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[Release] Arma & Overpoch Clothing 3.0 Updated.


Zupa

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Delete your defines from AAC and any other of my mods and use the latest one:

https://github.com/DevZupa/DoorManagement/blob/master/P4L%20Version/doorManagement/defines.hpp

This defines runs completely with all my scripts + Z-Craft ( my version of Advanced alchemical crafting)

 

Thank you. That seemed to fix the defines problem but now I get the blank menu with no list of clothes.

 

I see others have had this problem and it seems to have to do with the variables not being done right.

 

Here is my custom variables:

 

disableSerialization;

//Model Variables

Bandit1_DZ =     "Bandit1_DZ";

Bandit2_DZ =     "Bandit2_DZ";

BanditW1_DZ =     "BanditW1_DZ";

BanditW2_DZ =     "BanditW2_DZ";

Survivor1_DZ =     "Survivor2_DZ";

Survivor2_DZ =     "Survivor2_DZ";

SurvivorW2_DZ = "SurvivorW2_DZ";

SurvivorW3_DZ = "SurvivorW2_DZ";

Sniper1_DZ =     "Sniper1_DZ";

Camo1_DZ =         "Camo1_DZ";

Soldier1_DZ =     "Soldier1_DZ";

Rocket_DZ =     "Rocket_DZ";

AllPlayers = [Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"];

Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"];

Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"];

Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"];

Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"];

Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"];

Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"];

Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"];

Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"];

Clothing10 = ["Survivor2_DZ"];

Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here

// Overwatch

//Hero

Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"];

Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"];

Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"];

Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"];

Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"];

Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"];

Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"];

Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"];

Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"];

//Bandit

Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"];

Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"];

Clothing23 = ["BanditW1_DZ"]; // DIrty Women

Clothing24 = ["BanditW2_DZ"]; // DIrty Women

Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"];

Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"];

Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"];

AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11  + Clothing12  + Clothing13  + Clothing14  + Clothing15  + Clothing16  + Clothing17  + Clothing18  + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27;

MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];

 

Does this look right?

 

Thanks again.

 

Edit: Ok, I tried using another posters (emwilsh) Variables & it seems to work now.

 

Thanks for the help & thank you emwilsh for providing your example.

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Hey dude

 

Im getting reports of players getting teleported back to a point within a set period of roughly 20 minutes ish...

Whne they do the chracter items are removed.

I am yet to find what clothing is causing it.

It is reasonably rare but still a issue :huh:

Anything i can look out for ?

 

Taa

Any thoughts guys ?

It seems its not a time thing and more the last location your player was updated last like a restart.

 

:) cheers

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 QgPgDy.jpgwhy is that?

i have sussed this to work around other mods with a defines

i will pote the file what i changed to remove this error but it may be caused if you have removed the Rsc_classes in other mods with defines

i dont like deleting as it was put there for a reason even if you have already defined a defines

 

