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DirtySanchez

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DirtySanchez last won the day on January 18

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About DirtySanchez

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  1. Error in new Vehicle Simulatiion system?

    Yes I see this now and fixed on merge request 782
  2. Error in new Vehicle Simulatiion system?

    Hey Bravo!!! In this pull merge request I have added in config settings for dynamic simulation. It includes toggles for the entire system as well as each individual usage within EPOCH as of now. Also some distances and a multiplier Coef. The old simulation handler was left in during the initial testing and if dynamic simulation is the ticket, I will assume the old sim handler would be removed. HeMan did add some code that would check the array count and resolve any issues. Oh I see you found an error, I will take a look and make the necessary change.
  3. UAV "Spotted noise" missing?

    Merge Request is entered for the above fixes implemented to EPOCH eXperimental https://github.com/EpochModTeam/EpochCore/pull/26
  4. M3Editor

    @Heinz After exporting the custom props, you can look at the code that spawns it. It is usually at the bottom of the export and is a loop like this: { code is in here to spawn in the props from the array. and you can squeeze the below example somewhere in here to do what you would like :) } forEach _props; You can then do an if/then on the classname of the object such as the Land_Billboard_F if(_propClassName isEqualTo "Land_BillBoard_F")then{ lowdamage false; this setObjectTexture [0,"textures\logo.jpg"]; };
  5. UAV "Spotted noise" missing?

    The above video for UAV's updated sounds has been approved. Video for round 2 of updates
  6. UAV "Spotted noise" missing?

    Yes after an evening of testing, I can confirm there is an issue with the sound levels and have been working toward updating it. Here is my first round of code changes, starting with the subject of the topic, UAVs
  7. UAV "Spotted noise" missing?

    I had fixed errors for another mod concerning say3d. Bohemia has several syntaxes available for say3d type commands and at least one of them is broken right now. I will take a look into this, chat soon
  8. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    OnPlayerRespawn was suppose to be removed when I syncd the github.... Remove all need for the code in that file and it is not necessary in the initPlayerLocal either. Thank you for pointing the github issue out. It has been updated to master with that removed Yes tons of setting for complete modification. The different messages types are nice. TitleText gets it back on screen in the center bottom.
  9. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    @natoed Hey bud, After some hours of testing today many changes went into this script. Everything is working without need to modify. Settings file has been added for editing warning messages and value changes. Warning messaging handler added to allow option for systemChat, titleText or hints. Fixed some issues that have persisted since 0.4 with value changes in the wrong direction. Tweaked some of the changes and how the script loads up and runs. v0.6 is live on the github now ENJOY -sTanG
  10. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    @natoed I had some spare time tonight and did a work over of the whole thing. Most of the work was adding settings for the msg's, hunger/thrist drops and the rest of the variable changes. I also added in a message type toggle and handler. You will be able to use systemChat, titleText or hints. I also added in a change for BloodPressure on High Temp for ya as requested. If you would like to test it out let me know
  11. Server dissipated

    @GR33N3 Try looking at your firewall rules. Make sure to allow the arma 3 server executable through. If you use a game server provider instead of a dedicated server please use a support request to see if everything g is OK on their end for your server
  12. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    @natoed As I have come far since this old release, I think I should be able to do what you are asking. Let me pull out my old git and take a look at what I happened to do for this script, maybe I will throw up looking at it but :fingers_crossed: I wasnt too much of a nub when I wrote it. Chat soon
  13. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    Cheers on the continued usage of this script guys WOW. Was there something you wanted upgraded for this @natoed I would be more than willing to help / upgrade it.
  14. Hi Grahame, I have seen several complaints that there is no ai pathfinding setup in these models from Argument. One of them said they were going to work on it for the arma community, but we shall see. I'm not sure if this answers exactly what you are talking about but give it a whirl if you want it wouldn't hurt. Thanks for the kind words bud.
  15. Hey zed, new positions would need to be made for furniture positions... There is a lot of furniture in these buildings as is. Maybe custom loot drop for these would be best. Then you would be able to use the already made loot spots
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