This Topic will give you all default options you can change in your init.sqf/variables.sqf to personalize your server without putting any script in.
If I made any mistakes, please clearify and I will change it!
Simple add the line in the top half of your init.sqf to change values (unless stated otherwise)
Selfbloodbag
DZE_SelfTransfuse = false; // default value
TRUE: Allows player to right click on a bloodbag to use a bloodbag on himself.
Selfbloodbag values
DZE_selfTransfuse_Values = [12000, 15, 300]; // default value
If DZE_SelfTransfuse is set to true, this will define the value of that bloodbag,
1st value is the ammount of blood you get from the bag;
2nd value is the infection chance in %
3th value is the cooldown in seconds
Max Animals
dayz_maxAnimals = 5;
Amount of animals per player. They will despawn like zombies if no one is there.
timezoneswitch
timezoneswitch = 0;
Changes the murdermenu times with this offset in hours.
Zombie settings
dayz_maxLocalZombies = 40;
Max number of zombies spawned per player.
dayz_maxGlobalZombiesInit = 40;
Starting global max zombie count, this will increase for each player within 400m (Default: 40)
dayz_maxGlobalZombiesIncrease = 10;
This is the amount of global zombie limit increase per player within 400m (Default: 10)
dayz_maxZeds = 500;
Total zombie server limit
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
Zombies spawn from a vehicle (if a player is in it)
dayz_spawnAirCount = 0;
NO CLUE.
dayz_zedsAttackVehicles = true;
Zombies attack vehicles or not.
Player Zombie
DZE_PlayerZed = true;
Allows the player zo spawn as a zombie when he died of an infection.
GODMODE Bases
DZE_GodModeBase = false;
Buildables will be indestructable from the NEXT restart they were placed if set to true.
DayZ Epoch Debug For Servers
DZEdebug = false;
If set to true, the server RPT file will have alot more info on what happends on the server. ( For debugging).
Wiki explenation:
true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false)
DZE debug damage
DZEDebug_Damage = true;
Dont really know, i guess that nothing gets damage when Debug = true?
Vehicle parachute trading
DZE_TRADER_SPAWNMODE = false;
Enable purchased vehicle parachute spawning setting this to true.
Tame Dogs
dayz_tameDogs = false;
If true, you can tame dogs ( with cooked meat right?).
Sell Distance LAND Vehicle
dayz_sellDistance_vehicle = 10;
Ammount in meters how far an LAND vehicle has to be from trader to be sellable.
Sell Distance SEA Vehicle
dayz_sellDistance_boat = 30;
Ammount in meters how far an SEA vehicle has to be from trader to be sellable.
Sell Distance AIR Vehicle
dayz_sellDistance_air = 40;
Ammount in meters how far an AIR vehicle has to be from trader to be sellable.
Para Spawn Player
dayz_paraSpawn = false;
If true, players will spawn in the air, dont forget to open your parachute!
Position
dayz_minpos = -20000;
dayz_maxpos = 20000;
The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. Does this also affect the radiation you get when passing these places ( I dont think so)?
BuildingLimits
DZE_checkNearbyRadius = 30;
Distance where the building limits will look for objects.
DZE_BuildingLimit = 150;
Ammount of builables allowed in this distance.
DZE_BuildOnRoads = false;
Allow/Disallow building on roads.
DZE_DamageBeforeMaint = 0.09;
Ammount of damage a builable must have before being able to be maintained.
DZE_StaticConstructionCount = 0;
Ammount of animations you have to do before something gets build. ( always +1) so number 0 = 1 step, number 1 = 2 steps)
DZE_PlotPole = [30,45];
1st value is the radius of a plotpole
2nd value is the radius where the next plot can be build.
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
If you maintain this is going to be the range where it maintains. Default: (plotradius + 20 meters)
DZE_requireplot = 1;
1= Need a plot to build, 0 = you can build anywhere.
DZE_AntiWallLimit = 3;
Not really sure about this. Amoount of tries u can get to get trough a wall before u get killed ?
Humanity Showing
DZE_HumanityTargetDistance = 25;
The distance where it becomes visible if a player is bandit or hero ( blue red names).
Friendls Saving
DZE_FriendlySaving = true;
Save the friend to the database or not.
Custom loot tables.