defines

///////////////////////////////////////////////////////////////////////////

/// Styles

///////////////////////////////////////////////////////////////////////////

// Control types

#define CT_STATIC           0

#define CT_BUTTON           1

#define CT_EDIT             2

#define CT_SLIDER           3

#define CT_COMBO            4

#define CT_LISTBOX          5

#define CT_TOOLBOX          6

#define CT_CHECKBOXES       7

#define CT_PROGRESS         8

#define CT_HTML             9

#define CT_STATIC_SKEW      10

#define CT_ACTIVETEXT       11

#define CT_TREE             12

#define CT_STRUCTURED_TEXT  13

#define CT_CONTEXT_MENU     14

#define CT_CONTROLS_GROUP   15

#define CT_SHORTCUTBUTTON   16

#define CT_XKEYDESC         40

#define CT_XBUTTON          41

#define CT_XLISTBOX         42

#define CT_XSLIDER          43

#define CT_XCOMBO           44

#define CT_ANIMATED_TEXTURE 45

#define CT_OBJECT           80

#define CT_OBJECT_ZOOM      81

#define CT_OBJECT_CONTAINER 82

#define CT_OBJECT_CONT_ANIM 83

#define CT_LINEBREAK        98

#define CT_USER             99

#define CT_MAP              100

#define CT_MAP_MAIN         101

#define CT_LISTNBOX         102

// Static styles

#define ST_POS            0x0F

#define ST_HPOS           0x03

#define ST_VPOS           0x0C

#define ST_LEFT           0x00

#define ST_RIGHT          0x01

#define ST_CENTER         0x02

#define ST_DOWN           0x04

#define ST_UP             0x08

#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0

#define ST_SINGLE         0x00

#define ST_MULTI          0x10

#define ST_TITLE_BAR      0x20

#define ST_PICTURE        0x30

#define ST_FRAME          0x40

#define ST_BACKGROUND     0x50

#define ST_GROUP_BOX      0x60

#define ST_GROUP_BOX2     0x70

#define ST_HUD_BACKGROUND 0x80

#define ST_TILE_PICTURE   0x90

#define ST_WITH_RECT      0xA0

#define ST_LINE           0xB0

#define ST_SHADOW         0x100

#define ST_NO_RECT        0x200

#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles

#define SL_DIR            0x400

#define SL_VERT           0

#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar

#define ST_VERTICAL       0x01

#define ST_HORIZONTAL     0

// Listbox styles

#define LB_TEXTURES       0x10

#define LB_MULTI          0x20

// Tree styles

#define TR_SHOWROOT       1

#define TR_AUTOCOLLAPSE   2

// MessageBox styles

#define MB_BUTTON_OK      1

#define MB_BUTTON_CANCEL  2

#define MB_BUTTON_USER    4

//////////////

///////////////////////////////////////////////////////////////////////////

/// Styles

///////////////////////////////////////////////////////////////////////////

// Control types

#define CT_STATIC           0

#define CT_BUTTON           1

#define CT_EDIT             2

#define CT_SLIDER           3

#define CT_COMBO            4

#define CT_LISTBOX          5

#define CT_TOOLBOX          6

#define CT_CHECKBOXES       7

#define CT_PROGRESS         8

#define CT_HTML             9

#define CT_STATIC_SKEW      10

#define CT_ACTIVETEXT       11

#define CT_TREE             12

#define CT_STRUCTURED_TEXT  13

#define CT_CONTEXT_MENU     14

#define CT_CONTROLS_GROUP   15

#define CT_SHORTCUTBUTTON   16

#define CT_XKEYDESC         40

#define CT_XBUTTON          41

#define CT_XLISTBOX         42

#define CT_XSLIDER          43

#define CT_XCOMBO           44

#define CT_ANIMATED_TEXTURE 45

#define CT_OBJECT           80

#define CT_OBJECT_ZOOM      81

#define CT_OBJECT_CONTAINER 82

#define CT_OBJECT_CONT_ANIM 83

#define CT_LINEBREAK        98

#define CT_USER             99

#define CT_MAP              100

#define CT_MAP_MAIN         101

#define CT_LISTNBOX         102

// Static styles

#define ST_POS            0x0F

#define ST_HPOS           0x03

#define ST_VPOS           0x0C

#define ST_LEFT           0x00

#define ST_RIGHT          0x01

#define ST_CENTER         0x02

#define ST_DOWN           0x04

#define ST_UP             0x08

#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0

#define ST_SINGLE         0x00

#define ST_MULTI          0x10

#define ST_TITLE_BAR      0x20

#define ST_PICTURE        0x30

#define ST_FRAME          0x40

#define ST_BACKGROUND     0x50

#define ST_GROUP_BOX      0x60

#define ST_GROUP_BOX2     0x70

#define ST_HUD_BACKGROUND 0x80

#define ST_TILE_PICTURE   0x90

#define ST_WITH_RECT      0xA0

#define ST_LINE           0xB0

#define ST_SHADOW         0x100

#define ST_NO_RECT        0x200

#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles

#define SL_DIR            0x400

#define SL_VERT           0

#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar

#define ST_VERTICAL       0x01

#define ST_HORIZONTAL     0

// Listbox styles

#define LB_TEXTURES       0x10

#define LB_MULTI          0x20

// Tree styles

#define TR_SHOWROOT       1

#define TR_AUTOCOLLAPSE   2

// MessageBox styles

#define MB_BUTTON_OK      1

#define MB_BUTTON_CANCEL  2

#define MB_BUTTON_USER    4

class RscBackgroundZS

{

    type = 0;

    style = ST_BACKGROUND;

    shadow = 2;

    colorBackground[] = {0,0,0,1};

    colorText[] = {1,1,1,1};

    font = "Zeppelin32";

    sizeEx = 0.02;

    text = "";

    

};

class RscButtonZS

{

    access = 0;

    type = 1;

    text = "";

    colorText[] = {1,1,1,1};

    colorDisabled[] = {1,1,1,0.25};

    colorBackground[] = {0.45,0.45,0.45,1};

    colorBackgroundDisabled[] = {0,0,0,0.5};

    colorBackgroundActive[] = {0.75,0.75,0.75,1};

    colorFocused[] = {0.75,0.75,0.75,1};

    colorShadow[] = {0,0,0,0};

    colorBorder[] = {0,0,0,1};

    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};

    soundPush[] = {"\ca\ui\data\sound\new1",0,0};

    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};

