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[Release] Arma & Overpoch Clothing 3.0 Updated.

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Brilliant mod, i even used it to find out item codes for skins that didn't show in the admin tools and was not posted over the internet with images. I used it to apply custom skins to the kits in the enhanced spawn system! Thanks Zupa for another great mod.

 

That said is there any chance you might consider re-writing this with a ESS addition of being able to choose your skin on spawn instead of being confined to a single clothing on each kit ? Or if not can you suggest a means to achieve this so i can play mad scientist :)

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Brilliant mod, i even used it to find out item codes for skins that didn't show in the admin tools and was not posted over the internet with images. I used it to apply custom skins to the kits in the enhanced spawn system! Thanks Zupa for another great mod.

 

That said is there any chance you might consider re-writing this with a ESS addition of being able to choose your skin on spawn instead of being confined to a single clothing on each kit ? Or if not can you suggest a means to achieve this so i can play mad scientist :)

 

tbh this mod needs a full rewrite for optimisation and code cleanup :p

 

I think there is a rework of my scripts ( or orignal made ) somewhere out there which let u select a skin on login. 

 

It shouldn't be that hard to apply which skins to show only for particular users. 

 

Remember: Coding is understanding. It's not rocket science ^^

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1.       I install the script and get this error in my server RPT:

ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\zupa\skins\SkinGui.hpp, line 7: /MenClothing/Controls.RscText_9000: Undefined base class 'RscTextT'

Help please

2.        In the instructions it says:

 

Spoiler

 

Install Instructions

OVERPOCH:

1. Place the following under AllPlayers = ... in your custom "variables.sqf"

Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"];
Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"];
Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"];
Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"];
Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"];
Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"];
Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"];
Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"];
Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"];
Clothing10 = ["Survivor2_DZ"];
Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here

// Overwatch

//Hero
Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"];
Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"];
Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"];
Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"];
Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"];
Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"];
Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"];
Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"];
Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"];

//Bandit
Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"];
Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"];
Clothing23 = ["BanditW1_DZ"]; // DIrty Women
Clothing24 = ["BanditW2_DZ"]; // DIrty Women
Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"];
Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"];
Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"];

AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11  + Clothing12  + Clothing13  + Clothing14  + Clothing15  + Clothing16  + Clothing17  + Clothing18  + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ;
 

 

 

In my variables.sqf I have the following:

 

Spoiler

AllPlayers=["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];

 

Do I take out all of my skins that are in the variables.sqf or do I put what the instructions say below them? Its not very clear.

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On 2/20/2015 at 9:21 AM, F507DMT said:
Zupa style dialog
Preview skins
Anti-Duping LoadScrean in player_switchModel.sqf
startLoadingScreen ["Changing skin", "DayZ_loadingScreen"];
progressLoadingScreen 0.4;
progressLoadingScreen 0.6;
progressLoadingScreen 0.8;
progressLoadingScreen 1.0;
uiSleep 0.5;
endLoadingScreen;

 

post-11406-0-62863100-1424524750_thumb.j

post-11406-0-84737400-1424524755_thumb.j

post-11406-0-46374000-1424524855_thumb.j

how did you pull this off?

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On 3/18/2016 at 1:31 PM, Thug said:

1.       I install the script and get this error in my server RPT:

ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\zupa\skins\SkinGui.hpp, line 7: /MenClothing/Controls.RscText_9000: Undefined base class 'RscTextT'

Help please

2.        In the instructions it says:

 

Hidden Content

 

In my variables.sqf I have the following:

 

Hidden Content

 

Do I take out all of my skins that are in the variables.sqf or do I put what the instructions say below them? Its not very clear.

Did you get this sorted?  That error you are getting is from a gui issue...

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2 minutes ago, Thug said:

No just put on hold. any help plz

 

 Undefined base class 'RscTextT'  <<<< This means its not defined in your defines.hpp.

Did you use zupas defines? Chances are it might of been conflicting with others you have if you installed this after other zupa scripts.

Another thing to check is to make sure your defines is first when adding it in the description.ext

Example:

#include "zupa\skins\defines.hpp"
#include "zupa\skins\SkinGui.hpp"

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3 hours ago, J.Dominic said:

I have little bit problem. Some skin when you change you will get tool belt item GPS, MAP, RADIO, COMPASS.

