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Found 357 results

  1. Has anyone got the Origins buildings from working with I have a Taviana server up with Origins, Overwatch and Epoch I have the Origins Vehicles working. Just can not get a handle on the houses.
  2. Hi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP: Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
  3. Hi guys! So today I have noticed the server running at little weird and slow, wondering if someones had this before When a player dies, and respawns its all good, When they pick a gender the screen after that to pick custom gear takes around 15-20 seconds to load. Haven't had this before hand only started recently. I did add some Variables to the init.sqf but surely that wont slow it down.. will it? Picture below to show... After dying.. Picking Gender... Waiting to load for around 15-20 Seconds Finally loaded... Any ideas?? Thanks
  4. I am trying to setup an overpoch server, but starting as epoch because its first time. Now I got the server setup very easily. But, I can't get admin tools to install. I followed the very limited and outdated guide to the best of my ability and yeah.. its like I didn't even do anything. There are 0 guides, 0 tutorials, and 0 videos when it comes to arma 2 epoch and admintools. Unless its from 2013 and crap. I know there is someone out there that can help me with this so hopefully I'm in the right place. Really want to get my server up and running. I am a web developer so I'm not a scripting noob.
  5. zeus

    Hello. My friend is hosting an Epoch server and has tried just about everything to enable Zeus; SLZ, SSPCM, MCC, adding a Zeus module to the mission.sqm and linking a Zeus module to a default survivor NPC. We want to use Zeus to host events and set the atmosphere, but nothing we're doing works. Any ideas or suggestions? I also tried googling for a method to add a Zeus slot to the lobby like this, but I've come up with nothing.
  6. Trying to create a Namalsk server. I keep getting the following you cannot play/edit this mission; I have included a pic so you can see whole error. https://dl.dropboxusercontent.com/u/487376647/20170617085958_1.jpg I have been through all the files and downloaded @dayz_epoch for server and client side 2 timesl Here is a pic of the server dir https://dl.dropboxusercontent.com/u/487376647/dir.png Have changed out the keys two times, here is a pic of keys https://dl.dropboxusercontent.com/u/487376647/keys.PNG both server and client side bat files https://dl.dropboxusercontent.com/u/487376647/DayZ_Epoch_instance_15_namalsk.bat https://dl.dropboxusercontent.com/u/487376647/TBs_Namalsk_testserver_1061.bat mission.sqm https://dl.dropboxusercontent.com/u/487376647/mission.sqm config.cfg https://dl.dropboxusercontent.com/u/487376647/config.cfg hiveext.ini https://dl.dropboxusercontent.com/u/487376647/HiveExt.ini Any thoughts
  7. Hi folks! I'm trying to move the Vehicle Spawns for Traders, Especially Klen and Bash. Seems like the vehicles spawn right next to the trader that sells vehicles wondering how on earth do I move them! As far as I know.. you add the "HeliHCivil" but apart from I dunno how to link up the trader to that spawn Any help would be great! Thank you
  8. Hi, I don't want to mock you or anything, after all, you do have a server, and I don't, I just noticed something you might want to know. Do you remember the time when dayz mod was at it's prime? If you don't, go watch some videos. If you do, what do you think is missing now? Here's my opinion: TENSION. Let me explain that. First, there was a time when people were afraid of engaging, because they would lose days' worth of work. Then, there was the base aspect, with most bases breach-able, in a way or another. Then there was the constant need of supplies, in order to survive. Medical supplies weren't that common, and bases were often used to stash away resources, because dieing was easy, but getting your things back, not so much. So, to put it simply, if a server wishes to thrive, here's my to-do list for it to stay relevant for a long time: 0. Hard or hardcore. Make the server either of those. Hardcore = no weapon, no map, no backpack, maybe a bandage. Hard = 2x bandage, no map, weakest meele weapon (machete? or bat?), smallest backpack. Heroes should have +1 painkillers, bandits +1 smoke grenade (to trap players inside buildings filled with zombies). Oh, and NO PVE, since it takes away the risk of killing your teammates. Less risk = less fun = less awesome of a feeling when you do win. 1. Weapons. Have the map mostly spawn meele weapons, and rarely a pistol. I'll get back to the other weapons soon enough. This will make it a lot more difficult to kill somebody, and make the risk of being the one killed a lot higher. Making the fights more evened out, you effectively make it so people are thinking more about whether or not to engage in combat. 