    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};

    style = 2;

    x = 0;

    y = 0;

    w = 0.095589;

    h = 0.039216;

    shadow = 2;

    font = "Zeppelin32";

    sizeEx = 0.03921;

    offsetX = 0.003;

    offsetY = 0.003;

    offsetPressedX = 0.002;

    offsetPressedY = 0.002;

    borderSize = 0;

};

class RscFrameZS

{

    type = 0;

    idc = -1;

    style = 64;

    shadow = 2;

    colorBackground[] = {0,0,0,0};

    colorText[] = {1,1,1,1};

    font = "Zeppelin32";

    sizeEx = 0.02;

    text = "";

};

class RscProgressZS

{

    type = 8;

    style = 0;

    colorFrame[] = {1,1,1,1};

    colorBar[] = {1,1,1,0.5};

    texture = "#(argb,8,8,3)color(1,1,1,1)";

    w = 1;

    h = 0.02;

};

/////////////

class RscTextZS

{

    access = 0;

    type = 0;

    idc = -1;

    colorBackground[] = {0,0,0,0};

    colorText[] = {0.8784,0.8471,0.651,1};

    text = "";

    fixedWidth = 0;

    x = 0;

    y = 0;

    h = 0.037;

    w = 0.3;

    style = 0;

    shadow = 2;

    font = "Zeppelin32";

    SizeEx = 0.03921;

};

class RscEditZS

{

    access = 0;

    type = 2;

    x = 0;

    y = 0;

    h = 0.04;

    w = 0.2;

    colorBackground[] = {0,0,0,1};

    colorText[] = {0.95,0.95,0.95,1};

    colorSelection[] = {0.8784,0.8471,0.651,1};

    autocomplete = "";

    text = "";

    size = 0.2;

    style = "0x00 + 0x40";

    font = "Zeppelin32";

    shadow = 2;

    sizeEx = 0.03921;

};

class RscListBoxZS

{

    access = 0;

    type = 5;

    w = 0.4;

    h = 0.4;

    rowHeight = 0;

    colorText[] = {0.8784,0.8471,0.651,1};

    colorScrollbar[] = {0.95,0.95,0.95,1};

    colorSelect[] = {0.95,0.95,0.95,1};

    colorSelect2[] = {0.95,0.95,0.95,1};

    colorSelectBackground[] = {0,0,0,1};

    colorSelectBackground2[] = {0.8784,0.8471,0.651,1};

    colorBackground[] = {0,0,0,1};

    soundSelect[] = {"",0.1,1};

    soundExpand[] = {"",0.1,1};

    soundCollapse[] = {"",0.1,1};

    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";

    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";

    class ScrollBar

    {

        color[] = {1,1,1,0.6};

        colorActive[] = {1,1,1,1};

        colorDisabled[] = {1,1,1,0.3};

        shadow = 0;

        thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";

        arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";

        arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";

        border = "\ca\ui\data\ui_border_scroll_ca.paa";

    };

    style = 16;

    font = "Zeppelin32";

    shadow = 2;

    sizeEx = 0.03921;

    color[] = {1,1,1,1};

    period = 1.2;

    maxHistoryDelay = 1;

    autoScrollSpeed = -1;

    autoScrollDelay = 5;

    autoScrollRewind = 0;

};

class RscShortcutButtonZS

{

    type = 16;

    x = 0.1;

    y = 0.1;

    class HitZone

    {

        left = 0.004;

        top = 0.029;

        right = 0.004;

        bottom = 0.029;

    };

    class ShortcutPos

    {

        left = 0.0145;

        top = 0.026;

        w = 0.0392157;

        h = 0.0522876;

    };

    class TextPos

    {

        left = 0.05;

        top = 0.034;

        right = 0.005;

        bottom = 0.005;

    };

    shortcuts[] = {};

    textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";

    color[] = {0.8784,0.8471,0.651,1};

    color2[] = {0.95,0.95,0.95,1};

    colorDisabled[] = {1,1,1,0.25};

    colorBackground[] = {1,1,1,1};

    colorBackground2[] = {1,1,1,0.4};

    class Attributes

    {

        font = "Zeppelin32";

        color = "#E5E5E5";

        align = "left";

        shadow = "true";

    };

    idc = -1;

    style = 0;

    default = 0;

    shadow = 2;

    w = 0.183825;

    h = 0.104575;

    periodFocus = 1.2;

    periodOver = 0.8;

    animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";

    animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";

    animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";

    animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";

    animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";

    animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";

    period = 0.4;

    font = "Zeppelin32";

    size = 0.03921;

    sizeEx = 0.03921;

    text = "";

   soundPush[] = { "", 0, 1 };

    soundEnter[] =    { "", 0, 1 };

    soundClick[] ={ "", 0, 1 };

    soundEscape[] ={ "", 0, 1 };

    sound[] ={ "", 0, 1 };

