Salutesh Posted May 2, 2015 Report Share Posted May 2, 2015 its linked on first page http://pastebin.com/t3gYneqE again, next update, this file will be important, for now it just add the text for the scroll wheel action ... the action is there and works, but BIS forgot to add the string, so it shows once you added the stringtable Ok i miss that this is the point :D Sorry and thank you! Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 2, 2015 Author Report Share Posted May 2, 2015 It's not compatible with the default antihack ? no, default antihack closes all desplays and i think it also destroys some of the commands i use (most likely). however i do have a scroll menu version that might work for you with default antihack ... just not halo jump, that will teleport players back up in the air with no parachute (possibly sending them into an indefinate loop never hitting the ground again). just try have a player jump out of a chopper and see the result ... Ok i miss that this is the point :D Sorry and thank you! no worries :) Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 2, 2015 Report Share Posted May 2, 2015 Great stuff Halv, all is working fine through the last 24 hours its been Live on the server.I have had only 1 complaint of the parachute wont open, but likely player error.Ill hit you up later on Hope you get some sleep today! Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 2, 2015 Author Report Share Posted May 2, 2015 Great stuff Halv, all is working fine through the last 24 hours its been Live on the server. i do what i can (when i feel like it) :D I have had only 1 complaint of the parachute wont open, but likely player error. never heard of that before, but luckily they can just spawn again ... lol Ill hit you up later on Hope you get some sleep today! do that, i dont need sleep today :P DirtySanchez 1 Link to comment Share on other sites More sharing options...
cyncrwler Posted May 2, 2015 Report Share Posted May 2, 2015 It's not compatible with the default antihack ? Works perfectly with epoch AH for Admins only. Everyone else gets an immediate Autoban #0 for addActions. Really sucks as I was hoping to get this on my live server. This script rocks!! Link to comment Share on other sites More sharing options...
Wesd Posted May 3, 2015 Report Share Posted May 3, 2015 look in @epochhive\addons\a3_epoch_server_settings\configs\maps\tavi.h <---------------- must have telePos[] = {{ "Transport_W_EPOCH", { 11560.5, 15315, 0.233429 }, "", { 8959.54, 3568.74, 0.0698853 } } // West i have no problem to spawn on Taviana. Download my file https://www.dropbox.com/s/jn2i1u10e1ee7zs/my_config.rar?dl=0 a3_epoch_server_settings Tavi works well not running custom spawns how on Altis Link to comment Share on other sites More sharing options...
Totto005 Posted May 3, 2015 Report Share Posted May 3, 2015 Can i edit this too directspawn . No Halo Jump spawn.? Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 3, 2015 Author Report Share Posted May 3, 2015 Can i edit this too directspawn . No Halo Jump spawn.? there is a setting for that. next version will have a switchbox the player can check and choose wich type they want(obviusly you can also force one or another). cyncrwler 1 Link to comment Share on other sites More sharing options...
Mates31cz Posted May 3, 2015 Report Share Posted May 3, 2015 Hi, i correct Czech stringable for your mod here is it : http://pastebin.com/DKiynQ2b Link to comment Share on other sites More sharing options...
jaikaiman Posted May 3, 2015 Report Share Posted May 3, 2015 Halv, Thanks for this great script. I have a slight issue currently. When you are in the spawn box click on the sign and it gives you the select spawn and then you can use it. However, if you are not in the list of UID's it gives you about 10 seconds to choose and when you choose it kicks you straight out of the menu. Any ideas? Thanks Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 3, 2015 Author Report Share Posted May 3, 2015 Hi, i correct Czech stringable for your mod here is it : http://pastebin.com/DKiynQ2b corrected Czech strings, thanks to Mates31cz, this is really apriciated and in next version vital ... :) Halv, Thanks for this great script. I have a slight issue currently. When you are in the spawn box click on the sign and it gives you the select spawn and then you can use it. However, if you are not in the list of UID's it gives you about 10 seconds to choose and when you choose it kicks you straight out of the menu. Any ideas? Thanks are you using any antihack? a3_epoch_server_settings Tavi works well not running custom spawns how on Altis not sure what you mean by that, but try find some old cords and use from arma 2, i heard they are still good ... else teleport around on the map and write down som new positions, if you do not have any tools, you can open debug console and enter this: //ingame in system chat: systemchat str(getposplayer); //or send to log: diag_log str(getpos player); Link to comment Share on other sites More sharing options...