How to fix?

Try the following:

 

https://github.com/DevZupa/DayZEpochArmaOverpochClothing/commit/f3655a9065e32f2bce2a0dec7f0b4d62b31b5696

 

Ignore that last line change ( it's just a line ending enter on the back)

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On 30/5/2559 at 3:19 PM, Zupa said:

Try the following:

 

https://github.com/DevZupa/DayZEpochArmaOverpochClothing/commit/f3655a9065e32f2bce2a0dec7f0b4d62b31b5696

 

Ignore that last line change ( it's just a line ending enter on the back)

After this problem fixed. I have little bit problem about humanity when player change any skins. Humanity will + or - if some player change skins so fast.

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53 minutes ago, J.Dominic said:

After this problem fixed. I have little bit problem about humanity when player change any skins. Humanity will + or - if some player change skins so fast.

https://github.com/DevZupa/DayZEpochArmaOverpochClothing/pull/1/files

Can you test this?

It doesn't allow you to change clothes again for 60 seconds ( change the 60 if u want it abit shorter).

This gives the scrips enough time to complete :before restarting them.

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Plese help me.

my error:

Quote

Error in expression <{ _newUnit addWeapon _secweapon; };
if (_hasBackPack) then {
_newUnit addBackpac>
  Error position: <_hasBackPack) then {
_newUnit addBackpac>
  Error Undefined variable in expression: _hasbackpack
File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 168
Error in expression <se clothes can not be taken!";
cutText [txt,"PLAIN DOWN"];
systemChat ("Zupa: "+>
  Error position: <txt,"PLAIN DOWN"];
systemChat ("Zupa: "+>
  Error Undefined variable in expression: txt
File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 113

my removeclothes.sqf  http://pastebin.com/HJEuDV3w

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On ‎7‎/‎18‎/‎2014 at 5:51 PM, Zupa said:

 

I'm getting this error

File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT'

 

My desc:

 

// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"
 
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\skins\SkinGui.hpp"

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On 22/02/2015 at 11:21 PM, F507DMT said:
Zupa style dialog
Preview skins
Anti-Duping LoadScrean in player_switchModel.sqf
startLoadingScreen ["Changing skin", "DayZ_loadingScreen"];
progressLoadingScreen 0.4;
progressLoadingScreen 0.6;
progressLoadingScreen 0.8;
progressLoadingScreen 1.0;
uiSleep 0.5;
endLoadingScreen;

 

2015-02-21_00008.jpg

2015-02-21_00009.jpg

2015-02-21_00006_новый размер.jpg

How do you do this? Thats awesome!

Also not entirely sure where abouts to put that loading screen stuff in "player_switchmodel.sqf" should it be After "Equip New Character" ?

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On 2016/07/14 at 3:33 AM, mrpow said:

I'm getting this error

File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT'

 

My desc:

 

// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "zupa\advancedTrading\ZSCdefines.hpp"
 
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "zupa\skins\SkinGui.hpp"

 

SWEEEEEEEEEEEET  LORD HAS ANYBODY FOUND A FUCKING FIX YET!!!!!!!

I GOT THE EXACT SAME ERROR

 

description.ext: http://pastebin.com/Vxj8WwSf

arma2oa.rpt: http://pastebin.com/UnTWwnNV

Installed Mods:

Infistar AH

Zupa Skins 3.0

ZSC 3.0

Advanced Trading

Wickid AI

Right Click Menu By Maca

 

 

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@Zupa On page one you have download file link and instructions on how to install.  Is this script up to date. I am running a Origins Opoch Taviana Server.

The only reason I ask is you did not put a date next to  UPDATED to 3.0 ( CLEAN AND EFFECTIVE)

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On 11/12/2016 at 8:32 PM, Thug said:

@Zupa On page one you have download file link and instructions on how to install.  Is this script up to date. I am running a Origins Opoch Taviana Server.

The only reason I ask is you did not put a date next to  UPDATED to 3.0 ( CLEAN AND EFFECTIVE)

Got it to work. The only thing I have a problem with is: you have to take your backpack off to put skin on. Any thoughts?

