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DirtySanchez

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DirtySanchez last won the day on September 12

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About DirtySanchez

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    Http://donkeypunch.info

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    Chicago, IL

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  1. Script Restriction #47

    Hey Pouncer, Good to hear. The client side mods there are @Cups_Terrains_core, @Cups_Terrains_Maps and @Epoch. So load those 3 when starting arma 3 up and give it another test. Fingers-crossed for ya @Pouncer012
  2. Script Restriction #47

    Hey bud as mentioned those pictures tell us that you are loading the server files on your client. When you as a player load up the game to play, you only load up Epoch from steam workshop. You do not add the epoch server files to your client setup. That is the first hurdle for you to get through as you would not be able to join any epoch server with your client setup this way.
  3. Script Restriction #47

    That last picture shows you are trying to load the epoch server files as a client. The epoch server files are to be ran in a server instances of arma. Can you explain a bit about how your setup is configured for hosting an epoch server?
  4. Script Restriction #47

    Yeah your team selection was a red flag which is why is asked my first question about civilian. Now that second error showing epoch_code both_init.sqf not found, your mission file is incomplete. That error means you are missing epoch mission file code. Included in the github download is a base mission for most a3 maps. Find yours and give it another go! https://github.com/EpochModTeam/Epoch/tree/release/Server_Install_Pack/mpmissions
  5. Script Restriction #47

    To clarify, Is it just civilian side during what you mention as "team selection"? And one step farther can you provide the exact scripts.log entry for this kick to better help you? Of course that k you for the information on hosting Epoch 0.5, can you please let us know if you are running any custom scripts from your mission file as well, which might in turn be the culprit here. Anyhow, look forward to hearing from ya with this info!
  6. Add ATMs in traders (Altis)

    NatoED was nice enough to make this instructional reply for you guys. Try this out @Cyrus
  7. DLC Expansion weapons and Gear

    Hi Cyrus, Thanks for inquiring but the black market is not a part of base Epoch and without knowing what script you are using it will be hard to answer your question. I will suggest asking how to set that up in the thread for that script so that the proper information can be replied! Here is the scripts forum or just use the search feature in the top right to find the thread https://epochmod.com/forum/forum/69-scripts/
  8. [Update AUG 2017] DonkeyPunch.INFO Temp Groups System

    Hi bud, Not long after this update, I did another upgrade and it is now included in Epoch Experimental for all to enjoy its benefits. This new information will deem this script useless as the included version operates as I originally intended back in 2015. I encourage jumping on one of our servers to test it out or upgrading your test instance to prepare for the 1.0 Epoch release ahead of time! There should be no issue with infistar and this release. The system is built into the dyna menu. Check the installation once more if you could or prepare as mentioned above Have a fantastic weekend and let me know your progress!
  9. [Q] : how working decay timer ? How remoce it

    Hi there, If referring to the database expiration times. These can be edited to your liking and are in seconds. Increase these numbers to keep the db entries longer than default times Decrease these numbers to have the db remove entries quicker than default times I do not believe there is a limit to how high you can make these numbers These entries are necessary for the system to function properly and stay optimized over long periods of time. epochconfig.hpp Here is the ExpiresBuilding entry I feel you are asking about in reference to "decay" https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L81 EPOCH_server_loadBuildings.sqf Here is the function loading the config entry (_maxTTL) https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_bases/EPOCH_server_loadBuildings.sqf#L18 Here is the damage given to buildings based on that number. (_ttl / _maxTTL) https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_bases/EPOCH_server_loadBuildings.sqf#L70 Where _ttl(Total Time from Database) is divided by _maxTTL(Max Total Time from config) and it results in the _damage applied(if any) at server start Hope this helps you come to the conclusion you need or the direction to make the necessary changes to your liking.
  10. Dead body marker

    Sounds good @natoed
  11. Dead body marker

    Currently testing one of my silly "quick n dirty" scripts for this. DP Death Markers will release soon with BE filters. @Drokz should be testing it sometime soon as I just got the info over to him
  12. SHHH Don't tell AWOL its a Spoiler!

    So lets take EPOCH assets and make some upgrades! ENJOY! Credit for the model work goes to @Helion4 Credit for the original CinderWall config goes to @Sequisha
  13. [WIP] My Personal Leveling System

    There is as @Drokz mentioned a new system we added recently called community stats. No database work involved, just add your new stat name and a starting number to the epochclient config. Add your necessary code for the stat changes. For example to the mpkilled for an AI unit. Epoch will handle all the data in and from the db to the player. None of this change an INI, add in net messaging crap, along with trying to solve for the meaning of life to get one stat to track!!!! Speaking of humanity, when I coded in the community stats system I did in fact make humanity stat and changes on PvP kills. Expect to test this humanity on my experimental server soon!
  14. [Update AUG 2017] DonkeyPunch.INFO Temp Groups System

    A little refresh to the GUI
  15. [Update AUG 2017] DonkeyPunch.INFO Temp Groups System

    After a long hiatus from Epoch and a very nice welcome back, some peeps are hitting me up about old scripts. Please dont expect a full rework / remake unless I am going to be adding the feature directly into Epoch. @Drokz mentioned there were a few issues but he was really wanting to use the feature. The issue was with the KeyDown and the AntiHack, he just wanted it to be able to be opened, didnt care about anything else. After a day or so of chat and some time invested, I have made some upgrades and updated the repo. Add DynaMenu self and target actions. Add new temp group icon Remove keyDown EH Remove DonkeyPunch Logo picture Remove old a2 character classnames Add the currentInvites variable which was added to the DonkeyMenu but not this repo
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