Jump to content

Search the Community

Showing results for tags 'arma 2'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 30 results

  1. Simple but fun little script I put together awhile ago. What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map. The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed. I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :) Known bugs: marker sometimes stays on map Credits to : @Schalldampfer For helping me understand map markers Install: Place this in your scripts folder name it something like Jugg.sqf //======================================================== //========= Juggernaut script-Written by Reaper5150 =========== //======================================================= sleep 2; [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE; sleep 1; [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns [] spawn { player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function sleep 5; [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE; ////////Set marker///////////////////////////////////////////////////////////////////// [] execVM "scripts\marker.sqf"; //Start Smoke Marker////////////////////////////////////////////////////////////////////////// sleep 5; PJ_grenade = "SmokeShellRed" createVehicle position player; PJ_grenade attachto [vehicle player,[0.1,0,0]]; sleep 2; [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE; //Temp Godmode for 2 mins//////////////////////////////////////////////////// (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) allowDamage false; //Acts like a countdown timer////////////////////////////////////////////////////////////////// sleep 90; [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE; sleep 100; [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE; sleep 110; [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE; uiSleep 120; [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE; sleep 2; //Start ending Juggernaut/////////////////////////////////// (vehicle player) addEventHandler ["handleDamage", { true }]; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) allowDamage true; uiSleep 240; deleteVehicle PJ_grenade; END; Call it from your right click ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], marker.sqf: _unit = player; _nameP = name _unit; _markerobjp = createMarker [_namep,[0,0]]; _markerobjp setMarkerShape "ICON"; _markerobjp setMarkerType "mil_dot"; _markerobjp setMarkerColor "ColorRed"; _markerobjp setMarkerText _nameP; _markerobjp setMarkerSize [1,1]; while {alive _unit} do { _markerobjp setmarkerdir (getdir _unit); _markerobjp setMarkerPos (getPos _unit); _markerobjp setMarkerText _nameP; sleep 5; }; //////////////////////////////////////////// uiSleep 240; deleteMarker _markerobjp;
  2. First off I'm sure this question would be more appropriate on the DayZ Launcher Forums, but their email servers are screwed and i cant login, so im hoping someone here might be able to help me. I used this youtube video to set up my bare bones epoch server. Everything went well, and the server runs with no errors in the .RPT file. I can join it through the LAN server browser within Arma 2 OA just fine. What I am trying to do now is make my server joinable in public server lists like dayz launcher. I have port forwarded the arma ports and steam client ports as well. I have also allowed arma 2, arma 2 OA, arma2oaserver, and steam client through my firewall. My server does show up on dayz launcher but as "Offline" with 0/0 players and 9999 ping. ( I dont know if I can only see it because its on my own network maybe? ) *Linksys Router* but that is my issue. This server is running on my dedi box at home with high speed download and upload (should be plenty) . I also made my dedi box's ip static. ( i did this after i created the server so maybe thats a no no?) Like I said I can join in just fine but only through the LAN browser in game. I used a port checker to ensure my ports were in fact open, and used the dayz launcher server checker to ensure it can be found, and it did find it and said it would be added to the server list within 30 minutes. ( it did! but it shows up as offline! and unjoinable) *I have no idea if this means anything but i used mySQL with HeidiSQL when setting up my server* (I also ensure that the mysql service is running when i start my server up). At this point I have no idea what to do, so any thoughts would mean the world to me, thanks! Server IP = (steam query = 2303) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- P.S. Here is my "11_chenarus.cfg" and "basic.cfg" (again, im not sure if these are helpful but ill include them anyway)
  3. Hey I just need some files for this server, any and all you guys can come up with and think it deserve post that shit in chat rn. I want to see some crazy ideas and additions if you got em :) Lets see what you guys can come up with
  4. Hello all, We are pleased to announce the release of ArmA 2 DayZ Epoch, [will shortly be] available for download at: http://epochmod.com/a2dayzepoch.php or use the direct links. Client Package Server Package We've further refined Epoch 1.0.6/, fixing and expanding many of the features that were added. Please see the change-log below for a list of new features, fixes, and changes. Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0 Server admins should read the README.TXT included in the server package. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords! Addons from and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package. https://epochmod.com/forum/forum/122-resources/ Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info:
  5. So I've tried many many times already to update my Battleye and nothing happens. I've uninstalled it and deleted the files and then gone to steam and verified the integrity of game files and still nothing! Whenever I try to join a game its starts downloading the mission files then I get kicked and in the bottom left side of my screen it says Server requiring Battleye version 1.239 up-to-date. I don't know what to do. This is not the first time that this has happened. In the past I used to to just be able to download it from the Battleye website but they no longer have the downloads. I'm trying to play Overwatch and Epoch. Those two mods are up to date. I've verified them like 10 times already. Maybe someone could share with me their battleye folders? Anyways please help and thanks in advanced!
