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Found 69 results

  1. Hello. I was wondering if there was a way for when players take down their own wall or door for the item to go back into their inventory instead of it being deleted.
  2. The editor just seems really clunky and impractical. Plus when using it, most of the buildings and trees are gone, so I can't build bases on top of premade buildings (which is the meat and bone of DayZ in my opinion). Anyone know how to practice building? One of my favourite things in games is base building. To be more specific, making shooting ports. Arrow slit like holes that make it impossible to kill you from a certain angle. They're really OP in games like Rust. The building system in Epoch is my absolute favourite, I'd play on empty servers just so I can dupe glitch in cinder blocks and shit and make epic bases (then never play on the server again). But I usually practice on sandbox servers in Rust, Is there anything similar in DayZ Epoch? I have no experience making my own servers, so that is out of the question.
  3. Hi, I've an issue with plaicing new structures : "Building disallowed: limit 4" Partial content of my CfgEpochClient.hpp file : Any one have idea about this issue ? Best regard.
  4. Refund materials

    Who can help me with script refund materials (default when deconstruct no parts found).
  5. Hi all, I host a couple of server and having lots of issue with players saying the doors and garage doors will not work. Is there a fix for this? Please can someone help me out here as players are dropping of my servers at the moment due to this problem. Thanks, Mark
  6. If you look in somewhere like: you can see: lootGroup = Church; I was just wondering if it's possible to alter this so that buildings pull loot from multiple tables? I've tried: lootGroup[] = {Church,Military,Supermarket}; But this stopped any loot from spawning in churches. (Maybe quotation marks are needed around names?) Anyone have any ideas? If not, what's the best way to alter the loot tables so that more guns and building supplies spawn? (Do the numbers/chance percentages still have to total 100?) Thanks.
  7. Hi, sorry for asking this but i need your help. i looked for solutions but couldn't find one. So here's the thing: Someone took the plot pole ownership of our base, now we have found anotherone and it could be from the one who took ours a few hours ago. We want revenge and so we are trying to take the plot pole ownership of his base but it is impossible to do. How do we get this ownership? (I dont know if someone asked it before) Thx, Sholk
  8. Since the new update I cannot find the settings to enable building in cities like kavala , pyrgos etc. Does anyone knows where the new settings are located ? Because I would like to enable it. Thank you.
  9. Hello all bulding parts are shifting afther restart is this normal or a bug ? anyone have a idea how to fix this? thx
  10. Build script

    Hi all, I've been looking through the posts trying to find a build script like the one piggd uses on their servers. The one I'm talking about is a scroll menu when clicked, it opens up a build window with buildings, nav piers, etc. In the window, it tells you what mats are needed to build each thing ie; 6 wire fence, 4 cement, 4 cinder blocks, scrap metal etc. If the script mod is posted somewhere, I have yet to find it. So, if anyone knows what script I'm talking about and can point me to where it is posted (if it is available?) it would be appreciated. Thanks
  11. Remove Maintenance on building

    Not sure if this has ever come up before but maintenance and maintaining bases currently is only aimed at a very specific set of Epoch players at the exclusion of players like myself. I play regularly on Epoch, 3-4 times a week after work for an hour or two a night (full time job and a family) Playing as a lone wolf sniper as well as not being able to play every day, pretty much excludes me completely from any form of meaningful base building as I simply cannot maintain any form of base as I cannot play often enough to do so. Has there been any discussion within the dev team about this? What about other forms of deterioration of building materials such as an 'age' value whereby say a wooden wall section 1 day old would require a satchel to destroy, whereas after 7 days, it would require only a grenade, something like that. Or just remove maintenance and degradation completely and give each building component a damage value, and add new base building components such as reinforced concrete (scrap metal and Cinder block) that has a huge damage value (almost indestructible, but can only be used for walls and not for floors/roofs) Right now, I am missing out on a significant part of Epoch simply because I have a full time job and family and cannot play the hours required to maintain base parts. That to me seems like a poor way of implementing that mechanic of the game that excludes a certain % of your player base from ever building anything that will last with any meaning. At least add in an alternative to the maintenance system so that server admins can choose between the two?
  12. Server: Bud's de Hulk Epoch 3.0.2. build 3 (yah i got 3) lol bug is repeatable on each kind of building hi guys, I can't have the control/page up or down or control home/end to work for fine tuning positions. is it broken ?
  13. Wall & floor snapping issues

