33:15 [ZCP]: Cap Point Alpha started. 9:59:10 [ZCP]: m0nster [MUR] won Cap Point Beta 9:59:11 [ZCP]: Cap Point Beta cleaned up and ended. 9:59:11 [ZCP]: Waiting 147 secs for next cap point. 10:01:46 [ZCP]: Cap Point Beta :Spawning dynamic on [9335.61,11222.1,0] 10:01:46 [ZCP]: Cap Point Beta started.
  9. ***PLEASE HELP*** 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql Ive tried changing the password to the database and user in the Hiveext.cfg For some reason whenever i join the server its all fine, but as soon as i log in as it says 'game started', it proceeds with the error 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql then the server closes itself. I have no idea now how to fix this issue as no one else has posted about it from what ive seen and i could really do with any help if anyone knows how to fix this error, im probably just being stupid. Thanks
  10. Hey there everyone, I ran this server for a year and then due to server hosting complications and a busy schedule I shut it down 4 months ago. Now I have more time on my hands and am ready to start it back up. The server has been in testing mode for 2 weeks and it will be finished being set up November 11th and I hope to see many new players join the server. I have also already talked to many of the old players from the server who missed the server and it sounds like I'll have 15 to 20 old players returning. So, if you are wanting a chance to start fresh on a server and features below sound interesting to you, please come visit us Saturday for the grand reopening. I'm ZzBombardierzZ on steam and in game, feel free to come talk to me about the server, suggestions, or questions via the following: teamspeak (proplayground.us), the website (proplayground.enjin.com), or the new discord (https://discord.gg/zWFe8eh). Features: *Updated: 11/8/17* Coin Economy. Fully Militarized - All weapons and most vehicles are in the game. 75M plot pole radius. Bases have a 10 day maintenance. Bases have a max of 350 parts, but get more expensive to maintain as you build more. Precise Building. Objects after restart save currectly instead of having gaps in floors/walls. (Not yet) Modded Vehicles: See Balota and Roaming trader. Vehicle Plot God. Vehicles locked in plot pole radius are godmoded. Plot Management. Owner of plot can add himself and his friends so those added can build even after death. Pro building with vectors and degrees. Scroll wheel while building an object to be able to rotate the object in an direction in any degree. Combat logging Crate. Combat logging (leaving the server in any form while the combat indicator is red) will make a crate on the ground with the player's gear. 3 types of normal DZMS missions (with more to come) with pretty fast spawn times and all 3 types can be spawned at one time: If you have negative humanity, AI give you negative for killing. If you have positive humanity, AI give you default positive humanity. Roaming AI Patrol units Non AI Events such as rubble towns, weapons crates, building supplies, medical crates, explosive crates, and roaming trader crate. These have arrays of loot possible to spawn in each one. Expert mission. 1 of 6 possible spawns. This is the highest loot mission, but also the hardest (mainly due to PvP) and longest time needed. How to do Alpha-Foxtrot: 1. Activate the mission at the flagpole (beware AI might spawn now or when the crate spawns). 2. You can leave or wait for 30 minutes. 3. After 30 minutes the crate has spawned, and it is time to find it. 4. Once you are within 4 meters of the crate, you will be warned it was "looted" this means you need to figure out where it is and fast. 5. After 25 seconds the bomb goes boom on top on the crate and if you haven't left yet, you are dead. Active Admins. Tow & Lift. Sometimes you have to relog to be able to tow/lift an object. Automated Starter kits - The first time on the server you have the option to spawn yourself a plot pole, safe, mozzie parts, motorcycle deploy kit, large gunbag, and enough wood building supplies to make a very small base. Indestructible bases. All is indestructible except wood doors and wood garages. Walking zombies, but note that zombies do very high damage. Custom map additions around the map. Added traders - Pro Hero, Pro Bandit and a Roaming Trader who moves location every restart. We also have Advanced Trader for all traders. Earplugs (press F1). Auto Run (Press 0). Group Management (Press F5) Deploy bike & mozzie (right click toolbox), Deploy Motorcycle (right click Offroad Performance upgrade paper). Suicide (right click your pistol, use F3 menu, or type "killme" in chat). Check for nearby players/AI (right click GPS). CCTV Cameras! (Right click Ruby for deploy option). Summon Car to Your Location: Whaaat!? This sounds amazing doesn't it. It doesn't work if the car is in your base and costs 1,000,000 coins! We have added so many right click options. You can now even build trees! See: http://proplayground.enjin.com/forum/m/38708249/viewthread/28152977-small-update-81116 Custom debug. "end" to turn on and off. Custom kill feed (top left). Vehicles automatically unlock after not being used for a week. Safes 0000 after 14 days. Lockboxes Red00 after 14 days.
  11. Hello, I've setup a new computer running microsoft server 2016 so that it can run my server permanently from that. Currently I'm running it from my main PC, which is alright but it means I have to leave it on all the time which is a big strain and uses more power then the computer running microsoft server. I managed to transfer all the files succesfully and export/import the database for my players however when I launch it, no error I can see happens as it allows me and other players to connect to the server, but once connected it gets stuck on 'waiting for server to start authentication' until it times out. The one thing I am seeing is normally when a player connects it starts spamming out green lines '12:42:04 HiveExt(0): [Information] Result: ["PASS",[2017,12,4,13,42]]' like that, however on the new computer it just sits on 'Game started' and never puts a new green line. Below is my mission rpt Steps I took to move the server 1 - Backup everything 2 - Install heidisql/xaamp 3 - Transfer over database and server files 4 - Give permissions to database that are exactly the same 5 - Redo paths for my launch/restart bats (this was fine) 6 - Launch server, no error I can see, allows players to connect and download mission then gets stuck on waiting for server to start authentication I've tried using a clear database too which didn't work, it must be some option I'm missing.
