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Found 368 results

  1. itsatrap

    WAI: 1.0.0 - Alpha / Arma 3

    WICKED AI for Arma 3 Epoch (1.0.0) Hi All My rewrite of WAI for Arma 3 Most stuff works some don't :) if you find an error report it here https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3 Download the code here: https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3 ==================================================================================== Now Wicked AI is now available for Arma 3 Epoch ### Release 1.0.0 - Basic missions - Dynamic loot - Dynamic AI gear - Multi mission support - Better markers - Nuke/bomb missions - Good framework for custom missions - AI drops krypto when killed ### Upcoming in 1.1.0 - More missions - Vehicle patrols - Treasure Hunt ### Version history ### Installation Instructions 1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons) 2. Copy the "wai" folder to your mission pbo 3. Add this to your init.sqf in you mission pbo [] execVM "wai\remote.sqf"; 4. Repack mission 5. Start the server for awesome missions 6. (optional) unpack a3_epoch_WAI.pbo to edit config file Battleye: if you have Armed offroad in missions Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test Its only tested on Altis and Bornholm with Infistar AH ### Known bugs wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/) Sometimes we screw up, but we'll adhere to those rules whenever possible. ### License All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ * Some mission have a different license! ### Dev team - Developer **f3cuk** - Developer **Jossy** - Developer **nerdalertdk/itsatrap** (A3 version)
  2. gamefail

    Game.Fail

    Welcome to Arma II DayZ Stratego ============================================================================ Website: https://game.fail Teamspeak: ts.game.fail Discord: Connect. Facebook: Game.Fail Name: [NEW]ARMA II DAYZ STRATEGO OVERPOCH CHERNARUS Game: Arma 2 IP: a2.game.fail Port: 2202 Player Limit: 100 Restart Time: Every 3 Hours Map: Chernarus Mods: Epoch, Overwatch Extra: Server is Semi militarized Rocket Launchers in trader Heavy ground and air vehicles Scripts ============================================================================ safeZoneRelocate Stormz Craft menu AntiDupe Tow/and Lift Plot management (maintain) 10 days New Effect map right click remove grass, map right click Custom trader Added trader (Gem and sniper trader) Custom loot Remove zombies plot pole and trader zone Tab menu script Stary parking custom build script Hard loot Hotwire door and vehicles Modules ============================================================================ Abandoned Vault Death Corpse Drug Bust Gems Weed
  3. First off I'm sure this question would be more appropriate on the DayZ Launcher Forums, but their email servers are screwed and i cant login, so im hoping someone here might be able to help me. I used this youtube video to set up my bare bones epoch server. Everything went well, and the server runs with no errors in the .RPT file. I can join it through the LAN server browser within Arma 2 OA just fine. What I am trying to do now is make my server joinable in public server lists like dayz launcher. I have port forwarded the arma ports and steam client ports as well. I have also allowed arma 2, arma 2 OA, arma2oaserver, and steam client through my firewall. My server does show up on dayz launcher but as "Offline" with 0/0 players and 9999 ping. ( I dont know if I can only see it because its on my own network maybe? ) *Linksys Router* but that is my issue. This server is running on my dedi box at home with high speed download and upload (should be plenty) . I also made my dedi box's ip static. ( i did this after i created the server so maybe thats a no no?) Like I said I can join in just fine but only through the LAN browser in game. I used a port checker to ensure my ports were in fact open, and used the dayz launcher server checker to ensure it can be found, and it did find it and said it would be added to the server list within 30 minutes. ( it did! but it shows up as offline! and unjoinable) *I have no idea if this means anything but i used mySQL with HeidiSQL when setting up my server* (I also ensure that the mysql service is running when i start my server up). At this point I have no idea what to do, so any thoughts would mean the world to me, thanks! Server IP = 97.91.203.245:2302 (steam query = 2303) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- P.S. Here is my "11_chenarus.cfg" and "basic.cfg" (again, im not sure if these are helpful but ill include them anyway)
  4. CiC is just about to shut down its A2 Epoch server: 164.132.71.176:2702 [CiC] Epoch (1.0.5.1) PVE which is Napf as we have moved into A3 Exile, so I thought I would give away the old server files as a whole working server. This includes custom areas, custom AI, all installed AI missions/patrols, single currency, group management etc and is the current live server till 25th Feb I hope you have a good time with it but I wont be offering support as all files are included but I have removed any passwords from the current server You can download the files from here: https://drive.google.com/open?id=0B9ukafXMvfhAdHdRYnQ3RlR2OEU Enjoy ned
  5. UngarMax