Totto005 Posted May 3, 2015 Report Share Posted May 3, 2015 I have 3 spawn points but need. 5 Have already tried a lot but not getting in.No matter what I do it Me. 3use Bornholm Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 3, 2015 Author Report Share Posted May 3, 2015 I have 3 spawn points but need. 5 Have already tried a lot but not getting in. No matter what I do it Me. 3 use Bornholm in spawn_locations.sqf, add a new case, like this: case "bornholm":{ [ [[0,0],2,"my custom location name"],//locked for everyone but lvl 2, name is custom [[0,0],1],//locked for everyone but lvl 1, name is auto found [[0,0]]//no lock, name is auto found ] }; Link to comment Share on other sites More sharing options...
jaikaiman Posted May 3, 2015 Report Share Posted May 3, 2015 Okay, so yes, I have Infistar, and I have put in the exceptions for it. I have also put in the .xml file which I had forgotten. Now though if a player dies and then respawns he cannot then use the chute, or the chute menu does not appear and they fall face first into the floor ;) Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 3, 2015 Author Report Share Posted May 3, 2015 Okay, so yes, I have Infistar, and I have put in the exceptions for it. I have also put in the .xml file which I had forgotten. Now though if a player dies and then respawns he cannot then use the chute, or the chute menu does not appear and they fall face first into the floor ;) try look for this in your run.sqf; _CAP = false; _OAP = false; _OAO = false; make sure they are all false ... DirtySanchez 1 Link to comment Share on other sites More sharing options...
Wesd Posted May 4, 2015 Report Share Posted May 4, 2015 Everything works fine, _spawnNearJammer = TRUE; _spawnNearGroup = True; _adddefaultspawns = TRUE; Halv_spawns = переключатель (TOLOWER worldName) сделать { {по умолчанию [ [[8853.2773,19435.377]], [[17559.879,6342.043]] ] }; }; Link to comment Share on other sites More sharing options...
monkeebhoy Posted May 4, 2015 Report Share Posted May 4, 2015 Works great. However i see there are donator spawns. I don't accept donations so is there a way to enable those spawn locations for everyone? Sorry i did look at the script and couldn't see where i would adjust it. Edit: Would it be in spawn_locations.sqf for example [[21358.5,16361],2], // 'Kalochori'" //donor would become [[21358.5,16361]], // 'Kalochori'" Link to comment Share on other sites More sharing options...
Wesd Posted May 4, 2015 Report Share Posted May 4, 2015 Look here spawn_settings.sqf //UID's for lvl 1 spawn's _level1UIDs = ["0","0","0"]; //UID's for lvl 2 spawn's _level2UIDs = ["0","0","0"]; Link to comment Share on other sites More sharing options...
Richie Posted May 4, 2015 Report Share Posted May 4, 2015 Edit: Would it be in spawn_locations.sqf for example [[21358.5,16361],2], // 'Kalochori'" //donor would become [[21358.5,16361]], // 'Kalochori'" Correct :) the 2 and 1 after refer to the level settings, remove the number for everyone to use it. Link to comment Share on other sites More sharing options...
monkeebhoy Posted May 4, 2015 Report Share Posted May 4, 2015 woohoo my braincell worked. Thanks Richie. Link to comment Share on other sites More sharing options...
jaikaiman Posted May 4, 2015 Report Share Posted May 4, 2015 Worked like a dream Halv, thank you. Final question - I might be mad but I could not locate where to change the load music... I know how to edit the credits, but where is the function that calls the tune... :P All the best Jaikaiman Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 4, 2015 Report Share Posted May 4, 2015 If you want to add a song, just use a playsound or playmusic call.You have to add the sound/music into the cfg in the description.ext Link to comment Share on other sites More sharing options...
jaikaiman Posted May 4, 2015 Report Share Posted May 4, 2015 Hmmmm, I don't have that in my credits.sqf file, I want to have it, just change the tune lol. Link to comment Share on other sites More sharing options...
DirtySanchez Posted May 4, 2015 Report Share Posted May 4, 2015 in spawn_locations.sqf, add a new case, like this:case "bornholm":{ [ [[0,0],2,"my custom location name"],//locked for everyone but lvl 2, name is custom [[0,0],1],//locked for everyone but lvl 1, name is auto found [[0,0]]//no lock, name is auto found ] }; Great info Halv, what if an owner wants to setup a non leveled, custom named location as in the original central spawn location.Would this be appropriate for those wanting to do that? [[23600.5, 18009],"","Central"] Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 4, 2015 Author Report Share Posted May 4, 2015 Great info Halv, what if an owner wants to setup a non leveled, custom named location as in the original central spawn location. Would this be appropriate for those wanting to do that? [[23600.5, 18009],"","Central"] if you want a custom name with no lvl requirements, do like this: [[23600.5, 18009],0,"Central"] the zero reprisents no lvl, a 1 means lvl 1 and a 2 means lvl 2. DO NOT USE ANY NUMBER ABOVE 2!! at somepoint i might add another lvl, but for now, the limit is 2 ... however you can add up to 9997 spawn locations without problems :) Worked like a dream Halv, thank you. Final question - I might be mad but I could not locate where to change the load music... I know how to edit the credits, but where is the function that calls the tune... :P All the best Jaikaiman there isnt exactly a place to play a tune, but there is the option of adding a scirpt that will execute on spawn, you could either add the song to the default credits i supplied or you can make a script to play it instead ... most likely you can find a guide somewhere on how to add intro music, when you figured that out come back and ill help you add the tune to the credits file, if you still havent figured it out. Link to comment Share on other sites More sharing options...
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