  12. Ok guys, please help me to clear the situation. I have dedicated server and i wanted to setup EpochMod on it. I checked github repos, youtube guides, etc, and i'm really confused. There is no working epoch 1.0.6.1 version on linux. I checked denisio's github (it uses 1.0.5.1version), i checked emestee's github with his automatic scripts. Second one is based on first one. And i dont see any chance to make 1.0.6.1 to work on linux, the greatest system to run game servers. Also i checked some topics here, like this one. Very pessimistic ending. So... Is it possible to make it run with Wine or PlayOnLinux? Did anyone success in it?
  13. ARMA 3 Epoch | APEX | PVP | High Loot | Survival | 0.4.0.0 | Custom | 24/7 My aim with this server is to grow it as a community, I will be doing nothing for my-self (By this i mean decisions will be community based). I want to expand this server over and over again!. Server IP: 178.239.166.198 Server Page Status - ONLINE! Required Mods: Epoch Mod 0.4.0.0 DLC's: Karts Helicopters Marksmen APEX! Scripts Installed: DayZ style Helicopter Crash Sites Black Market Traders ( There are 3 Traders Based Around The Map ) Custom Status Bar ( A status Bar Located In the Bottom Of your screen tells you "Drink %, Food %, Number Of Players On The Server, Health %, Stamina Level, Krypto Amount (Money), FPS ) Custom Spawn In Option ( Allows you to choose from a verity of spawn locations when you first join or Die ) Custom Ear Plug Script ( Automatic Ear Plug's, Activate when you are parachuting or driving a Vehicle ) Other Information: Restarts Occur Every 3 Hours ( Just so the server can stay FRESH and CLEAN ), Don't worry a WARNING is issued every 10 Minutes and 5 Minutes before the RESTART. Full Support ( Staff and Myself are pretty much online 24/7, So if there's anything you need? don't be afraid to ask us we don't bite ) No Restrictions ( Build Your base wherever you wish, all we ask is that it's at least 700m Away from Trader Safe Zones ) PVP & PVE ( The Server Features "Player VS Player" So keep Your Eye's Open, It also Features "Player VS Enemy ( AI's ), Hear a Drone? Be careful Enemy AI's may be approaching ) Server Staff: HAWK ( Which Is Myself ) Andy ( Awesome Guy, Loves a Good Laugh ) StarLight ( Another Nutter On The Team! Watch Him Guys "He's Dodgy xD" ) - Coming Soon - New Weapons, Clothing, Items, Vehicles, Skins + More If you have any Suggestions.. Or an item you'd like to see added? Let me know below. Can i just say a huge thank you to "Grahame" for helping me set up this server! Absolute Saint . Grahame
  14. RogueGaming|1Millstart|FullMilly|CustomArmedVehicles server ip- 74.201.57.199:2000 TeamSpeak- 74.201.57.199 *Server started 2 weeks ago* Some of our current scripts and features: -Virtual Garage -Lift/tow -Single currency -WAI mission system with very high loot boxes and high-end armed vehicle missions -DZ mission system with very high loot boxes -Deployable gems into static weapons, toolbox into bike/mozzie, scrap metal with other parts into unarmed pook -Select spawn -Class selection with good weapons -Indestructible bases! (base raiding to be added in the future) -Full military (all vehicles/weapons) -Custom armed vehicles (SUV with YakB, Cargo plane with SPG-9, C130 with 2 GBU's, and many others!) -Events (gem ore veins, weed farms, drug bust, bombcrate) -Custom traders -Service points -Right-click scripts (map- locate vehicle, grass on/off, ambient sound on/off, color corrections) (binocular/vector- adjust view distance up to 5k with many other options) *No stupid GPS scans for players* -Key actions (right click your vehicle key to eject unwanted players from the vehicle, lock/unlock, and start the engine within 100m) -Weather effects, fog off! -Random selected fugitive when the server reaches 5 players (fugitive has to survive 20min to get a loot crate of gems/high-end weapons, but if he is killed the box will spawn and the killers can take the loot) -Yellow smoke works as tear gas (acts like being drugged for a short time) -Custom loot tables with high loot -Custom military loot area's with weapon crates -Custom map area's -Static weed field (great place to get money) -Vote day/night -1 Mill start in bank, max bank cap 5mil -Easy to get started and make money -Great server FPS -Report any glitches/exploits and receive a safe full of building supplies!
  15. Script from And I just made it 1 .bat file easy to use all you need to do is edit the Config settings section and the command line. Make a new .bat file on your desktop of your windows vps or dedi Paste this in it If you run multiple servers create a file for each server on your desktop all you have to do is change the command lines and the config settings to suit each server on each file. This script will re-run everything from this label :arma2oaserver every time the server cmd box is closed so yes if bec shuts down the server after x amount of hrs the script will backup your sql will re-start Bec & the Server If your server cmd box closes for some unknown reason this will terminate connection with Bec and so Bec shuts down but dont worry the script will backup your database then restart bec and your server (dont believe me try it run this script then close your server cmd box while this script is running and watch the magic lol)
  16. samnotts