    BattlEye issue

    Hello there, Today is the first day I ever had this issue: the game closes itself for updating BattlEye (something that, apparently, isn't doing). As soon as I join my server via DayZ Commander, I connect to the lobby and then, after a few seconds, a red BattlEye error message appears: The installation is never done, because everytime I connect to server's lobby, it appears the same message and the game closes itself after a few seconds. I already tried uninstalling BattlEye, install it back and reinstalling ArmA2 OA Beta Patch, but that didn't do the trick. Here's the RPT Client Log: I also have taken a look at RPT Server's Log: Do you have any solution for this issue? It really never happened to me, which is really weird. PD: Don't just say it's easy to find out in Google, because I have already been searching for a while how to fix this and didn't find anything. Thanks in advance!
  6. Hi everyone, As you can see im a freshy, ive not played much of Arma3 but i played some epoch/ ryans zombies and fell in love :) I have no experience in setting up a server but enjoy the epoch version so much so i had to try to set a server up and if im honest ive been struggling (alot) , ive managed to rent a server and put epoch onto it with ryans zombies, set the time so i play in day light. but now im having trouble with loot items not being in buildings and even though i have the zombie mod on i cant see any zombies :/ If anybody can help me it would be really appreciated , i do have discord if that helps and i dont mind paying for your time. I dont want anything to crazy just EPOCH and zombies with loot :D Bitten off more than i can chew :/
  7. Hey guys, i'm proud to present our new "Epic Illusion Gaming - DayZ Overpoch server". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [EIG] DayZ Overpoch | Chernarus | 1.0.6.2 | Coins | Lift | Groups | Missions | Events | Deploy Bike | IP: 94.250.209.139:2302 We are searching for some Players and also for some Admins. Please visit our Server or come to our Teamspeak or Discrod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Visit us on ... ...Teamspeak: 94.250.223.10:15111 ...Discord: https://discord.gg/MTQuUHP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our new special features: Global Coins System Deploy a bike (Toolbox) Lift & Tow Selfbloodbagging Groupsystem Virtual Garage AI Missions Special PVP Events Custom Loadout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Upcoming features: Weaponswitch Enhanced Spawn Selection and much more...
  8. Hey Survivors, We are looking for Players on our new Server. Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum We offer you an militarized Server with nearly all tanks and helicopters (T90,M1A1,BMP3,AH1Z and much more) Good FPS because of an Dedicated Server! active Admins! nearly undestroyable bases (Only Doors and Garage-Doors are destroyble, PlotPole not removable by other Players!!!) an Teamspeak 3 Server where you can get your own Channel! Easy Money earning also for Heros, changed prices for fishes and missionloot! 250.000 Coins Starter-Money! balanced Spawnclasses! balanced Trader Buy- and Sell-Prices! Airfields are edited for more Loot and PVP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s and much more! Hey Survivor, Server IP: 134.255.232.141:2302 Ts3: 5.230.147.250:9988 HP: tbhserver.com Forum: tbhserver.com/forum Wir suchen neue Spieler für unseren frischen Server. Wir bieten euch eine Militarized Server mit fast allen Panzer und Helis (T90,M1A1,BMP3,AH1Z und vielen mehr) Gute FPS durch einen Dedicated Server! aktiven Admins! fast unzerstörbare Basen (Nur Türen und Tore sind zerstörbar, Plotpole nicht abbaubard durch andere Spieler!!!) einem Ts3 Server wo ihr auf wunsch eigene Channel bekommt! Einfaches Geld verdienen auch für Heros durch anheben der Verkaufspreise bei Fischen und Missions Gegenständen! 250.000 Coins Startgeld! Ausgeglichenen Spawnklassen! Ausgelichenen Tradern Kauf- und Verkaufspreisen! Airfielder sind erweitert mit Gebäuden für mehr Loot und PvP! Scripts: ZSC VG WAI Plot4Life Deploy Bike and Mozzie Mystery Briefcases Self Bloodbag Vector und Snapbuilding ESSV3 Setview Distance Repair/Refuel/Rearm Globalbanking Tow/Lift Slow Zed´s Safe´s 0000 after 9Day´s und noch viel Mehr Wir freuen uns auf einen Besuch von dir !