DZE_MissionLootTable = false;
Set to true of you want to use own loot tables ( include them in description.ext ofcrouse)
Config traders
DZE_ConfigTrader = false;
Set to true if you want to use config traders. Include them in your description.ext)
LootSpawnTimer
DZE_LootSpawnTimer = 10;
Not really sure. The time that takes to start spawning loot in an area?
Heli Lift
DZE_HeliLift = true;
Allow/disallow default epoch heli lifting
Full moon nights
dayz_fullMoonNights = false;
If true nights wont be pitch black, moonlight will make it doable.
Vehicle Ammo Saving
DZE_vehicleAmmo = 0;
0 : amo in vehicles weapons will reset on restart. 1:ammo will save and respawn on restart.
Access backpack in trader area.
DZE_BackpackGuard = true;
If true, it closes the gear menu when close to another player in trader area's
CleanNull
DZE_CleanNull = false;
No idea.
Customize Death Messages
Enables global chat messaging of player deaths. (Also requires enableRadio true;?)
DZE_DeathMsgGlobal = true;
Enables side chat messaging of player deaths. (Also requires enableRadio true;?)
DZE_DeathMsgSide = true;
Enables global title text messaging of player deaths.
DZE_DeathMsgTitleText = true;
Vehicles allow without ObjecId and ObjectUID
DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; // EDIT THIS INSIDE THE VARIABLES.SQF , otherwise overwritten
Force Save vehicles
DZE_AllowForceSave = false;
If true players get a scroll wheel option to force a save of a vehicle to database.
Cargo Check
DZE_AllowCargoCheck = true;
Allow a player to check cargo on a vehicle.
ForceNameTags
DZE_ForceNameTags = false;
If true it forces YES on the question to show name or not on players close to you.
DZE_ForceNameTagsOff = false;
Forces the answer NO.
DZE_ForceNameTagsInTrader = false;
Forces name tag on in trader zones.
HALO JUMP
DZE_HaloJump = true;
Allow Halo Jumps from air vehicles
Weight
DZE_R3F_WEIGHT = true;
Enable, disable the epoch weight system.
Surrender
DZE_Surrender = true
Able to surrender, which drops all weapons and places hands on head ( Default "/" keybind)
OldHeliCrash (1.0.1.5+)
Re-enable old heli crash method with OldHeliCrash = true;
OldHeliCrash = true;
spawnShoremode
Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1)
spawnShoremode = 1;
spawnArea
Controls how large of an area to search for a suitable spawn location. (Default: 1500)
spawnArea = 1500;
MaxVehicleLimit
Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.
MaxVehicleLimit = 50;
DynamicVehicleDamageHigh
Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleDamageHigh = 100;
DynamicVehicleDamageLow
DynamicVehicleDamageLow = 10; // Default: 0
Lowest damage on a spawned vehicle.
DynamicVehicleFuelLow
Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0)
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh
Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleFuelHigh = 100;
Dynamic Debris
To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf.
MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100)
Customize fresh spawn loadout
Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf.
DefaultMagazines = ["ItemBandage","ItemPainkiller"];
DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = "";
DefaultBackpackItems = [""]; // which accepts both weapons and magazines.//
DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; //Default player skin for fresh spawns, selected randomly
Ore Veins
MaxMineVeins = 150; // Max Ore Veins
Defines the ammount of oreveins that spawn on the map
Ammo boxes
MaxAmmoBoxes = 25; // Max Ammo boxes
Defines the ammount of ammoboxes next to road.
Database events
Damage for maintain
-- ----------------------------
-- Event structure for setDamageOnAge
-- ----------------------------
DROP EVENT IF EXISTS `setDamageOnAge`;
DELIMITER ;;
CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
;
DELIMITER ;
This will "damage" walls, floors, etc every day so they can be maintained.
If i forgot anything please post it here so we can complete this information topic.
Question
Zupa
This Topic will give you all default options you can change in your init.sqf/variables.sqf to personalize your server without putting any script in.
If I made any mistakes, please clearify and I will change it!
Simple add the line in the top half of your init.sqf to change values (unless stated otherwise)
Selfbloodbag
TRUE: Allows player to right click on a bloodbag to use a bloodbag on himself.