2. Bases. Let people build without a plot pole, but have things stay like only for 24 hours (so people ca maintain them, if playing daily). And only cinder and metal should be indestructible, but it shouldn't be cheap, in fact, it should be one of the most expensive things on the server, alongside tanks and rocket launchers. let people build wooden (camouflaged) bases, and let others be able to break into those. Also, locks should be buyable from the traders, so as to not make it impossible for people to have bases, but safes should only be on hard&hardcore missions, and lockboxes should be on medium, hard and hardcore missions, as well as drop from zombies. 3. Vehicles. Only spawn 5 vehicles on the map, (old) bikes (the most frequent one), (old) motorbikes, towing tractors (slow and leaving you exposed, but allowing you to tow other vehicles), traktor (slow and noisy, but also good for towing, and offroad), and a slow boat (for one player only). The rest should be bought, and get unlocked after the maintainance period (i.e. 14 days. on most servers nowadays). 4. Missions. There should be a broken vehicle for each mission, with the number of AIs be the number of seats those vehicles have. 4 difficulties, all with wicked AI: - easy: motorbike or atv, 2 people with pistols, a chance for one to have a crossbow (which can have a CCO attacked to it, for use against more difficult missions). One vehicle not working - medium: 1-3 vehicles, some things (like boxes, crates and walls) for AI to hide behind, AI with shotguns, and in one of the boxes&crates to be a chance for a CZ for the next mission difficulty. One vehicle working. - hard: at least one important vehicle (like the ural, SUV, helicopter or armored vehicles), a few small buildings and even more cover (walls, crates, boxes, buildings), AIs with CZs, and rarely a better sniper in the loot box. One vehicle working (not the important vehicle. This could be an old motorcycle that's working for every mission) - hardcore: same as hard, but with machine guns and rocket launcher, none on AI, a chance of either one in the loot. One vehicle working. Also, an armed vehicle that can't move, and will be empty (of ammo) when not used by AI. 5. Trading. Now, the catch here is to have trading routes, and the gains should not be big, but enable a lot more gameplay options. Aside from the trader cities (the buy-sell price ratio should be 4:1), with normal prices, and special loot (like weapon attachments). Each of that trader should be in a different location from the trader cities. You could have 3m safezone around them, and have them spawn in the middle of nowhere, in a building of their own. They should also be relatively close to roads, so that those roads can be camped/ambushed. The whole point of this is to enable a small profit for those doing trading routes. There should also be at least 5 of those on the map. 6. Map. The map should NOT be Chernarus, because everyone knows every bit of it. There's also the deal with the open buildings I would suggest either Lingor Island (still kind of fresh) or Panthera 2 (overused), with 4 trader cities (2 for everybody and 1 for hero and 1 for bandit), and none of them have all the traders inside (again, so that the people have to visit more than one trader city), and there should be more buildings on the map than by default, so as to make the map unique to the server. You could block some entrances and add other entrances to buildings, wall around things, add buildings, add unmarked cities, and so on, so long as they're not obviously laid down on the map. Also, have a day+night cycle, but not those bitch black nights. 7. Donations & Microtransactions. Those who pay for it, should be able to have a bit of advantage over the others, but not too much of it. Something like a VIP Hero with a desert camo (or snow, they're both good in a city) and VIP Bandit with a forest camo. Also, maybe let them buy bikes and motorbikes for two thirds the price (so 3:2 buy-sell ratio), from a VIP trader in each trader city. If you want new players to get something free, give them money for a lock, so they can have a locked house. And a lockbox to the VIPs... So, tell me, how will it help you to have your server (more or less) exactly the same as every other server? What makes YOUR server so special? Is it any fun? For anybody?