  9. what is that error? 0:10:59 Error in expression <playerName]; } else { if (_sourceWeapon == "") then {_sourceWeapon = "unknown we> 0:10:59 Error position: <== "") then {_sourceWeapon = "unknown we> 0:10:59 Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location 0:10:59 File z\addons\dayz_server\compile\server_playerDied.sqf, line 49 im using the default 1.6.2 server_playerDied.sqf // DEATH MESSAGES _suicide = ((_sourceName == _playerName) or (_method == "suicide")); if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && !(_method == "explosion" && (_suicide or _sourceName == "unknown"))) then { if (_suicide) then { _message = ["suicide",_playerName]; } else { if (_sourceWeapon == "") then {_sourceWeapon = "unknown weapon";};/////////////////LINE 49 _message = ["killed",_playerName,_sourceName,_sourceWeapon,_distance]; // Store death messages to allow viewing at message board in trader citys. PlayerDeaths set [count PlayerDeaths,[_playerName,_sourceName,_sourceWeapon,_distance,ServerCurrentTime]]; }; } else { // No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable) // Possible methods: ["bled","combatlog","crash","crushed","dehyd","eject","fall","starve","sick","rad","runover","unknown","zombie"] _message = ["died",_playerName,_method]; }; my custom configVariables.sqf // Death Messages DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons. DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen. DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
  10. I do NOT give hosts permission to ask money for installing this on people's servers. ZCP - Zupa's Capture Points Current Version 2.0 An independent addon for your Epoch server. This will spawn random bases (How many you configured) on the map which the player can go to and start capturing. This does not involve any AI. This addon focuses to direct PVP action more to those places for people that actually want the danger. How it works: Players will get a notice that a camp has been set up that they can capture. If they look on the map they can see the marker with a certain color: Green -> Not being captured and not contested. Purple -> Being captured by a player ( and his group) and not contested. Red -> Being captured and being contested by someone else. Ariving at the spot there will be a base to give a little battle arena / defending position. A message will warn all players that a player started capping that specfic point. This base will vanish 1 minut after being captured succesfully. If someone died while capping. The capping status will be handed over to a new player in the zone. Timer is reset and you will be announced again on the right side of the screen. Group members does not effect contesting. Winner will receive a cash reward directly into their wallet. Future version will hold more features. Extra notices: You can make own bases and add them in the right folder and in the config. First object is the cappoint. Position does not matter, the script recalculates the positions ^^ Use M3Editor to build bases because the scripts uses that sqf markup. Cappoints will choose a random base from the base list config each time they spawn. Easy to configure configs. No AI. Low influence on server performance. Easy to install ( very fucking easy) Best experienced on more populated servers, Cus this creates PVP. Not effective for PVE as long as there are no AI. I might add an AI option later that attacks the cappoint. Maps This works on every map. But warning, the original base might be build with some AIA buildings, Those specific objects wil not spawn on a non AIA map. This will however not influence the script itself ( only buildings missing in the base). Make a little base yourself for example and put it in base1.sqf Ill make a full non AIA base myself this evening. Planned Features Visual Timers AI option Contesting pauses cap time. ... Changelogs 1.1 [Added] configs to calculate price on the amount of players online. [Added] configs to delay spawning until a specific amount of people are online. [Added] config to define time to wait for base cleanup. [Added] Anouncements on halftime and 1 minut mark for capturing. Changelogs 2.0 [added] Reward system : Krypto / Vehicle drop / Weapon or Build box. [added] More configs [added] More checks [fixed] Epoch 0.3 Krypto rewards. [changed] Code cleanup and optimization. Github - Code https://github.com/DevZupa/ZCP-A3 Install Instructions 1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server. 