  6. I've been creating a Dayz (arma 2 OA) epoch server. I have an issue where when I used the .bat file to launch epoch chernarus BattlEye won't initialize. When I just launch the arma2oaserver.exe it works fine. Can someone help me?
  7. so am looking for a arma 2 dedicated server wheres the best place togo for this
  8. I setup a new EPOCH ARMA 2 server using this guide: Arguably the best guide I have seen to date explaining pretty much everything to get it actually operational. Mine is actually running, but I have (so far) 2 issues: 1. How do I get to 1.0.6? 2. The server is having trouble consistently writing to the DB and I cant find any real issues stemming from an issue with the DB... I setup a new EPOCH 1.0.4 ARMA 3 server using this guide: and "out of the box" it runs, but thats about it. I fresh spawn everytime and Im not sure where to modify the profiles so that you can be 3rd person and have a weapon crosshair. When I fresh spawn it looks like you are spawned beneath the world and you cannot see anyone else who spawns. I dont see any zombies, loot drops or vehicles. So with ARMA 3 EPOCH, I need a few more pointers on what I need to do to get this playable. I think it may be due to the fact that theres no DB. Still working on this as well. Id like to add that the linux game server manager web site is pretty decent at insatlling an arma3 server. My problem with that is trying to get Exile or Epoch running on it. Any ideas there would be GREAT! I would appreciate ANY help and I have a Teamspeak server if you would like to talk voice to help me in real time. Please PM me for details. Thanks! DEATH
  9. Every time I try to join a server It crashes my game and says include z\addons\dayz_code-configs\rscdisplay\zscdefine.hpp and im really not the brightest with this stuff so please someone help
  10. Rehab Gaming is looking for an additional scripter/coder for the following games : Arma 2, Arma 2 Dayz mod, Arma 3, Arma 3 Exile/Epoch, Ark, 7 days to die, Rust. If you have experience In Arma 2 and 3 Then you meet our requirements, you need to be willing to learn the rest, and able to train staff to perform a few simple task on the box, Like bans and rollbacks. We have 1 scripter but he needs help. We need someone that can script our servers how we want them to be built. Someone that can work good with a team and be part of the family. We aren't in it for profit, hosting servers is something we do because we enjoy it and want to provide players with a fair and balanced gaming experience. If interested come visit us in out TS3 : RehabGaming.Teamspeak3.com , Look for the Interview channel.
  11. Rehab Gaming is looking for Scripters for our community to help aid in maintaining and building new servers. Must be able to follow direction and work as a team. If interested in being a part of a team dedicated to Hosting Fair and high performance game servers for our players, you can reach us at RehabGaming.Teamspeak3.com , Please come see us for further details. Main requirements: Be proficient in scripting Arma 2/dayz mod and Arma 3. Be willing to learn other games such as 7 days to die and rust. If you don't know arma 3 please be willing to learn.
  12. The short version When the server restarts vehicles reset back to where they were originally were and back to the original state they were in before the restart. Longer version Example. So I take a car drive it from Cherno to the airfield and put some gear in it and shoot out a tire then restart the server, it will be all the way back in cherno in its original condition and without any gear. If I spawn a vehicle and move it to another location and restart the server it will still be there in what ever state I left it in. But then it starts acting like all the other vehicles, always reverting to that spot. So it must only be saving the vehicles the database once after the first restart that they are on the server for then it doesnt update them again. I thought it might be a problem with the server monitor.sqf and replaced it with a fresh one, which did not help. I also tried using the monitor.sqf from my other server that is working just fine and that didn't do anything either. If anyone else has any idea on what to do the help would be much appreciated. This is the last obstacle in the way of my PvP server but its a rather annoying one. If you want to talk to me directly you can find me on my teampseak GOHgaming.mainvoice.net
  13. Hello, I am looking for someone to help with script installation on my server. It the server is located in Dallas, Texas. I really need help with scripting as I am very new.