  9. Legally Binded is a brand new community running a Arma 2 : DayZ Mod Overpoch server in the UK with admins always on and some amazing new mods with the help of oldmatechoc IP: WEBSITE: http://legallybinded.co.uk Blow up doors (Base raid) Set view distance (Right click binoculars/rangefinders) Suicide + Suicide bomb (Right click dog tags or press Home) Plot 4 Life (Build a base) Plot Management (Maintain it every 7 days) Door Management Gold Coins & Banks Advanced Fast Trading Nomad Roaming Trader Enhanced Spawn Select Spawn Classes Fast Build Snap Pro Vector Angle Building Fast Crafting & Building (1 step construction) Group Manager (F5) Walking Zombies Service Points (Refuel and repair from fuel pumps) Missions & Supply Drops Vehicle Locator (Right click GPS) Safezones Deploy Bike & LittleBird from Toolbox Tow & Lift Custom Areas Teabag corpse Campfire dance
  10. Old School Bonfire (Overpoch) (Non militarized) Old school Bonfire is a growing oceanic community of old and new players looking to expand its player-base by welcoming new faces to the server :) The server has recently had a fresh database wipe so jump on and get looting! Features of the server include: Active admins On going development 10+ Mission types Balanced economy Non militarized environment (No tanks, attack choppers, btr's, overpowered explosives or thermals) Friendly community Random coastal spawns Deploy-able Bike Take clothes Coins system with global bank Working humanity system Vehicle locator Plot/Door Management Group System Ear Plugs (U) Much more! This server has only recently gone live, yes it has bugs but in its current state is more then playable. We would love to see you in-game playing along as we work through the remain issues and create what will be a great server
  11. Hey so i made a A3 Epoch Server and when we join we got to the loading screen and then after the loading screen our screens just go black but we can still see and type in the chat and can open our maps but the map is just black with the red square can someone plz help us ? and when we sit on the black screen for a while we get a message saying Server not Ready Error 02 what does this mean and how do i fix it thanks
  12. Hey trying to install an utes test server have this issue: 2017-05-27 18:55:44 HiveExt: [Information] HiveExt 2017-05-27 18:55:44 Database: [Error] Error 1045 (Access denied for user 'dayz_epoch'@'localhost' (using password: YES)) in connect i have my user-pass fine in mysql..with all privileges ... i remove all database for chernarus.. and try using the one database for utes in chernarus and thers no problem..works fine is hive.ext from utes instance bugged or something?
  13. Good evening at all! I'm Antonio, and I've already built servers with Nitrado, to have fun with friends, and we say they were pretty good. Now after a few months I still subscribe to a server with Nitrado and I saw that I also have Infistar Admin tools. I can not find the configuration procedures, and even a list of keys to use or how to get into the admin tools. Anyway I came in and with the F2 button I see the menu, when I close it with the esc key then it does not let me enter. I probably make mistakes or misses. Where can I find a step-by-step setup guide ??? Thanks to who has time to devote to me. Antonio - Italy Good job everyone, and very very thanks Sorry - google tralator
  14. Hello together I'm trying to setup a epoch server on Ubuntu 16. After alot of try and error i'm stuck with this "error". The Epoch server tries to start the service but dies during the start up and tries to start up again for so long tilli kill the process or stop the server. Here is the logfile: https://pastebin.com/Nk9eDvuT And here the epoch_linux_startscript.sh check: https://pastebin.com/xNSiPF79 Hope someone can help :) Thanks! UPDATE: Process monitoring: ps -au USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1043 0.0 0.0 18692 1880 tty1 Ss+ May23 0:00 /sbin/agetty --noclear tty1 linux root 11822 0.0 0.0 25032 5028 