Zupa Posted October 20, 2014 Author Report Share Posted October 20, 2014 Delete your defines from AAC and any other of my mods and use the latest one:https://github.com/DevZupa/DoorManagement/blob/master/P4L%20Version/doorManagement/defines.hppThis defines runs completely with all my scripts + Z-Craft ( my version of Advanced alchemical crafting) Link to comment Share on other sites More sharing options...
Hux Posted October 20, 2014 Report Share Posted October 20, 2014 Delete your defines from AAC and any other of my mods and use the latest one:https://github.com/DevZupa/DoorManagement/blob/master/P4L%20Version/doorManagement/defines.hpp This defines runs completely with all my scripts + Z-Craft ( my version of Advanced alchemical crafting) Thank you. That seemed to fix the defines problem but now I get the blank menu with no list of clothes. I see others have had this problem and it seems to have to do with the variables not being done right. Here is my custom variables: disableSerialization; //Model Variables Bandit1_DZ = "Bandit1_DZ"; Bandit2_DZ = "Bandit2_DZ"; BanditW1_DZ = "BanditW1_DZ"; BanditW2_DZ = "BanditW2_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; SurvivorW3_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; AllPlayers = [Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"]; Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"]; Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"]; Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"]; Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"]; Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"]; Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"]; Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"]; Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"]; Clothing10 = ["Survivor2_DZ"]; Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here // Overwatch //Hero Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"]; Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"]; Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"]; Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"]; Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"]; Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"]; Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"]; Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"]; Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"]; //Bandit Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"]; Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"]; Clothing23 = ["BanditW1_DZ"]; // DIrty Women Clothing24 = ["BanditW2_DZ"]; // DIrty Women Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"]; Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"]; Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"]; AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11 + Clothing12 + Clothing13 + Clothing14 + Clothing15 + Clothing16 + Clothing17 + Clothing18 + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27; MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; Does this look right? Thanks again. Edit: Ok, I tried using another posters (emwilsh) Variables & it seems to work now. Thanks for the help & thank you emwilsh for providing your example. Link to comment Share on other sites More sharing options...
lordgeorge Posted October 21, 2014 Report Share Posted October 21, 2014 Hey dude Im getting reports of players getting teleported back to a point within a set period of roughly 20 minutes ish... Whne they do the chracter items are removed. I am yet to find what clothing is causing it. It is reasonably rare but still a issue :huh: Anything i can look out for ? Taa Any thoughts guys ? It seems its not a time thing and more the last location your player was updated last like a restart. :) cheers Link to comment Share on other sites More sharing options...
monkeybrain Posted October 21, 2014 Report Share Posted October 21, 2014 For some reason after installing another mod it says "Resource MensClothing not found" when i try wear the clothes. after that nothing happens Link to comment Share on other sites More sharing options...
emwilsh Posted October 21, 2014 Report Share Posted October 21, 2014 why is that? i have sussed this to work around other mods with a defines i will pote the file what i changed to remove this error but it may be caused if you have removed the Rsc_classes in other mods with defines i dont like deleting as it was put there for a reason even if you have already defined a defines defines /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 ////////////// /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 class RscBackgroundZS { type = 0; style = ST_BACKGROUND; shadow = 2; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscButtonZS { access = 0; type = 1; text = ""; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {0.45,0.45,0.45,1}; colorBackgroundDisabled[] = {0,0,0,0.5}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,1}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "Zeppelin32"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrameZS { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscProgressZS { type = 8; style = 0; colorFrame[] = {1,1,1,1}; colorBar[] = {1,1,1,0.5}; texture = "#(argb,8,8,3)color(1,1,1,1)"; w = 1; h = 0.02; }; ///////////// class RscTextZS { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.8784,0.8471,0.651,1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 2; font = "Zeppelin32"; SizeEx = 0.03921; }; class RscEditZS { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = {0,0,0,1}; colorText[] = {0.95,0.95,0.95,1}; colorSelection[] = {0.8784,0.8471,0.651,1}; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; }; class