  14. I can't quite believe how inexpensive Arma 2 now is on steam. I just bought my sixth copy (yes I have dayz running on five pc's here with two of my own servers in another two pc's (making seven here in total) on a gigabit lan for just £3.38 on steam. Now everybody can get into dayz for next to nothing.... Oh yes let the good times roll....
  15. this mite not happen so don't keep your hopes up hello all i been doing a lot of graphics work lately im think making a new map called aldmisk Click here to see what the map will look like
  16. Basically as the title says, the vehicles on my PVP server are not being saved to the database correctly. They generated and spawn in just fine but if you get in a world generated vehicle and drive it somewhere else it will just revert back to its original position and its original state after restart. Spawnign in vehicles works alright and it even saves their position after you move them, but only on the session they were spawned in. Once you restart the server it too becomes locked in place on where ever you left it and will keep reverting to that spot just like all other vehicles do. I'm gonna guess it has something to do with the publish vehicles or objects files in the mission pbo so I compared those files from my PVE server which works fine to the ones on the PVP server and found that the PVP server's update object and publish object files had a few lines missing that were included in the PVE server's files. So i tried adding in the missing code but that only made it worse. It caused the server to get stuck are trying to get authentication even after wiping the database and puting back in the working server files. To fix that problem i had to completely wipe the server and start back over with vanilla files. Which is why I always make back up files but its still annoying and time consuming. I'm out of ideas. If anyone can help me with this that would be great. If you need to look at the files I can just email them to you.
  17. Basically, title explains what's happening. I have a Linux Dedicated Server Box, and I am trying to run a ArmA 2 DayZ Overpoch Server. I've gotten everything working (that I know of), and I can finally join the game, and load into the loading screen, but after 10 seconds of loading it kicks me and says "This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZ Epoch staff." I've already tried many times to fix this, and have done my fair share of research. I've updated the ArmA 2 OA Server files (just the server side files, not the entire ArmA 2 Game files). I've corrected and mostly fixed my MySQL, and connectivity (can't actually tell if it's connecting or not). Any suggestions would be greatly appreciated. My Server is a Linux, Debian 7.8 (Stable), I run a few other Servers on this Machine, including TeamSpeak, Minecraft, and GMod sometimes. I've hosted Vanilla and Semi-Modded ArmA 2 OA Servers before on this Server, and it's worked fine, so I want to host a ArmA 2 DayZ Overpoch for me and my friends, and finally got it mostly working, except for this problem. Thanks in Advance!
  18. Guest

    3D Editor Scripts?

    Thank you for checking out my post, A few days ago i posted a thread about roads moving in 3D Editor, Then we came into a discussion about adding scripts to your map, wich place stuff. Now i would like to know, if there are more site's like this: http://killzonekid.com/arma-building-bridges/2/ Only then with more things to add, like citie's or a secret airfield or so.. I hope you guys could help me out. With Kind Regards -EditedSnowHD The Netherlands
  19. Recently I've been trying to set up my own private Epoch server for Arma 2. I followed all the propper instructions (a YouTube video) and did it step by step. Everything works fine when I start it up but after about 5 minutes of having it running it pops up "Arma 2 OA has stopped working" and forces me to close out of the server. At this point I haven't even been able to log onto my server and I need help. Thank you for you time :) -Hailey
  20. Hello, I am TehAtomicPotato a pretty experienced server developer with experience in working with linux epoch/overpoch servers and over a thousand hours playing the mod, most of which have been in epoch. The server I was an admin on in the past had its funding cut so I'm looking for a new summer project. I know whats fair and don't take bullshit from anyone. I have tons of free time on my hands right now so I'd always be on the server keeping people happy and in check. So if anyone needs any extra Admins for watching the server or for adding scripts I'd love to help. I will volunteer I do not wish to be paid I just want to work with a good community and server. Preferably new ones, but if you are good people and need the help I couldn't say no. Thanks and Happy hunting TehatomicPotato
  21. Hey everyone, I've been at this issue for a few days now- I have a private home server and it was running completely fine for over a month, running the latest version of Epoch. I decided to give Windows 10 a shot for a week, however it did not play well with MySQL or OA for that matter. I reverted back to Windows 7, fresh install. My server PC is running Windows 7 once again, and so is my desktop- and I installed the server the same way I did before and it seems to launch alright-- HOWEVER-- once I join from the desktop, I get a strange multiplayer menu: Also, once I join I get stuck on this screen.. I find it so weird that it does this because I have had no problems with this in the past.. Steam ports are set accordingly, ports forwarded, it's definitely not a hardware issue.. If anyone could help, that'd be great.