pts/1 Ss 08:27 0:00 -bash root 12869 0.0 0.0 55036 3456 pts/1 S 09:05 0:00 su steam steam 12870 0.0 0.0 25032 4936 pts/1 S 09:05 0:00 bash steam 12904 0.0 0.0 15396 3132 pts/1 S 09:06 0:00 /bin/bash ./epoch_linux_startscript.sh watchdog steam 13090 91.9 2.0 760640 684412 pts/1 Dl 09:07 0:11 /home/steam/epoch/arma3server -config=/home/steam/epoch/sc/server.cfg -cfg=/home/steam/epoch steam 13130 0.0 0.0 40116 3340 pts/1 R+ 09:07 0:00 ps -au ------------------------------------------------------------------------------------- USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1043 0.0 0.0 18692 1880 tty1 Ss+ May23 0:00 /sbin/agetty --noclear tty1 linux root 11822 0.0 0.0 25032 5028 pts/1 Ss 08:27 0:00 -bash root 12869 0.0 0.0 55036 3456 pts/1 S 09:05 0:00 su steam steam 12870 0.0 0.0 25032 4936 pts/1 S 09:05 0:00 bash steam 12904 0.0 0.0 15396 3132 pts/1 S 09:06 0:00 /bin/bash ./epoch_linux_startscript.sh watchdog steam 13090 85.3 0.0 0 0 pts/1 Zl 09:07 0:11 [arma3server] <defunct> steam 13131 0.0 0.0 40116 3256 pts/1 R+ 09:08 0:00 ps -au ------------------------------------------------------------------------------------- USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1043 0.0 0.0 18692 1880 tty1 Ss+ May23 0:00 /sbin/agetty --noclear tty1 linux root 11822 0.0 0.0 25032 5028 pts/1 Ss 08:27 0:00 -bash root 12869 0.0 0.0 55036 3456 pts/1 S 09:05 0:00 su steam steam 12870 0.0 0.0 25032 4936 pts/1 S 09:05 0:00 bash steam 12904 0.0 0.0 15396 3132 pts/1 S 09:06 0:00 /bin/bash ./epoch_linux_startscript.sh watchdog steam 13133 0.0 0.0 10044 708 pts/1 S 09:08 0:00 sleep 5s steam 13134 0.0 0.0 40116 3260 pts/1 R+ 09:08 0:00 ps -au Output: UPDATE 2: Library checks: steam@****:~/epoch$ ldd sc/battleye/beserver.so linux-gate.so.1 (0xf77e1000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf6be6000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6be1000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf6bc4000) /lib/ld-linux.so.2 (0x565ea000) steam@****:~/epoch$ ldd arma3server linux-gate.so.1 (0xf77a9000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf777f000) librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf7776000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf7771000) libsteam_api.so => /home/steam/epoch/./libsteam_api.so (0xf7748000) libPhysX3_x86.so => /home/steam/epoch/./libPhysX3_x86.so (0xf7484000) libPhysX3Common_x86.so => /home/steam/epoch/./libPhysX3Common_x86.so (0xf7315000) libPhysX3Cooking_x86.so => /home/steam/epoch/./libPhysX3Cooking_x86.so (0xf72e6000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf716f000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf711a000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf70fb000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf6f45000) /lib/ld-linux.so.2 (0x56568000) steam@****:~/epoch$ ldd @epochhive/epochserver.so linux-gate.so.1 (0xf773c000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf7555000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf7538000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf7382000) /lib/ld-linux.so.2 (0x56558000)
  15. Hi I have just started a new server called [OJ]Epoch 1061 Semi-Militarized/Coins/Banks/Classes/Active Admins. This server has many addons such as semi-militarization, advanced trading, groups, build vectors, snap build, lift and tow and many more. Also many more to come such as a custom high loot map and virtual garages. The IP is:, and the port is 2302. The first 5 people that join will get 250,000 coins and a vehicle of their choosing, Thank you!
  16. Hi I have just started a new server called [OJ]Epoch 1061 Semi-Militarized/Coins/Banks/Classes/Active Admins. This server has many addons such as semi-militarization, advanced trading, groups, build vectors, snap build, lift and tow and many more. Also many more to come such as a custom high loot map and virtual garages. The IP is:, and the port is 2302. The first 5 people that join will get 250,000 coins and a vehicle of their choosing, Thank you!
