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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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Yeh for now i have removed it players are getting in with no problem but if you would like to test your new stuff on my server that would be great and also if i were to use it for now and just turn off jammer spawning would it work.

 

you can get in on the testing if you want, i will send you a pm

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I love this script, its awesome.

I have anti hack disabled but as soon as infistar loads in, non admin players get kicked and banned.

I added this two lines in run.sqf in the root folder of the server

 

_allowedDialogs = [-1,602];

_allowedDialogs = [-1,602,7777,7778];

 

what am I missing?

Thank you

Luz

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I love this script, its awesome.

I have anti hack disabled but as soon as infistar loads in, non admin players get kicked and banned.

I added this two lines in run.sqf in the root folder of the server

 

_allowedDialogs = [-1,602];

_allowedDialogs = [-1,602,7777,7778];

 

what am I missing?

Thank you

Luz

 

i need to know what they get banned for ...

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i need to know what they get banned for ...

 

As soon as infistar loads up, they get killed, then arma stops working/crashes (tested with 3 players, to everybody the same happens). Then I find them banned in the ban.txt. There is no message for what they get banned.

Me as admin with infistar loaded can play and use the script with no issues. So its infistar that boots.

 

Arma 3 has quit in a unusal manner Info:

Exit Code 0x0000000 something 255

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As soon as infistar loads up, they get killed, then arma stops working/crashes (tested with 3 players, to everybody the same happens). Then I find them banned in the ban.txt. There is no message for what they get banned.

Me as admin with infistar loaded can play and use the script with no issues. So its infistar that boots.

 

Arma 3 has quit in a unusal manner Info:

Exit Code 0x0000000 something 255

 

look in your server rpt file to see what it bans them for or check the antihack log files to see what it is and them come tell me, i cant guess what your errors are or i would have to foresee millions of possibilitys for what you could have done wrong and what settings you have ..

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look in your server rpt file to see what it bans them for or check the antihack log files to see what it is and them come tell me, i cant guess what your errors are or i would have to foresee millions of possibilitys for what you could have done wrong and what settings you have ..

 

 7:53:34 "<infiSTAR.de FNC_AH185_KICKLOGSPAWN> ["vr0giwj3p5wk8iy8",["PlayerX","765611981629XXXXX","BAN",[65,99,116,105,111,110,115,58,32,57,47,50]]]"

 7:53:34 "<infiSTAR.de>BanLog| 76561198162XXXXX(PlayerXt) (v0145)"

 7:53:34 "<infiSTAR.de>HL| 0h 06min | Player X(765611981629XXXXXX) BANNED | Actions: 9/2 (v0145)"

 7:53:34 "<infiSTAR.de> Kicked Player with UID PlayerX.. (v0145)"

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 7:53:34 "<infiSTAR.de FNC_AH185_KICKLOGSPAWN> ["vr0giwj3p5wk8iy8",["PlayerX","765611981629XXXXX","BAN",[65,99,116,105,111,110,115,58,32,57,47,50]]]"

 7:53:34 "<infiSTAR.de>BanLog| 76561198162XXXXX(PlayerXt) (v0145)"

 7:53:34 "<infiSTAR.de>HL| 0h 06min | Player X(765611981629XXXXXX) BANNED | Actions: 9/2 (v0145)"

 7:53:34 "<infiSTAR.de> Kicked Player with UID PlayerX.. (v0145)"

 

switch off your addaction check ...

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Hi Halvh

I actually had the same problem with players not being able to join. Stuck on loading player inventory, then authentication failed.

I host with Vert Hosting and GTX Gaming, both the same thing.

 

The recommended fix worked:

 

Delete the close to jammer spawn in init.sqf in the halv folder

 

{
if((_x getVariable ["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID])exitWith{
_pos = getPos _x;
player setVariable ["HALV_JammerPos",_pos];
diag_log format["[halv_spawn] found a player jammer @ %1",_pos];
};
} forEach nearestObjects [_center, ["PlotPole_EPOCH"], 15000];
 
Just wanted to update you. Also some groups have multiple bases therefore multiple jammers. Some group individuals build on their own so I don't know how that affects the jammer spawn which actually also did not show up all the time.
Thanks for the great script! You will get a donation from me, you clearly deserve it!
 
