Jump to content

Rythron

Member
  • Content Count

    202
  • Joined

  • Last visited

  • Days Won

    1

Rythron last won the day on May 6 2014

Rythron had the most liked content!

About Rythron

  • Rank
    Hardened
  • Birthday 05/13/1974

Contact Methods

  • Website URL
    http://www.civil-gaming.nl

Profile Information

  • Gender
    Male
  • Location
    Netherlands

Recent Profile Visitors

843 profile views
  1. i will look in it i be back later you have to make a separate class vehicles i will post the mission.txt later
  2. class Item1 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 // your follow up number { position[]={1348.44,339,4065.91}; azimut=182.39052; id=101; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="jail_center_H"; description="the jail center point"; }; }; }; class Markers
  3. You have allready an id 51 i see try id-=101 you dont have 1 in your mission
  4. What is your error then ? or try to make id=53; id 51;
  5. correct i have 2 .. my Bad.. class Item1 { side="LOGIC"; class Vehicles { items=2; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 // your follow up number { position[]={1348.44,339,4065.91}; azimut=182.39052; id=53; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="jail_center_H"; description="the jail center point"; }; }; }; mission.txt
  6. found your problem the jail_center_H part in vehicles is at the wrong section. i have not clearly said in the installation that it is the second class vehicle part. Changed the installation description. In the attachment your correct version i made for you mission.txt
  7. look it is the same error like Please check all the steps of the installation again.
  8. you need to add this part class Vehicles { items=4; // add + 1 class Item3 // your follow up number { position[]={1348.44,339,4065.91}; azimut=182.39052; id=53; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="jail_center_H"; description="the jail center point"; }; }; and you have changed the name in escapekill.sqf from jail_center_H to Prison So add the class marker and change the name in jail_center_H again.
  9. and this ? killzone = false; on top of the server_playerDied if (isNil "killZone") && ((side _killer) == WEST ) then {
  10. if (!(isNil "killZone") && ((side _killer) == WEST )) then { pfff hard 1 :(
  11. if (!isNil "killZone") && ((side _killer) == WEST ) then { and this?
  12. Ok i have another option. And the deathmessages should be no problem. if ((side _killer) == EAST) exitwith { diag_log "Bots dont go to jail!"; }; if (killZone) && ((side _killer) == WEST ) then { sleep 8; [_killer] execVM "scripts\jail\start_punish.sqf" } else { if (((count crew _killer) > 1) && ((side _killer) == WEST)) then { if (((gunner _killer) in (crew _killer)) && ((side _killer) == WEST)) then { sleep 8; [(gunner _killer)] execVM "scripts\jail\start_punish.sqf" } else { sleep 8; [(driver _killer)] execVM "scripts\jail\start_punish.sqf" }; } else { sleep 8; [(driver _killer)] execVM "scripts\jail\start_punish.sqf" }; }; Try this ..
×
×
  • Create New...