RscListBoxZS { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = {0.8784,0.8471,0.651,1}; colorScrollbar[] = {0.95,0.95,0.95,1}; colorSelect[] = {0.95,0.95,0.95,1}; colorSelect2[] = {0.95,0.95,0.95,1}; colorSelectBackground[] = {0,0,0,1}; colorSelectBackground2[] = {0.8784,0.8471,0.651,1}; colorBackground[] = {0,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; style = 16; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; color[] = {1,1,1,1}; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class RscShortcutButtonZS { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; shortcuts[] = {}; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = {0.8784,0.8471,0.651,1}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {1,1,1,1}; colorBackground2[] = {1,1,1,0.4}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 2; w = 0.183825; h = 0.104575; periodFocus = 1.2; periodOver = 0.8; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; size = 0.03921; sizeEx = 0.03921; text = ""; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; action = ""; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; }; class RscStructuredTextZS { access = 0; type = 13; idc = -1; style = 0; colorText[] = {0.8784,0.8471,0.651,1}; class Attributes { font = "Zeppelin32"; color = "#e0d8a6"; align = "center"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = 0.03921; shadow = 2; }; class RscComboZS { access = 0; type = 4; style = 0; colorSelect[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorScrollbar[] = {1,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; maxHistoryDelay = 1; class ScrollBar { color[] = {1,1,1,1}; colorActive[] = {0.8784,0.8471,0.651,1}; colorDisabled[] = {0.8784,0.8471,0.651,1}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = {1,1,1,0.7}; arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = {0,0,0,0.6}; colorActive[] = {1,0,0,1}; colorDisabled[] = {1,1,1,0.25}; font = "Zeppelin32"; sizeEx = 0.03921; }; Skingui class MenClothing { idd = 20001; movingEnable = true; enableSimulation = true; onLoad = "uiNamespace setVariable ['MenClothing', _this select 0];"; class Controls { class RscText_9000: RscTextZS { idc = 20002; x = 0.30 * safezoneW + safezoneX; y = 0.30 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.5 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; class RscListbox_9001: RscListboxZS { idc = 20014; x = 0.31* safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.18 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; }; class RscShortcutButton_9004: RscShortcutButtonZS { idc = 20005; text = "Change"; x = 0.41 * safezoneW + safezoneX; y = 0.70 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.06 * safezoneH; onButtonClick = "[(lbCurSel 20014)] call ApplySkinList;"; }; class RscShortcutButton_9006: RscShortcutButtonZS { idc = 20006; text = "Close"; x = 0.31 * safezoneW + safezoneX; y = 0.70 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.06 * safezoneH; onButtonClick = "CloseDialog 0;"; }; class RscText_9007: RscTextZS { idc = 20007; text = "Zupa Clothing"; x = 0.30 * safezoneW + safezoneX; y = 0.30 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.05 * safezoneH; colorBackground[] = {0,0,0,0.8}; colorText[] = {1,1,1,1}; }; class RscText_9008: RscTextZS { idc = 20008; text = "Possible Skins"; x = 0.31 * safezoneW + safezoneX; y = 0.38 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; }; }; most mods now use a defines so most of the people who create these should rename these to stop errors being created just by adding their mod innicials to the end of each Rsc_classes class RscText_9008: RscTextZS PcKoPaT and fireplace 2 Link to comment Share on other sites More sharing options...
fireplace Posted October 21, 2014 Report Share Posted October 21, 2014 Thx emwilsh this fixed all problems! Link to comment Share on other sites More sharing options...
fireplace Posted October 22, 2014 Report Share Posted October 22, 2014 I'm getting this error in my rpt for some skins. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. bb_mercenary I tried adding bb_mercenary to my mission.sqm but it made the server stuck on waiting for host. I tried bb_mercs_desert as that is in the overwatch folder, but that done the same Link to comment Share on other sites More sharing options...
Hux Posted October 22, 2014 Report Share Posted October 22, 2014 I've discovered I'm unable to craft anything with Alchemical crafting now that I have this script installed. Anyone else have this problem? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted October 22, 2014 Report Share Posted October 22, 2014 How does this script handle cases where some of the Overwatch skins don't support the use of backpacks? Does it provide a warning or does it just eat the backpack? Link to comment Share on other sites More sharing options...
Hux Posted October 22, 2014 Report Share Posted October 22, 2014 How does this script handle cases where some of the Overwatch skins don't support the use of backpacks? Does it provide a warning or does it just eat the backpack? You just can't put the backpack on. It doesn't eat it. Also, you have to take your backpack off to change skin. Link to comment Share on other sites More sharing options...
lordgeorge Posted October 25, 2014 Report Share Posted October 25, 2014 Hey dude, still getting issues where some players are chaning into certian skins and its teleporting them to their last updated position and wiping inventory. Any ideas ? cheers Link to comment Share on other sites More sharing options...