2) Add zcp.sqf to your mission 3) Call zcp.sqf from init.sqf or anywhere u want :) execVM "zcp.sqf"; DONE. CONFIG Edit the boxes, cus they are really default ^^. Vehicle reward is disabled by default cus they don't save after restart without changin epoch code. Example Logs 8:01:25 [ZCP]: Giving server some time to boot. 8:03:47 [ZCP]: Initiate Zupas Capture Points 8:03:47 [ZCP]: ZCP No 0 started. 8:03:47 [ZCP]: ZCP No 1 started. 8:03:47 [ZCP]: All Capture Points are running. 8:03:47 [ZCP]: Waiting 79 secs for next cap point. 8:03:47 [ZCP]: Waiting 80 secs for next cap point. 8:05:09 [ZCP]: Cap Point Alpha :Spawning dynamic on [11174.8,7836.09,0] 8:05:09 [ZCP]: Cap Point Alpha started. 8:05:12 [ZCP]: Cap Point Beta :Spawning dynamic on [3919.28,11111.1,0] 8:05:12 [ZCP]: Cap Point Beta started. 9:31:01 [ZCP]: Ansgar won Cap Point Alpha 9:31:02 [ZCP]: Cap Point Alpha cleaned up and ended. 9:31:02 [ZCP]: Waiting 119 secs for next cap point. 9:33:14 [ZCP]: Cap Point Alpha :Spawning dynamic on [2905.8,5070.86,0] 9:33:15 [ZCP]: Cap Point Alpha started. 9:59:10 [ZCP]: m0nster [MUR] won Cap Point Beta 9:59:11 [ZCP]: Cap Point Beta cleaned up and ended. 9:59:11 [ZCP]: Waiting 147 secs for next cap point. 10:01:46 [ZCP]: Cap Point Beta :Spawning dynamic on [9335.61,11222.1,0] 10:01:46 [ZCP]: Cap Point Beta started.
  11. ***PLEASE HELP*** 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql Ive tried changing the password to the database and user in the Hiveext.cfg For some reason whenever i join the server its all fine, but as soon as i log in as it says 'game started', it proceeds with the error 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql then the server closes itself. I have no idea now how to fix this issue as no one else has posted about it from what ive seen and i could really do with any help if anyone knows how to fix this error, im probably just being stupid. Thanks
  12. Hey there everyone, I ran this server for a year and then due to server hosting complications and a busy schedule I shut it down 4 months ago. Now I have more time on my hands and am ready to start it back up. The server has been in testing mode for 2 weeks and it will be finished being set up November 11th and I hope to see many new players join the server. I have also already talked to many of the old players from the server who missed the server and it sounds like I'll have 15 to 20 old players returning. So, if you are wanting a chance to start fresh on a server and features below sound interesting to you, please come visit us Saturday for the grand reopening. I'm ZzBombardierzZ on steam and in game, feel free to come talk to me about the server, suggestions, or questions via the following: teamspeak (proplayground.us), the website (proplayground.enjin.com), or the new discord (https://discord.gg/zWFe8eh). Features: *Updated: 11/8/17* Coin Economy. Fully Militarized - All weapons and most vehicles are in the game. 75M plot pole radius. Bases have a 10 day maintenance. Bases have a max of 350 parts, but get more expensive to maintain as you build more. Precise Building. Objects after restart save currectly instead of having gaps in floors/walls. (Not yet) Modded Vehicles: See Balota and Roaming trader. Vehicle Plot God. Vehicles locked in plot pole radius are godmoded. Plot Management. Owner of plot can add himself and his friends so those added can build even after death. Pro building with vectors and degrees. Scroll wheel while building an object to be able to rotate the object in an direction in any degree. Combat logging Crate. Combat logging (leaving the server in any form while the combat indicator is red) will make a crate on the ground with the player's gear. 3 types of normal DZMS missions (with more to come) with pretty fast spawn times and all 3 types can be spawned at one time: If you have negative humanity, AI give you negative for killing. If you have positive humanity, AI give you default positive humanity. Roaming AI Patrol units Non AI Events such as rubble towns, weapons crates, building supplies, medical crates, explosive crates, and roaming trader crate. These have arrays of loot possible to spawn in each one. Expert mission. 