    

    

    

    action = "";

    class AttributesImage

    {

        font = "Zeppelin32";

        color = "#E5E5E5";

        align = "left";

    };

};

class RscStructuredTextZS

{

    access = 0;

    type = 13;

    idc = -1;

    style = 0;

    colorText[] = {0.8784,0.8471,0.651,1};

    class Attributes

    {

        font = "Zeppelin32";

        color = "#e0d8a6";

        align = "center";

        shadow = 1;

    };

    x = 0;

    y = 0;

    h = 0.035;

    w = 0.1;

    text = "";

    size = 0.03921;

    shadow = 2;

};

class RscComboZS

{

    access = 0;

    type = 4;

    style = 0;

    colorSelect[] = {0,0,0,1};

    colorText[] = {1,1,1,1};

    colorBackground[] = {0,0,0,1};

    colorScrollbar[] = {1,0,0,1};

    soundSelect[] = {"",0.1,1};

    soundExpand[] = {"",0.1,1};

    soundCollapse[] = {"",0.1,1};

    maxHistoryDelay = 1;

    class ScrollBar

    {

        color[] = {1,1,1,1};

        colorActive[] = {0.8784,0.8471,0.651,1};

        colorDisabled[] = {0.8784,0.8471,0.651,1};

        shadow = 0;

        thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";

        arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";

        arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";

        border = "\ca\ui\data\ui_border_scroll_ca.paa";

    };

    x = 0;

    y = 0;

    w = 0.12;

    h = 0.035;

    shadow = 0;

    colorSelectBackground[] = {1,1,1,0.7};

    arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";

    arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";

    wholeHeight = 0.45;

    color[] = {0,0,0,0.6};

    colorActive[] = {1,0,0,1};

    colorDisabled[] = {1,1,1,0.25};

    font = "Zeppelin32";

    sizeEx = 0.03921;

};

Skingui

class MenClothing

{

    idd = 20001;

    movingEnable = true;

    enableSimulation = true;

    onLoad = "uiNamespace setVariable ['MenClothing', _this select 0];";

    class Controls {

        class RscText_9000: RscTextZS

        {

            idc = 20002;

            x = 0.30 * safezoneW + safezoneX;

            y = 0.30 * safezoneH + safezoneY;

            w = 0.20 * safezoneW;

            h = 0.5 * safezoneH;

            colorBackground[] = {0,0,0,0.8};

        };    

        class RscListbox_9001: RscListboxZS

        {

            idc = 20014;

            x = 0.31* safezoneW + safezoneX;

            y = 0.41 * safezoneH + safezoneY;

            w = 0.18 * safezoneW;

            h = 0.30 * safezoneH;

            soundSelect[] = {"",0.1,1};

            colorBackground[] = {0.1,0.1,0.1,0.8};

        };        

        class RscShortcutButton_9004: RscShortcutButtonZS

        {

            idc = 20005;

            text = "Change";

            x = 0.41 * safezoneW + safezoneX;

            y = 0.70 * safezoneH + safezoneY;

            w = 0.08 * safezoneW;

            h = 0.06 * safezoneH;

            onButtonClick = "[(lbCurSel 20014)]  call ApplySkinList;";

        };    

        class RscShortcutButton_9006: RscShortcutButtonZS

        {

            idc = 20006;

            text = "Close";

            x = 0.31 * safezoneW + safezoneX;

            y = 0.70 * safezoneH + safezoneY;

            w = 0.08 * safezoneW;

            h = 0.06 * safezoneH;

            onButtonClick = "CloseDialog 0;";

        };        

        class RscText_9007: RscTextZS

        {

            idc = 20007;

            text = "Zupa Clothing";

            x = 0.30 * safezoneW + safezoneX;

            y = 0.30 * safezoneH + safezoneY;

            w = 0.20 * safezoneW;

            h = 0.05 * safezoneH;        

            colorBackground[] = {0,0,0,0.8};    

            colorText[] = {1,1,1,1};            

        };

        class RscText_9008: RscTextZS

        {

            idc = 20008;

            text = "Possible Skins";

            x = 0.31 * safezoneW + safezoneX;

            y = 0.38 * safezoneH + safezoneY;

            w = 0.13 * safezoneW;

            h = 0.03 * safezoneH;

            colorText[] = {1,1,1,1};

        };        

    };

};

most mods now use a defines so most of the people who create these should rename these to stop errors being created just by adding their mod innicials to the end of each Rsc_classes

 class RscText_9008: RscTextZS

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I'm getting this error in my rpt for some skins.

