Halvhjearne Posted May 11, 2015 Author Report Share Posted May 11, 2015 Yeh for now i have removed it players are getting in with no problem but if you would like to test your new stuff on my server that would be great and also if i were to use it for now and just turn off jammer spawning would it work. you can get in on the testing if you want, i will send you a pm Link to comment Share on other sites More sharing options...
LuZifer Posted May 11, 2015 Report Share Posted May 11, 2015 I love this script, its awesome. I have anti hack disabled but as soon as infistar loads in, non admin players get kicked and banned. I added this two lines in run.sqf in the root folder of the server _allowedDialogs = [-1,602]; _allowedDialogs = [-1,602,7777,7778]; what am I missing? Thank you Luz Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 11, 2015 Author Report Share Posted May 11, 2015 I love this script, its awesome. I have anti hack disabled but as soon as infistar loads in, non admin players get kicked and banned. I added this two lines in run.sqf in the root folder of the server _allowedDialogs = [-1,602]; _allowedDialogs = [-1,602,7777,7778]; what am I missing? Thank you Luz i need to know what they get banned for ... Link to comment Share on other sites More sharing options...
LuZifer Posted May 11, 2015 Report Share Posted May 11, 2015 i need to know what they get banned for ... As soon as infistar loads up, they get killed, then arma stops working/crashes (tested with 3 players, to everybody the same happens). Then I find them banned in the ban.txt. There is no message for what they get banned. Me as admin with infistar loaded can play and use the script with no issues. So its infistar that boots. Arma 3 has quit in a unusal manner Info: Exit Code 0x0000000 something 255 Wesd 1 Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 11, 2015 Author Report Share Posted May 11, 2015 As soon as infistar loads up, they get killed, then arma stops working/crashes (tested with 3 players, to everybody the same happens). Then I find them banned in the ban.txt. There is no message for what they get banned. Me as admin with infistar loaded can play and use the script with no issues. So its infistar that boots. Arma 3 has quit in a unusal manner Info: Exit Code 0x0000000 something 255 look in your server rpt file to see what it bans them for or check the antihack log files to see what it is and them come tell me, i cant guess what your errors are or i would have to foresee millions of possibilitys for what you could have done wrong and what settings you have .. Link to comment Share on other sites More sharing options...
LuZifer Posted May 11, 2015 Report Share Posted May 11, 2015 look in your server rpt file to see what it bans them for or check the antihack log files to see what it is and them come tell me, i cant guess what your errors are or i would have to foresee millions of possibilitys for what you could have done wrong and what settings you have .. 7:53:34 "<infiSTAR.de FNC_AH185_KICKLOGSPAWN> ["vr0giwj3p5wk8iy8",["PlayerX","765611981629XXXXX","BAN",[65,99,116,105,111,110,115,58,32,57,47,50]]]" 7:53:34 "<infiSTAR.de>BanLog| 76561198162XXXXX(PlayerXt) (v0145)" 7:53:34 "<infiSTAR.de>HL| 0h 06min | Player X(765611981629XXXXXX) BANNED | Actions: 9/2 (v0145)" 7:53:34 "<infiSTAR.de> Kicked Player with UID PlayerX.. (v0145)" Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 11, 2015 Author Report Share Posted May 11, 2015 7:53:34 "<infiSTAR.de FNC_AH185_KICKLOGSPAWN> ["vr0giwj3p5wk8iy8",["PlayerX","765611981629XXXXX","BAN",[65,99,116,105,111,110,115,58,32,57,47,50]]]" 7:53:34 "<infiSTAR.de>BanLog| 76561198162XXXXX(PlayerXt) (v0145)" 7:53:34 "<infiSTAR.de>HL| 0h 06min | Player X(765611981629XXXXXX) BANNED | Actions: 9/2 (v0145)" 7:53:34 "<infiSTAR.de> Kicked Player with UID PlayerX.. (v0145)" switch off your addaction check ... Link to comment Share on other sites More sharing options...
LuZifer Posted May 11, 2015 Report Share Posted May 11, 2015 switch off your addaction check ... thank you that worked! Link to comment Share on other sites More sharing options...
LuZifer Posted May 12, 2015 Report Share Posted May 12, 2015 Hi Halvh I actually had the same problem with players not being able to join. Stuck on loading player inventory, then authentication failed. I host with Vert Hosting and GTX Gaming, both the same thing. The recommended fix worked: Delete the close to jammer spawn in init.sqf in the halv folder { if((_x getVariable ["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID])exitWith{ _pos = getPos _x; player setVariable ["HALV_JammerPos",_pos]; diag_log format["[halv_spawn] found a player jammer @ %1",_pos]; }; } forEach nearestObjects [_center, ["PlotPole_EPOCH"], 15000]; Just wanted to update you. Also some groups have multiple bases therefore multiple jammers. Some group individuals build on their own so I don't know how that affects the jammer spawn which actually also did not show up all the time. Thanks for the great script! You will get a donation from me, you clearly deserve it! Luz Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 12, 2015 Author Report Share Posted May 12, 2015 Hi Halvh I actually had the same problem with players not being able to join. Stuck on loading player inventory, then authentication failed. I host with Vert Hosting and GTX Gaming, both the same thing. The recommended fix worked: Delete the close to jammer spawn in init.sqf in the halv folder { if((_x getVariable ["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID])exitWith{ _pos = getPos _x; player setVariable ["HALV_JammerPos",_pos]; diag_log format["[halv_spawn] found a player jammer @ %1",_pos]; }; } forEach nearestObjects [_center, ["PlotPole_EPOCH"], 15000]; Just wanted to update you. Also some groups have multiple bases therefore multiple jammers. Some group individuals build on their own so I don't know how that affects the jammer spawn which actually also did not show up all the time. Thanks for the great script! You will get a donation from me, you clearly deserve it! Luz jammer spawns are wierd, cause it depends on what jammer it selects ... if you have multiple jammers on the map, chances are it will choose the one closest to the middle. however that kinda makes sure players get rid of their old shit or they will not be able to spawn by their newly placed jammer. Link to comment Share on other sites More sharing options...