  17. Hi How to fix MBcon server restart ? (3 hours restart) Last 1 minute error output.log Gtxgaming mbcon..
  18. I have some issues with my server fps. I hope you guys can help me, already tried to change: basic.cfg start-parameters I have some cleanups running on my db, so I hope thats not the problem. here are some infos: Server: Windows 2012 R2 i7-6700 @ 3.8Ghz 32 GB Ram SSD Connection speedtest.net (tested on diffent servers): 700-900 Mbps up and down start parameters: -config=xxx\config.cfg -ip=xx.xx.xx.xx -port=" + $port + " -profiles=xxx -cfg=xxx\basic.cfg -name=xxx -loadMissionToMemory -maxMem=2047 -exThreads=1 -world=Tavi -noCB -autoinit [email protected];@DayzOverwatch;@DayzOrigins1795;@DayZ_Epoch1061;@DayZ_Epoch_Server" current basic.cfg: current basic.cfg: language="English"; adapter=-1; Windowed=0; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=1097152; MaxMsgSend=128; MaxBandwidth=524288000; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=64; MinErrorToSend=0.0049999999; MinErrorToSendNear=0.025; MaxCustomFileSize=0; class sockets { maxPacketSize=1430; }; i've modified my s_fps.sqf to see number of objects in diag_log like this: while {true} do { diag_log format["SERVER FPS: %1 PLAYERS: %2 OBJECTS: %3",round diag_fps,playersNumber west,count allMissionObjects "All"]; uiSleep 60; }; WITHOUT WAI Missions: Line 496: 0:01:15 "SERVER FPS: 29 PLAYERS: 1 OBJECTS: 1723" Line 730: 0:02:18 "SERVER FPS: 45 PLAYERS: 2 OBJECTS: 5919" Line 748: 0:03:18 "SERVER FPS: 47 PLAYERS: 5 OBJECTS: 5929" Line 782: 0:04:18 "SERVER FPS: 48 PLAYERS: 7 OBJECTS: 5937" Line 814: 0:05:18 "SERVER FPS: 48 PLAYERS: 8 OBJECTS: 6117" Line 848: 0:06:18 "SERVER FPS: 47 PLAYERS: 9 OBJECTS: 6144" Line 870: 0:07:18 "SERVER FPS: 46 PLAYERS: 11 OBJECTS: 6218" Line 903: 0:08:18 "SERVER FPS: 39 PLAYERS: 13 OBJECTS: 6334" Line 953: 0:09:18 "SERVER FPS: 45 PLAYERS: 12 OBJECTS: 6426" Line 976: 0:10:18 "SERVER FPS: 40 PLAYERS: 12 OBJECTS: 6478" Line 1005: 0:11:18 "SERVER FPS: 35 PLAYERS: 12 OBJECTS: 6517" Line 1031: 0:12:18 "SERVER FPS: 38 PLAYERS: 12 OBJECTS: 6508" Line 1048: 0:13:18 "SERVER FPS: 38 PLAYERS: 13 OBJECTS: 6537" Line 1062: 0:14:18 "SERVER FPS: 39 PLAYERS: 13 OBJECTS: 6540" Line 1080: 0:15:18 "SERVER FPS: 35 PLAYERS: 15 OBJECTS: 6543" Line 1106: 0:16:18 "SERVER FPS: 33 PLAYERS: 15 OBJECTS: 6612" Line 1126: 0:17:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6645" Line 1230: 0:18:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6671" Line 1259: 0:19:19 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6722" Line 1278: 0:20:19 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6824" Line 1372: 0:21:19 "SERVER FPS: 26 PLAYERS: 15 OBJECTS: 6991" Line 1434: 0:22:19 "SERVER FPS: 25 PLAYERS: 16 OBJECTS: 7124" Line 1452: 0:23:19 "SERVER FPS: 25 PLAYERS: 16 OBJECTS: 7185" Line 1509: 0:24:19 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7250" Line 1536: 0:25:19 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7350" Line 1546: 0:26:19 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7363" Line 1586: 0:27:19 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7425" Line 1612: 0:28:20 "SERVER FPS: 22 PLAYERS: 16 OBJECTS: 7434" Line 1631: 0:29:20 "SERVER FPS: 23 PLAYERS: 16 OBJECTS: 7434" Line 1660: 0:29:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Thoron) REMOTE Thoron - Fixing FPS" Line 1671: 0:30:20 "SERVER FPS: 28 PLAYERS: 16 OBJECTS: 6226" Line 1705: 0:31:20 "SERVER FPS: 28 PLAYERS: 16 OBJECTS: 6211" Line 1727: 0:32:20 "SERVER FPS: 31 PLAYERS: 16 OBJECTS: 6222" Line 1762: 0:33:20 "SERVER FPS: 34 PLAYERS: 15 OBJECTS: 6281" Line 1783: 0:34:20 "SERVER FPS: 33 PLAYERS: 14 OBJECTS: 6309" Line 1810: 0:35:20 "SERVER FPS: 47 PLAYERS: 9 OBJECTS: 6329" Line 1828: 0:36:20 "SERVER FPS: 47 