    I was on an Overpoch mod server for quite some time and noticed a strange happening. When I started building a tower I noticed that when I went up one floor, the snapping of floors to the next level would only autosnap to the wall below, even though there was a floor to snap too. To rectify this issue I had to allow the ghost wall to finish building then move it and resnap it to the floor, or build the walls somewhere else then move them into place after. It isnt a big issue, but thought someone may be interested. I also noticed that when a wall or a building as such has its walls upgraded to seal them, when you place a floor above it, the floor sinks down into the wall a little thus being uneven. So if you upgrade one wall and on the opposite side you do not, then you place the floor above. It will place and the floor will move down slightly on the side with the upgraded wall which would then give you a tilted floor. This can also be solved by NOT upgrading any walls until you have ur ceiling / floors in place first, or the opposite would be to upgrade all the walls before you place the floor to make sure it sinks everywhere evenly. The Server is using Epoch and is a Chenarus Map. I have not noticed this on full Epoch servers but will look into it and report back. Zeus
  14. The below code is my original post. Yes weather clear day as the example is screwed and will break the epoch stuff as mentioned. THE FIX is for you to make WIND CLEAR DAY WORKING SETTINGS: {75.5,0,{0,0,0},0,{1,1}}; Unfortunately we don't get to use Static Weather. This will break many of the important parts of Epoch, including but not limited to: Debug console not showing up on screen for client Epoch based loot not working Building system breaks in full, no building no upgrading. Other things found to break. Zupa HD SCRIPT not reporting values properly. Until a fix is prvoided, please turn your weather to default or your players will be up in arms To check your weather settings, open up your @epochhive folder. Open epochconfig.hpp with your favorite text editor and check your weather settings. they should be this: {}; Not this: {72,0,{1,0.1,2},0,{5,5}}; Good Luck!!!!!
  15. Complaint

    Why is the building in A3 Epoch so bad? Energy to build requires countless hours sitting in cars. Parts do not snap together correctly. Nothing like Arma2 Epoch. Poorly done. My 2 cents
  16. Hey , enjoying your mod lots. I dont know what else you guys may have planned for building in the long term but I thought I would request these things anyhow. 1). Would it possible to implement a large roof hanger door? Maybe a 2 x 3 wooden/metal floor sized opening that needs a **** ton of mats to build? Something that would fit a hummingbird/mosi maybe even the orca. 2). Solar panels that recharge energy like the windmills? 3). Security camera on lamposts or something that you could place around your base and have a feed aslong as you are within your Jammer radius? 4). Radio controlled velociraptor robot guards with lightsaber claws. 5). Traps, like the bear trap or some other home alone type device :) Cheers
  17. While exploring Altis, I came across a base in the early stages. But I found something which interested me. This is something I want to build but not sure how it was done. I can build a floor and stairs seperate but no option to combine them. How was this done?
  18. My base was destroyed! How?

    My base building was destroyed today, I mean 2 walls disappear... I had 5 cars inside my base and a lot of items (loot)... Frequency Jammer was maintained so this is not the problem.. I´ve lost everything and don´t know how.... No Server Restart problem neither, because we made this abse 4 days ago... PLZ HELP! Tell me what happened plz! Thanks...
  19. can you destroy lockboxes?

    Can anyone confirm this 100 % either way? Thanks.
  20. [QUESTION] Physix

    Hi Folks, i just read the changelog for the recent Arma3 Patch. There it says: I just wondered... Is there a coherence with the Epoch base building. I was playing on a non official server yesterday and determined a different behavior when building, for instance a wall 90° next to another wall where the walls intersect a little bit. I did not go crazy like it sometimes did in previous versions. I first thought it has something to do with how the server is set up, but now, reading this in the changelog, I'm not sure about that. Maybe someone can enlighten me :D THX! Greetz Patzi
  21. Foundation Snapping

    Is there a special control to snap foundations to each other? My group cannot get them to snap together. Arma 3 Epoch Patch (changelog says that it is now possible to snap foundations to each other)
  22. Foundation Snapping

    Is there a special control to snap foundations to each other? My group cannot get them to snap together. Arma 3 Epoch Patch (changelog says that it is now possible to snap foundations to each other)
  23. As this Alpha has pretty small world build limit, how about making some kind of deadline to remove building pieces that have not been protected by Frequency jammer? Few days for example, so there would be some time to save your base if the jammer is destroyed. I think it would be more important to remove obsolete pieces to let people build and test the mechanics than let every work of art to persist until server is cleaned from everything and of course this kind of system could be useful even in the retail to keep servers clean (like variable, where 0 is infinite)
  24. World Properties

    The most Servers i have played on have the same problem that the World limit has reached is there any reason why the world limit is set so low?
  25. Idea

    It would be nice if you could load brick pallets into vics so you can build with them, anyone else agree?