  22. Hi everyone I have a tool that's still in development, but will be finished soon, this will help with your arma 2 & arma 3 servers. This tool will make setting up your server's and manage them with less hassle. We will be supplying support and update's for this tool. If interested post here, or feel free to message me.
  23. Guys you really need to update your arma version this weekend. June 30 is final gamespy shutdown, and Battleye will not protect older versions after june 30th. You are urged to upgrade to the new steam version (125548). This guide is designed for private server hosting with access to all files, epoch installed, with the steam version of Arma 2 + Arma 2 OA. To do so: step 1: go to your operation arrowhead folder step 2: delete the all the exe files (ArmA2OA, arma2oaserver, ArmA2OA_BE) if you don't have ArmA2OA_BE skip it. step 3: go into your Expansion\ folder step 4: delete the beta\ folder and all it's contents. If you don't have a beta folder, skip it. step 5: go to steam library -> operation arrowhead -> right click -> properties -> beta -> Choose your version. Opt-out (stable) Opt-In (beta) 1.62- (older version) step 6: wait for game to switch to versions step 7: go to steam library -> operation arrowhead -> right click -> properties -> local files -> verify integrity of the game. step 8: wait for game to verify and then launch arma 2 oa from steam library. check to see if you have the new version in the bottom right corner. ************************************************************************************************************************************************************************************************************************ For a point of reference... when I launch my arma OA.. at the main menu I see: - 3 pictures in the bottom-left corner: first one is Dayz Epoch, next one is Arma 2, next one is Arma Arrowhead. - In the bottom-right corner it says version 1.63.125548 and beneath that it says - In the top-right corner, under the dayz epoch picture it says Dayz Epoch If you got all that it should work on newly updated servers, like mine. If you are missing any of that try clicking the expansion button and activate them. ************************************************************************************************************************************************************************************************************************ SERVER OWNERS EXTRA STEPS: Step 9: Copy the entire contents of your Arma 2 & Arma 2 OA folder into your server folder. This should update your server to new version. STEAM VERSION EXTRA STEPS: Step 10: Change your launchers .exe paths: Expansion\beta\arma2OAserver.exe (delete the red part. steam version uses exe in the main folder, not the expansion\beta folder.) Step 11: In your config.cfg add two lines at the very top: steamport = 2300; steamqueryport = 2301; Step 12: add port forwarding to these ports. Step 13: In your config.cfg update your requiredBuild = 125548; Step 14: In your config.cfg.. right below your requiredBuild add this line: requiredSecureId = 2; Notes: - Keep the old gamespyreportingIP= in the configs. - Keep your old port forwarding. - Keep the -port=2302 in the launchers. If you have any problems feel free to pm me. WARNING A LOT OF EPOCH CUSTOM SCRIPTING DOES NOT WORK PROPERLY ON NEW VERSION. RECOMMENDED: FRESH SERVER INSTALL AND ADD SCRIPTS 1 BY 1. With steam, it has new steamID. I'm not 100% sure but it looks like I have a new GUID also. When players connect to the database it will create a whole new player to the database with the new steamID. In the database it will keep the old entries with playerUID and create all new entires with steamIDs. This may, or may not cause DB issues/loading issues. Not sure. All players will start with a new, fresh character... kills reset, humanity reset, plot poles will need not recognize you as owner, etc... I'm guessing all the player bans need to be updated, and I doubt that is even possible, so server admins need to find there own ways to deal with these problems. So we need to be extra vigilant against hackers. My information tells me that Dayz commander will not work after the gamespy shutdown unless we are very lucky, so I am recommending this update to all server admins.
  24. Hi everyone I have a tool that's still in development, but will be finished soon, this will help with your arma 2 & arma 3 servers. This tool will make setting up your server's and manage them with less hassle. We will be supplying support and update's for this tool. If interested post here, or feel free to message me.
  25. Hey guys, fairly new to Arma SQF but picking it up fairly quickly. The only thing I'm wanting to do but am unsure about is altering the in-game map image? For example I've added some roads/ buildings just south of Vybor (extending it essentially), and was wondering where the map image file is located to open and repackage it? If it's even possible? I've found nothing from googling but comon sense tells me there must a map.jpeg or similiar somewhere within a PBO or something?
  • Create New...