PLAYERS: 7 OBJECTS: 6342" Line 1836: 0:37:20 "SERVER FPS: 47 PLAYERS: 7 OBJECTS: 6345" Line 1848: 0:38:20 "SERVER FPS: 48 PLAYERS: 7 OBJECTS: 6360" Line 1874: 0:39:20 "SERVER FPS: 46 PLAYERS: 1 OBJECTS: 6323" Line 1875: 0:40:20 "SERVER FPS: 46 PLAYERS: 2 OBJECTS: 6323" WITH WAI: Line 624: 0:42:12 "SERVER FPS: 44 PLAYERS: 3 OBJECTS: 3552" Line 1227: 0:43:14 "SERVER FPS: 48 PLAYERS: 8 OBJECTS: 6099" Line 1261: 0:44:14 "SERVER FPS: 47 PLAYERS: 10 OBJECTS: 6129" Line 1292: 0:45:14 "SERVER FPS: 43 PLAYERS: 13 OBJECTS: 6246" Line 1324: 0:46:14 "SERVER FPS: 42 PLAYERS: 14 OBJECTS: 6372" Line 1378: 0:47:14 "SERVER FPS: 32 PLAYERS: 14 OBJECTS: 6422" Line 1448: 0:48:14 "SERVER FPS: 30 PLAYERS: 14 OBJECTS: 6438" Line 1468: 0:49:14 "SERVER FPS: 30 PLAYERS: 15 OBJECTS: 6562" Line 1504: 0:50:15 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6682" Line 1524: 0:51:15 "SERVER FPS: 29 PLAYERS: 15 OBJECTS: 6681" Line 1558: 0:52:15 "SERVER FPS: 28 PLAYERS: 15 OBJECTS: 6757" Line 1587: 0:53:15 "SERVER FPS: 28 PLAYERS: 14 OBJECTS: 6781" Line 1668: 0:54:15 "SERVER FPS: 24 PLAYERS: 14 OBJECTS: 6943" Line 1704: 0:55:15 "SERVER FPS: 23 PLAYERS: 14 OBJECTS: 6978" Line 1728: 0:56:15 "SERVER FPS: 24 PLAYERS: 14 OBJECTS: 6976" Line 1744: 0:57:15 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6967" Line 1763: 0:58:15 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6961" Line 1788: 0:59:15 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7044" Line 1836: 1:00:16 "SERVER FPS: 20 PLAYERS: 15 OBJECTS: 7062" Line 1876: 1:01:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7078" Line 1894: 1:02:16 "SERVER FPS: 20 PLAYERS: 15 OBJECTS: 7084" Line 1927: 1:03:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7091" Line 1955: 1:04:16 "SERVER FPS: 21 PLAYERS: 15 OBJECTS: 7091" Line 1961: 1:04:35 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Thoron) REMOTE Thoron - Fixing FPS" Line 1977: 1:05:17 "SERVER FPS: 23 PLAYERS: 15 OBJECTS: 6393" Line 2004: 1:06:17 "SERVER FPS: 22 PLAYERS: 15 OBJECTS: 6388"
  19. so am looking for a arma 2 dedicated server wheres the best place togo for this
  20. afg

  21. My server RPT is full of these HIVE: WRITE: Statements. Is this normal? Is there a way to turn them off?
  22. Hi,(sorry no speak english) How to create Private overpoch server? (epoch and overwatch 0.2.5.) Thanks!
  23. Hi Guys, I have a working server. When my guys or I place a fuel pump, fire barrel, generator, etc. the server deletes it after a week or so. Is there a setting I'm missing to stop this from happening? Thanks, Birgitte
  24. New overpoch chern server up and running. We have a year subscription and aren't going anywhere anytime soon! Our skilled developers have 99.9% of the issues ironed out, people are really enjoying it. Admins are usually always on and very friendly! we're Fully militarized (no jets).
  25. Hey all, This is NOT my fix and i do NOT take any credit for it. I forgot who told me about it, but I wanted to share it with you guys so hopefully it helps someone who was having the same problems i was. If you're using PBO manager like me, You may have noticed that after you repack your server pbo and try to run it, your gsme wont load or you'll be stuck at wait for host. The probem is that after you repack your server PBO, PBO manager isn't adding the prefixes from the original PBO to the new PBO, To fox this it's simple, Repack your pbo after your done editing it. Double click the PBO so it opens it up in PBO msnsger. Don't extract it. Click the PBO once, to highlithgt it. Click the blue gear icon about your PBO. Right click, and add the require prefixes. They're usually mikero///////Depbo.dll pboprefix\\\\\\\\ z\addons\dayz_server prefix\\\\\\\\\\ z\addons\dayz_server Hope this helps!