 

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
bb_mercenary

 

I tried adding bb_mercenary to my mission.sqm but it made the server stuck on waiting for host. I tried bb_mercs_desert as that is in the overwatch folder, but that done the same

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How does this script handle cases where some of the Overwatch skins don't support the use of backpacks?  Does it provide a warning or does it just eat the backpack?

 

You just can't put the backpack on. It doesn't eat it.

 

Also, you have to take your backpack off to change skin.

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 QgPgDy.jpgwhy is that?

 

 

i have sussed this to work around other mods with a defines

i will pote the file what i changed to remove this error but it may be caused if you have removed the Rsc_classes in other mods with defines

i dont like deleting as it was put there for a reason even if you have already defined a defines

 

defines

///////////////////////////////////////////////////////////////////////////

/// Styles

///////////////////////////////////////////////////////////////////////////

// Control types

#define CT_STATIC           0

#define CT_BUTTON           1

#define CT_EDIT             2

#define CT_SLIDER           3

#define CT_COMBO            4

#define CT_LISTBOX          5

#define CT_TOOLBOX          6

#define CT_CHECKBOXES       7

#define CT_PROGRESS         8

#define CT_HTML             9

#define CT_STATIC_SKEW      10

#define CT_ACTIVETEXT       11

#define CT_TREE             12

#define CT_STRUCTURED_TEXT  13

#define CT_CONTEXT_MENU     14

#define CT_CONTROLS_GROUP   15

#define CT_SHORTCUTBUTTON   16

#define CT_XKEYDESC         40

#define CT_XBUTTON          41

#define CT_XLISTBOX         42

#define CT_XSLIDER          43

#define CT_XCOMBO           44

#define CT_ANIMATED_TEXTURE 45

#define CT_OBJECT           80

#define CT_OBJECT_ZOOM      81

#define CT_OBJECT_CONTAINER 82

#define CT_OBJECT_CONT_ANIM 83

#define CT_LINEBREAK        98

#define CT_USER             99

#define CT_MAP              100

#define CT_MAP_MAIN         101

#define CT_LISTNBOX         102

// Static styles

#define ST_POS            0x0F

#define ST_HPOS           0x03

#define ST_VPOS           0x0C

#define ST_LEFT           0x00

#define ST_RIGHT          0x01

#define ST_CENTER         0x02

#define ST_DOWN           0x04

#define ST_UP             0x08

#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0

#define ST_SINGLE         0x00

#define ST_MULTI          0x10

#define ST_TITLE_BAR      0x20

#define ST_PICTURE        0x30

#define ST_FRAME          0x40

#define ST_BACKGROUND     0x50

#define ST_GROUP_BOX      0x60

#define ST_GROUP_BOX2     0x70

#define ST_HUD_BACKGROUND 0x80

#define ST_TILE_PICTURE   0x90

#define ST_WITH_RECT      0xA0

#define ST_LINE           0xB0

#define ST_SHADOW         0x100

#define ST_NO_RECT        0x200

#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles

#define SL_DIR            0x400

#define SL_VERT           0

#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar

#define ST_VERTICAL       0x01

#define ST_HORIZONTAL     0

// Listbox styles

#define LB_TEXTURES       0x10

#define LB_MULTI          0x20

// Tree styles

#define TR_SHOWROOT       1

#define TR_AUTOCOLLAPSE   2

// MessageBox styles

#define MB_BUTTON_OK      1

#define MB_BUTTON_CANCEL  2

#define MB_BUTTON_USER    4

//////////////

///////////////////////////////////////////////////////////////////////////

/// Styles

///////////////////////////////////////////////////////////////////////////

// Control types

#define CT_STATIC           0

#define CT_BUTTON           1

#define CT_EDIT             2

#define CT_SLIDER           3

#define CT_COMBO            4

#define CT_LISTBOX          5

#define CT_TOOLBOX          6

#define CT_CHECKBOXES       7

#define CT_PROGRESS         8

#define CT_HTML             9

#define CT_STATIC_SKEW      10

#define CT_ACTIVETEXT       11

#define CT_TREE             12

#define CT_STRUCTURED_TEXT  13

#define CT_CONTEXT_MENU     14

#define CT_CONTROLS_GROUP   15

#define CT_SHORTCUTBUTTON   16

#define CT_XKEYDESC         40

#define CT_XBUTTON          41

#define CT_XLISTBOX         42

#define CT_XSLIDER          43

#define CT_XCOMBO           44

