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DirtySanchez

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DirtySanchez last won the day on November 13

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About DirtySanchez

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    Http://donkeypunch.info

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  1. Please, give a link to the file fn_LSgetBuildingstospawnLoot.sqf

    That's a function from a script called lootspawner. Here it is on github bud https://github.com/secondcoming/Arma3-Epoch-Lootspawner/blob/master/LSpawner/fn_LSgetBuildingstospawnLoot.SQF
  2. [Experimental]Events Overhaul

    Events Overhaul Plant Spawner had a nice loop to monitor the event and perform a decay color change and deletion of marker when done(decay/looted) So after wanting this for all events to cycle properly(in comes the Event Monitor within the Server_Monitor.fsm) This system was a nice start to form what you will read about coming up. [ADDED] More detailed configs for each event. [ADDED] HeightenedPvP config entry for master setting [ADDED] Event Monitor to handle each event on the map [ADDED] Multiple objects supported by monitor -ground loot as isNull checks(for plants) -container_epoch with is container_epoch and is lid open or EPOCH_Loot true(for shipwrecks) -cargo_epoch with is cargo_epoch and is door open or EPOCH_Loot true(for containers) -anything damaged to 1(earthquakes mineral deposits and satellites) [ADDED] Check for players before removal of any marker and contents(objects) [ADDED] HeightenedPVP color changes when player is near or loot is compromised [ADDED] Extra Objects array to handle deleting all objects spawned for an event or mission(for Carnivals) [ADDED] Counters for each event +1 on spawn and -1 upon delete **Plant Spawner for example** debugPlantSpawner = 0; showPlantMarkers = 1; maxPlantSpawns = 5; distFromOtherPlants = 2500; plantDecayTime = 1200; //Half this time results in decayMarkerColor marker plantDecayMarkerColor = "ColorBrown"; plantCompromisedColor = "ColorRed"; availablePlants[] = {"Goldenseal_EPOCH", "Goldenseal_EPOCH", "Goldenseal_EPOCH", "Poppy_EPOCH", "Pumpkin_EPOCH"}; Description: Debug activates error messages, an end of event recap array and a red mildot marker for loot object(s). Showing markers will turn on the Map MarkerSet for clients as well as decay color changes. -if using the new HeightenedPlayerVsPlayer = 1 then Compromised Color changes upon player near(150m) and loot comprimised. Max spawns is pretty self explanatory but will max out upon this number and until one is looted or decayed NO more will spawn. Distance from others is the distance to other Plant events Decay * TimeMultiplier applied Decay marker color will change the color of the event marker set after decay/2 is reached Compromised color will change the active surround of the marker to highlight player near or looted Available objects this will/can change depending on the event, this array is used for a select random, which is why you see 3 goldenseal New Events Settings // Settings for Events, Missions, etc spawnDistanceFromPlayers = 500; spawnDistanceFromJammers = 1000; spawnDistanceFromTraders = 2000; HeightenedPlayerVsPlayer = 1; // 0 = OFF [ADDED] New function for testing positions (Protection Zones/Players Near/Jammers/Other Same Type Events) - Easily change for needed checks Usage: _goodPos = [_position, _traderCheck, _jammerCheck , _playerCheck , _others, _distFromOthers] call EPOCH_server_isNearChecks; Description: Checks the position provided against distances configured for Traders, Jammers and Players. _position - position on map _traderCheck - BOOL - check _position distance near ProtectionZone_Invisible_F _jammerCheck - BOOL - check _position distance near PlotPole_EPOCH _playerCheck - BOOL - check _position distance near other Players _others - ARRAY - positions to check with _distFromOthers _distFromOthers - NUMBER - How far away from _others array in meters This was pushed to experimental this evening here: https://github.com/EpochModTeam/Epoch/compare/de1e15374b39...8fb45fc35c6e
  3. Fav bar issue

    Yes looking through fav bar functions it looks to epoch client config for a true or false to drop item on overflow. https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L188
  4. Debug Menu Inaccurate 1.0

    Epoch 1.0 made changes to Karma and was moved to the new Community Stats system This allows for long term usage as a persistent value.:cough: humanity is dead, long live Karma :cough: I have done a few tests regarding this and am seeing Karma changing in both debug and redis. By any chance what are you as a player using/doing to trip a Karma value change?
  5. Epoch 1.0.0 linux version mismatch

    @Sneer The Server Version infomation comes from the epoch_server.pbo in your @EpochHive/Addons folder 20:37:23 "Epoch: Starting ArmA3 Epoch Server, Version 0.5.0.0" 20:37:23 "Epoch: Version mismatch! Current: 0.5.0.0 Needed: 1.0.0" This is reporting that you are starting a server that is 0.5.0.0(from epoch_server.pbo) I believe you have the newest release of Epoch Mod from workshop which is now version 1.0.0! An update of your server files is your next step, let us know your progress bud. THX
  6. BDTZ's POI's

    Looking good Zed!
  7. @kubosov Hi there! Can I suggest that you jump up to the experimental branch of Epoch? If so, the reasoning is Epoch 1.0 release window is 1 to 2 weeks from AWOLs announcement a few days ago. I think this would be a better move as there are many great updates, upgrades, new features and much more. With its full release so close I wouldn't want your efforts to go wasted and have to go back through it so soon.
  8. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    This mission system was made for compatibility with Epoch Mod and not made for direct compatibility with your mods mission. I suggest either doing the port yourself if allowed by licensing Or Grab a mission system that was made for the mod you are hosting
  9. Script Restriction #47

    Hey Pouncer, Good to hear. The client side mods there are @Cups_Terrains_core, @Cups_Terrains_Maps and @Epoch. So load those 3 when starting arma 3 up and give it another test. Fingers-crossed for ya @Pouncer012
  10. Script Restriction #47

    Hey bud as mentioned those pictures tell us that you are loading the server files on your client. When you as a player load up the game to play, you only load up Epoch from steam workshop. You do not add the epoch server files to your client setup. That is the first hurdle for you to get through as you would not be able to join any epoch server with your client setup this way.
  11. Script Restriction #47

    That last picture shows you are trying to load the epoch server files as a client. The epoch server files are to be ran in a server instances of arma. Can you explain a bit about how your setup is configured for hosting an epoch server?
  12. Script Restriction #47

    Yeah your team selection was a red flag which is why is asked my first question about civilian. Now that second error showing epoch_code both_init.sqf not found, your mission file is incomplete. That error means you are missing epoch mission file code. Included in the github download is a base mission for most a3 maps. Find yours and give it another go! https://github.com/EpochModTeam/Epoch/tree/release/Server_Install_Pack/mpmissions
  13. Script Restriction #47

    To clarify, Is it just civilian side during what you mention as "team selection"? And one step farther can you provide the exact scripts.log entry for this kick to better help you? Of course that k you for the information on hosting Epoch 0.5, can you please let us know if you are running any custom scripts from your mission file as well, which might in turn be the culprit here. Anyhow, look forward to hearing from ya with this info!
  14. Add ATMs in traders (Altis)

    NatoED was nice enough to make this instructional reply for you guys. Try this out @Cyrus
  15. DLC Expansion weapons and Gear

    Hi Cyrus, Thanks for inquiring but the black market is not a part of base Epoch and without knowing what script you are using it will be hard to answer your question. I will suggest asking how to set that up in the thread for that script so that the proper information can be replied! Here is the scripts forum or just use the search feature in the top right to find the thread https://epochmod.com/forum/forum/69-scripts/
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