1 of 6 possible spawns. This is the highest loot mission, but also the hardest (mainly due to PvP) and longest time needed. How to do Alpha-Foxtrot: 1. Activate the mission at the flagpole (beware AI might spawn now or when the crate spawns). 2. You can leave or wait for 30 minutes. 3. After 30 minutes the crate has spawned, and it is time to find it. 4. Once you are within 4 meters of the crate, you will be warned it was "looted" this means you need to figure out where it is and fast. 5. After 25 seconds the bomb goes boom on top on the crate and if you haven't left yet, you are dead. Active Admins. Tow & Lift. Sometimes you have to relog to be able to tow/lift an object. Automated Starter kits - The first time on the server you have the option to spawn yourself a plot pole, safe, mozzie parts, motorcycle deploy kit, large gunbag, and enough wood building supplies to make a very small base. Indestructible bases. All is indestructible except wood doors and wood garages. Walking zombies, but note that zombies do very high damage. Custom map additions around the map. Added traders - Pro Hero, Pro Bandit and a Roaming Trader who moves location every restart. We also have Advanced Trader for all traders. Earplugs (press F1). Auto Run (Press 0). Group Management (Press F5) Deploy bike & mozzie (right click toolbox), Deploy Motorcycle (right click Offroad Performance upgrade paper). Suicide (right click your pistol, use F3 menu, or type "killme" in chat). Check for nearby players/AI (right click GPS). CCTV Cameras! (Right click Ruby for deploy option). Summon Car to Your Location: Whaaat!? This sounds amazing doesn't it. It doesn't work if the car is in your base and costs 1,000,000 coins! We have added so many right click options. You can now even build trees! See: http://proplayground.enjin.com/forum/m/38708249/viewthread/28152977-small-update-81116 Custom debug. "end" to turn on and off. Custom kill feed (top left). Vehicles automatically unlock after not being used for a week. Safes 0000 after 14 days. Lockboxes Red00 after 14 days.
  13. Hello, I've setup a new computer running microsoft server 2016 so that it can run my server permanently from that. Currently I'm running it from my main PC, which is alright but it means I have to leave it on all the time which is a big strain and uses more power then the computer running microsoft server. I managed to transfer all the files succesfully and export/import the database for my players however when I launch it, no error I can see happens as it allows me and other players to connect to the server, but once connected it gets stuck on 'waiting for server to start authentication' until it times out. The one thing I am seeing is normally when a player connects it starts spamming out green lines '12:42:04 HiveExt(0): [Information] Result: ["PASS",[2017,12,4,13,42]]' like that, however on the new computer it just sits on 'Game started' and never puts a new green line. Below is my mission rpt Steps I took to move the server 1 - Backup everything 2 - Install heidisql/xaamp 3 - Transfer over database and server files 4 - Give permissions to database that are exactly the same 5 - Redo paths for my launch/restart bats (this was fine) 6 - Launch server, no error I can see, allows players to connect and download mission then gets stuck on waiting for server to start authentication I've tried using a clear database too which didn't work, it must be some option I'm missing.
  14. Ok guys, please help me to clear the situation. I have dedicated server and i wanted to setup EpochMod on it. I checked github repos, youtube guides, etc, and i'm really confused. There is no working epoch 1.0.6.1 version on linux. I checked denisio's github (it uses 1.0.5.1version), i checked emestee's github with his automatic scripts. Second one is based on first one. And i dont see any chance to make 1.0.6.1 to work on linux, the greatest system to run game servers. Also i checked some topics here, like this one. Very pessimistic ending. So... Is it possible to make it run with Wine or PlayOnLinux? Did anyone success in it?