Longshot03XX Posted May 12, 2015 Report Share Posted May 12, 2015 Not sure if anyone has pointed this out yet, but I get a script restriction #1 and I don't know how to fix it. Can someone please help me. scripts.log 12.05.2015 02:23:21: devildog (75.148.152.101:35283) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;}; };" 12.05.2015 02:44:52: devildog (75.148.152.101:15973) 41233b5122ba56170047085eb4ed192c - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach _alltext; " 12.05.2015 02:53:08: devildog (75.148.152.101:14709) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;}; };" this is what I tried to do !"sleep (_onScreenTime);} forEach _alltext;" Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 12, 2015 Author Report Share Posted May 12, 2015 Not sure if anyone has pointed this out yet, but I get a script restriction #1 and I don't know how to fix it. Can someone please help me. scripts.log 12.05.2015 02:23:21: devildog (75.148.152.101:35283) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;}; };" 12.05.2015 02:44:52: devildog (75.148.152.101:15973) 41233b5122ba56170047085eb4ed192c - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText; sleep (_onScreenTime); } forEach _alltext; " 12.05.2015 02:53:08: devildog (75.148.152.101:14709) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;}; };" this is what I tried to do !"sleep (_onScreenTime);} forEach _alltext;" im not very good with be filters, but this is from the credits script, i know that much, perhaps you can just whitelist the script? Link to comment Share on other sites More sharing options...
cyncrwler Posted May 12, 2015 Report Share Posted May 12, 2015 I would try this !"spawn BIS_fnc_dynamicText;" on the second line of your scripts.txt, or try to whitelist it as Halv stated above. Link to comment Share on other sites More sharing options...
Longshot03XX Posted May 12, 2015 Report Share Posted May 12, 2015 Wouldn't i need access to antihacks to be able to whitelist the script? Link to comment Share on other sites More sharing options...
cyncrwler Posted May 12, 2015 Report Share Posted May 12, 2015 if you have access to BE, you have access to the antihack Link to comment Share on other sites More sharing options...
Longshot03XX Posted May 13, 2015 Report Share Posted May 13, 2015 Yea but I run my server through gtxgaming and there are a lot of things that we cannot access unless we purchase the full version through infistar Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 13, 2015 Author Report Share Posted May 13, 2015 Yea but I run my server through gtxgaming and there are a lot of things that we cannot access unless we purchase the full version through infistar you acces the run.sqf i assume and you can change you battleye filters, you dont need to change anything else, if you cannot do this i suggest you switch host immidiatly (actually i suggest you do that either way if you use gtx). Link to comment Share on other sites More sharing options...
Longshot03XX Posted May 13, 2015 Report Share Posted May 13, 2015 I got it to work thanks cyncrwler and Halvhjearne I didn't see a run.sqf anywhere in my pbos Link to comment Share on other sites More sharing options...
LuZifer Posted May 13, 2015 Report Share Posted May 13, 2015 I got it to work thanks cyncrwler and Halvhjearne I didn't see a run.sqf anywhere in my pbos The run.sqf is only there if you use infistar. On GTX you can access your anti hack either in the config files, by ftp or its in your file folder. Don't worry about run.sqf... Link to comment Share on other sites More sharing options...
viper179 Posted May 13, 2015 Report Share Posted May 13, 2015 you acces the run.sqf i assume and you can change you battleye filters, you dont need to change anything else, if you cannot do this i suggest you switch host immidiatly (actually i suggest you do that either way if you use gtx). YEH GTX HA LOL HALV AND THANKS MAN FOR YOUR HELP BUD REALLY LIKE WHAT YOU HAVE DONE ALSO ALL MUST BOW TO HALV <<<< :D Link to comment Share on other sites More sharing options...
viper179 Posted May 15, 2015 Report Share Posted May 15, 2015 Just following up halv so far so good with the new scripts im using. No complaints man everything is working as it should man thanks alot man having fun with it. Link to comment Share on other sites More sharing options...
Blacksheep Posted May 18, 2015 Report Share Posted May 18, 2015 Works like a charm! Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 18, 2015 Author Report Share Posted May 18, 2015 updated to new version, pls delete all old files and check ALL setting files and read through the options ... VERY IMPORTANT: Remember everything (or most strings anyway) is translated now so use the stringtables.xml or you will NOT get any text in ANY dialog ... have fun Link to comment Share on other sites More sharing options...
Tobias Solem Posted May 18, 2015 Report Share Posted May 18, 2015 Halv, can we have a sample playing every time someone fails to land properly with the parachute? Like this: Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 18, 2015 Author Report Share Posted May 18, 2015 Halv, can we have a sample playing every time someone fails to land properly with the parachute? Like this: you would have to do some customized spawn script, but its not impossible ... edit: something like this would do the trick: []spawn{ waitUntil{sleep 1;(getPosATL player) select 2 < 1 && (speed player) > -1 && (speed player) < 1}; sleep 2; if !(alive player)then{ playSound "mydeathsound"; ["<img align= 'center' size='8' image='\a3\Ui_f\data\gui\cfg\Debriefing\enddefault_ca.paa'/>",0,0,15,0,0,8406] spawn bis_fnc_dynamicText; }; }; Link to comment Share on other sites More sharing options...
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