Selfbloodbag values
If DZE_SelfTransfuse is set to true, this will define the value of that bloodbag,
1st value is the ammount of blood you get from the bag;
2nd value is the infection chance in %
3th value is the cooldown in seconds
Max Animals
Amount of animals per player. They will despawn like zombies if no one is there.
timezoneswitch
Changes the murdermenu times with this offset in hours.
Max number of zombies spawned per player.
Total zombie server limit
Zombies spawn from a vehicle (if a player is in it)
NO CLUE.
Zombies attack vehicles or not.
Player Zombie
Allows the player zo spawn as a zombie when he died of an infection.
GODMODE Bases
Buildables will be indestructable from the NEXT restart they were placed if set to true.
DayZ Epoch Debug For Servers
If set to true, the server RPT file will have alot more info on what happends on the server. ( For debugging).
Wiki explenation:
DZE debug damage
Dont really know, i guess that nothing gets damage when Debug = true?
Vehicle parachute trading
Enable purchased vehicle parachute spawning setting this to true.
Tame Dogs
If true, you can tame dogs ( with cooked meat right?).
Sell Distance LAND Vehicle
Ammount in meters how far an LAND vehicle has to be from trader to be sellable.
Sell Distance SEA Vehicle
Ammount in meters how far an SEA vehicle has to be from trader to be sellable.
Sell Distance AIR Vehicle
Ammount in meters how far an AIR vehicle has to be from trader to be sellable.
Para Spawn Player
If true, players will spawn in the air, dont forget to open your parachute!
Position
The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. Does this also affect the radiation you get when passing these places ( I dont think so)?
BuildingLimits
Distance where the building limits will look for objects.
Ammount of builables allowed in this distance.
Allow/Disallow building on roads.
Ammount of damage a builable must have before being able to be maintained.
Ammount of animations you have to do before something gets build. ( always +1) so number 0 = 1 step, number 1 = 2 steps)
1st value is the radius of a plotpole
2nd value is the radius where the next plot can be build.
If you maintain this is going to be the range where it maintains. Default: (plotradius + 20 meters)
1= Need a plot to build, 0 = you can build anywhere.
Not really sure about this. Amoount of tries u can get to get trough a wall before u get killed ?
Humanity Showing
The distance where it becomes visible if a player is bandit or hero ( blue red names).
Friendls Saving
Save the friend to the database or not.
Custom loot tables.
Set to true of you want to use own loot tables ( include them in description.ext ofcrouse)
Config traders
Set to true if you want to use config traders. Include them in your description.ext)
LootSpawnTimer
Not really sure. The time that takes to start spawning loot in an area?
Heli Lift
Allow/disallow default epoch heli lifting
Full moon nights
If true nights wont be pitch black, moonlight will make it doable.
Vehicle Ammo Saving
0 : amo in vehicles weapons will reset on restart. 1:ammo will save and respawn on restart.
Access backpack in trader area.
If true, it closes the gear menu when close to another player in trader area's
CleanNull
No idea.
Vehicles allow without ObjecId and ObjectUID
Force Save vehicles
If true players get a scroll wheel option to force a save of a vehicle to database.
Cargo Check
Allow a player to check cargo on a vehicle.
ForceNameTags
If true it forces YES on the question to show name or not on players close to you.
Forces the answer NO.
Forces name tag on in trader zones.
HALO JUMP
Allow Halo Jumps from air vehicles
Weight
Enable, disable the epoch weight system.
Surrender
Able to surrender, which drops all weapons and places hands on head ( Default "/" keybind)
OldHeliCrash (1.0.1.5+)
Re-enable old heli crash method with OldHeliCrash = true;
spawnShoremode
Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1)
spawnArea
Controls how large of an area to search for a suitable spawn location. (Default: 1500)
MaxVehicleLimit
Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.
DynamicVehicleDamageHigh
Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleDamageLow
Lowest damage on a spawned vehicle.
DynamicVehicleFuelLow
Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0)
DynamicVehicleFuelHigh
Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100)
Dynamic Debris
To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf.
Customize fresh spawn loadout
Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf.
Ore Veins
Defines the ammount of oreveins that spawn on the map
Ammo boxes
Defines the ammount of ammoboxes next to road.
Database events
Damage for maintain
If i forgot anything please post it here so we can complete this information topic.
Edited by ZupaLink to comment
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