PcKoPaT Posted October 25, 2014 Report Share Posted October 25, 2014 why is that? i have sussed this to work around other mods with a defines i will pote the file what i changed to remove this error but it may be caused if you have removed the Rsc_classes in other mods with defines i dont like deleting as it was put there for a reason even if you have already defined a defines defines /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 ////////////// /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 class RscBackgroundZS { type = 0; style = ST_BACKGROUND; shadow = 2; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscButtonZS { access = 0; type = 1; text = ""; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {0.45,0.45,0.45,1}; colorBackgroundDisabled[] = {0,0,0,0.5}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,1}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "Zeppelin32"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrameZS { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscProgressZS { type = 8; style = 0; colorFrame[] = {1,1,1,1}; colorBar[] = {1,1,1,0.5}; texture = "#(argb,8,8,3)color(1,1,1,1)"; w = 1; h = 0.02; }; ///////////// class RscTextZS { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.8784,0.8471,0.651,1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 2; font = "Zeppelin32"; SizeEx = 0.03921; }; class RscEditZS { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = {0,0,0,1}; colorText[] = {0.95,0.95,0.95,1}; colorSelection[] = {0.8784,0.8471,0.651,1}; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; }; class RscListBoxZS { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = {0.8784,0.8471,0.651,1}; colorScrollbar[] = {0.95,0.95,0.95,1}; colorSelect[] = {0.95,0.95,0.95,1}; colorSelect2[] = {0.95,0.95,0.95,1}; colorSelectBackground[] = {0,0,0,1}; colorSelectBackground2[] = {0.8784,0.8471,0.651,1}; colorBackground[] = {0,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; style = 16; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; color[] = {1,1,1,1}; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class RscShortcutButtonZS { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; shortcuts[] = {}; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = {0.8784,0.8471,0.651,1}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {1,1,1,1}; colorBackground2[] = {1,1,1,0.4}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 2; w = 0.183825; h = 0.104575; periodFocus = 1.2; periodOver = 0.8; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; size = 0.03921; sizeEx = 0.03921; text = ""; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; action = ""; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; }; class RscStructuredTextZS { access = 0; type = 13; idc = -1; style = 0; colorText[] = {0.8784,0.8471,0.651,1}; class Attributes { font = "Zeppelin32"; color = "#e0d8a6"; align = "center"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = 0.03921; shadow = 2; }; class RscComboZS { access = 0; type = 4; style = 0; colorSelect[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorScrollbar[] = {1,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; maxHistoryDelay = 1; class ScrollBar { color[] = {1,1,1,1}; colorActive[] = {0.8784,0.8471,0.651,1}; colorDisabled[] = {0.8784,0.8471,0.651,1}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = {1,1,1,0.7}; arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = {0,0,0,0.6}; colorActive[] = {1,0,0,1}; colorDisabled[] = {1,1,1,0.25}; font = "Zeppelin32"; sizeEx = 0.03921; }; Skingui class MenClothing { idd = 20001; movingEnable = true; enableSimulation = true; onLoad = "uiNamespace setVariable ['MenClothing', _this select 0];"; class Controls { class RscText_9000: RscTextZS { idc = 20002; x = 0.30 * safezoneW + safezoneX; y = 0.30 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.5 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; class RscListbox_9001: RscListboxZS { idc = 20014; x = 0.31* safezoneW + safezoneX; y = 0.41 * safezoneH + safezoneY; w = 0.18 * safezoneW; h = 0.30 * safezoneH; soundSelect[] = {"",0.1,1}; colorBackground[] = {0.1,0.1,0.1,0.8}; }; class RscShortcutButton_9004: RscShortcutButtonZS { idc = 20005; text = "Change"; x = 0.41 * safezoneW + safezoneX; y = 0.70 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.06 * safezoneH; onButtonClick = "[(lbCurSel 20014)] call ApplySkinList;"; }; class RscShortcutButton_9006: RscShortcutButtonZS { idc = 20006; text = "Close"; x = 0.31 * safezoneW + safezoneX; y = 0.70 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.06 * safezoneH; onButtonClick = "CloseDialog 0;"; }; class RscText_9007: RscTextZS { idc = 20007; text = "Zupa Clothing"; x = 0.30 * safezoneW + safezoneX; y = 0.30 * safezoneH + safezoneY; w = 0.20 * safezoneW; h = 0.05 * safezoneH; colorBackground[] = {0,0,0,0.8}; colorText[] = {1,1,1,1}; }; class RscText_9008: RscTextZS { idc = 20008; text = "Possible Skins"; x = 0.31 * safezoneW + safezoneX; y = 0.38 * safezoneH + safezoneY; w = 0.13 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; }; }; most mods now use a defines so most of the people who create these should rename these to stop errors being created just by adding their mod innicials to the end of each Rsc_classes class RscText_9008: RscTextZS Thank you very much + zupa Link to comment Share on other sites More sharing options...