  15. ARMA 3 Epoch | APEX | PVP | High Loot | Survival | 0.4.0.0 | Custom | 24/7 My aim with this server is to grow it as a community, I will be doing nothing for my-self (By this i mean decisions will be community based). I want to expand this server over and over again!. Server IP: 178.239.166.198 Server Page Status - ONLINE! Required Mods: Epoch Mod 0.4.0.0 DLC's: Karts Helicopters Marksmen APEX! Scripts Installed: DayZ style Helicopter Crash Sites Black Market Traders ( There are 3 Traders Based Around The Map ) Custom Status Bar ( A status Bar Located In the Bottom Of your screen tells you "Drink %, Food %, Number Of Players On The Server, Health %, Stamina Level, Krypto Amount (Money), FPS ) Custom Spawn In Option ( Allows you to choose from a verity of spawn locations when you first join or Die ) Custom Ear Plug Script ( Automatic Ear Plug's, Activate when you are parachuting or driving a Vehicle ) Other Information: Restarts Occur Every 3 Hours ( Just so the server can stay FRESH and CLEAN ), Don't worry a WARNING is issued every 10 Minutes and 5 Minutes before the RESTART. Full Support ( Staff and Myself are pretty much online 24/7, So if there's anything you need? don't be afraid to ask us we don't bite ) No Restrictions ( Build Your base wherever you wish, all we ask is that it's at least 700m Away from Trader Safe Zones ) PVP & PVE ( The Server Features "Player VS Player" So keep Your Eye's Open, It also Features "Player VS Enemy ( AI's ), Hear a Drone? Be careful Enemy AI's may be approaching ) Server Staff: HAWK ( Which Is Myself ) Andy ( Awesome Guy, Loves a Good Laugh ) StarLight ( Another Nutter On The Team! Watch Him Guys "He's Dodgy xD" ) - Coming Soon - New Weapons, Clothing, Items, Vehicles, Skins + More If you have any Suggestions.. Or an item you'd like to see added? Let me know below. Can i just say a huge thank you to "Grahame" for helping me set up this server! Absolute Saint . Grahame
  16. RogueGaming|1Millstart|FullMilly|CustomArmedVehicles server ip- 74.201.57.199:2000 TeamSpeak- 74.201.57.199 *Server started 2 weeks ago* Some of our current scripts and features: -Virtual Garage -Lift/tow -Single currency -WAI mission system with very high loot boxes and high-end armed vehicle missions -DZ mission system with very high loot boxes -Deployable gems into static weapons, toolbox into bike/mozzie, scrap metal with other parts into unarmed pook -Select spawn -Class selection with good weapons -Indestructible bases! (base raiding to be added in the future) -Full military (all vehicles/weapons) -Custom armed vehicles (SUV with YakB, Cargo plane with SPG-9, C130 with 2 GBU's, and many others!) -Events (gem ore veins, weed farms, drug bust, bombcrate) -Custom traders -Service points -Right-click scripts (map- locate vehicle, grass on/off, ambient sound on/off, color corrections) (binocular/vector- adjust view distance up to 5k with many other options) *No stupid GPS scans for players* -Key actions (right click your vehicle key to eject unwanted players from the vehicle, lock/unlock, and start the engine within 100m) -Weather effects, fog off! -Random selected fugitive when the server reaches 5 players (fugitive has to survive 20min to get a loot crate of gems/high-end weapons, but if he is killed the box will spawn and the killers can take the loot) -Yellow smoke works as tear gas (acts like being drugged for a short time) -Custom loot tables with high loot -Custom military loot area's with weapon crates -Custom map area's -Static weed field (great place to get money) -Vote day/night -1 Mill start in bank, max bank cap 5mil -Easy to get started and make money -Great server FPS -Report any glitches/exploits and receive a safe full of building supplies!
  17. Script from And I just made it 1 .bat file easy to use all you need to do is edit the Config settings section and the command line. Make a new .bat file on your desktop of your windows vps or dedi Paste this in it If you run multiple servers create a file for each server on your desktop all you have to do is change the command lines and the config settings to suit each server on each file. This script will re-run everything from this label :arma2oaserver every time the server cmd box is closed so yes if bec shuts down the server after x amount of hrs the script will backup your sql will re-start Bec & the Server If your server cmd box closes for some unknown reason this will terminate connection with Bec and so Bec shuts down but dont worry the script will backup your database then restart bec and your server (dont believe me try it run this script then close your server cmd box while this script is running and watch the magic lol)
  18. samnotts