Luz
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Hi Halvh

I actually had the same problem with players not being able to join. Stuck on loading player inventory, then authentication failed.

I host with Vert Hosting and GTX Gaming, both the same thing.

 

The recommended fix worked:

 

Delete the close to jammer spawn in init.sqf in the halv folder

 

{
if((_x getVariable ["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID])exitWith{
_pos = getPos _x;
player setVariable ["HALV_JammerPos",_pos];
diag_log format["[halv_spawn] found a player jammer @ %1",_pos];
};
} forEach nearestObjects [_center, ["PlotPole_EPOCH"], 15000];
 
Just wanted to update you. Also some groups have multiple bases therefore multiple jammers. Some group individuals build on their own so I don't know how that affects the jammer spawn which actually also did not show up all the time.
Thanks for the great script! You will get a donation from me, you clearly deserve it!

 

Luz

 

 

jammer spawns are wierd, cause it depends on what jammer it selects ... if you have multiple jammers on the map, chances are it will choose the one closest to the middle.

 

however that kinda makes sure players get rid of their old shit or they will not be able to spawn by their newly placed jammer.

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Not sure if anyone has pointed this out yet, but I get a script restriction #1 and I don't know how to fix it. Can someone please help me.

 

scripts.log

12.05.2015 02:23:21: devildog (75.148.152.101:35283) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};


};"
12.05.2015 02:44:52: devildog (75.148.152.101:15973) 41233b5122ba56170047085eb4ed192c - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText;
sleep (_onScreenTime);
} forEach _alltext;
"
12.05.2015 02:53:08: devildog (75.148.152.101:14709) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};
};"

 

this is what I tried to do

!"sleep (_onScreenTime);} forEach _alltext;"

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Not sure if anyone has pointed this out yet, but I get a script restriction #1 and I don't know how to fix it. Can someone please help me.

 

scripts.log

12.05.2015 02:23:21: devildog (75.148.152.101:35283) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};

};"

12.05.2015 02:44:52: devildog (75.148.152.101:15973) 41233b5122ba56170047085eb4ed192c - #1 "zoneY + safezoneH - 0.8,0.7],_onScreenTime,0.5] spawn BIS_fnc_dynamicText;

sleep (_onScreenTime);

} forEach _alltext;

"

12.05.2015 02:53:08: devildog (75.148.152.101:14709) 41233b5122ba56170047085eb4ed192c - #1 "2.0],[safezoneY + 0.01 * safezoneH,0.3],30,0.5] spawn BIS_fnc_dynamicText;};

};"

 

this is what I tried to do

!"sleep (_onScreenTime);} forEach _alltext;"

 

im not very good with be filters, but this is from the credits script, i know that much, perhaps you can just whitelist the script?

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Yea but I run my server through gtxgaming and there are a lot of things that we cannot access unless we purchase the full version through infistar

 

you acces the run.sqf i assume and you can change you battleye filters, you dont need to change anything else, if you cannot do this i suggest you switch host immidiatly (actually i suggest you do that either way if you use gtx).

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you acces the run.sqf i assume and you can change you battleye filters, you dont need to change anything else, if you cannot do this i suggest you switch host immidiatly (actually i suggest you do that either way if you use gtx).

YEH GTX HA LOL HALV AND THANKS MAN FOR YOUR HELP BUD REALLY LIKE WHAT YOU HAVE DONE ALSO ALL MUST BOW TO HALV <<<< :D

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updated to new version, pls delete all old files and check ALL setting files and read through the options ...

 

 

VERY IMPORTANT:

 

Remember everything (or most strings anyway) is translated now so use the stringtables.xml or you will NOT get any text in ANY dialog ...

 

 

have fun

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Halv, can we have a sample playing every time someone fails to land properly with the parachute?

 

Like this:

 

 

you would have to do some customized spawn script, but its not impossible ...

 

edit:

 

something like this would do the trick:

[]spawn{
	waitUntil{sleep 1;(getPosATL player) select 2 < 1 && (speed player) > -1 && (speed player) < 1};
	sleep 2;
	if !(alive player)then{
		playSound "mydeathsound";
		["<img align= 'center' size='8' image='\a3\Ui_f\data\gui\cfg\Debriefing\enddefault_ca.paa'/>",0,0,15,0,0,8406] spawn bis_fnc_dynamicText;
	};
};
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