#define CT_ANIMATED_TEXTURE 45

#define CT_OBJECT           80

#define CT_OBJECT_ZOOM      81

#define CT_OBJECT_CONTAINER 82

#define CT_OBJECT_CONT_ANIM 83

#define CT_LINEBREAK        98

#define CT_USER             99

#define CT_MAP              100

#define CT_MAP_MAIN         101

#define CT_LISTNBOX         102

// Static styles

#define ST_POS            0x0F

#define ST_HPOS           0x03

#define ST_VPOS           0x0C

#define ST_LEFT           0x00

#define ST_RIGHT          0x01

#define ST_CENTER         0x02

#define ST_DOWN           0x04

#define ST_UP             0x08

#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0

#define ST_SINGLE         0x00

#define ST_MULTI          0x10

#define ST_TITLE_BAR      0x20

#define ST_PICTURE        0x30

#define ST_FRAME          0x40

#define ST_BACKGROUND     0x50

#define ST_GROUP_BOX      0x60

#define ST_GROUP_BOX2     0x70

#define ST_HUD_BACKGROUND 0x80

#define ST_TILE_PICTURE   0x90

#define ST_WITH_RECT      0xA0

#define ST_LINE           0xB0

#define ST_SHADOW         0x100

#define ST_NO_RECT        0x200

#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles

#define SL_DIR            0x400

#define SL_VERT           0

#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar

#define ST_VERTICAL       0x01

#define ST_HORIZONTAL     0

// Listbox styles

#define LB_TEXTURES       0x10

#define LB_MULTI          0x20

// Tree styles

#define TR_SHOWROOT       1

#define TR_AUTOCOLLAPSE   2

// MessageBox styles

#define MB_BUTTON_OK      1

#define MB_BUTTON_CANCEL  2

#define MB_BUTTON_USER    4

class RscBackgroundZS

{

    type = 0;

    style = ST_BACKGROUND;

    shadow = 2;

    colorBackground[] = {0,0,0,1};

    colorText[] = {1,1,1,1};

    font = "Zeppelin32";

    sizeEx = 0.02;

    text = "";

    

};

class RscButtonZS

{

    access = 0;

    type = 1;

    text = "";

    colorText[] = {1,1,1,1};

    colorDisabled[] = {1,1,1,0.25};

    colorBackground[] = {0.45,0.45,0.45,1};

    colorBackgroundDisabled[] = {0,0,0,0.5};

    colorBackgroundActive[] = {0.75,0.75,0.75,1};

    colorFocused[] = {0.75,0.75,0.75,1};

    colorShadow[] = {0,0,0,0};

    colorBorder[] = {0,0,0,1};

    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};

    soundPush[] = {"\ca\ui\data\sound\new1",0,0};

    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};

    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};

    style = 2;

    x = 0;

    y = 0;

    w = 0.095589;

    h = 0.039216;

    shadow = 2;

    font = "Zeppelin32";

    sizeEx = 0.03921;

    offsetX = 0.003;

    offsetY = 0.003;

    offsetPressedX = 0.002;

    offsetPressedY = 0.002;

    borderSize = 0;

};

class RscFrameZS

{

    type = 0;

    idc = -1;

    style = 64;

    shadow = 2;

    colorBackground[] = {0,0,0,0};

    colorText[] = {1,1,1,1};

    font = "Zeppelin32";

    sizeEx = 0.02;

    text = "";

};

class RscProgressZS

{

    type = 8;

    style = 0;

    colorFrame[] = {1,1,1,1};

    colorBar[] = {1,1,1,0.5};

    texture = "#(argb,8,8,3)color(1,1,1,1)";

    w = 1;

    h = 0.02;

};

/////////////

class RscTextZS

{

    access = 0;

    type = 0;

    idc = -1;

    colorBackground[] = {0,0,0,0};

    colorText[] = {0.8784,0.8471,0.651,1};

    text = "";

    fixedWidth = 0;

    x = 0;

    y = 0;

    h = 0.037;

    w = 0.3;

    style = 0;

    shadow = 2;

    font = "Zeppelin32";

    SizeEx = 0.03921;

};

class RscEditZS

{

    access = 0;

    type = 2;

    x = 0;

    y = 0;

    h = 0.04;

    w = 0.2;

    colorBackground[] = {0,0,0,1};

    colorText[] = {0.95,0.95,0.95,1};

    colorSelection[] = {0.8784,0.8471,0.651,1};

    autocomplete = "";

    text = "";

    size = 0.2;

    style = "0x00 + 0x40";

    font = "Zeppelin32";

    shadow = 2;

    sizeEx = 0.03921;

};

class RscListBoxZS

{

    access = 0;

    type = 5;

    w = 0.4;

    h = 0.4;

    rowHeight = 0;

    colorText[] = {0.8784,0.8471,0.651,1};

    colorScrollbar[] = {0.95,0.95,0.95,1};

    colorSelect[] = {0.95,0.95,0.95,1};

    colorSelect2[] = {0.95,0.95,0.95,1};

    colorSelectBackground[] = {0,0,0,1};

    colorSelectBackground2[] = {0.8784,0.8471,0.651,1};

    colorBackground[] = {0,0,0,1};

    soundSelect[] = {"",0.1,1};

    soundExpand[] = {"",0.1,1};

    soundCollapse[] = {"",0.1,1};