    view distnace

    hi had a view distance script of someone but cnat remember who i would like it again as the one i found does work any one help me please
  19. Has anyone got the Origins buildings from 1.7.9.5 working with 1.0.6.1 I have a Taviana server up with Origins, Overwatch and Epoch 1.0.6.1 I have the Origins Vehicles working. Just can not get a handle on the houses.
  20. Liquid Ass

    Need help with sector B/Origins buildings

    Hi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP:193.111.186.217:2306 Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
  21. Kovicson

    Server loading slow

    Hi guys! So today I have noticed the server running at little weird and slow, wondering if someones had this before When a player dies, and respawns its all good, When they pick a gender the screen after that to pick custom gear takes around 15-20 seconds to load. Haven't had this before hand only started recently. I did add some Variables to the init.sqf but surely that wont slow it down.. will it? Picture below to show... After dying.. Picking Gender... Waiting to load for around 15-20 Seconds Finally loaded... Any ideas?? Thanks
  22. buttstuffman

    Arma 2 Epoch and Admin Tools are hell

    I am trying to setup an overpoch server, but starting as epoch because its first time. Now I got the server setup very easily. But, I can't get admin tools to install. I followed the very limited and outdated guide to the best of my ability and yeah.. its like I didn't even do anything. There are 0 guides, 0 tutorials, and 0 videos when it comes to arma 2 epoch and admintools. Unless its from 2013 and crap. I know there is someone out there that can help me with this so hopefully I'm in the right place. Really want to get my server up and running. I am a web developer so I'm not a scripting noob.
  23. a4a1

    Unable to enable Zeus

    Hello. My friend is hosting an Epoch server and has tried just about everything to enable Zeus; SLZ, SSPCM, MCC, adding a Zeus module to the mission.sqm and linking a Zeus module to a default survivor NPC. We want to use Zeus to host events and set the atmosphere, but nothing we're doing works. Any ideas or suggestions? I also tried googling for a method to add a Zeus slot to the lobby like this, but I've come up with nothing.
  24. Trying to create a Namalsk server. I keep getting the following you cannot play/edit this mission; I have included a pic so you can see whole error. https://dl.dropboxusercontent.com/u/487376647/20170617085958_1.jpg I have been through all the files and downloaded @dayz_epoch for server and client side 2 timesl Here is a pic of the server dir https://dl.dropboxusercontent.com/u/487376647/dir.png Have changed out the keys two times, here is a pic of keys https://dl.dropboxusercontent.com/u/487376647/keys.PNG both server and client side bat files https://dl.dropboxusercontent.com/u/487376647/DayZ_Epoch_instance_15_namalsk.bat https://dl.dropboxusercontent.com/u/487376647/TBs_Namalsk_testserver_1061.bat mission.sqm https://dl.dropboxusercontent.com/u/487376647/mission.sqm config.cfg https://dl.dropboxusercontent.com/u/487376647/config.cfg hiveext.ini https://dl.dropboxusercontent.com/u/487376647/HiveExt.ini Any thoughts
  25. Kovicson

    Move Trader Vehicle Spawns (solved)

    Hi folks! I'm trying to move the Vehicle Spawns for Traders, Especially Klen and Bash. Seems like the vehicles spawn right next to the trader that sells vehicles wondering how on earth do I move them! As far as I know.. you add the "HeliHCivil" but apart from I dunno how to link up the trader to that spawn Any help would be great! Thank you
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