    view distnace

    hi had a view distance script of someone but cnat remember who i would like it again as the one i found does work any one help me please
  17. Has anyone got the Origins buildings from 1.7.9.5 working with 1.0.6.1 I have a Taviana server up with Origins, Overwatch and Epoch 1.0.6.1 I have the Origins Vehicles working. Just can not get a handle on the houses.
  18. Liquid Ass

    Need help with sector B/Origins buildings

    Hi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP:193.111.186.217:2306 Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
  19. Kovicson

    Server loading slow

    Hi guys! So today I have noticed the server running at little weird and slow, wondering if someones had this before When a player dies, and respawns its all good, When they pick a gender the screen after that to pick custom gear takes around 15-20 seconds to load. Haven't had this before hand only started recently. I did add some Variables to the init.sqf but surely that wont slow it down.. will it? Picture below to show... After dying.. Picking Gender... Waiting to load for around 15-20 Seconds Finally loaded... Any ideas?? Thanks
  20. buttstuffman

    Arma 2 Epoch and Admin Tools are hell

    I am trying to setup an overpoch server, but starting as epoch because its first time. Now I got the server setup very easily. But, I can't get admin tools to install. I followed the very limited and outdated guide to the best of my ability and yeah.. its like I didn't even do anything. There are 0 guides, 0 tutorials, and 0 videos when it comes to arma 2 epoch and admintools. Unless its from 2013 and crap. I know there is someone out there that can help me with this so hopefully I'm in the right place. Really want to get my server up and running. I am a web developer so I'm not a scripting noob.
  21. a4a1