    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";

    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";

    class ScrollBar

    {

        color[] = {1,1,1,0.6};

        colorActive[] = {1,1,1,1};

        colorDisabled[] = {1,1,1,0.3};

        shadow = 0;

        thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";

        arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";

        arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";

        border = "\ca\ui\data\ui_border_scroll_ca.paa";

    };

    style = 16;

    font = "Zeppelin32";

    shadow = 2;

    sizeEx = 0.03921;

    color[] = {1,1,1,1};

    period = 1.2;

    maxHistoryDelay = 1;

    autoScrollSpeed = -1;

    autoScrollDelay = 5;

    autoScrollRewind = 0;

};

class RscShortcutButtonZS

{

    type = 16;

    x = 0.1;

    y = 0.1;

    class HitZone

    {

        left = 0.004;

        top = 0.029;

        right = 0.004;

        bottom = 0.029;

    };

    class ShortcutPos

    {

        left = 0.0145;

        top = 0.026;

        w = 0.0392157;

        h = 0.0522876;

    };

    class TextPos

    {

        left = 0.05;

        top = 0.034;

        right = 0.005;

        bottom = 0.005;

    };

    shortcuts[] = {};

    textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";

    color[] = {0.8784,0.8471,0.651,1};

    color2[] = {0.95,0.95,0.95,1};

    colorDisabled[] = {1,1,1,0.25};

    colorBackground[] = {1,1,1,1};

    colorBackground2[] = {1,1,1,0.4};

    class Attributes

    {

        font = "Zeppelin32";

        color = "#E5E5E5";

        align = "left";

        shadow = "true";

    };

    idc = -1;

    style = 0;

    default = 0;

    shadow = 2;

    w = 0.183825;

    h = 0.104575;

    periodFocus = 1.2;

    periodOver = 0.8;

    animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";

    animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";

    animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";

    animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";

    animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";

    animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";

    period = 0.4;

    font = "Zeppelin32";

    size = 0.03921;

    sizeEx = 0.03921;

    text = "";

   soundPush[] = { "", 0, 1 };

    soundEnter[] =    { "", 0, 1 };

    soundClick[] ={ "", 0, 1 };

    soundEscape[] ={ "", 0, 1 };

    sound[] ={ "", 0, 1 };

    

    

    

    action = "";

    class AttributesImage

    {

        font = "Zeppelin32";

        color = "#E5E5E5";

        align = "left";

    };

};

class RscStructuredTextZS

{

    access = 0;

    type = 13;

    idc = -1;

    style = 0;

    colorText[] = {0.8784,0.8471,0.651,1};

    class Attributes

    {

        font = "Zeppelin32";

        color = "#e0d8a6";

        align = "center";

        shadow = 1;

    };

    x = 0;

    y = 0;

    h = 0.035;

    w = 0.1;

    text = "";

    size = 0.03921;

    shadow = 2;

};

class RscComboZS

{

    access = 0;

    type = 4;

    style = 0;

    colorSelect[] = {0,0,0,1};

    colorText[] = {1,1,1,1};

    colorBackground[] = {0,0,0,1};

    colorScrollbar[] = {1,0,0,1};

    soundSelect[] = {"",0.1,1};

    soundExpand[] = {"",0.1,1};

    soundCollapse[] = {"",0.1,1};

    maxHistoryDelay = 1;

    class ScrollBar

    {

        color[] = {1,1,1,1};

        colorActive[] = {0.8784,0.8471,0.651,1};

        colorDisabled[] = {0.8784,0.8471,0.651,1};

        shadow = 0;

        thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";

        arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";

        arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";

        border = "\ca\ui\data\ui_border_scroll_ca.paa";

    };

    x = 0;

    y = 0;

    w = 0.12;

    h = 0.035;

    shadow = 0;

    colorSelectBackground[] = {1,1,1,0.7};

    arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";

    arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";

    wholeHeight = 0.45;

    color[] = {0,0,0,0.6};

    colorActive[] = {1,0,0,1};

    colorDisabled[] = {1,1,1,0.25};

    font = "Zeppelin32";

    sizeEx = 0.03921;

};