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3 hours ago, Thug said:

Got it to work. The only thing I have a problem with is: you have to take your backpack off to put skin on. Any thoughts?

thats how its meant to work, so you don`t lose your backpack.  I tell all my players to strip down before changing clothes, just to be safe.  Gota love arma flawgic

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      Build Limit based off humanity.
      Custom PvP Zone.
      Indestructible Bases with in the PvE Zone Only.
      Custom AI Missions.
      High Loot Spawns.
      Slow Zombies (still a threat and more of them.)
      Custom Traders for 10k / 50k / 100k / 500k Humanity.
      Mystery Briefcase.
      Custom AI Missions.
      Roaming AI.
      Paychecks (get x amount of money every hour)
      Locate Vehicle.
      Quests
      Simi-Militarised.
      1 Million Coin Start
    • By Reaper5150
      Simple but fun little script I put together awhile ago.
      What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map.
      The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed.
      I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :)
      Known bugs:
      marker sometimes stays on map Credits to : @Schalldampfer  For helping me understand map markers
      Install: Place this in your scripts folder name it something like Jugg.sqf
      //========================================================
      //========= Juggernaut script-Written by Reaper5150 ===========
      //=======================================================
      sleep 2;
      [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE;
      sleep 1;
      [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns 
      [] spawn {
      player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function
      sleep 5;
      [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE;
      ////////Set marker/////////////////////////////////////////////////////////////////////
      [] execVM "scripts\marker.sqf";
      //Start Smoke Marker//////////////////////////////////////////////////////////////////////////
      sleep 5;
      PJ_grenade = "SmokeShellRed" createVehicle position player;
      PJ_grenade attachto [vehicle player,[0.1,0,0]];
      sleep 2;
      [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE;
       
      //Temp Godmode for 2 mins////////////////////////////////////////////////////
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) addEventHandler ["handleDamage", { false }];    
      (vehicle player) allowDamage false;
       
      //Acts like a countdown timer//////////////////////////////////////////////////////////////////
      sleep 90;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE;
      sleep 100;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE;
      sleep 110;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE;
      uiSleep 120;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE;
      sleep 2;
       
      //Start ending Juggernaut///////////////////////////////////
      (vehicle player) addEventHandler ["handleDamage", { true }];    
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) allowDamage true;
      uiSleep 240;
      deleteVehicle PJ_grenade;
      END;
      Call it from your right click
      ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], 
      marker.sqf:
      _unit = player;
      _nameP = name _unit;
      _markerobjp = createMarker [_namep,[0,0]];
      _markerobjp setMarkerShape "ICON";
      _markerobjp setMarkerType "mil_dot";
      _markerobjp setMarkerColor "ColorRed";
      _markerobjp setMarkerText _nameP;
      _markerobjp setMarkerSize [1,1];

      while {alive _unit} do {
      _markerobjp setmarkerdir (getdir _unit);
      _markerobjp setMarkerPos (getPos _unit);
      _markerobjp setMarkerText _nameP;
      sleep 5;
      };
      ////////////////////////////////////////////
      uiSleep 240;
      deleteMarker _markerobjp;
       
    • By Vladick
      BSBS Server IP: 216.244.93.103:7802
      Website: https://bsbsepoch.000webhostapp.com/
      Discord: https://discord.gg/PVn8PvG
      Server Features:
      PvPvE Database wiped 1/5/18 ESS V3 spawn selection Coins and Global Banking WAI missions and Roaming DZAI Bandits Customized map additions Skalisky Bridge Skalisky Island Bandit Camp with high loot (fun mission!) Garage Door Opener Virtual Garage Deploy bike Refuel, Repair, Rearm Take clothes Bury Body Butcher Body Locate vehicle with keys and GPS One plot poll per player Indestructible bases Trader Safe Zones Day/Night Schedule 4-hour restarts
    • By FG_Trap
      Made this in my free time awhile ago thought id make it public.
      Right Alt is the key to open the menu.
      Install instructions are inside the download.
      https://github.com/NWDZ-Trapxxgods/traps-menu
       
       
      here is a picture of the server menu
       
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