KingRaymond795 Posted October 27, 2014 Report Share Posted October 27, 2014 Hi Zupa, Any update on this: I also see lordgeorge is experiencing the same issue. This is really frustrating for my players. Cheers Link to comment Share on other sites More sharing options...
lordgeorge Posted October 27, 2014 Report Share Posted October 27, 2014 Hi Zupa, Any update on this: I also see lordgeorge is experiencing the same issue. This is really frustrating for my players. Cheers Yeah i still havent got to the bottom of it. Been pretty busy in fairness. I think its rather skins that are not inside the variables or if you are running Infistar its something to do with anti dupe and anti teleport. Any quick ideas Almight Zupa GOD ? :P Link to comment Share on other sites More sharing options...
emwilsh Posted October 28, 2014 Report Share Posted October 28, 2014 Yeah i still havent got to the bottom of it. Been pretty busy in fairness. I think its rather skins that are not inside the variables or if you are running Infistar its something to do with anti dupe and anti teleport. Any quick ideas Almight Zupa GOD ? :P Hi Zupa, Any update on this: I also see lordgeorge is experiencing the same issue. This is really frustrating for my players. Cheers check the fix i post up about changing the class so no conflicting with otheer defines Link to comment Share on other sites More sharing options...
Rythron Posted October 28, 2014 Report Share Posted October 28, 2014 Everything is working but sometimes it says "missing 1 more of" What can it be ? Info: some skins dont allow backpack, most of the mercenary skins! Greetz Link to comment Share on other sites More sharing options...
KingRaymond795 Posted October 29, 2014 Report Share Posted October 29, 2014 check the fix i post up about changing the class so no conflicting with otheer defines Hi emwilsh Are you referring to ? As this is not the issue I am having. I don't get a defines error. I either get a kick OR I get teleported across the map. Link to comment Share on other sites More sharing options...
Rythron Posted November 5, 2014 Report Share Posted November 5, 2014 Everytime i log back in there is a compass a watch a map a gps a radio in my inventory! I tried to totally clean out my inventory complete an log back in u will see a free compass, watch, map, gps and radio. I narrowed it down to the player_wearskin.sqf wenn it happens. And i have the problem that humanity start doubling random if i log in not every time ! Link to comment Share on other sites More sharing options...
fr1nk Posted November 5, 2014 Report Share Posted November 5, 2014 Everytime i log back in there is a compass a watch a map a gps a radio in my inventory! I tried to totally clean out my inventory complete an log back in u will see a free compass, watch, map, gps and radio. I narrowed it down to the player_wearskin.sqf wenn it happens. And i have the problem that humanity start doubling random if i log in not every time ! I haven't tried it myself, but a proposed fix was suggested back on The double humanity thing is a separate issue that many have experienced, but I don't believe anyone has been able to identify the root cause yet. Link to comment Share on other sites More sharing options...
Rythron Posted November 5, 2014 Report Share Posted November 5, 2014 I haven't tried it myself, but a proposed fix was suggested back on The double humanity thing is a separate issue that many have experienced, but I don't believe anyone has been able to identify the root cause yet. Thx for fix for adding those items, did not read that post ! But when i removed the skins script no doubling humanity anymore! So far so good for me. Strange event the doubling issue! Link to comment Share on other sites More sharing options...
Affraid Posted November 8, 2014 Report Share Posted November 8, 2014 Has anyone ever got this error message "ErrorMessage: File mpmissions\__cur_mp.sauerland\zupa\skins\defines.hpp, line 45: .RscButton: Member already defined." Any Idea's on how to fix this? I'm having no luck. Thanks in advance Link to comment Share on other sites More sharing options...
ElDubya Posted November 15, 2014 Report Share Posted November 15, 2014 So, what base skins give both hero and bandit the option to wear stalker skins? I noticed under hero it lists Takistani Warlord? And Takistani Walord seems to be the base skin for the stalker skin?? Link to comment Share on other sites More sharing options...
MrEnzO Posted November 18, 2014 Report Share Posted November 18, 2014 So this Step nr 7. Add the follwoing to AH CMenu list: "MenClothing" ok I found this, but where do I put this number ??????????? and as number 20001 A exemple would be nice. Like "MenClothing" 20001 or something Link to comment Share on other sites More sharing options...
Backtrack Posted November 18, 2014 Report Share Posted November 18, 2014 I have a problem with it If i change the Clothes my stuff still there but i get some new extra stuff I get every stuff which is normaly on the startgear of this skin Link to comment Share on other sites More sharing options...
Zupa Posted November 18, 2014 Author Report Share Posted November 18, 2014 So, what base skins give both hero and bandit the option to wear stalker skins? I noticed under hero it lists Takistani Warlord? And Takistani Walord seems to be the base skin for the stalker skin?? U can change which skin has what skins in the list of the variables, or extend more to more possibilities in multple files Link to comment Share on other sites More sharing options...
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