Skingui

class MenClothing

{

    idd = 20001;

    movingEnable = true;

    enableSimulation = true;

    onLoad = "uiNamespace setVariable ['MenClothing', _this select 0];";

    class Controls {

        class RscText_9000: RscTextZS

        {

            idc = 20002;

            x = 0.30 * safezoneW + safezoneX;

            y = 0.30 * safezoneH + safezoneY;

            w = 0.20 * safezoneW;

            h = 0.5 * safezoneH;

            colorBackground[] = {0,0,0,0.8};

        };    

        class RscListbox_9001: RscListboxZS

        {

            idc = 20014;

            x = 0.31* safezoneW + safezoneX;

            y = 0.41 * safezoneH + safezoneY;

            w = 0.18 * safezoneW;

            h = 0.30 * safezoneH;

            soundSelect[] = {"",0.1,1};

            colorBackground[] = {0.1,0.1,0.1,0.8};

        };        

        class RscShortcutButton_9004: RscShortcutButtonZS

        {

            idc = 20005;

            text = "Change";

            x = 0.41 * safezoneW + safezoneX;

            y = 0.70 * safezoneH + safezoneY;

            w = 0.08 * safezoneW;

            h = 0.06 * safezoneH;

            onButtonClick = "[(lbCurSel 20014)]  call ApplySkinList;";

        };    

        class RscShortcutButton_9006: RscShortcutButtonZS

        {

            idc = 20006;

            text = "Close";

            x = 0.31 * safezoneW + safezoneX;

            y = 0.70 * safezoneH + safezoneY;

            w = 0.08 * safezoneW;

            h = 0.06 * safezoneH;

            onButtonClick = "CloseDialog 0;";

        };        

        class RscText_9007: RscTextZS

        {

            idc = 20007;

            text = "Zupa Clothing";

            x = 0.30 * safezoneW + safezoneX;

            y = 0.30 * safezoneH + safezoneY;

            w = 0.20 * safezoneW;

            h = 0.05 * safezoneH;        

            colorBackground[] = {0,0,0,0.8};    

            colorText[] = {1,1,1,1};            

        };

        class RscText_9008: RscTextZS

        {

            idc = 20008;

            text = "Possible Skins";

            x = 0.31 * safezoneW + safezoneX;

            y = 0.38 * safezoneH + safezoneY;

            w = 0.13 * safezoneW;

            h = 0.03 * safezoneH;

            colorText[] = {1,1,1,1};

        };        

    };

};

most mods now use a defines so most of the people who create these should rename these to stop errors being created just by adding their mod innicials to the end of each Rsc_classes

 class RscText_9008: RscTextZS

Thank you very much 
+ zupa
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Hi Zupa, 

 

Any update on this: 

 

I also see lordgeorge is experiencing the same issue. This is really frustrating for my players.

 

Cheers

Yeah i still havent got to the bottom of it. Been pretty busy in fairness.

I think its rather skins that are not inside the variables or if you are running Infistar its something to do with anti dupe and anti teleport.

 

Any quick ideas Almight Zupa GOD ? :P

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Yeah i still havent got to the bottom of it. Been pretty busy in fairness.

I think its rather skins that are not inside the variables or if you are running Infistar its something to do with anti dupe and anti teleport.

 

Any quick ideas Almight Zupa GOD ? :P

 

Hi Zupa, 

 

Any update on this: 

 

I also see lordgeorge is experiencing the same issue. This is really frustrating for my players.

 

Cheers

check the fix i post up about changing the class so no conflicting with otheer defines

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Everytime  i log back in there is a compass a watch a map a gps a radio in my inventory!

I tried to totally clean out my inventory complete an log back in u will see a free compass, watch, map, gps and radio.

I narrowed it down to the player_wearskin.sqf wenn it happens.

And i have the problem that humanity start doubling random if i log in not every time !

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Everytime  i log back in there is a compass a watch a map a gps a radio in my inventory!

I tried to totally clean out my inventory complete an log back in u will see a free compass, watch, map, gps and radio.

I narrowed it down to the player_wearskin.sqf wenn it happens.

And i have the problem that humanity start doubling random if i log in not every time !

 

I haven't tried it myself, but a proposed fix was suggested back on

 

The double humanity thing is a separate issue that many have experienced, but I don't believe anyone has been able to identify the root cause yet.

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I haven't tried it myself, but a proposed fix was suggested back on

 

The double humanity thing is a separate issue that many have experienced, but I don't believe anyone has been able to identify the root cause yet.

Thx for fix for adding those items, did not read that post !

 

But when i removed the skins script no doubling humanity anymore!

So far so good for me.

 

Strange event the doubling issue!

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So, what base skins give both hero and bandit the option to wear stalker skins? I noticed under hero it lists Takistani Warlord? And Takistani Walord seems to be the base skin for the stalker skin??

 

U can change which skin has what skins in the list of the variables, or extend more to more possibilities in multple files

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