    Unable to enable Zeus

    Hello. My friend is hosting an Epoch server and has tried just about everything to enable Zeus; SLZ, SSPCM, MCC, adding a Zeus module to the mission.sqm and linking a Zeus module to a default survivor NPC. We want to use Zeus to host events and set the atmosphere, but nothing we're doing works. Any ideas or suggestions? I also tried googling for a method to add a Zeus slot to the lobby like this, but I've come up with nothing.
  22. Trying to create a Namalsk server. I keep getting the following you cannot play/edit this mission; I have included a pic so you can see whole error. https://dl.dropboxusercontent.com/u/487376647/20170617085958_1.jpg I have been through all the files and downloaded @dayz_epoch for server and client side 2 timesl Here is a pic of the server dir https://dl.dropboxusercontent.com/u/487376647/dir.png Have changed out the keys two times, here is a pic of keys https://dl.dropboxusercontent.com/u/487376647/keys.PNG both server and client side bat files https://dl.dropboxusercontent.com/u/487376647/DayZ_Epoch_instance_15_namalsk.bat https://dl.dropboxusercontent.com/u/487376647/TBs_Namalsk_testserver_1061.bat mission.sqm https://dl.dropboxusercontent.com/u/487376647/mission.sqm config.cfg https://dl.dropboxusercontent.com/u/487376647/config.cfg hiveext.ini https://dl.dropboxusercontent.com/u/487376647/HiveExt.ini Any thoughts
  23. Kovicson

    Move Trader Vehicle Spawns (solved)

    Hi folks! I'm trying to move the Vehicle Spawns for Traders, Especially Klen and Bash. Seems like the vehicles spawn right next to the trader that sells vehicles wondering how on earth do I move them! As far as I know.. you add the "HeliHCivil" but apart from I dunno how to link up the trader to that spawn Any help would be great! Thank you
  24. Hi, I don't want to mock you or anything, after all, you do have a server, and I don't, I just noticed something you might want to know. Do you remember the time when dayz mod was at it's prime? If you don't, go watch some videos. If you do, what do you think is missing now? Here's my opinion: TENSION. Let me explain that. First, there was a time when people were afraid of engaging, because they would lose days' worth of work. Then, there was the base aspect, with most bases breach-able, in a way or another. Then there was the constant need of supplies, in order to survive. Medical supplies weren't that common, and bases were often used to stash away resources, because dieing was easy, but getting your things back, not so much. So, to put it simply, if a server wishes to thrive, here's my to-do list for it to stay relevant for a long time: 0. Hard or hardcore. Make the server either of those. Hardcore = no weapon, no map, no backpack, maybe a bandage. Hard = 2x bandage, no map, weakest meele weapon (machete? or bat?), smallest backpack. Heroes should have +1 painkillers, bandits +1 smoke grenade (to trap players inside buildings filled with zombies). Oh, and NO PVE, since it takes away the risk of killing your teammates. Less risk = less fun = less awesome of a feeling when you do win. 1. Weapons. Have the map mostly spawn meele weapons, and rarely a pistol. I'll get back to the other weapons soon enough. This will make it a lot more difficult to kill somebody, and make the risk of being the one killed a lot higher. Making the fights more evened out, you effectively make it so people are thinking more about whether or not to engage in combat. 2. Bases. Let people build without a plot pole, but have things stay like only for 24 hours (so people ca maintain them, if playing daily). And only cinder and metal should be indestructible, but it shouldn't be cheap, in fact, it should be one of the most expensive things on the server, alongside tanks and rocket launchers. let people build wooden (camouflaged) bases, and let others be able to break into those. Also, locks should be buyable from the traders, so as to not make it impossible for people to have bases, but safes should only be on hard&hardcore missions, and lockboxes should be on medium, hard and hardcore missions, as well as drop from zombies. 3. Vehicles. Only spawn 5 vehicles on the map, (old) bikes (the most frequent one), (old) motorbikes, towing tractors (slow and leaving you exposed, but allowing you to tow other vehicles), traktor (slow and noisy, but also good for towing, and offroad), and a slow boat (for one player only). The rest should be bought, and get unlocked after the maintainance period (i.e. 14 days. on most servers nowadays). 4. Missions. There should be a broken vehicle for each mission, with the number of AIs be the number of seats those vehicles have. 4 difficulties, all with wicked AI: - easy: motorbike or atv, 2 people with pistols, a chance for one to have a crossbow (which can have a CCO attacked to it, for use against more difficult missions). One vehicle not working - medium: 1-3 vehicles, some things (like boxes, crates and walls) for AI to hide behind, AI with shotguns, and in one of the boxes&crates to be a chance for a CZ for the next mission difficulty. One vehicle working. - hard: at least one important vehicle (like the ural, SUV, helicopter or armored vehicles), a few small buildings and even more cover (walls, crates, boxes, buildings), AIs with CZs, and rarely a better sniper in the loot box. One vehicle working (not the important vehicle. This could be an old motorcycle that's working for every mission) - hardcore: same as hard, but with machine guns and rocket launcher, none on AI, a chance of either one in the loot. One vehicle working. Also, an armed vehicle that can't move, and will be empty (of ammo) when not used by AI. 5. Trading. Now, the catch here is to have trading routes, and the gains should not be big, but enable a lot more gameplay options. Aside from the trader cities (the buy-sell price ratio should be 4:1), with normal prices, and special loot (like weapon attachments). Each of that trader should be in a different location from the trader cities. You could have 3m safezone around them, and have them spawn in the middle of nowhere, in a building of their own. They should also be relatively close to roads, so that those roads can be camped/ambushed. The whole point of this is to enable a small profit for those doing trading routes. There should also be at least 5 of those on the map. 6. Map. The map should NOT be Chernarus, because everyone knows every bit of it. There's also the deal with the open buildings I would suggest either Lingor Island (still kind of fresh) or Panthera 2 (overused), with 4 trader cities (2 for everybody and 1 for hero and 1 for bandit), and none of them have all the traders inside (again, so that the people have to visit more than one trader city), and there should be more buildings on the map than by default, so as to make the map unique to the server. You could block some entrances and add other entrances to buildings, wall around things, add buildings, add unmarked cities, and so on, so long as they're not obviously laid down on the map. Also, have a day+night cycle, but not those bitch black nights. 7. Donations & Microtransactions. Those who pay for it, should be able to have a bit of advantage over the others, but not too much of it. Something like a VIP Hero with a desert camo (or snow, they're both good in a city) and VIP Bandit with a forest camo. Also, maybe let them buy bikes and motorbikes for two thirds the price (so 3:2 buy-sell ratio), from a VIP trader in each trader city. If you want new players to get something free, give them money for a lock, so they can have a locked house. And a lockbox to the VIPs... So, tell me, how will it help you to have your server (more or less) exactly the same as every other server? What makes YOUR server so special? Is it any fun? For anybody?
  25. Legally Binded is a brand new community running a Arma 2 : DayZ Mod Overpoch 1.0.6.1 server in the UK with admins always on and some amazing new mods with the help of oldmatechoc IP: 81.19.216.151:2800 WEBSITE: http://legallybinded.co.uk Blow up doors (Base raid) Set view distance (Right click binoculars/rangefinders) Suicide + Suicide bomb (Right click dog tags or press Home) Plot 4 Life (Build a base) Plot Management (Maintain it every 7 days) Door Management Gold Coins & Banks Advanced Fast Trading Nomad Roaming Trader Enhanced Spawn Select Spawn Classes Fast Build Snap Pro Vector Angle Building Fast Crafting & Building (1 step construction) Group Manager (F5) Walking Zombies Service Points (Refuel and repair from fuel pumps) Missions & Supply Drops Vehicle Locator (Right click GPS) Safezones Deploy Bike & LittleBird from Toolbox Tow & Lift Custom Areas Teabag corpse Campfire dance
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